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Blender

118 skills found, page 2.
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#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
49

Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs.

witnesstodark/mr-mak-workspace347—~515Automated safety check: PassMIT2 days ago
50

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

arjun988/blender-skills283—~655Automated safety check: PassMIT3 mo ago
51

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

HKUDS/CLI-Anything52k—~2.1kAutomated safety check: PassApache-2.019 days ago
52

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills283—~1.4kAutomated safety check: PassMIT3 mo ago
53

Control Blender directly from Hermes via socket connection to the blender-mcp addon.

Tommy-yw/RunbookHermes5461 repo~1kAutomated safety check: PassMIT4 mo ago
54

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
55

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung.

arjun988/blender-skills283—~1.3kAutomated safety check: PassMIT3 mo ago
56

A skill your agent uses when the user wants a logo reveal / logo animation / brand intro video for any product (e.g.

ucsandman/marketing-studio251—~471Automated safety check: PassMIT1 mo ago
57

Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and…

autonomous-ai/openharness1.2k—~2.1kAutomated safety check: PassMITyesterday
58

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU.

dzhng/skills1k—~2.7kAutomated safety check: PassMIT5 days ago
59

Command-line interface for Kdenlive - A stateful command-line interface for video editing, following the same patterns as the Blender CLI ...

HKUDS/CLI-Anything52k—~1.3kAutomated safety check: PassApache-2.019 days ago
60

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication.

HKUDS/CLI-Anything52k—~2.4kAutomated safety check: PassApache-2.019 days ago
61

为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane…

beshuaxian/higgsfield-seedance2-jineng952—~1.5kAutomated safety check: PassNo licence6 mo ago
62

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination.

arjun988/blender-skills283—~922Automated safety check: PassMIT3 mo ago
63

A skill your agent uses when the user wants OG images, link-preview assets, animated OG loops, README GIFs, or social-card exports for any product (e.g.

ucsandman/marketing-studio251—~504Automated safety check: PassMIT1 mo ago
64

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills283—~955Automated safety check: PassMIT3 mo ago
65

A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D…

OSideMedia/higgsfield-ai-prompt-skill713—~6.8kAutomated safety check: PassMIT14 days ago
66

Pneuma Backlot Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.

pandazki/pneuma-skills161—~8.8kAutomated safety check: PassMIT2 days ago
67

A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget.

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
68

A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
69

A skill your agent uses when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
70

A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…

scenario-labs/skills946—~3.2kAutomated safety check: PassMITyesterday
71

A skill your agent uses when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation…

scenario-labs/skills946—~4.1kAutomated safety check: PassMITyesterday
72

A skill your agent uses when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
73

A skill your agent uses when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
74

A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
75

A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color…

scenario-labs/skills946—~3.9kAutomated safety check: PassMITyesterday
76

A skill your agent uses when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement…

scenario-labs/skills946—~4.3kAutomated safety check: PassMITyesterday
77

A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
78

A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
79

A skill your agent uses when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
80

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.

benchflow-ai/skillsbench1.8k—~514Automated safety check: PassApache-2.02 mo ago
81

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0yesterday
82

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
83

A skill your agent uses when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
84

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence13 days ago
85

Build, edit, validate or render a NodeTool 3D model: glTF objects, transforms, lights, materials, and headless Blender renders.

nodetool-ai/nodetool560—~1.1kAutomated safety check: PassAGPL-3.0yesterday
86

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
87

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
88

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
89

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
90

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
91

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
92

根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用…

majiayu000/spellbook287—~593Automated safety check: PassMIT2 days ago
93

根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。

majiayu000/spellbook287—~944Automated safety check: PassMIT2 days ago
94

Control desktop software (GIMP, Blender, LibreOffice, etc.) through CLI-Anything generated command-line interfaces.

openakita/openakita2k—~507Automated safety check: PassAGPL-3.017 days ago
95

根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。

pandazki/pneuma-skills161—~294Automated safety check: PassMIT2 days ago
96

将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。

pandazki/pneuma-skills161—~265Automated safety check: PassMIT2 days ago