Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style.
$ npx skills add MengTo/Skills --skill illustration-two-colour-brush -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-two-colour-brush --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-two-colour-brush .claude/skills/illustration-two-colour-brush && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-two-colour-brush" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-two-colour-brush into .claude/skills/illustration-two-colour-brush/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-two-colour-brush", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-two-colour-brushType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-two-colour-brush -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-two-colour-brush --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-two-colour-brush .agents/skills/illustration-two-colour-brush && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-two-colour-brush" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-two-colour-brush into .agents/skills/illustration-two-colour-brush/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-two-colour-brush", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-two-colour-brush -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-two-colour-brush --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-two-colour-brush .cursor/skills/illustration-two-colour-brush && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-two-colour-brush" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-two-colour-brush into .cursor/skills/illustration-two-colour-brush/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-two-colour-brush", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-two-colour-brush--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-two-colour-brush -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-two-colour-brush --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-two-colour-brush .gemini/skills/illustration-two-colour-brush && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-two-colour-brush" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-two-colour-brush into .gemini/skills/illustration-two-colour-brush/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-two-colour-brush", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-two-colour-brushInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-two-colour-brush -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-two-colour-brush .github/skills/illustration-two-colour-brush && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-two-colour-brush" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-two-colour-brush into .github/skills/illustration-two-colour-brush/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-two-colour-brush", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-two-colour-brush -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-two-colour-brush --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-two-colour-brush .opencode/skills/illustration-two-colour-brush && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-two-colour-brush" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-two-colour-brush into .opencode/skills/illustration-two-colour-brush/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-two-colour-brush", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-two-colour-brushDraws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style.
Illustration Two Colour Brush is an agent skill from MengTo/Skills. Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Identifying traits: thick wobbly black marker lines with blobby ends, built as filled ribbons; one second ink, mint green, in flat blocks that slip 2-10 px off the line like a misregistered print; solid black hair, trousers and shoes with mint highlight dashes; and a crinkly squiggle camo on cream areas, all on warm cream paper. Characters are chunky, with profile heads, big noses, dot eyes, big hands…
Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Frontend & Design. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration Two Colour Brush loads about 4.6k tokens when it runs, and up to ~7.2k if it reads all its reference files. Until then it costs about 227 tokens; SKILL.md has 2,619 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,619 words, ~4,586 tokens.
.claude/skills/illustration-two-colour-brush/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.Loose, confident marker drawings in two inks, black and mint, on cream paper. A chunky character does one readable thing, drawn with fat wobbly lines; mint sits in flat blocks that never quite line up with the black. It suits playful product moments that want energy and a human hand: empty states, onboarding, error pages, editorial headers.
Boundary: for a wobbly brush line with hatching and full colour, use illustration-ink-sketch. For a single continuous line with off-register colour, use illustration-one-line. For thin black line with halftone dot shading, use illustration-halftone-line. For flat colour with solid black shapes and no marker texture, use illustration-flat-with-black.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
Every line is a fat, wobbling, blob-ended black marker ribbon, and the only other ink is flat mint green laid as a second plate that slips a few pixels off those lines, on cream paper.
If the lines go even-width or the mint registers exactly inside the outlines, it stops being this style.
Four colours, measured from the examples. Nothing else is ever drawn.
| Role | Hex | Where it goes |
|---|---|---|
| Paper | #f1ede3 | full-bleed card, skin (faces, hands, necks), knockout halos behind front objects |
| Ink | #141412 | every line; solid hair, beards, trousers, hoodies, shoes, laptop lids, mugs, night panes |
| Mint | #4fd592 | offset plates on bodies and props, highlight dashes on black, floor bands, screen glow, stickers |
| Off-white | #f7f4ec | shirts and chair upholstery under camo, toe caps, glints on black, bubbles, beaks, laptop shells |
| (clip only) | #000 | fill of <clipPath> shapes; never visible |
Never: a third hue, grey, tints or opacity, gradients, filters, drop shadows, or stroke= lines (the only stroked paths are paper halos). Skin is paper, not a skin tone. Mint never touches mint: separate two mint areas with a black line or paper.
