Agent skill

Illustration Bold Pop

by MengTo in MengTo/Skills

Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.

MITAuto-check passedFrontend & Design

Install Illustration Bold Pop

skills CLI
$ npx skills add MengTo/Skills --skill illustration-bold-pop -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install MengTo/Skills illustration-bold-pop --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-bold-pop .claude/skills/illustration-bold-pop && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
illustration-bold-pop
GitHub stars
6.7k
Token cost
~5.1k tokens
SKILL.md length
2,959 words
Files
13 (incl. scripts, references)
Skills in repo
39
Repo updated
First seen
Licence
MIT

At a glance

Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.

  • Works in 4 steps: Extrusion, always down-right. Copies of… → Union outline for limbs and hands:… → Texture = fill + pattern + outline.… → …
  • Someone asks for bold pop
  • SKILL.md covers The look in one sentence, Palette, Line and fill and Characters, plus 7 more sections
  • Runs JavaScript scripts from its folder; calls node

What it does

Illustration Bold Pop is an agent skill from MengTo/Skills. Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline…

Its SKILL.md is about 5.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).

It sits in Frontend & Design. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.

When your agent uses it

  • Someone asks for bold pop
  • Chunky outlined
  • Loud colourful illustrations
  • For empty states

Example prompts

  • “Use the illustration-bold-pop skill to draw hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes”
  • “/illustration-bold-pop”

Requirements

  • Node.js

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Extrusion, always down-right. Copies of the shape filled and stroked navy, stepped 1 unit at a time, drawn before the face
  2. Union outline for limbs and hands: p.union([capsule(a, 4.6, b, 4.1), capsule(b, 4.1, c, 2.9)], p.SKIN) emits then the skin fill.
  3. Texture = fill + pattern + outline. p.tex(d, p.CREAM, 'dots') emits three paths with the same d; p.defs() writes the ten patterns under…
  4. Scaled groups keep the outline. The shipped figures are drawn small and scaled up 1.12–1.22 about their floor point. Set p.K = 1/1.2 while…

What it can do on your machine

Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 3 files in scripts/ (JavaScript), which the agent can run.

    Shell commands in SKILL.md call:

    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Illustration Bold Pop loads about 5.1k tokens when it runs, and up to ~7.7k if it reads all its reference files. Until then it costs about 227 tokens; SKILL.md has 2,959 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~227
When it runs · the whole SKILL.md, loaded when a task matches
~5.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~7.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,959 words, ~5,069 tokens.

Download SKILL.mdSave it as .claude/skills/illustration-bold-pop/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.
name
illustration-bold-pop
description
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline techniques, a JS helper for the repeated marks, characters and hands, composition and a render-and-critique loop. Use when someone asks for bold pop, pop geometric, retro pop, memphis-style, navy-outline, chunky outlined or loud colourful illustrations, or for empty states, onboarding, 404 or error pages, blog headers, feature spots and marketing cards in that look.

Illustration: Bold pop

A loud, graphic spot style: every shape outlined in one navy, pushed forward by a solid navy extrusion, filled with saturated flat colour and textured with hatching, dots, grids and stripes. One slim, simply drawn character works inside a tight cluster of props that overlap each other. It suits playful product moments: errors, launches, security, builds, onboarding.

Boundary: for thin near-black outlines, big heads and no extrusions use illustration-outlined-cartoon; for a single hero object with a hard drop shadow and no people use illustration-teal-spot; for true 30° isometric scenes on a platform use illustration-isometric-mono. If the brief says "flat, no outlines", this is the wrong skill (illustration-flat).

Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.

The look in one sentence

Every shape wears the same thick navy outline and sits on a solid navy extrusion stepped down-right, so the whole cluster reads as chunky pop-art blocks stacked toward the viewer.

Palette

Measured from the three examples. The card has no background rect: it stays transparent on the page's white card.

