Awwwards-Level React Animations
Hainrixz/editor-pro-max
Guides React animation work with GSAP, Motion, Anime.js and Lenis for scroll effects, page transitions, text effects and generative visuals, with a library decision table.
Guides React UI animation built on spring physics with React Spring and Popmotion: hooks, config presets, trails, list transitions and scroll or in-view effects.
$ npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install freshtechbro/claudedesignskills react-spring-physics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/react-spring-physics .claude/skills/react-spring-physics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "react-spring-physics" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/react-spring-physics into .claude/skills/react-spring-physics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "react-spring-physics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/react-spring-physicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install freshtechbro/claudedesignskills react-spring-physics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/react-spring-physics .agents/skills/react-spring-physics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "react-spring-physics" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/react-spring-physics into .agents/skills/react-spring-physics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "react-spring-physics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install freshtechbro/claudedesignskills react-spring-physics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/react-spring-physics .cursor/skills/react-spring-physics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "react-spring-physics" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/react-spring-physics into .cursor/skills/react-spring-physics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "react-spring-physics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/freshtechbro/claudedesignskills.git --path .claude/skills/react-spring-physics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install freshtechbro/claudedesignskills react-spring-physics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/react-spring-physics .gemini/skills/react-spring-physics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "react-spring-physics" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/react-spring-physics into .gemini/skills/react-spring-physics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "react-spring-physics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install freshtechbro/claudedesignskills react-spring-physicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/react-spring-physics .github/skills/react-spring-physics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "react-spring-physics" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/react-spring-physics into .github/skills/react-spring-physics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "react-spring-physics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install freshtechbro/claudedesignskills react-spring-physics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/freshtechbro/claudedesignskills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/react-spring-physics .opencode/skills/react-spring-physics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "react-spring-physics" agent skill from https://github.com/freshtechbro/claudedesignskills/tree/main/.claude/skills/react-spring-physics into .opencode/skills/react-spring-physics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "react-spring-physics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
react-spring-physicsGuides React UI animation built on spring physics with React Spring and Popmotion: hooks, config presets, trails, list transitions and scroll or in-view effects.
The skill covers physics-based animation for React apps, using React Spring for declarative springs and Popmotion for lower-level keyframe, decay and inertia utilities. Unlike duration-based tweens, springs are driven by mass, tension and friction, so motion can be interrupted midway and carry its velocity into the next state. It explains the main hooks and two ways to initialize useSpring, then lists the built-in configuration presets.
It then walks through five recurring patterns: a click-triggered animation, trails across several elements, enter and exit transitions for lists, scroll-driven springs and a fade-in when an element enters the viewport. Supporting material includes reference files for physics, the Popmotion API and the React Spring API, plus two Python scripts, a physics calculator and a spring generator. The `@react-spring/three` package is named for Three.js scenes, and Popmotion is marked optional for advanced cases.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1da73fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
React Spring Physics Animation loads about 2.8k tokens when it runs, and up to ~12k if it reads all its reference files. Until then it costs about 146 tokens; SKILL.md has 339 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from freshtechbro/claudedesignskills at commit 1da73fe, republished under its MIT licence (© freshtechbro). 339 words, ~2,835 tokens.
.claude/skills/react-spring-physics/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Physics-based animation for React applications combining React Spring's declarative spring animations with Popmotion's low-level physics utilities.
React Spring provides spring-physics animations that feel natural and interruptible. Unlike duration-based animations, springs calculate motion based on physical properties (mass, tension, friction), resulting in organic, realistic movement. Popmotion complements this with composable animation functions for keyframes, decay, and inertia.
