Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
$ npx skills add MengTo/Skills --skill illustration-ink-sketch -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-ink-sketch --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-ink-sketch .claude/skills/illustration-ink-sketch && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-ink-sketch" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-ink-sketch into .claude/skills/illustration-ink-sketch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-ink-sketch", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-ink-sketchType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-ink-sketch -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-ink-sketch --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-ink-sketch .agents/skills/illustration-ink-sketch && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-ink-sketch" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-ink-sketch into .agents/skills/illustration-ink-sketch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-ink-sketch", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-ink-sketch -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-ink-sketch --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-ink-sketch .cursor/skills/illustration-ink-sketch && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-ink-sketch" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-ink-sketch into .cursor/skills/illustration-ink-sketch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-ink-sketch", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-ink-sketch--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-ink-sketch -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-ink-sketch --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-ink-sketch .gemini/skills/illustration-ink-sketch && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-ink-sketch" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-ink-sketch into .gemini/skills/illustration-ink-sketch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-ink-sketch", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-ink-sketchInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-ink-sketch -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-ink-sketch .github/skills/illustration-ink-sketch && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-ink-sketch" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-ink-sketch into .github/skills/illustration-ink-sketch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-ink-sketch", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-ink-sketch -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-ink-sketch --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-ink-sketch .opencode/skills/illustration-ink-sketch && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-ink-sketch" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-ink-sketch into .opencode/skills/illustration-ink-sketch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-ink-sketch", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-ink-sketchDraws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Illustration Ink Sketch is an agent skill from MengTo/Skills. Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. Identified by thick black brush-pen outlines that swell and taper and break into separate strokes, loose marker-and-watercolour fills that slip past the line, diagonal hatching instead of solid shadow, huge googly eyes with two specular dots, and stray ink hairs and flecks, in tomato red, leaf green, sunflower yellow, sky blue and teal on white. Covers palette, brush numbers, mascot construction…
Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Frontend & Design. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration Ink Sketch loads about 4.6k tokens when it runs, and up to ~7.2k if it reads all its reference files. Until then it costs about 225 tokens; SKILL.md has 2,534 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,534 words, ~4,614 tokens.
.claude/skills/illustration-ink-sketch/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.Sketchy, hand-inked cartoons: a googly-eyed critter or object (a snail, a pair of worms, a potted cactus) whose body carries the coding metaphor, drawn with a wobbly brush pen over loose marker colour. It suits playful product moments: loading, errors, greetings, conflicts.
Boundary: for clean, even ~2 px ink outlines on people with flat fills, use illustration-outlined-cartoon. For people drawn with a black brush marker and one mint second colour, use illustration-two-colour-brush. For soft, unoutlined cosy animals with grain, use illustration-grainy-gouache.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
Every edge is a filled black brush polygon that swells from about 1 to 4.4 px and tapers to points, laid in a few separate strokes over a colour fill that slips 2 to 3.6 px past it, with dark areas hatched rather than filled.
Measured from the examples. Each colour family is base / dark / light; the dark goes into mottle and marker streaks, the light into one lit streak.
| Role | Hex | Where it goes |
|---|---|---|
| Card background | #ffffff (none drawn) | Don't draw a background rect. |
| Ink | #1d1a18 | Every outline, hatch line, hair, fleck, pupil, letter. Never pure black. |
| Red | #f0563d / #b8311f / #ff8a6a, deep #9a2414 | Shells, pots, one worm |
| Yellow | #ffc83d / #ef9a24 / #fff1b0 | Snail body, spark bursts, flower centres; #fff1b0 also bubble shadows |
| Green | #5cb946 / #2f8a38 / #a6dc62 | Grass patches, cactus |
| Blue | #66cdea / #2a8fbf, drop #bfe8f7 | Slime, mugs, progress fill, sweat drops |
| Teal | #2fb5a7 / #167a71 / #8fe3d6, deep #0f5c55 | A second character beside a red one |
| Wood | #eaa85c / #b8722f / #f8d6a0, deep #8a5320 | Desks, tables |
| Blush | #ff7f86 (op 0.5 to 0.75), ticks #d9434f or #c8303f | Cheek discs with three ticks; tongue |
| Eye shade | #c9d6ea | The crescent inside each eye white |
| Paper | #fffaf0, fold #d9d2c4 | Stickers, scraps, labels |
| Singles | mouth #3b1f1a, petal #ff8fa0, soil #5b3b2c, coffee #6b4330, soft shadow #7f97ab (op 0.22) | One-off details |
| White | #ffffff | Eye whites, gloss swipes, speech bubbles, highlights |
All ink is filled polygons from the brush (stroke() in the kit), never SVG strokes: the examples contain zero stroke attributes.
