Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style.
$ npx skills add MengTo/Skills --skill illustration-framed-panel -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-framed-panel --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-framed-panel .claude/skills/illustration-framed-panel && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-framed-panel" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-framed-panel into .claude/skills/illustration-framed-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-framed-panel", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-framed-panelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-framed-panel -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-framed-panel --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-framed-panel .agents/skills/illustration-framed-panel && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-framed-panel" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-framed-panel into .agents/skills/illustration-framed-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-framed-panel", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-framed-panel -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-framed-panel --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-framed-panel .cursor/skills/illustration-framed-panel && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-framed-panel" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-framed-panel into .cursor/skills/illustration-framed-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-framed-panel", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-framed-panel--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-framed-panel -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-framed-panel --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-framed-panel .gemini/skills/illustration-framed-panel && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-framed-panel" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-framed-panel into .gemini/skills/illustration-framed-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-framed-panel", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-framed-panelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-framed-panel -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-framed-panel .github/skills/illustration-framed-panel && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-framed-panel" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-framed-panel into .github/skills/illustration-framed-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-framed-panel", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-framed-panel -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-framed-panel --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-framed-panel .opencode/skills/illustration-framed-panel && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-framed-panel" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-framed-panel into .opencode/skills/illustration-framed-panel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-framed-panel", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-framed-panelDraws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style.
Illustration Framed Panel is an agent skill from MengTo/Skills. Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Identifying traits are a soft pastel card with a periwinkle-violet panel framed in thin navy, outline-only clouds and a pale lavender floor band with dashes inside it; L-shaped corner brackets outside two corners; white speech bubbles, UI cards and bushes that break out over the frame edge; and a semi-real character with a thin navy outline (1.25 px), muted flat fills, navy hair with violet highlights, blush and short…
Its SKILL.md is about 5.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Frontend & Design. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration Framed Panel loads about 5.5k tokens when it runs, and up to ~8.2k if it reads all its reference files. Until then it costs about 229 tokens; SKILL.md has 3,366 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 3,366 words, ~5,526 tokens.
.claude/skills/illustration-framed-panel/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.A cartoon person at work inside a violet "window", painted on a pastel card. The panel gives the scene a stage, and the UI bubbles and bushes that spill over its edge make it feel lively rather than boxed. Use it for friendly product and team moments: support, live streams, design work, onboarding.
Boundary: for people without a frame on a plain white background with inked outlines and big heads, use illustration-outlined-cartoon. For flat shapes with no outlines and floating confetti, use illustration-flat. For a single object with no person, use illustration-teal-spot.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
A fixed violet panel with a thin navy frame sits on a pastel card, with outline clouds and a dashed lavender floor inside it, and the scene's white bubbles, UI cards and leaves break out across its edge.
Measured from the examples. Every card uses the navy line, the panel set and the bubble set; pick one card pastel.
