Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work.
$ npx skills add MengTo/Skills --skill illustration-line-interior -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-line-interior --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-line-interior .claude/skills/illustration-line-interior && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-line-interior" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-line-interior into .claude/skills/illustration-line-interior/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-line-interior", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-line-interiorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-line-interior -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-line-interior --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-line-interior .agents/skills/illustration-line-interior && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-line-interior" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-line-interior into .agents/skills/illustration-line-interior/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-line-interior", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-line-interior -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-line-interior --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-line-interior .cursor/skills/illustration-line-interior && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-line-interior" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-line-interior into .cursor/skills/illustration-line-interior/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-line-interior", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-line-interior--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-line-interior -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-line-interior --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-line-interior .gemini/skills/illustration-line-interior && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-line-interior" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-line-interior into .gemini/skills/illustration-line-interior/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-line-interior", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-line-interiorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-line-interior -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-line-interior .github/skills/illustration-line-interior && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-line-interior" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-line-interior into .github/skills/illustration-line-interior/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-line-interior", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-line-interior -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-line-interior --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-line-interior .opencode/skills/illustration-line-interior && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-line-interior" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-line-interior into .opencode/skills/illustration-line-interior/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-line-interior", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-line-interiorDraws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work.
Illustration Line Interior is an agent skill from MengTo/Skills. Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills. Sparse flat accents (teal, sage, coral, mustard, lavender, peach wood) cover under 7% of the card. Pale lavender 1 px background decor (brick clusters, pendant lamps, framed posters) sits behind, and a long floor line with end dashes runs under it all. Covers the palette, line…
Its SKILL.md is about 5.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Frontend & Design. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration Line Interior loads about 5.5k tokens when it runs, and up to ~8.2k if it reads all its reference files. Until then it costs about 229 tokens; SKILL.md has 3,063 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 3,063 words, ~5,537 tokens.
.claude/skills/illustration-line-interior/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.A calm, editorial line style: a whole room at small scale, people at about one seventh head-to-height, every shape outlined once in thin indigo and filled white, with a few flat accents. It suits product marketing that wants "people at work" without loud colour.
Use illustration-outlined-cartoon for big-headed characters with a near-black ~2.4 px ink line and bold fills. Use illustration-framed-panel when the scene should sit inside a coloured panel on a pastel card. Use illustration-flat when there should be no outlines at all.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
One thin, uniform indigo outline (1.4 px) around white-filled shapes in a wide, airy room, with flat colour on under 7% of the card.
Measured from the three examples (fills and strokes, 1x renders). White and the card make up about 85% of the pixels, indigo line about 2%, accents 4–7%.
| Role | Hex | Where it goes |
|---|---|---|
| Indigo ink | #3a2d66 | every outline, the floor line, eye dots, indigo hair (hair is a filled ink shape) |
| Wall line | #cfc9e0 | background decor strokes only (bricks, lamps, posters, clouds, birds, skyline, railing). Never a fill |
| White | #ffffff | default fill for everything: furniture, shirts, screens, pots, books, sneakers, mugs |
| Peach wood | #f9c99a | wood: ladder rails and boards, posts, stool, crate, a striped pot |
| Mustard | #f5c35a | one book, a duck, bulbs, sneakers, sticky notes, earring stud, a top |