| Mark | Numbers at 480 wide |
|---|---|
| Outline | OUT(centre): w 4.6, max 4.4, min 1.0, press 0.4 (wavelength 26), nib 0.3, thicker on the down-right shadow side (k 0.3 to 0.36). Tapers t0/t1 3 to 30 px. 3 to 6 separate strokes per shape, one gap on the lit top-left, one overshoot of 2 to 14 px |
| Secondary line (rims, bubble tails, mouths) | w 2.4 to 3.2, nib 0.45, press 0.4, pf 8 |
| Detail (ribs, creases, wood grain) | w 1.1 to 1.8, ink at op 0.55 to 0.85 |
| Hatching | w 1.0 to 1.15, spacing 2 to 3.2, angle -48 to -58 deg (mirror to -130 on a right-lit shape), ends jittered inside the edge |
| Hairs | 2 to 5 per outline stroke, w 0.9 to 1.5, length 2.5 to 7, pointing outward on the shadow side |
| Flecks | 9 to 11 per card, size 0.8 to 1.7, in the empty margins |
| Fill | base colour, slipped 2 to 3.6 px off the outline (fillShape off), control points jittered 1.2 to 1.6 |
| Mottle | dark colour at op 0.36 to 0.5 through the mottle filter, over every fill |
| Marker streaks | dark colour, w 4 to 16, op 0.3 to 0.55, 1 to 3 along the shadow side, clipped to the shape |
| Gloss | white, w 2.4 to 6, op 0.85 to 0.95, one or two swipes on the lit upper-left of round forms |
Two filters per card, both prefixed: rough (fractal noise 0.45, displacement 0.7) wraps the whole card so every edge trembles; mottle (noise 0.035 x 0.06, 3 octaves, alpha 2.6/-1.25) masks the watercolour patches. svgOut writes both.
No people. The hero is a critter or a living object (snail, worms, cactus; equally a mug, a bug, a robot vacuum) whose body IS the metaphor: the shell is a loading spinner, the worms' thin tails are git branches with commit dots, the pot wears a </> sticker.
tube()), or a closed blob through 12 to 24 control points. Heads swell at the end of a tube (body 40, head 49). The subject spans about 60 to 70% of the card width.#c9d6ea shade crescent at the lower right, a rim that swells and overshoots its start, a pupil of radius 0.5 x the eye offset 4 to 10 px toward what the critter looks at, one big and one small white specular. Lids in the body colour (h 0.34 to 0.38, tilted 17 deg) make them grumpy.hand() in the kit). Sized like the cactus: fingers 12 to 14.5 long at scale 1.25. Put the thumb where the handedness table in references/craft.md says.shadeTube + limbOutline({ under: bodyLoop }), ending in a petal-pink oval 5.4 x 3.2 with a short ink underline. Draw the far pair before the body, the near pair after; angle the back leg behind the hip and the front leg ahead of the shoulder so a run reads.grassPatch, tuft); or a wooden desk top seen slightly from above with grain lines and one hatched leg.</> code sticker, a speech bubble with hand-lettered text, a torn paper scrap with code chevrons, a mug with steam curls, a progress bar (white track, hatched blue fill, hand-lettered %), commit dots, a spark burst star, a flower.const G = w => [B0[0] + (w[0] - B0[0]) / S, B0[1] + (w[1] - B0[1]) / S].<g transform="translate(cx gy) scale(1.12) translate(-cx -gy)"> about its ground point, with setWScale(1/1.12) so line widths stay true, then setWScale(1) after.svgOut(file, {shift: [0, -8]}) nudges the whole card to balance the margins.scripts/ink-kit.mjs is the seeded brush library the three examples were generated with: run with it in place of the original, the Merge Conflict and Hello World generators reproduce every mark of the shipped cards exactly (the only diff is a stray text node the old file writer left in <defs>). Every mark takes a string key with its own random stream, so editing or adding one mark never reshuffles the rest; change a key to re-roll a single mark.
// card.mjs, next to a copy of ink-kit.mjs
import * as K from './ink-kit.mjs';
const { PAL, OUT } = K;
K.setPrefix('xx-'); // every id: filters and clip paths
K.grassPatch('grass', { x0: 60, x1: 420, top: 276, bot: 320 });
K.hatch('cast', K.arc(240, 286, 70, 6, 0, 360, 10), { ang: -58, sp: 3, w: 1.0, inset: 1.2, over: 0.4, op: 0.9 });
const ctrl = []; // a round body: control points
for (let a = 0; a < 360; a += 30) ctrl.push([240 + 70 * Math.cos(a * K.deg), 220 + 62 * Math.sin(a * K.deg)]);
const loop = K.fillShape('body', ctrl, PAL.red.c, { off: [-3, 2], j: 1.4 }); // slipped fill
K.mottle(loop, PAL.red.d, 0.46);
K.clipOpen(loop); // shading stays inside
K.stroke('streak', K.arc(240, 220, 60, 54, -10, 120, 6), { w: 13, t0: 20, t1: 25, wob: 1.5 }, PAL.red.d, 0.45);
K.stroke('gloss', K.arc(240, 220, 52, 48, 198, 236, 4), { w: 6, t0: 8, t1: 12 }, '#ffffff', 0.95);
K.clipClose();
const dl = K.resample(K.catmull(ctrl, true, 10), 1); // outline in two strokes: gap top-left, overshoot
const o1 = K.stroke('o1', K.loopSlice(dl, 0.62, 1.18), { ...OUT([240, 220]), dense: true, t0: 12, t1: 10 });
K.stroke('o2', K.ext(K.loopSlice(dl, 0.2, 0.58), 3), { ...OUT([240, 220]), dense: true, t0: 8, t1: 6 });
K.hairs('hairs', o1.C, 4, { c: [240, 220] });
K.eye('eyeL', [216, 172], 21, [223, 176], 10.5);
K.eye('eyeR', [262, 168], 23, [269, 173], 11.5);
K.blush('blL', 206, 222); K.blush('blR', 280, 218);
[[96, 120, 1.5], [400, 96, 1.2], [420, 230, 1.1]].forEach((p, i) => K.fleck('fk' + i, ...p));
K.svgOut(new URL('./card.svg', import.meta.url).pathname, { label: 'Title, Ink sketch style' }); // next to card.mjsParts in the kit: stroke (the brush), OUT(c) (outline preset), hatch, fillShape, mottle, clipOpen/clipClose, hairs, fleck, dry, eye (with lid), tube plus across/acrossLine, shadeTube (fill, mottle, streak, gloss and rib for a limb or body), limbOutline (inks only the parts of a limb outside the body), hand, grassPatch, blade/tuft, blush, sweatDrop, codeSticker, paperScrap (torn note; returns T(x, y) for what you write on it), fillRing (a wheel or donut face-on: even-odd fill plus mottle), arc, loopSlice, ext, runsOutside, setWScale, svgOut.
