Mvp Launch
ooiyeefei/ccc
Web app MVP launch checklist knowledge. An agent skill from ooiyeefei/ccc.
Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work.
$ npx skills add MengTo/Skills --skill illustration-one-line -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-one-line --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-one-line .claude/skills/illustration-one-line && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-one-line" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-one-line into .claude/skills/illustration-one-line/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-one-line", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-one-lineType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-one-line -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-one-line --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-one-line .agents/skills/illustration-one-line && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-one-line" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-one-line into .agents/skills/illustration-one-line/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-one-line", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-one-line -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-one-line --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-one-line .cursor/skills/illustration-one-line && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-one-line" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-one-line into .cursor/skills/illustration-one-line/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-one-line", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-one-line--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-one-line -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-one-line --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-one-line .gemini/skills/illustration-one-line && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-one-line" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-one-line into .gemini/skills/illustration-one-line/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-one-line", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-one-lineInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-one-line -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-one-line .github/skills/illustration-one-line && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-one-line" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-one-line into .github/skills/illustration-one-line/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-one-line", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-one-line -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-one-line --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-one-line .opencode/skills/illustration-one-line && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-one-line" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-one-line into .opencode/skills/illustration-one-line/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-one-line", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-one-lineDraws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work.
Illustration One Line is an agent skill from MengTo/Skills. Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. One continuous uniform black line (2.3 px at 480 wide) loops and doubles back to draw the whole figure. Flat coral, periwinkle and white patches sit behind the line, wobbly and deliberately knocked 2–6 px out of register like a misprinted riso. Tops carry coral stripe lines, and there is no ground plane, only a squiggle, a curl or a few speed strokes, all on warm beige paper. Covers the…
Its SKILL.md is about 5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Marketing & SEO, covering Product launch strategy. It works with Stripe. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration One Line loads about 5k tokens when it runs, and up to ~7.6k if it reads all its reference files. Until then it costs about 226 tokens; SKILL.md has 2,951 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,951 words, ~4,962 tokens.
.claude/skills/illustration-one-line/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.A loose, energetic style: a figure in mid-action drawn as one long wandering black line, with colour laid underneath as offset patches, as if a second print colour slipped. It suits upbeat product moments (launches, sprints, flow, celebrations) where an interior scene would be too heavy.
Use illustration-halftone-line for black open line with dot-screen tones and no colour. Use illustration-ink-sketch for a wobbly brush outline around a cute critter. Use illustration-two-colour-brush for thick brush outlines with solid black shapes and one mint ink.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
One continuous black line draws the whole figure, and flat coral, periwinkle and white patches sit behind it, deliberately knocked 2–6 px out of register.