When to use this skill:
Core libraries:
@react-spring/web - React hooks for spring animations@react-spring/three - Three.js integrationpopmotion - Low-level animation utilities (optional, for advanced use cases)Springs animate values from current state to target state using physical simulation:
import { useSpring, animated } from '@react-spring/web'
function SpringExample() {
const springs = useSpring({
from: { opacity: 0, y: -40 },
to: { opacity: 1, y: 0 },
config: {
mass: 1, // Weight of object
tension: 170, // Spring strength
friction: 26 // Opposing force
}
})
return <animated.div style={springs}>Hello</animated.div>
}Two initialization patterns for different use cases:
// Object config (simpler, auto-updates on prop changes)
const springs = useSpring({
from: { x: 0 },
to: { x: 100 }
})
// Function config (more control, returns API for imperative updates)
const [springs, api] = useSpring(() => ({
from: { x: 0 }
}), [])
// Trigger animation via API
const handleClick = () => {
api.start({
from: { x: 0 },
to: { x: 100 }
})
}React Spring provides built-in config presets:
import { config } from '@react-spring/web'
// Available presets
config.default // { tension: 170, friction: 26 }
config.gentle // { tension: 120, friction: 14 }
config.wobbly // { tension: 180, friction: 12 }
config.stiff // { tension: 210, friction: 20 }
config.slow // { tension: 280, friction: 60 }
config.molasses // { tension: 280, friction: 120 }
// Usage
const springs = useSpring({
from: { x: 0 },
to: { x: 100 },
config: config.wobbly
})import { useSpring, animated } from '@react-spring/web'
function ClickAnimated() {
const [springs, api] = useSpring(() => ({
from: { scale: 1 }
}), [])
const handleClick = () => {
api.start({
from: { scale: 1 },
to: { scale: 1.2 },
config: { tension: 300, friction: 10 }
})
}
return (
<animated.button
onClick={handleClick}
style={{
transform: springs.scale.to(s => `scale(${s})`)
}}
>
Click Me
</animated.button>
)
}import { useTrail, animated } from '@react-spring/web'
function Trail({ items }) {
const trails = useTrail(items.length, {
from: { opacity: 0, x: -20 },
to: { opacity: 1, x: 0 },
config: config.gentle
})
return (
<div>
{trails.map((style, i) => (
<animated.div key={i} style={style}>
{items[i]}
</animated.div>
))}
</div>
)
}import { useTransition, animated } from '@react-spring/web'
function List({ items }) {
const transitions = useTransition(items, {
from: { opacity: 0, height: 0 },
enter: { opacity: 1, height: 80 },
leave: { opacity: 0, height: 0 },
config: config.stiff,
keys: item => item.id
})
return transitions((style, item) => (
<animated.div style={style}>
{item.text}
</animated.div>
))
}import { useScroll, animated } from '@react-spring/web'
function ScrollReveal() {
const { scrollYProgress } = useScroll()
return (
<animated.div
style={{
opacity: scrollYProgress.to([0, 0.5], [0, 1]),
scale: scrollYProgress.to([0, 0.5], [0.8, 1])
}}
>
Scroll to reveal
</animated.div>
)
}import { useInView, animated } from '@react-spring/web'
function FadeInOnView() {
const [ref, springs] = useInView(
() => ({
from: { opacity: 0, y: 100 },
to: { opacity: 1, y: 0 }
}),
{ rootMargin: '-40% 0%' }
)
return <animated.div ref={ref} style={springs}>Content</animated.div>
}import { useSpring, animated } from '@react-spring/web'
function ChainedAnimation() {
const springs = useSpring({
from: { x: 0, background: '#ff6d6d' },
to: [
{ x: 80, background: '#fff59a' },
{ x: 0, background: '#88DFAB' },
{ x: 80, background: '#569AFF' }
],
config: { tension: 200, friction: 20 },
loop: true
})
return <animated.div style={springs} />
}import { useSpring, animated } from '@react-spring/web'
function VelocityPreservation() {
const [springs, api] = useSpring(() => ({
x: 0,
config: { tension: 300, friction: 30 }
}), [])
const handleDragEnd = () => {
api.start({
x: 0,
velocity: springs.x.getVelocity(), // Preserve momentum
config: { tension: 200, friction: 20 }
})
}