RoleHexWhere it goes
Navy (ink)#1f1c4devery outline, every extrusion, iso shadow faces, hatching, dots, eyes, mouths, curly hair
White#ffffffwindow bodies, pinwheel facets, sneakers, teeth, washers, inner holes, white stripes on tees
Hot pink#ff5fa8hero blocks, buttons, cones, hair, tee stripes, tongue, progress stripes
Lemon#ffe36ebolts, hard hats, padlocks, caution boards, highlighted code lines, smileys, ponytail
Orange#ffb547crane steel, keys, arrows, flames, shoe uppers
Cream#fff4d8dotted footers, gutters, cube tops, pinwheel facets, shoe soles, code digit tiles
Violet#8f5cfftitle bars, phones, tees, leggings, pinwheel blade
Periwinkle#7d7ff7title bars, wireframe text lines, sleeves, grid pattern lines
Mint#34e2c4overalls, shields, pinwheel blade, traffic dots
Lime#b9f14dtees, plates, gears, landscape hills, confirm buttons
Aqua#4fe3ectitle bars, giant arrow bands, hairbands, cab glass
Sky#5bb8f7wrenches, jeans, image placeholders, iso cube left faces
Skin light#ffd0b0faces, arms, hands
Skin shade#f4a385the shadowed half of a fist only
Skin deep#c68660an alternative skin tone (face, arms, hands)
Blush#ff9cc8one cheek circle per face
  • Flat fills only. No gradients, no blur, no filters, no grey, no pure black. The one opacity in the set is a white glasses lens at fill-opacity="0.55".
  • Neighbouring faces never share a hue family: aqua never touches mint, orange never touches lemon on the same object, two pinks never abut. Put white, cream or navy between them.
  • About 35–40% of the non-navy fills are white or cream. Saturated colour is for objects; the large calm areas are white with wireframe detail.

Line and fill

Numbers are author units; the card group scales by 0.78 (one card uses 0.8), so multiply by 0.78 for px at 480 wide.

ElementAuthor widthAt 480 px
Outline of every shape3.02.34
Inner parts (window dots, pills, hook, nut, small plates)2.2–2.61.7–2.0
Wireframe text pills1.8–2.01.4–1.6
#, // marks1.81.4
Hair strands, folds, hems, finger contours, laces1.3–1.61.0–1.25
Hatch pattern lines1.25 at 5 spacing0.98 at 3.9
  • Caps and joins round everywhere (stroke-linecap="round" stroke-linejoin="round"). One outline colour: navy.
  • Outlines are strokes on filled paths. Draw order per object: extrusion → fill → pattern → outline.
  • Limbs, hands and any blob made of overlapping parts use a union outline: the whole shape filled navy with a navy stroke of 2 × 3.0, then the fill on top. The overlaps vanish and one 3.0 outline wraps the union.
  • Cables, handles, braces and hooks are tubes: a navy stroke w + 6 wide under a colour stroke w wide.
  • Shading is never a tone step. It is one of: hatching on the shadow band (the right 20–30% of an object; on a figure facing right, the back (left) band of the tee and the whole far leg); a solid navy face (the right face of an iso cube); or the extrusion itself. Light always comes from the top-left.
  • Texture vocabulary, all navy on a flat fill: hatch 45° lines, dots (r 1.15 on a 7 grid, on cream), dots2 (r 0.75 on 4.6, on clothes and key heads), grid (periwinkle 1.2 lines on 9, empty slots), stripe (navy 7 on 14 at 45°, caution boards on lemon), pstripe (pink progress fill), check (4.5 checker bands). Every large fill except white window bodies carries one texture or one inner detail.