A symbol drawn as one brush stroke, e.g. the infinity sign (a lemniscate, 26 px wide):
const inf = []; for (let t = 0; t <= 2 * Math.PI + 0.35; t += 0.07) { const s = Math.sin(t), c = Math.cos(t), d = 1 + s * s; inf.push([x + 13 * c / d, y + 13 * s * c / d]); }
K.stroke('inf', inf, { w: 3, t0: 3, t1: 5, nib: 0.45, press: 0.3, pf: 8 });node scripts/ink-kit.mjs --demo $W/demo.svg writes a demo card and prints wrote <path> 203.5KB 316 elements: a red googly-eyed blob waving a 3-finger hand on a grass patch, with hatching, a code sticker, a sweat drop and flecks. It lints clean with --prefix ikd-.
stroke attributes read as vector. Every line is a brush polygon with taper and pressure.keep.setWScale(1/s) makes every line 12% too thick.setPrefix with a unique prefix per card; lint with --prefix.slow-build.svg (Slow Build): a sweating snail on a progress bar at 27%, its shell a spiral loading spinner with a hatched comet sweep; shows eyestalks, a code sticker, the grass patch, hand-lettered %, the soft contact shadow.merge-conflict.svg (Merge Conflict): a red and a teal worm butt heads where their branch lines meet; shows tube bodies with segment rings, grumpy lids, gritted teeth and a pout, commit dots, a spark burst, an anger mark, a flung <<<< scrap.hello-world.svg (Hello World): a potted cactus on a desk waves and says "hello, world" beside a coffee mug; shows a 3-finger waving hand with correct thumb, an arm resting over the pot rim, ribs with spine ticks, wood grain, steam curls, hand lettering in a speech bubble.Run from this skill folder. render.mjs needs playwright-core (or playwright) installed here, in the current folder or globally, plus a Chromium.
W=/tmp/ink-card; mkdir -p $W; cp scripts/ink-kit.mjs $W/, then write $W/card.mjs from the Techniques skeleton with a unique prefix.node $W/card.mjs && node scripts/render.mjs $W/card.svg $W/card.png (card.mjs writes card.svg next to itself).node scripts/render.mjs --sheet $W/sheet.png examples/*.svg $W/card.svg. Ask "same hand, same set?"node scripts/render.mjs $W/card.svg $W/eyes.png --zoom x,y,w,h --scale 8.references/craft.md and the Verify list; fix by editing the generator (never the SVG); repeat. Expect three or four rounds.node scripts/lint.mjs $W/card.svg --prefix xx- --palette style.json. Fix every ERROR; each WARN colour must be a deliberate one-off.stroke= attribute anywhere; every line is a filled brush polygon in #1d1a18.rough filter; ids all carry the prefix.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts, references) in agent-skills/illustration/illustration-ink-sketch of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration Ink Sketch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration Ink Sketch this skillMengTo/Skills | 6.7k | — | ~4.6k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit.
Categories
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. Illustration Ink Sketch is an agent skill from MengTo/Skills. Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Illustration Ink Sketch fits situations like: asked for ink sketch; watercolour-cartoon illustrations; googly-eyed mascots; playful empty states.
Run `npx skills add MengTo/Skills --skill illustration-ink-sketch -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-ink-sketch in MengTo/Skills) into .claude/skills/illustration-ink-sketch in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-ink-sketch -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-ink-sketch in MengTo/Skills) into .agents/skills/illustration-ink-sketch in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-ink-sketch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-ink-sketch, .gemini/skills/illustration-ink-sketch, .github/skills/illustration-ink-sketch and .opencode/skills/illustration-ink-sketch in your project.
Going by SKILL.md and its folder, Illustration Ink Sketch needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration Ink Sketch is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration Ink Sketch: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.