return <animated.div style={springs} onMouseUp={handleDragEnd} />
}import { useSpring, animated } from '@react-spring/three'
import { Canvas } from '@react-three/fiber'
const AnimatedBox = animated(MeshDistortMaterial)
function ThreeScene() {
const [clicked, setClicked] = useState(false)
const springs = useSpring({
scale: clicked ? 1.5 : 1,
color: clicked ? '#569AFF' : '#ff6d6d',
config: { tension: 200, friction: 20 }
})
return (
<Canvas>
<mesh onClick={() => setClicked(!clicked)} scale={springs.scale}>
<sphereGeometry args={[1, 64, 32]} />
<AnimatedBox color={springs.color} />
</mesh>
</Canvas>
)
}import { spring, inertia } from 'popmotion'
import { useState } from 'react'
function PopmotionIntegration() {
const [x, setX] = useState(0)
const handleDragEnd = (velocity) => {
inertia({
from: x,
velocity: velocity,
power: 0.3,
timeConstant: 400,
modifyTarget: v => Math.round(v / 100) * 100 // Snap to grid
}).start(setX)
}
return <div style={{ transform: `translateX(${x}px)` }} />
}import { useSpring, animated } from '@react-spring/web'
function ValidatedInput() {
const [error, setError] = useState(false)
const shakeAnimation = useSpring({
x: error ? [0, -10, 10, -10, 10, 0] : 0,
config: { tension: 300, friction: 10 },
onRest: () => setError(false)
})
return <animated.input style={shakeAnimation} />
}// Only re-render when animation is active
const [springs, api] = useSpring(() => ({
from: { x: 0 },
config: { precision: 0.01 } // Higher value = less updates
}), [])// Use useSprings for multiple similar animations
const springs = useSprings(
items.length,
items.map(item => ({
from: { opacity: 0 },
to: { opacity: 1 }
}))
)import { Globals } from '@react-spring/web'
// Skip all animations (prefers-reduced-motion)
useEffect(() => {
Globals.assign({ skipAnimation: true })
return () => Globals.assign({ skipAnimation: false })
}, [])// ❌ Wrong: No dependencies, creates new spring every render
const springs = useSpring(() => ({ x: 0 }))
// ✅ Correct: Empty array prevents recreation
const [springs, api] = useSpring(() => ({ x: 0 }), [])// ❌ Wrong: Direct mutation
springs.x.set(100)
// ✅ Correct: Use API to animate
api.start({ x: 100 })// ❌ Default precision too fine (0.0001), causing unnecessary renders
const springs = useSpring({ x: 0 })
// ✅ Set appropriate precision for your use case
const springs = useSpring({
x: 0,
config: { precision: 0.01 } // Stop updating when within 0.01 of target
})// ❌ Abrupt stop when interrupting animation
api.start({ x: 0 })
// ✅ Preserve momentum
api.start({
x: 0,
velocity: springs.x.getVelocity()
})// ❌ Wrong: Using both object and function config
const springs = useSpring({
from: { x: 0 }
})
api.start({ x: 100 }) // api is undefined
// ✅ Correct: Use function config for imperative control
const [springs, api] = useSpring(() => ({
from: { x: 0 }
}), [])// ❌ Wrong: Spring can't interpolate complex strings directly
const springs = useSpring({ transform: 'translateX(100px) rotate(45deg)' })
// ✅ Correct: Animate individual values
const springs = useSpring({ x: 100, rotation: 45 })
// Then combine: transform: `translateX(${x}px) rotate(${rotation}deg)`spring_generator.py - Generate React Spring boilerplate codephysics_calculator.py - Calculate optimal spring physics parametersreact_spring_api.md - Complete React Spring hooks and API referencepopmotion_api.md - Popmotion functions and reactive streamsphysics_guide.md - Spring physics deep dive with tuning guidestarter_spring/ - React + Vite template with React Spring examplesexamples/ - Real-world patterns (gestures, scroll, 3D integration)Physics vs Timeline: Use React Spring for natural, physics-based motion that responds to user input. Use GSAP for precise, timeline-based choreography and complex multi-step sequences.
© freshtechbro, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (scripts, references, assets) in .claude/skills/react-spring-physics of freshtechbro/claudedesignskills.