Characters

  • One per card, slim and simple, 140–180 author units tall standing (39–51% of the card height); a seated figure's head top sits at 40–45% from the top of the card. Head (face only) about 37 × 42: the figure is 3.5–4 heads tall, hat or hair included.
  • Head in 3/4 view facing right, into the scene. Build it with p.head() in scripts/pop.mjs: oval face, C-shaped ear with a 1.3 inner curl at the back, two navy oval eyes (near 1.6 × 2.2, far 1.4 × 2.1, set high at the face's midline), short straight brows at 1.9, one blush circle r 2.6 on the near cheek, and an open grin (navy mouth, white teeth band, pink tongue). No nose: the face silhouette carries it. Variants: a flat focused mouth with the tongue poking out of the corner, or a one-stroke smile.
  • Hair is a flat saturated shape (pink bob, lemon ponytail) with two 1.5 navy strand lines, or navy curls made of r 5.4 arcs with three white 1.4 highlight ticks. Accessories in the palette: hairband, hard hat with a hatched right side and an orange ridge, round glasses.
  • Every head sits on a neck block (p.neck()), and the neck sits in a collar. Fault prevented: a judge-flagged missing neck.
  • Torso: a tapered tee filled with a colour plus dots2 or white horizontal stripes (4 high every 9), its back band hatched through a clip path, with a 1.5 hem fold line. Raglan seams or straps are 1.6 lines.
  • Limbs are union capsules: upper arm r 4.5–4.9 → elbow 4.0–4.4 → wrist 2.7–3.0; thigh 8.2–8.6 → knee 6.6–7.2 → ankle 4.8–6.0. A short sleeve is a second capsule over the upper half of the arm with a 1.5 hem line. Hatch the far leg.
  • Hands follow references/craft.md (construction, size, handedness, thumb proof). In this style: one union outline at 2.4–3.0, finger separations as 1.3–1.7 navy contour lines inside the shape (never gaps), fingers grouped, the thumb a separate outlined shape on top. A gripping fist has three short knuckle notches along the curled fingers and its thumb coming over the opposite face; the shaded half of a light-skinned fist is #f4a385. p.fist(), p.openHand() and p.looseFist() build these; scale them so a fist is about 60% of the face height.
  • Feet: side-view sneakers (p.sneaker()): a cream sole slab, a white, orange or pink upper, a pink side stripe, a toe-cap line and two lace ticks. Cuffs are short tubes in a contrasting colour at the ankle. Draw each leg first and its sneaker on top, far leg and shoe before near leg and shoe; a leg drawn after its shoe swallows the upper. To lift a heel, wrap the sneaker in rotate(18 x+22 318) (about its toe contact).
  • Poses that work: leaning back against a pull with both knees bent; standing beside a big prop, leaning back to steady it, rear heel lifted; running with the torso pitched 20° forward, arms pumping, rear heel up; sitting on an iso cube with the knees 10–16 units above the hips, one hand braced flat on the seat behind her, a foot tapping heel-up with two tick marks.
  • Solve elbows and knees with p.ik(S, H, l1, l2, bend) so every hand traces back to a shoulder. bend (+1 / −1) flips the joint to the other side of the line: print the solved elbow and check it hangs below the shoulder-to-wrist line. An elbow solved upward reads as a dislocated arm.

Decor and props

  • Hero: almost always a browser window (white body, coloured title bar with three traffic dots and a url pill, a dotted cream footer or gutter, wireframe text pills and one picture block inside). The subject's own object (crane, phone, padlock, refresh arrow) overlaps it.
  • Secondary props, 3–5 per card, each extruded and outlined: pinwheel tile (8 facets: pink, lemon, mint, violet blades alternating with white and cream-dotted facets), iso cube (cream dotted top, sky hatched left, navy right), lightning bolt (lemon or pink), striped ring, chunky curved arrow, chat bubble with three white dots, key, gear, cursor arrow, smiley circle, cone, padlock, phone, flame.
  • Floating marks, 6–9 per card, unextruded: # hashmarks (2–3), // slashes (1–2), + (1–2), a navy dot r 2.4 (1–2), an outline ring r 4 (1–2), one outline cloud. Scatter them in the margins and gaps, at least 8 author units clear of any prop, or well inside a large face as texture (a # on a cube face or a card corner). Never let one straddle an outline or sit among a window's content.
  • Props overlap: tuck a pinwheel behind a window corner, let a bolt cross a window edge, a bubble and key overlap the title bar. Free-floating big props read as stickers.
  • Never: drop shadows that are not navy extrusions, gradients, sparkles or 4-point stars (that is the outlined-cartoon vocabulary), ground lines, plants, text longer than a 6-digit code.