scripts/brush.mjs, never an SVG stroke. On the 480 card the nominal width w renders at w x 1.42 (w >= 4), w x 1.28 (3.3-3.9) or w x 1.1 (below 3.3), whatever the fit scale.v: 0.05-0.15 only for small glyphs and clock hands.loop() stroke that starts somewhere (start 0-1) and overlaps its own start by 4%. A visible overlap blob is correct. part: 0.93 leaves a deliberate gap.fillShape(ink) then a loop() outline round them, so the edge is lumpy.halo(shape, 3-12) first: a paper fill plus paper stroke that cuts a clean gap. Shoes 10-11, a front leg 8.5, a laptop lid 6-8, hair 9, arms 6, palms 5, thumbs 3.clipped(), drawn before the outline.profileHead(x, y, { deg, scale, facing, hair, eye, mouth }) in scripts/brush.mjs draws the set's head with a neck block: hair curly | bun | ponytail, eye open | shut (straining) | tired, mouth smile | talk | teeth | flat; facing: -1 mirrors it. Scale 1.1-1.3.loop() outline (w 4.0) and 2-4 short mint dashes inside. Curly hair, buns and beards are all solid black.openHand() with five tapered fingers of different lengths, from local angles thumb -58°, index -14°, middle -3° (longest, 23), ring 9-10°, little 24-25° (shortest, 15); a paper fill plus one open outline w 3.2-4.0; a short tapered palm crease w 2.6. The thumb leaves the palm near the wrist at about 45°.loop() w 2.6), and a thumb tube 9 → 7 closing over from the other face, with a 3 px halo. A block hand can instead show three finger-separation dashes (w 2.0) from the edge inward. fist(x, y, deg, { thumb: 'top' | 'bottom' }) draws the back-of-hand fist round a bar or rope (knuckles along deg, the forearm direction). A far hand behind the bar shows only a palm block plus three fingertip tubes curling over the bar's front. Put every thumb where references/craft.md handedness says, and run the thumb proof.shoe(ankle, deg, scale, facing) draws the shoe; a negative deg (-25 to -30) tips the toe up for a heel dug into the floor.{…} or !; ?! marks; 3 speed lines (w 3.6-4.0, 40-54 long); 2 steam squiggles (w 3.0, 4 points); 4-point stars (off-white or mint) only inside a night window.</> sticker, key dashes), mugs and takeaway cups (black or off-white with mint), rubber duck, floor cushion, armchair with camo upholstery, window with a mint moon, wall clock, plug and coiled cable.</>, {…}, !, ?).<rect id="p-paper" width="480" height="360" fill="#f1ede3"/>, then one <g id="p-art"> holding the fitted scene.build() fits the control-point bounding box into 392 x 278 centred on (240, 184): the art spans about x 44-436 and y 45-323, so margins are about 44 px left and right, 45 top, 37 bottom. build() prints the fit scale S: the figure should land 200-250 px tall on the card (its height in scene units x S). A prop parked at the far edge widens the box and shrinks everything; in the self-test a laptop on the floor pushed S to 0.91 and the figure went small. Move or drop it.scripts/brush.mjs is the marker engine from the shipped cards (seeded, no dependencies). Check it from the skill folder:
node scripts/brush.mjs --demo /tmp/brush-demo.svg && node scripts/render.mjs /tmp/brush-demo.svg /tmp/brush-demo.pngA card generator (keep it in your own work folder and import the helper by absolute path; an ES import resolves against the generator file, not the cwd):
import { createBrush } from '/abs/path/to/illustration-two-colour-brush/scripts/brush.mjs';
const B = createBrush({ prefix: 'dl-', seed: 11 });
const { INK, MINT, PAPER, OFF, stroke, loop, fillShape, halo, dot, tube, xf, openHand, camo, clipped, ticks, rr,
profileHead, shoe, fist, add, sub, mul, lerp } = B;
B.build(() => {
const L = [], P = s => L.push(s);
P(stroke([[60, 330], [200, 331], [340, 329]], { w: 5.6, v: 0.15, nobb: true })); // floor
const torso = [[150, 138], [120, 170], [114, 236], [165, 262], [210, 238], [190, 154]];
P(fillShape(torso, OFF)); // off-white shirt
P(clipped(torso, camo([[[114, 176], [146, 178], [178, 176], [210, 182]]], [], [[140, 220, 4]])));
P(loop(torso, { w: 4.2, start: 0.55 })); // one-stroke outline
const leg = tube([[234, 250], [220, 272], [208, 298], [200, 322]], [38, 34, 27, 23]);
P(halo(leg, 8)); P(fillShape(leg, MINT, -4, -3)); P(fillShape(leg, INK)); P(loop(leg, { w: 4.2 }));
P(stroke([[214, 276], [208, 290]], { w: 2.8, fill: MINT })); // highlight dash
return L.join('\n');
