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Three.js
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Three.js materials - PBR, basic, phong, shader materials, material properties. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 2 days ago |
| 98 | Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention… | chongdashu/ | 149 | — | ~3.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 99 | Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. | mintdotgg/ | 114 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 100 | 100.Room From Photos Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser. | SkylarKitchen/ | 117 | — | ~6k | Automated safety check: Pass | MIT | 13 days ago |
| 101 | 101.Proposal How we write a client proposal | ajsahni/ | 557 | — | ~283 | Automated safety check: Pass | Unknown | 3 days ago |
| 102 | 102.Vtj Performance Optimizes Three.js rendering performance. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~802 | Automated safety check: Pass | MIT | 2 mo ago |
| 103 | Three.js post-processing - EffectComposer, bloom, DOF, screen effects. | OWWZO/ | 189 | 5 repos | ~3.6k | Automated safety check: Pass | No licence | 2 days ago |
| 104 | Primary entrypoint for complete Three.js browser game creation and premium iteration. | corosolto/ | 257 | — | ~2.8k | Automated safety check: Pass | AGPL-3.0 | today |
| 105 | Turns an idea or script into a branded MP4 by routing each scene to HyperFrames, Lottie, Manim or GSAP, wrapping it in one brand frame file, then checking and rendering. | hoodini/ | 282 | — | ~2.2k | Automated safety check: Pass | No licence | 3 mo ago |
| 106 | Guides React UI animation built on spring physics with React Spring and Popmotion: hooks, config presets, trails, list transitions and scroll or in-view effects. | freshtechbro/ | 1k | — | ~2.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 107 | Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 108 | Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly… | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 109 | 109.Threejs Shaders Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | 2 days ago |
| 110 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | davila7/ | 33k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | today |
| 111 | A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. | jasonkneen/ | 1.6k | — | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 112 | 112.3D Browser Game Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 6 days ago |
| 113 | Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~1.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 114 | 将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。 | mingchen666/ | 244 | — | ~1.3k | Automated safety check: Pass | No licence | yesterday |
| 115 | 115.Threejs Textures Three.js textures - texture types, UV mapping, environment maps, texture settings. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 2 days ago |
| 116 | 116.Gauntlet Fps Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI… | corosolto/ | 257 | — | ~2.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 117 | 117.House Style How everything we write reads | ajsahni/ | 557 | — | ~134 | Automated safety check: Pass | Unknown | 3 days ago |
| 118 | Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. | mintdotgg/ | 114 | — | ~816 | Automated safety check: Pass | MIT | 2 mo ago |
| 119 | 119.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | kingstinct/ | 716 | — | ~937 | Automated safety check: Pass | MIT | 2 days ago |
| 120 | Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~659 | Automated safety check: Pass | MIT | 2 mo ago |
| 121 | MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend. | jaccen/ | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | today |
| 122 | 122.R3f Lighting Light React Three Fiber scenes with direct lights, environment maps, and shadows. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 123 | 123.Game 3D Assets 3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. | corosolto/ | 257 | — | ~5.4k | Automated safety check: Notes | MIT | today |
| 124 | Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops… | textura-agency/ | 135 | — | ~9.5k | Automated safety check: Pass | Unlicense | yesterday |
| 125 | 125.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 213 | — | ~831 | Automated safety check: Pass | MIT | 2 days ago |
| 126 | Browser-based 3D design tool with visual editor, animation, and web export. | freshtechbro/ | 1k | — | ~4.9k | Automated safety check: Pass | MIT | 10 mo ago |
| 127 | Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 128 | Three.js performance optimization and best practices guidelines. | zebbern/ | 4.7k | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 129 | 129.Three Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills. | boraoztunc/ | 398 | 2 repos | ~885 | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 130 | Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence. | mintdotgg/ | 114 | — | ~435 | Automated safety check: Pass | MIT | 2 mo ago |
| 131 | Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles… | valkor-ai/ | 1.2k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 132 | Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | valkor-ai/ | 1.2k | 1 repo | ~591 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 133 | 133.R3f Loaders Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 134 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 1k | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 135 | Manages state between Vue and Three.js via Pinia and mitt. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 136 | 136.Engine Selection Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). | sickn33/ | 47k | 1 repo | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 137 | 137.Game Development Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 138 | 138.Web Games Web browser game development. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 139 | 139.Threejs Build, debug, and verify Three.js browser games through Loom. | valkor-ai/ | 1.2k | — | ~513 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 140 | Integrates Vue UI with Three.js while maintaining strict separation. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 141 | Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. | mintdotgg/ | 114 | — | ~379 | Automated safety check: Pass | MIT | 2 mo ago |
| 142 | A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly… | jasonkneen/ | 1.6k | — | ~4k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 143 | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 144 | Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility. | mintdotgg/ | 114 | — | ~403 | Automated safety check: Pass | MIT | 2 mo ago |