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By MengTo

39 skills found.
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1

Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.

MengTo/Skills6.6k—~5.1kAutomated safety check: PassMITyesterday
2

Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.

MengTo/Skills6.6k—~4.9kAutomated safety check: PassMITyesterday
3

Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.

MengTo/Skills6.6k—~5.2kAutomated safety check: PassMITyesterday
4

Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.

MengTo/Skills6.6k—~5.2kAutomated safety check: PassMITyesterday
5

Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.

MengTo/Skills6.6k—~4.7kAutomated safety check: PassMITyesterday
6

Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.

MengTo/Skills6.6k—~4.6kAutomated safety check: PassMITyesterday
7

Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit.

MengTo/Skills6.6k—~5kAutomated safety check: PassMITyesterday
8

Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work.

MengTo/Skills6.6k—~5kAutomated safety check: PassMITyesterday
9

Draws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects.

MengTo/Skills6.6k—~4.6kAutomated safety check: PassMITyesterday
10

Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style.

MengTo/Skills6.6k—~4.5kAutomated safety check: PassMITyesterday
11

Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style.

MengTo/Skills6.6k—~4.6kAutomated safety check: PassMITyesterday
12

Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects.

MengTo/Skills6.6k—~3.9kAutomated safety check: PassMITyesterday
13

Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and…

MengTo/Skills6.6k—~2.7kAutomated safety check: PassMITyesterday
14

Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics.

MengTo/Skills6.6k—~1.9kAutomated safety check: PassMITyesterday
15

Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style.

MengTo/Skills6.6k—~5.5kAutomated safety check: PassMITyesterday
16

Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work.

MengTo/Skills6.6k—~5.5kAutomated safety check: PassMITyesterday
17

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and…

MengTo/Skills6.6k—~2kAutomated safety check: PassMITyesterday
18

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera…

MengTo/Skills6.6k—~2.5kAutomated safety check: PassMITyesterday
19

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling.

MengTo/Skills6.6k—~1.3kAutomated safety check: PassMITyesterday
20

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world.

MengTo/Skills6.6k—~1.3kAutomated safety check: PassMITyesterday
21

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality…

MengTo/Skills6.6k—~1.6kAutomated safety check: PassMITyesterday
22

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing.

MengTo/Skills6.6k—~1.2kAutomated safety check: PassMITyesterday
23

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input.

MengTo/Skills6.6k—~2.5kAutomated safety check: PassMITyesterday
24

Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it…

MengTo/Skills6.6k—~2.9kAutomated safety check: PassMITyesterday
25

Show the user real screenshots of the work as it progresses, without being asked.

MengTo/Skills6.6k—~1.1kAutomated safety check: PassMITyesterday
26

Oversee the other Claude threads (sessions) working on the same project.

MengTo/Skills6.6k—~2.1kAutomated safety check: PassMITyesterday
27

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render…

MengTo/Skills6.6k—~2.8kAutomated safety check: PassMITyesterday
28

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed…

MengTo/Skills6.6k—~2.4kAutomated safety check: PassMITyesterday
29

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.

MengTo/Skills6.6k—~1.4kAutomated safety check: PassMITyesterday
30

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery.

MengTo/Skills6.6k—~1.4kAutomated safety check: PassMITyesterday
31

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed…

MengTo/Skills6.6k—~2.6kAutomated safety check: PassMITyesterday
32

Make a 3D object lean around on hover and open a full inspect view on click.

MengTo/Skills6.6k—~2.5kAutomated safety check: PassMITyesterday
33

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer…

MengTo/Skills6.6k—~2.4kAutomated safety check: PassMITyesterday
34

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting.

MengTo/Skills6.6k—~1.3kAutomated safety check: PassMITyesterday
35

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.

MengTo/Skills6.6k—~2.3kAutomated safety check: PassMITyesterday
36

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer…

MengTo/Skills6.6k—~2.8kAutomated safety check: PassMITyesterday
37

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.6k—~2.7kAutomated safety check: PassMITyesterday
38

Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring everything under 6…

MengTo/Skills6.6k—~1.3kAutomated safety check: PassMITyesterday
39

Ship every change the way the user requires, with the guardrails.

MengTo/Skills6.6k—~2.1kAutomated safety check: NotesMITyesterday