Measured from the three examples (1x renders): paper 87–89% of the pixels, ink about 2%, white patches about 3%, periwinkle 2.3–3.7%, coral 0.8–2.8%.
| Role | Hex | Where it goes |
|---|---|---|
| Paper | #ece7da | full-bleed background rect, square, no rx |
| Ink | #1d1b1a | the one line, every prop line, code glyphs, speed strokes, the eye, solid dots |
| Coral | #f2846e | face and hand patches, stripe lines on tops, a sun, one accent patch per prop, code dashes |
| Periwinkle | #8790f4 | trousers, hair, screens and props, ground patches, code dashes |
| White | #ffffff | tops and sleeves, shoes, cups, clouds, ground patches |
#fff and #000 inside <mask> only; they never show.<g id="xx-ink" fill="none" stroke="#1d1b1a" stroke-width="2.3" stroke-linecap="round" stroke-linejoin="round">. Every ink path inherits it.</>); coral stripe lines 1.9; coded colour dashes 2.3.id="xx-figure") of smooth cubic segments, 1-decimal coordinates. Separate short strokes are allowed only for the eye, a hem or cuff, and props. Each prop is its own single wandering line too.[x, y] or [x, y, k] with tension k (1 smooth, 0.4–0.6 soft corner at elbows, knees and collars, 0 sharp for glyph corners).<g id="xx-patches">, then stripes and dashes in <g id="xx-accents">, then the ink on top.T(pts, dx, dy)), and wobble its edge (wobble, amp 0.8–1.5 for hands and faces, 1.4–2.4 for limbs, 2.2–3 for big areas). Use a different integer seed per patch. Let patches fall short of one side and spill past the other.<mask> holding the front shape's silhouette in black. Add a black stroke of 2–10 px to open a gap. C.mask() builds it.FACE_R (chin, lips, nose, brow as soft corners), over the crown and hair, down a ROUND back of the skull to the nape. Or the reverse, rev(FACE_R). The EAR_R C-loop is optional. Drop it if it doesn't read at 8x: an ear plus a flat hairline made a test head read as a helmet. The eye is a separate short closed-lid arc (EYE_R) and there is no mouth stroke (the profile carries the smile). A coral face patch covers the front half of the face, offset 1–2 px toward the profile, and leaves the back of the head bare paper.curls(), r 3–3.5, 4–5 loops) with no patch.blob() from the arm centreline.tube(centreline, widths) and route DOWN one side, round the hand or shoe, and back UP the other side. Put tension 0.4–0.6 on the elbow or knee point so it bends crisply. Keep a gripping wrist 45–60 px from its shoulder: a handle 48 px from the shoulder folded a test arm into a chicken wing (forearm 15 px, upper arm 33).shape.slice(1)) or shift the shape 3–4 px.C.mask('m-rider', [[route, 5]])). For that, start and end the route at the same place, such as the heel.HAND.mitten (swinging, thumb notch), HAND.fist (round a handle, knuckle bumps), HAND.tray (open palm carrying something), HAND.open (catching, thumb hooked out), spreadHand() (waving, four separate finger loops and a thumb), CLAMP (fist from the side gripping an edge). Never a plain oval.references/craft.md, then flip the shape (place(..., flip)) so its thumb lobe lands on that side. The comment above each shape in scripts/oneline.mjs says which side its thumb is on.SHOE loops, 30–35 px long (× 1.25–1.3), with a white patch, offset 3–4 px. A small heel loop is allowed on one shoe.loopAt(), cornerLoop()). More reads as scribble. A loop in the middle of a leg reads as a mistake.rot()) before routing.{ }, a laptop with </>, a stopwatch, a coffee cup, a bug, a sun drawn as a loading ring. Props tie into the motion: a squiggle trails into a stopwatch, one looping path threads the juggled objects.</> glyphs in 1.8 px ink on a screen or baton, and "code" as rows of coral and periwinkle squiggle dashes (squig(), 2.3 px).<rect id="xx-paper" x="0" y="0" width="480" height="360" fill="#ece7da"/> first. Then <defs> (masks), patches, accents, ink.makeCard('sd-', { map: pts => … }) applies it to every line, patch, accent, mask and dot (scale 1.05–1.1 about a centre, plus a shift). To face the other way, mirror x in the map (map: pts => mirrorX(pts, 240)), and draw </> glyphs and any lettering with C.raw.line(...), which skips the map, so they don't mirror.1. The toolkit. scripts/oneline.mjs (no dependencies, seeded) holds the curve maths and the card assembly: smooth, tube, blob, wobble, place, T, rev, rot, lowest, curls, squig, loopAt, cornerLoop, arc, the local shapes (HAND.*, spreadHand(), CLAMP, SHOE, FACE_R, EYE_R, EAR_R) and makeCard(prefix, { map }) with line, accent, patch, mask, dot (all mapped), raw.* (the same, unmapped), dots (debug) and svg(debug, ariaLabel). Patches and lines share one id namespace, so name patches after their colour (porthole-peri, shoe-white): a test card failed lint with two porthole ids. Run node scripts/oneline.mjs --demo /abs/work/demo.svg from the skill folder (write it into your work folder, not the skill) and render it: an arm with a mitten, a leg with a shoe on a ground squiggle, a profile head, patches, a stripe and code dashes.