| Role | Hex | Where it goes |
|---|---|---|
| Card: peach / orchid / sky cyan | #F7D8B5 / #DFA5D4 / #A7E0ED | full-bleed card, one per card |
| Bracket and outside marks | #9C878C / #A3739B / #6E9FAD | brackets on the matching pastel |
| Navy line | #2E2A5C | every outline, clouds, hatch marks, eyes, bold UI text |
| Panel | #8A80EA | panel fill (also a UI accent: slider, swatch) |
| Floor band / floor dashes | #D0CCF4 / #8F88D6 | floor rect y 256–312, its short dashes |
| Contact shadow | #B5AEEA | flat ellipses under feet, chairs, beanbags |
| Bushes | #BACCA6, #A9C094 front layer | scalloped bushes on the floor line |
| Hair / hair highlight | #433D71 / #7C74C4 | all hair; highlight strokes; folds on dark fabric |
| Skin (three tones) | #EDB0A2, #F0BFA4, #D49A80 | face, neck, hands |
| Blush | #E8878A at opacity 0.5–0.6 (on #D49A80 skin: #C46A5C at 0.55) | cheek ellipses, tongue line |
| Mouth | #9A3E52 (#8A3A48 on tan skin) | open smile |
| Tops | mustard #EDB24F (cuff #E0A23E), mint #95D1B3 (shade #79BC9C), orange #EE8A6E (shade #D9735A) | sweaters, hoodies, cardigans |
| Trousers | #6A63B0 (folds #A29DDA), #4A4488 (folds #7C74C4) | jeans |
| Cream / white | #FCF6EA, #FCFAF3 / #FFFFFF | tees, socks, shoe uppers, code windows / bubbles and UI cards |
| Red accent / its shadow | #E35D5B / #B8434A | shoe soles, tags, buttons, heart, errors |
| Pale red, pink | #E9A3A0, #F8CCC8, #F4E0E8, #F29CA0 | secondary UI lines, error rows, drop slots, code tokens |
| Green / dark green / pale green | #5FA77A / #3E8E5E / #CDEBD6 | check badges, toggles, success rows |
| Mint, sage | #8FD0B0, #6FB585, #79C2A8 | icon chips, image placeholders, avatar shirts |
| Yellow, orange | #EDB24F, #F09A5E | swatches, earrings, highlighted code |
| UI greys | #BDB8D6 lines, #6E6A8E / #7D79A0 dark lines, #C9C5DE raised-shadow, #CFCBE0 line numbers | text placeholders inside bubbles |
| Devices | #C9C7DA body, #9F9CB8 / #B7B5CC / #A9A7C0 edges, #DCDAE8 keyboard, #A9A6C2 keys, #3A3570 screen, #524C98 active line, #6E68AA, #E8E6F8, #BDB8F0 code on dark | laptops, monitors |
| Furniture | #C9C5E8 + #A9A4D8 seams, #B9B4DE, #D8D3F0 grid, desk #F6E7D2 top / #E3B98E edge, #FFF4D6 lamp glow | chairs, drawers, boards, desks |
| One-off prop tint | e.g. plum #B2679E (the Support beanbag) | one large prop per card may take its own muted tint; lint will WARN on it |
| Avatars | #FBE3CC background, #F1B9A2 skin, #D9774E ginger hair | small faces inside bubbles |
fill-opacity 0.18).#2E2A5C, always a stroke over a flat fill, round caps and joins.#A29DDA, #7C74C4) at 1.0–1.2.#D9735A panels inside an #EE8A6E hoodie; #79BC9C cuffs on a mint sweater).#B8434A under red, #3E8E5E under green, #C9C5DE under white).Q curve, 1.0) 5–7 px inside a top corner: the "sketchy" hand.ui-sans-serif, system-ui, sans-serif, weight 700–800, 10–16 px, navy or white. At most three words per card ("Fixed it!", "+1", "LIVE", "Aa").face() from scripts/panel-kit.mjs; it is the same face in all three examples. 3/4 view, 36 wide and 46 tall (brow to chin), chin at (232, 166.5) before your transform. Near eye a navy ellipse rx 1.8 ry 2.1 with an upper-lid arc and a lash flick to the outside; far eye smaller (rx 1.5 ry 1.9); arched brows 1.2; a single hook nose on the far side of the face; an open smile filled #9A3E52 with a pink tongue line; blush ellipse 7.6 × 4.2 under the near eye and a small one at the far cheek edge; ear with one inner curve; a gold earring.<g transform="translate(dx dy) rotate(a 232 166)">; tilt 4–8° into the action. Mirror with scale(-1 1) to look left. Never scale the head: the line weight would change.#433D71 masses with 1.25 outline: a back mass drawn before the face and a fringe or cap after it. Add 3–5 highlight strokes #7C74C4 (1.1–1.2) following the hair direction and 1–2 navy inner strokes (0.9–1.0). The examples show a bob with a side fringe, a high bun with a scrunchie, and a curly crop.typeHand() (flat or typing, back of hand), pointHand() + pointCuff() (index extended, others curled, thumb across), gripHand() (a right fist round a handle, back to the viewer, thumb over the top on the business end) and kneeHand() (the far arm of a right-facing seated figure, hand palm-down over a knee). Before placing any of them, decide left or right, palm or back, finger direction, and check the thumb side with the table in references/craft.md; mirror the template with scale(1 -1) when the table says the thumb belongs on the other edge.#4A4488 (folds #7C74C4) behind a #6A63B0 near leg; hems as a single line; a sock or bare ankle 2–3 px; white sneakers with a 3-px red sole (sneaker()), a toes-tucked shoe for kneeling (tuckedShoe()). Shoes always touch the floor band or a footrest, with a contact ellipse under them.ticks()) beside a breakout.rx. Panel: x 110 y 46 w 262 h 266 (55 % of the width, 74 % of the height), fill #8A80EA, navy outline 1.35, identical in every card.scripts/panel-kit.mjs holds every repeated part, lifted from the examples (no dependencies, deterministic). Generate the frame, then hand-draw the figure and props in between. node scripts/panel-kit.mjs demo "$WORK/kit.svg" draws every part on one card so you can see them before using them.