Composition

  • No background. The cluster's ink bounding box covers 75–81% of the card width and 66–73% of its height; margins 46–61 px on every side (about 100 px on the 2x render), left and right within 5 px of each other. Ink covers 21–25% of the card: if a card looks thin, add an overlapping prop at a window edge (bubble, badge, clock), not more floating marks.
  • Draw in author space on the 480 × 360 grid, then wrap everything in translate(240,183) scale(0.78) translate(-240,-169) (p.card() does this). Card position from author position: X = 240 + 0.78 (x − 240), Y = 183 + 0.78 (y − 169).
  • The character stands at the left third facing right; the hero window sits centre-right; the subject prop links the two (the wrench on the bolt plate, the phone in both hands, the arrow under the feet).
  • Floor-standing things share one implicit floor line (author y ≈ 318): soles, barrier feet, cones, cubes, a phone's base, a padlock. No drawn ground line.
  • Density is high but every enclosed gap holds something: a loop or frame with an empty middle reads as sparse.
Show full SKILL.md (1,277 more words)Show less

Techniques

All four are in scripts/pop.mjs (ES module, no dependencies). node scripts/pop.mjs demo /tmp/pop-demo.svg writes a sheet of every mark (put it anywhere outside the skill folder); render it to see the vocabulary.

  1. Extrusion, always down-right. Copies of the shape filled and stroked navy, stepped 1 unit at a time, drawn before the face:
    svg
    <g fill="#1f1c4d" stroke="#1f1c4d" stroke-width="3" stroke-linejoin="round">
      <g transform="translate(1,1)"><path d="…window…"/></g> … <g transform="translate(8,8)"><path d="…"/></g>
    </g>
    <path d="…window…" fill="#ffffff" stroke="#1f1c4d" stroke-width="3" stroke-linejoin="round" stroke-linecap="round"/>
    Depth by size: windows 8, phones and padlocks 7, pinwheels 6, crane parts and panels 4–5, bolts, bubbles, cursors 3–4, hooks and buttons 2.5–3. p.ext(d, 8) then p.P(d, p.WHITE). For a rotated shape pass the same transform: p.ext(d, 7, { tf }).
  2. Union outline for limbs and hands: p.union([capsule(a, 4.6, b, 4.1), capsule(b, 4.1, c, 2.9)], p.SKIN) emits <path fill="#1f1c4d" stroke="#1f1c4d" stroke-width="6"> then the skin fill.
  3. Texture = fill + pattern + outline. p.tex(d, p.CREAM, 'dots') emits three paths with the same d; p.defs() writes the ten patterns under the card's prefix. For a hatched band inside a shape, clip the hatch to the shape:
    js
    b += p.F(lock, p.YEL) + `<clipPath id="${p.prefix}c-lock"><path d="${lock}"/></clipPath>`
      + `<g clip-path="url(#${p.prefix}c-lock)">${p.F(p.rr(x + w - 26, y, 26, h, 0), p.url('hatch'))}</g>` + p.S(lock);
  4. Scaled groups keep the outline. The shipped figures are drawn small and scaled up 1.12–1.22 about their floor point. Set p.K = 1/1.2 while the figure's parts are generated, wrap them in translate(x,318) scale(1.2) translate(-x,-318), then reset p.K = 1, or its outlines go 20% heavier than the props. Put the seat and anything the figure holds in the same group so contacts stay exact.

Minimal generator (save beside the card, fix the import path to wherever this skill lives):

js
import fs from 'node:fs';
import { pop } from './scripts/pop.mjs';
const p = pop('rl-');
let b = '';
const w = p.browser(170, 80, 180, 170, { bar: p.AQUA });
b += w.svg + p.line(185, 130, 70) + p.line(185, 142, 50, p.PINK);
b += p.pinwheel([352, 72], 26, 12) + p.boltMark(440, 110, .8);
fs.writeFileSync('rate-limited.svg', p.card(b, { label: 'Rate Limited' }));