2. A limb route. Down the R side, round the hand, back up the L side:
import { makeCard, tube, blob, place, rev, T, ang, HAND, PERI, WHITE, CORAL } from '/abs/path/to/illustration-one-line/scripts/oneline.mjs';
const C = makeCard('sd-');
const arm = [[150, 120], [170, 132], [190, 146, 0.5], [212, 136], [232, 124]]; // shoulder, elbow (k 0.5), wrist
const W = [18, 16, 13.5, 11, 9], a = tube(arm, W);
const hand = place(HAND.mitten, arm[4], ang(arm[3], arm[4]), 1.2); // +y wrist corner first
C.line('arm', [...a.R, ...hand, ...rev(a.L)]); // in a figure, splice this into the one route
C.patch('sleeve', T(blob(arm.slice(0, 3), W.slice(0, 3), 1.05), 3, -3), WHITE, 1.4, 4);
C.patch('hand', T(place([[0, -5], [12, -5], [17, 0], [12, 7], [2, 6]], arm[4], ang(arm[3], arm[4]), 1.2), 2, -3), CORAL, 0.8, 5);Local shapes run from their +y wrist corner, round the tip, to the −y corner. Going down a limb's L side instead, use rev(shape) or flip = true.
3. Knock-out masks. const m = C.mask('m-arm', [[armSilhouettePts, 2]]); C.line('laptop', lapPts, m); hides the laptop's line under the arm. For a path that threads several objects, pass each object's silhouette with stroke 9–10 so the path stops short of them with a gap.
4. Ground the planted foot. const sole = lowest(route); then draw the squiggle at sole[1] + 1.1 with T(pts, sole[0], sole[1] + 1.1). A foot meant to stand must sit on it, not float above.
5. A whole-figure route order (the sprinter in examples/hackathon-sprint.svg, authored facing right). Every contour is visited once:
ground squiggle behind → planted shoe top → front of the trailing leg up → crotch → lead leg underside → lead shoe → shin front → knee → thigh top into the belly → far arm underside → fist → far arm top → shoulder → short neck → FACE_R → crown → ponytail → back of the skull → ear → nape → near arm top → mitten → near arm underside → armpit → back → waistband loop → seat → back of the trailing leg → heel loop → sole → toe → ground squiggle ahead.
A seated rider runs heel → calf → thigh underside → seat → back → raised arm → hand → nape → skull → bun loop → rev(FACE_R) → throat → near arm → fist → belly → thigh top → shin → shoe → back to the heel.
6. Patch recipe (offsets T(dx, dy), wobble amp, from the examples' generators). Top: the chest outline, (−4, −3), amp 2.4–2.6. Sleeves: blob(arm.slice(0, 3), W, 0.95–1.05), (±2–3, −3), amp 1.4–1.6. Trousers: blob(leg, W, 1.0), (5, 3), amp 2.2–2.4. Face: head-local [[6,-12],[16,-8],[22,2],[19,13],[9,15],[5,2]], (2, −1), amp 1.1–1.5. Hair: (−3, −2), amp 1.2–1.6. Hands: a 5–6 point blob of the hand, (2–3, ±2–3), amp 0.8–1.2. Shoes: [[-6,-2],[10,-3],[22,3],[22,10],[4,11],[-7,8]] through the shoe's own place(), (3–4, 2–3), amp 1.2. Props: (3–5, ±3), amp 1–1.8. Every seed different.
</> baton plus a stopwatch don't say "hackathon". Don't copy that card's head or back foot, and give the subject a prop that names it.lowest() and place the squiggle 1.1 px under it.examples/flow-state.svg: "Flow State". A leap with one arm flung back (spreadHand-style open hand) and the near arm clamping a laptop (CLAMP, masked). Curly hair from curls(), headphones, two code braces drawn as single strokes with white patches, code dashes, a sun as a loading ring, speed strokes, a trail squiggle.examples/hackathon-sprint.svg: "Hackathon Sprint". A sprint facing left: the figure is authored facing right and mirrored in G, with </> drawn in card space. A fist round a baton (masked), a swinging mitten, a ponytail, a waistband loop, a stopwatch tied into a squiggle, speed strokes. The weakest card: see Failure modes.examples/juggling-tasks.svg: "Juggling Tasks". Balancing on one leg with a tray hand under a laptop and an open hand just releasing. One looping motion path threads a cup and a bug (masked with stroke 9–10), a short ground squiggle with a periwinkle patch, a bun loop.Run every command from this skill's folder. Card paths can be absolute.