scaffold({ prefix, bg, label, clouds, wall, inside, front }) returns the whole card with the layers in the order above. cloud(x, y, 'big'|'mid'|'small'|'tick') and bush(x, 'big'|'mid'|'small', { mirror }) place the doodles; floorShadow(cx, cy, rx) puts a contact ellipse on the floor.node scripts/panel-kit.mjs scaffold "$WORK/card.svg" --bg orchid --prefix xx- --label "Card Name"bubble({ x, y, w, h, tail: 'down'|'left'|'right', at }) draws a white speech bubble (radius 8, 11-px tail) with its corner tick; wrap it in a <g stroke="#2E2A5C" stroke-width="1.25">. raised(x, y, w, h, rx, face, under) and textLine(x, y, len, colour) fill it.face({ skin, blush, blushOpacity, mouth, earring, smile }) and neck(skin) in template coordinates; sneaker(x, y, { mirror }), tuckedShoe(bx, by).hatch(x, y) returns a pair of slashes: <path d="${hatch(186, 214)} ${hatch(214, 196)}" stroke="#2E2A5C" stroke-width="0.9" fill="none" stroke-linecap="round"/>.gripHand() over it, so the curled fingers and thumb overlap the handle; rotate the fist so its fingers follow the forearm, and tilt the handle up to 45° off the thumb axis for wrist bend. To show a lens or screen magnifying what is behind it, redraw that content inside a clipPath of the lens, scaled 1.6 about the lens centre, then a white fill-opacity 0.18 glass and two short white glare strokes; give the rim a light metal #C9C7DA.xf(d, { ox, oy, tx, ty, s, sx, sy }) moves, scales or mirrors path data while keeping stroke widths exact; use it instead of transform="scale()" on anything outlined.#B5AEEA contact ellipse and must sit on y 295–304 in the floor band, or visibly on a footrest.#C9C7DA rim and a magnified view of the card under it made it read at once.examples/support.svg: Support (peach). Cross-legged on a plum beanbag, typing on a laptop on her lap, leaning in; a user's question bubble breaks out left, a "Fixed it!" reply breaks out right, a code window with a bug row and a fixed row hangs on the panel wall. Shows the typing hand, crossed legs, beanbag compression, kicked-off sneakers.examples/design-system.svg: Design System (orchid). Kneeling on one knee, pressing a red button into its dashed slot on a grid board of components (swatches, toggles, slider, avatar chip); a selected component card with handles and a cursor breaks out top-left, an "Aa" type card breaks out right. Shows kneeling legs, a toes-tucked shoe, a two-handed push, raised UI parts.examples/live-coding.svg: Live Coding (sky cyan). Seated at a desk on a swivel chair, pointing at code on a monitor while grinning at the viewer; a mic on a boom arm, a ring light, a mug; a red LIVE tag crosses the top-left corner, a "+1 ♥" chat bubble breaks out left, a code snippet bubble breaks out right. Shows the pointing hand, a mirrored head with glasses, a hoodie with strings, desk drawers.Run commands from this skill's folder. WORK is your own work folder (any path); the card is $WORK/card.svg with id prefix xx-.
references/craft.md.mkdir -p "$WORK" && cp scripts/panel-kit.mjs "$WORK/" && node scripts/panel-kit.mjs scaffold "$WORK/card.svg" --bg peach --prefix xx- --label "Card Name". For anything beyond the empty frame, write a small generator in $WORK that imports ./panel-kit.mjs and calls scaffold({ ..., front }) with your figure.face()), render, and check the silhouette and the lean at 1x before any detail.node scripts/render.mjs "$WORK/card.svg" "$WORK/card.png"node scripts/render.mjs --sheet "$WORK/sheet.png" examples/*.svg "$WORK/card.svg". Ask "same hand, same set?": frame, line weight, how much breaks out, the face.node scripts/render.mjs "$WORK/card.svg" "$WORK/hand.png" --zoom x,y,w,h --scale 8. Do the thumb proof from references/craft.md on a throwaway copy.references/craft.md, fix, and repeat. Expect four or more rounds.node scripts/lint.mjs "$WORK/card.svg" --prefix xx- --palette style.json. Fix every ERROR; each WARN must be a deliberate tint.rx.110, 46, 262 × 266, fill #8A80EA, navy outline 1.35, drawn after the inside props and before the breakouts.#2E2A5C; widths in the listed bands (no stroke over 1.35 except deliberate UI bars).lint.mjs --palette style.json passes; any WARN is a tint you chose on purpose.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts, references) in agent-skills/illustration/illustration-framed-panel of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration Framed Panel next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration Framed Panel this skillMengTo/Skills | 6.7k | — | ~5.5k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Categories
Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. Illustration Framed Panel is an agent skill from MengTo/Skills. Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style.
Illustration Framed Panel fits situations like: someone asks for a framed panel; picture-frame illustration; pastel violet cartoon; outlined flat character scene.
Run `npx skills add MengTo/Skills --skill illustration-framed-panel -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-framed-panel in MengTo/Skills) into .claude/skills/illustration-framed-panel in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-framed-panel -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-framed-panel in MengTo/Skills) into .agents/skills/illustration-framed-panel in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-framed-panel -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-framed-panel, .gemini/skills/illustration-framed-panel, .github/skills/illustration-framed-panel and .opencode/skills/illustration-framed-panel in your project.
Going by SKILL.md and its folder, Illustration Framed Panel needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration Framed Panel is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.5k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration Framed Panel: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.