}, 'card.svg', { label: 'Deadline, Two-colour brush style' });build() runs the scene twice (measure, then fit). Use nobb: true on floor lines and decor that should not widen the fit.B.rnd() so a re-run gives the same card; adding a stroke early changes every later wobble, so append new strokes at the end of a section when tuning.xf(points, x, y, deg, scale) places a local shape on the card; tube(centre, widths) returns control points for limbs; rr() gives rounded rectangles; ticks(cx, cy, angles, r0, r1) draws emphasis ticks; star() a 4-point sparkle.profileHead(), shoe(), fist() and openHand() reproduce the shipped cards' construction. Use them rather than redrawing heads and shoes from scratch.v near 0 on big outlines read as vector, not marker. Use ribbons with the default wobble and blob ends.examples/rubber-ducking.svg (Rubber Ducking): a curly-haired developer sitting cross-legged on a mint cushion, talking to a giant rubber duck with an open hand, laptop on the knee, {…} bubble, ? over the duck. Shows the open hand, profile head, camo sweater, crossed legs with soles, the duck's big mint offset plate.examples/coffee-driven.svg (Coffee-Driven): a developer with a hair bun striding right, carrying an open laptop like a tray with a toppling tower of coffee cups. Shows a walking lean, speed lines, a palm-up grip and a flat palm steadying the stack, drips, the shoe build.examples/night-owl.svg (Night Owl): a tired developer slumped in a camo armchair at 3 a.m., laptop on the lap, mug raised, night window with a mint moon, clock, plug and cable. Shows camo upholstery, a lid grip and a mug grip, mint screen glow on the face, slippers on a mint rug.Run commands from the skill folder (the one holding this file).
references/craft.md).gen.mjs next to your card, importing scripts/brush.mjs by absolute path. Place control points for floor, props and the body as fillShapes only; build and render.loop() outlines, the mint plates with offsets, halos where things overlap, camo, highlight dashes, face, hands, shoes, ticks and accents.node scripts/render.mjs card.svg card.png.node scripts/render.mjs --sheet sheet.png examples/*.svg card.svg. Same hand, same set? Compare line weight and mint area.node scripts/render.mjs card.svg z-hand.png --zoom x,y,w,h --scale 8 on every hand, the face, each shoe and each contact.references/craft.md; fix; rebuild. Expect 4 rounds. Do the thumb proof for each hand.node scripts/lint.mjs card.svg --prefix dl- --palette style.json. There should be no WARN at all.#141412, #4fd592, #f1ede3, #f7f4ec appear (plus #000 inside clipPaths); lint shows no WARN.stroke= except on paper halos and tick underlays; every line is a filled ribbon.build() (about 44 px side margins); nothing touches the card edge.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts, references) in agent-skills/illustration/illustration-two-colour-brush of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration Two Colour Brush next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration Two Colour Brush this skillMengTo/Skills | 6.7k | — | ~4.6k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Categories
Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. Illustration Two Colour Brush is an agent skill from MengTo/Skills. Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style.
Illustration Two Colour Brush fits situations like: someone asks for brush; doodle illustrations; for empty states; marketing cards with a bold hand-made look.
Run `npx skills add MengTo/Skills --skill illustration-two-colour-brush -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-two-colour-brush in MengTo/Skills) into .claude/skills/illustration-two-colour-brush in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-two-colour-brush -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-two-colour-brush in MengTo/Skills) into .agents/skills/illustration-two-colour-brush in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-two-colour-brush -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-two-colour-brush, .gemini/skills/illustration-two-colour-brush, .github/skills/illustration-two-colour-brush and .opencode/skills/illustration-two-colour-brush in your project.
Going by SKILL.md and its folder, Illustration Two Colour Brush needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration Two Colour Brush is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration Two Colour Brush: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.