sd-).card.mjs) that imports scripts/oneline.mjs by absolute path. Build tubes, place hands and shoes, and write ONE route for the figure: start at a free end (a hand, a foot or a ground squiggle), go round every limb, and end at another free end. Render with C.svg(true) to see numbered route points while you work.references/craft.md). Pick the shape and the flip.node scripts/render.mjs card.svg card.png.node scripts/render.mjs --sheet sheet.png examples/flow-state.svg examples/hackathon-sprint.svg examples/juggling-tasks.svg card.svg. Ask "same hand, same set?": line weight, how loose, patch offsets, density, paper share.node scripts/render.mjs card.svg z.png --zoom x,y,w,h --scale 8. Do the thumb proof from references/craft.md. The hands live inside the one route, so you can't recolour them. Instead, in a throwaway copy, put a red circle (r 2.2) on the thumb tip and a blue one on the index tip, both mapped through the same place() call, then delete the copy.references/craft.md and the Verify list. Fix, re-render, re-sheet. Four or more rounds is normal.node scripts/lint.mjs card.svg --prefix sd- --palette style.json.#ece7da full-bleed, no rx; only paper, ink, coral, periwinkle and white appear.<path>; apart from it there are only the eye, hems, props, speed strokes and squiggles.lint.mjs --palette style.json passes with no ERROR or WARN.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts, references) in agent-skills/illustration/illustration-one-line of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration One Line next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration One Line this skillMengTo/Skills | 6.7k | — | ~5k | Automated safety check: Pass | MIT | |
| Mvp Launchooiyeefei/ccc | 495 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Technical Launch Plannerjamesrochabrun/skills | 216 | 1 repos | ~3.8k | Automated safety check: Pass | MIT | |
| Getxapi ConnectLeoYeAI/openclaw-marketing-skills | 1k | 1 repos | ~715 | Automated safety check: Pass | Custom licence | |
| ProducthuntReScienceLab/opc-skills | 1.8k | — | ~467 | Automated safety check: Pass | Apache-2.0 | |
| Micro SaaS Launchernicepkg/auto-company | 195 | 8 repos | ~1.3k | Automated safety check: Pass | None |
ooiyeefei/ccc
Web app MVP launch checklist knowledge. An agent skill from ooiyeefei/ccc.
jamesrochabrun/skills
Plan and execute technical product launches for developer tools, APIs, and technical products.
LeoYeAI/openclaw-marketing-skills
Connect GetXAPI to pull public X/Twitter marketing signals into OpenClaw workflows.
ReScienceLab/opc-skills
Search and retrieve content from Product Hunt. An agent skill from ReScienceLab/opc-skills.
nicepkg/auto-company
Expert in launching small, focused SaaS products fast - the indie hacker approach to building profitable software.
coreyhaines31/marketingskills
When the user wants to submit their product to startup, SaaS, AI, agent, MCP, no-code, or review directories for backlinks, domain rating, and discovery.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Works with
Categories
Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. Illustration One Line is an agent skill from MengTo/Skills. Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work.
Illustration One Line fits situations like: asked for one-line; continuous-line; playful doodle illustrations; for empty states.
Run `npx skills add MengTo/Skills --skill illustration-one-line -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-one-line in MengTo/Skills) into .claude/skills/illustration-one-line in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-one-line -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-one-line in MengTo/Skills) into .agents/skills/illustration-one-line in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-one-line -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-one-line, .gemini/skills/illustration-one-line, .github/skills/illustration-one-line and .opencode/skills/illustration-one-line in your project.
Going by SKILL.md and its folder, Illustration One Line needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration One Line is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration One Line: Mvp Launch (ooiyeefei/ccc, 495 stars), Technical Launch Planner (jamesrochabrun/skills, 216 stars), Getxapi Connect (LeoYeAI/openclaw-marketing-skills, 1k stars) and Producthunt (ReScienceLab/opc-skills, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.