Failure modes

  • Extrusion pointing the wrong way. One prop stepped down-left reads as a mistake against the rest (a crane cab was flagged). Every extrusion steps (+1,+1); never mirror an extruded group with scale(-1,1).
  • Missing neck. A head placed straight on the collar was flagged. Draw p.neck() after the torso and before the head.
  • A hand with no arm. A fist on a handle with no forearm behind it was flagged on the first draft. Solve shoulder → elbow → wrist with p.ik() and draw the arm under the hand.
  • Thumbs on the wrong side. A designer rejected hands whose thumbs broke left/right handedness. Run the thumb proof from references/craft.md on every hand; p.openHand() as drawn is a right hand seen from the back.
  • Mitten or striped hands. Fingers drawn as parallel stripes or a blob were redrawn on two cards. Group the fingers, vary their length, add knuckle notches, and put the thumb on the opposite face of the grip.
  • Sparse inside a loop. Hot Reload stayed at 7.5 because the middle of its refresh ring was empty while the pinwheel crowded the runner. Fill enclosed space with props, and keep at least 10 card px between the character's head or hands and the next big prop.
  • Character too small. A figure below 40% of the card height loses to the props; one card was redrawn 12% larger. Aim for 45–50%.
  • Perched, not sitting. A first self-test draft laid the forearm and cup over the thigh, and the seated figure read as leaning on the cube. Keep the thigh visible from hip to knee and the knee higher than the hip.
  • Floating props. A phone hovering beside its owner and a padlock in mid-air were fixed by standing them on the floor line; small props (key, bubble) overlap the window instead of floating alone.
  • Tangent contacts. A sneaker toe just touching a curved deck reads as floating. Press soles 2–3 units into the surface they stand on.
  • Outlines that drift. Strokes inside a scaled group thicken or thin. Use p.K (technique 4) and keep the 3.0 outline everywhere.
  • Empty fills. A large flat colour block with no texture or inner detail looks unfinished next to the examples. Give it hatch, dots, stripes or wireframe content.

Examples

  • page-under-construction.svg: "Page Under Construction". A worker leans back hauling a wrench on a nut bolted to the window frame; tower crane with lattice jib, a code block on the hook, caution barrier, cone, iso cube footing. Shows the gripping fists, hard hat, pinwheel, truss holes, stripe and grid patterns.
  • two-factor-auth.svg: "Two-Factor Auth". A man with curly hair and glasses holds a phone as tall as his torso with both hands; login window, open padlock with an orbiting pink arrow, key and chat bubble on the window corner. Shows deep skin tone, edge grips, a leaning standing pose and digit tiles.
  • hot-reload.svg: "Hot Reload". A runner with a ponytail rides a giant aqua refresh arrow that loops round a code window, flames off its tail. Shows the running pose, pumping fists, striped tee, sneakers on a curved surface and a curved hatched band.

Workflow

Run commands from this skill's folder.

  1. Brief. Name the subject in two to four words and the one action that shows it ("throttled requests pile up at a gate while she waits").
  2. Choose the pose and the hero. Pick a pose from the Characters list and the prop that carries the joke. Write down, for each hand, LEFT or RIGHT, palm or back, and the finger direction (references/craft.md, Handedness).
  3. Block. In a generator using scripts/pop.mjs, place the window, the subject prop, the figure's joints (feet on y ≈ 318) and 3–5 secondary props as rectangles. Render and check the bounding box and balance before adding detail.
  4. Draw. Extrusions and faces back to front, then textures, then the figure (legs, torso, neck, head, far arm before the torso, near arm and hands last), then floating marks.
  5. Render: node scripts/render.mjs card.svg card.png.
  6. Sheet next to the examples: node scripts/render.mjs --sheet sheet.png examples/*.svg card.svg. Ask "same hand, same set?" for outline weight, extrusion depth, texture density and character size.
  7. Zoom every hand, the face, the feet and each contact (card units): node scripts/render.mjs card.svg hand.png --zoom 110,170,40,40 --scale 8. For the thumb proof, write a throwaway copy with every hand built with { proof: true } (thumb #ff0000, index #0000ff), zoom each hand at 8x, check it against your notes, then delete the copy.
  8. Critique on the five criteria in references/craft.md, harshly, and write the faults down.
  9. Fix and repeat 5–8; expect four rounds.
  10. Lint: node scripts/lint.mjs card.svg --prefix rl- --palette style.json. Fix every ERROR; each WARN must be a deliberate tint.