| Orange | #f6a85e | a pot, trousers, a duck beak, shine arcs on brown hair, one code dash |
| Coral | #ef5b5b | sneakers or soles, a label, a marker tip, a mug band, one code dash, window dot |
| Teal | #3fa58a | a book, a top, a mug band, a hammock stripe, a check mark |
| Sage / Leaf | #8cc79b / #5fae7a | light and dark leaves, alternating leaf by leaf |
| Lavender | #ab9ee6 | a book, a top, page lines, keyboard lines, a sneaker sole |
| Purple | #7f6cc4 | a book, trousers, shine arcs on indigo hair, one code dash |
| Denim | #7f9fdc | jeans |
| Brown | #7b4b3a | brown hair, coffee in a cup |
| Skin | #f3cdb0 #e2a57c #b47852 #7a4b33 | light, medium, deep, dark; two people in a card get two different tones |
<g id="xx-bg" fill="none" stroke="#cfc9e0" stroke-width="1" stroke-linecap="round" stroke-linejoin="round">. Foreground: <g id="xx-fg" stroke="#3a2d66" stroke-width="1.4" stroke-linecap="round" stroke-linejoin="round">. Shapes inherit the stroke; each sets its own fill.M190 146h0.1).xm(), 3 px, stroke 1), 2–4 per pot or box. Never on clothing.font-family="ui-monospace, monospace" font-weight="700", 4.4–5.2 px, 2–5 letters (JS, CSS, UX, API, CACHE) on a small label rect, stroke="none".head() from the toolkit. It draws a 3/4 profile facing left or right: one face path with the nose and chin in the contour, an ear on the back side, a near eye dot (r 1.15) and a far eye dot (r 1.0) 4.9 apart, two 1 px brows, a nostril tick and a short mouth arc. No cheek colour, no pupils, no open mouths. Calm, slightly smiling.#3a2d66 (1–4 shine arcs in purple #7f6cc4) or brown #7b4b3a (shine in orange #f6a85e). Presets: afro, bun, side, crop (+ beard, glasses, earring). The afro's back mass returns as behind: draw it before the torso.head(x, y, rot, opts) rotates in screen degrees (+ = clockwise). That nods a right-facing head DOWN and a left-facing head UP. Tilt 4–9° toward what the person looks at.torso(hx, hy, { style: 'tee' | 'top', facing, fill, skin }) draws the neck, a soft shirt shape 30–34 wide (crew-neck tee or fitted top with a small V collar) and two 1 px folds, all placed from the head centre. TORSO_ANCHORS[style] gives the shoulder, hip and waistband points relative to the head centre. Mirror their x for a left-facing figure. Tops are white or one accent.sleeve(S, arm.u, 13, 5.8) caps the upper arm; drawn after the arm. A flatter sleeve (half-width under 6) avoids a shoulder-pad look.bentArm() with half-widths 4.4–5 shoulder, 4–4.4 elbow, 3.2–3.4 wrist. It gives a pointed outer elbow; add the 3 px crease line from arm.I. Upper arm 27–40, forearm 24–33. Use solveElbow(S, wrist, 35, 30, flip) and try both flip values: the right one hangs the elbow below the shoulder-to-wrist line. Keep the wrist 45–60 px from the shoulder. Closer, and the arm folds into a chicken wing.wristFor(HANDS[name].tip, target, angle, scale, flip). It returns the wrist point to solve the arm to.rest hand show below the torso. A figure with one arm reads as "an arm is missing".HANDS): 17 local units at scale 1.05–1.15, so 18–20 px long, about the face from chin to brow. Fingers are 3–4 rounded bands with 0.9 separation lines; the middle finger is longest, the little finger shortest. Shapes: type (palm down on keys), cup (wrapped round a mug, thumb over the rim), wrap (same, thumb hidden behind the object), marker (fist round a pen, with HANDS.marker.pen()), point (index out, thumb tucked), rest (relaxed).references/craft.md, then pass flip = true when the thumb belongs on +y.trouserLeg() for standing legs (tapered, flat hem, 5.2 px rolled cuff band, 4–10 px of ankle skin); bentLeg() + cuffAndAnkle() for sitting or stepping. sneaker() is 25 × 10.6 with a 3 px sole band and two lace ticks; heel at the floor point, mirrored with scale(-1 1). End each trouser leg at the shoe's shoeOpening(heel, rot, mirror).heel = liftedHeel(toeX, 22–28, mirror), then sneaker(\translate(heel) rotate(deg)`). For a mirrored shoe use rotate(-deg) scale(-1 1)andshoeOpening(heel, -deg, true)`.rotAbout()); the rear heel lifted so only the toe touches the floor; lying in a hammock with the laptop on the thighs; sitting on a stool, one foot on the rung, holding a cup.bricks(), 14 × 6, rows 7 apart), 1–2 pendant lamps hanging from the card's top edge (lampDome(), lampCone()), 1 framed poster on a nail (poster()) with a simple icon inside. Outdoors: 2–3 outline clouds, 2–3 birds, a skyline and a railing instead of bricks.leaf() (lance leaves with veins), figLeaf() (fiddle-leaf fig), blade() (snake plant), stems as 1.4 px open curves from the pot, leaves alternating sage and leaf green. Pots: pot(), white with x marks, peach with 1 px bands, or orange.#ffffff rect first.M56 308H424M40 308h10M430 308h10. Every foot, pot, leg and caster stands on it. The band below (y 308–360) stays empty.translate(-8 0) to nudge a whole figure; rotate(-7 284 180) on the upper-body group (neck, torso, head, sleeve) to lean it over the hips.1. A parts toolkit. scripts/interior.mjs (no dependencies) has every repeated part with the examples' numbers: layers, floor, bricks, lamps, poster, cloud, leaves, pots, limb, bentArm, solveElbow, sleeve, torso, trouserLeg, bentLeg, cuffAndAnkle, sneaker, shoeOpening, liftedHeel, rotAbout, HANDS + hand() + place() + wristFor(), head() and mirrorPath(). Run node scripts/interior.mjs --demo /abs/work/demo.svg from the skill folder (write it into your work folder, not the skill) and render it to see every part. The demo output is a parts sheet: four heads, six hands with thumbs up, two plants, the lamps, the bricks and a standing figure built from the parts.