Open the folder on GitHubat commit 1da73fe
React Spring Physics Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| React Spring Physics Animation this skillfreshtechbro/claudedesignskills | 986 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Awwwards-Level React AnimationsHainrixz/editor-pro-max | 260 | — | ~4.4k | Automated safety check: Pass | Custom licence | |
| React Router Developmentremix-run/react-router | 57k | 1 repos | ~1.5k | Automated safety check: Pass | MIT | |
| React UI State PatternsChrisWiles/claude-code-showcase | 6.1k | 7 repos | ~1.6k | Automated safety check: Pass | None | |
| React View Transitions Guidevercel-labs/next-beats | 167 | 10 repos | ~3.1k | Automated safety check: Pass | MIT | |
| GSAP for Reactgreensock/gsap-skills | 16k | 4 repos | ~1.6k | Automated safety check: Pass | MIT |
Hainrixz/editor-pro-max
Guides React animation work with GSAP, Motion, Anime.js and Lenis for scroll effects, page transitions, text effects and generative visuals, with a library decision table.
remix-run/react-router
Guides work on React Router apps by first identifying whether the app uses Framework, Data or Declarative mode, then loading the matching reference and the installed package docs.
ChrisWiles/claude-code-showcase
Sets patterns for React interfaces: when to show loading spinners or skeletons, how to surface errors, how to disable buttons during async work and how to handle empty lists.
vercel-labs/next-beats
Guides implementing animated page and state transitions in React with the native View Transition API, covering shared elements, list reorders and directional navigation.
greensock/gsap-skills
Shows how to run GSAP animations in React and Next.js with the useGSAP hook, refs, scoped selectors and automatic cleanup on unmount.
diet103/claude-code-infrastructure-showcase
Guidelines for React 18 and TypeScript apps covering Suspense data fetching, lazy loading, feature folders, MUI v7 styling, TanStack Router and performance.
freshtechbro/claudedesignskills
Guides use of Anime.js for timeline sequences, stagger effects, SVG morphing and keyframe animation on DOM elements, CSS, SVG and JavaScript objects.
freshtechbro/claudedesignskills
Adds animated page transitions to multi-page sites with Barba.js, covering the wrapper and container markup, lifecycle hooks, views and GSAP integration.
freshtechbro/claudedesignskills
Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js.
freshtechbro/claudedesignskills
Covers GSAP tweens and timelines and the ScrollTrigger plugin for scroll-driven animation, including pinning, scrubbing, parallax and horizontal scroll sections.
freshtechbro/claudedesignskills
A guide to the Locomotive Scroll library for smooth scrolling, parallax, viewport detection, sticky elements and GSAP ScrollTrigger integration.
freshtechbro/claudedesignskills
Implements After Effects Lottie animations in web and React apps: picking JSON or dotLottie format, a rendering library, and a data source, with an optimizer script.
Categories
Guides React UI animation built on spring physics with React Spring and Popmotion: hooks, config presets, trails, list transitions and scroll or in-view effects. The skill covers physics-based animation for React apps, using React Spring for declarative springs and Popmotion for lower-level keyframe, decay and inertia utilities. Unlike duration-based tweens, springs are driven by mass, tension and friction, so motion can be interrupted midway and carry its velocity into the next state.
React Spring Physics Animation fits situations like: building drag, swipe or scroll interactions that should feel natural; making animations that can be interrupted without jumping; adding enter and exit transitions to a list that changes; choosing spring settings such as mass, tension and friction.
Run `npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a claude-code`. Or copy the skill folder (.claude/skills/react-spring-physics in freshtechbro/claudedesignskills) into .claude/skills/react-spring-physics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a codex`. Or copy the skill folder (.claude/skills/react-spring-physics in freshtechbro/claudedesignskills) into .agents/skills/react-spring-physics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/react-spring-physics, .gemini/skills/react-spring-physics, .github/skills/react-spring-physics and .opencode/skills/react-spring-physics in your project.
Going by SKILL.md and its folder, React Spring Physics Animation needs Python for the scripts in its folder. Our summary lists: A React project with `@react-spring/web` installed; Python to run the bundled helper scripts.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
React Spring Physics Animation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with React Spring Physics Animation: Awwwards-Level React Animations (Hainrixz/editor-pro-max, 260 stars), React Router Development (remix-run/react-router, 57k stars), React UI State Patterns (ChrisWiles/claude-code-showcase, 6.1k stars) and React View Transitions Guide (vercel-labs/next-beats, 167 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
freshtechbro (a GitHub user) maintains it in freshtechbro/claudedesignskills, which has 986 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on November 20, 2025.
Source: freshtechbro/claudedesignskills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.