Verify

  • No background rect; the card is transparent.
  • Every filled shape has a navy outline of 3.0 author units (2.3–2.4 px); details 1.3–2.4, nothing thinner than 1.2.
  • Every extrusion is navy and steps down-right; depth matches object size (8 windows … 3 small parts).
  • Only palette colours; no gradient, filter, blur, grey or black.
  • Each large colour fill carries a texture or inner detail; hatch sits on an object's right band, a figure's back band and far leg.
  • The figure is 40–51% of the card height (seated: head top 40–45% down the card) with a neck, 3/4 face to the right, blush, navy eyes.
  • Each hand is a union outline with grouped fingers, contour lines and a thumb on the side the handedness table demands.
  • Every hand connects through a forearm and elbow to a shoulder; legs taper hip to ankle.
  • Soles, cones, cubes and standing props sit on one floor line with 2–3 units of overlap, no tangents.
  • 3–5 extruded props overlap the hero window; no big prop floats alone.
  • 6–9 floating marks (#, //, +, dot, ring, cloud), clear of the figure.
  • Ink bounding box 75–81% wide and 66–73% tall: about 100 px of empty margin on each side of the 2x render, left and right equal.
  • The subject reads at 1x without a caption.
  • scripts/lint.mjs passes with --prefix and --palette style.json.

© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 12 other files (scripts, references) in agent-skills/illustration/illustration-bold-pop of MengTo/Skills.

  • SKILL.md
  • agents/openai.yaml
  • demo/PROMPT.md
  • demo/index.html
  • demo/preview.jpg
  • examples/hot-reload.svg
  • examples/page-under-construction.svg
  • examples/two-factor-auth.svg
  • references/craft.md
  • scripts/lint.mjs
  • scripts/pop.mjs
  • scripts/render.mjs
  • style.json

Open the folder on GitHubat commit 83a47fe

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    Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…

    1.7k GitHub starsUsed in 97 repos~308 tokens
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  • Tailwindcss Development

    anonaddy/anonaddy

    Always invoke when the user's message includes 'tailwind' in any form.

    4.9k GitHub starsUsed in 10 repos~865 tokens
    Frontend & DesignAuto-check passed

More from MengTo/Skills

All 39 skills in this repo
  • Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.

    6.7k GitHub stars~4.9k tokensUpdated 4 days ago
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  • Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.

    6.7k GitHub stars~5.2k tokensUpdated 4 days ago
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  • Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.

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  • Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.

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  • Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.

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  • Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit.

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Questions about Illustration Bold Pop

What does Illustration Bold Pop do?

Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Illustration Bold Pop is an agent skill from MengTo/Skills. Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.

When should I use Illustration Bold Pop?

Illustration Bold Pop fits situations like: someone asks for bold pop; chunky outlined; loud colourful illustrations; for empty states.

How do I install Illustration Bold Pop in Claude Code?

Run `npx skills add MengTo/Skills --skill illustration-bold-pop -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-bold-pop in MengTo/Skills) into .claude/skills/illustration-bold-pop in your project. Claude Code loads it when a task matches its description.

How do I install Illustration Bold Pop in Codex?

Run `npx skills add MengTo/Skills --skill illustration-bold-pop -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-bold-pop in MengTo/Skills) into .agents/skills/illustration-bold-pop in your project. Codex loads it when a task matches its description.

Can I use Illustration Bold Pop in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-bold-pop -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-bold-pop, .gemini/skills/illustration-bold-pop, .github/skills/illustration-bold-pop and .opencode/skills/illustration-bold-pop in your project.

What does Illustration Bold Pop need to run?

Going by SKILL.md and its folder, Illustration Bold Pop needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.

Does Illustration Bold Pop access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Illustration Bold Pop safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Illustration Bold Pop use?

Illustration Bold Pop is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Illustration Bold Pop use?

About 5.1k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.

What are the alternatives to Illustration Bold Pop?

Skills that share tags, products or a category with Illustration Bold Pop: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Illustration Bold Pop?

MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.

Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.