A complete figure, tested: a woman facing left points at a chart. Save it as card.mjs next to your card, fix the import path, and run node card.mjs.
import fs from 'node:fs';
import * as LI from '/abs/path/to/illustration-line-interior/scripts/interior.mjs';
const { W, C, SKIN, FL, P, f } = LI, id = 'sn-', sk = SKIN.medium;
const HC = [300, 102], A = LI.TORSO_ANCHORS.top, rel = q => [HC[0] - q[0], HC[1] + q[1]]; // facing left: mirror x
const LEAN = -5, PV = [300, 188]; // lean toward the left, about the hips
const h = LI.head(HC[0], HC[1], -4, { hair: 'bun', facing: 'left', skin: sk, hairColor: C.brown, earring: true });
const heelB = LI.liftedHeel(300, 24, true); // rear heel up, toe on the floor
const legF = LI.trouserLeg([[296, 188], [293, 230], [291, 270], [290, 291]], [10, 8, 6.2, 5.8], LI.shoeOpening([297, FL], 0, true), C.denim, sk);
const legB = LI.trouserLeg([[306, 188], [309, 230], [313, 262], [316, 282]], [10.6, 8.4, 6.4, 5.8], LI.shoeOpening(heelB, -24, true), C.denim, sk);
let fg = LI.floor(id);
fg += `<rect x="150" y="96" width="70" height="54" rx="2" fill="${W}"/><path d="M158 138l14-16 10 9 12-15 16 12" fill="none" stroke="${C.teal}" stroke-width="1.8"/>`;
fg += legB.skin + LI.sneaker(`translate(${P(heelB)}) rotate(-24) scale(-1 1)`, C.coral, W) + legB.leg;
fg += legF.skin + LI.sneaker(`translate(297 ${FL}) scale(-1 1)`, C.coral, W) + legF.leg;
fg += `<rect x="284" y="${HC[1] + A.waistTop}" width="33" height="5" rx="0.8" fill="${C.denim}"/>`;
fg += `<g transform="rotate(${LEAN} ${P(PV)})">${LI.torso(HC[0], HC[1], { style: 'top', facing: 'left', fill: C.lav, skin: sk })}${h.front}</g>`;
// near arm = LEFT (she faces left); back of the hand visible, index pointing left -> thumb UP.
// HANDS.point keeps its thumb on local -y; at 186 deg local -y points DOWN, so flip = true.
const S = LI.rotAbout(rel(A.nearShoulder), LEAN, PV), ang = 186, tip = [221, 124];
const Wr = LI.wristFor(LI.HANDS.point.tip, tip, ang, 1.1, true);
const arm = LI.bentArm(S, LI.solveElbow(S, Wr, 36, 30), Wr, 4.6, 4.2, 3.3);
fg += `<path d="${arm.d}" fill="${sk}"/><path d="M${P(arm.I)}l${f(-arm.u[0] * 3)} ${f(-arm.u[1] * 3)}" fill="none" stroke-width="1"/>`;
fg += `<path d="${LI.sleeve(S, arm.u, 13, 5.8)}" fill="${C.lav}"/>` + LI.place(LI.hand('point', sk), Wr[0], Wr[1], ang, true, id + 'hand', 1.1);
const bg = LI.bgLayer(id, LI.bricks(60, 80, [[0, 0], [15, 0], [7, 7]]) + LI.lampDome(380, 40));
fs.writeFileSync('card.svg', LI.svgWrap(bg + LI.fgLayer(id, fg), 'Snippet test, Line interior style'));It still needs the far arm, a plant, the hero prop and the room. It shows the order: legs → waistband → leaned torso and head → near arm → sleeve → hand.
2. Hands without a wrist wedge. Draw the hand outline twice: once filled with stroke="none", once as an open path (the Z removed), then the 0.9 finger lines, then the thumb. hand() does this. A closed stroke across the wrist draws a dark wedge where the forearm meets the hand.
3. Lean by group rotation. Put the torso (with its neck), any backpack or strap and the head in one <g transform="rotate(-7 hipX hipY)">. Solve the arms in card coordinates from rotAbout(shoulder, -7, [hipX, hipY]), so the hand still lands on the object, and draw the arm, sleeve and hand outside the group.
4. Screen and board content in colour, not ink. Code on a monitor is 4–6 rows of round-capped dashes, stroke-width="1.8", each dash one accent (purple, teal, coral, lavender, orange), on a white screen with three window dots (coral, mustard, teal, r 0.9). Diagrams are 1.2 px boxes and arrows in ink, one box in coral and one in teal.
hand() (fill pass plus open outline).flip.bentArm() and the crease line.flip.#cfc9e0, 1 px, unfilled, and sits at least 8 px clear of the figure's head.examples/books.svg: "Books". A reaching pose with a −7° lean and a bent near arm gripping a book on the shelf (thumb on top). The far hand holds an open book at the hip. Afro back hair is drawn behind the torso. Ladder shelf with labelled books, a duck, a desk with a monitor, lance-leaf plant.examples/remote-work.svg: "Remote Work". Lying in a hammock with both hands on a laptop (type hands, mirrored for left and right). Outdoor variant of the background (clouds, birds, skyline, railing), string lights, a crate with a mug, monstera leaves, a snake plant. A clipPath hides the legs behind the hammock rim.examples/whiteboard.svg: "Whiteboard". Two people: one reaching up with a marker fist and a wrap hand on a mug, one seated on a stool with a cup hand, beard and glasses. Diagram content in 1.2 px ink and accent strokes, sticky notes, casters on the floor line, fig plant.Run every command from this skill's folder. Card paths can be absolute.
ob-).card.mjs) that imports scripts/interior.mjs by absolute path and writes card.svg. Start from the Techniques snippet. Look at the --demo parts sheet once. Hand-place the figure and the hero prop; take everything repeated from the toolkit. Print the solved shoulder, elbow and wrist points so you can find them when you zoom.references/craft.md). Choose the HANDS shape and flip.node scripts/render.mjs card.svg card.png.node scripts/render.mjs --sheet sheet.png examples/books.svg examples/remote-work.svg examples/whiteboard.svg card.svg. Ask "same hand, same set?": line weight, white share, density, floor, decor.node scripts/render.mjs card.svg z-hand.png --zoom x,y,w,h --scale 8. Do the thumb proof from references/craft.md for every hand.references/craft.md and the Verify list below. Fix, re-render, re-sheet. Expect four or more rounds.node scripts/lint.mjs card.svg --prefix ob- --palette style.json. Fix every ERROR. Each WARN must be a deliberate tint.#3a2d66 at 1.4; details are 1, finger lines 0.9; no other weights apart from code dashes (1.8) and diagram strokes (1.2).#cfc9e0, 1 px, unfilled, and never overlaps a head.lint.mjs --palette style.json passes with no unexplained WARN.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts, references) in agent-skills/illustration/illustration-line-interior of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration Line Interior next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration Line Interior this skillMengTo/Skills | 6.7k | — | ~5.5k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Categories
Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. Illustration Line Interior is an agent skill from MengTo/Skills. Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work.
Illustration Line Interior fits situations like: asked for line-art; outline illustrations; indigo line art; interior spot illustrations for empty states.
Run `npx skills add MengTo/Skills --skill illustration-line-interior -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-line-interior in MengTo/Skills) into .claude/skills/illustration-line-interior in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-line-interior -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-line-interior in MengTo/Skills) into .agents/skills/illustration-line-interior in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-line-interior -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-line-interior, .gemini/skills/illustration-line-interior, .github/skills/illustration-line-interior and .opencode/skills/illustration-line-interior in your project.
Going by SKILL.md and its folder, Illustration Line Interior needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration Line Interior is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.5k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration Line Interior: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.