Prep
AIOSAI/AIPass
Session wrap-up. An agent skill from AIOSAI/AIPass.
Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style.
$ npx skills add MengTo/Skills --skill illustration-teal-spot -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-teal-spot --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-teal-spot .claude/skills/illustration-teal-spot && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-teal-spot" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-teal-spot into .claude/skills/illustration-teal-spot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-teal-spot", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-teal-spotType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-teal-spot -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-teal-spot --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-teal-spot .agents/skills/illustration-teal-spot && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-teal-spot" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-teal-spot into .agents/skills/illustration-teal-spot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-teal-spot", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-teal-spot -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-teal-spot --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-teal-spot .cursor/skills/illustration-teal-spot && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-teal-spot" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-teal-spot into .cursor/skills/illustration-teal-spot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-teal-spot", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-teal-spot--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-teal-spot -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-teal-spot --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-teal-spot .gemini/skills/illustration-teal-spot && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-teal-spot" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-teal-spot into .gemini/skills/illustration-teal-spot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-teal-spot", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-teal-spotInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-teal-spot -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-teal-spot .github/skills/illustration-teal-spot && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-teal-spot" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-teal-spot into .github/skills/illustration-teal-spot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-teal-spot", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-teal-spot -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-teal-spot --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-teal-spot .opencode/skills/illustration-teal-spot && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-teal-spot" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-teal-spot into .opencode/skills/illustration-teal-spot/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-teal-spot", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-teal-spotDraws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style.
Illustration Teal Spot is an agent skill from MengTo/Skills. Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. Covers design and…
Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Productivity & Automation, covering Email management. It works with Git. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 4 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration Teal Spot loads about 4.5k tokens when it runs, and up to ~7.2k if it reads all its reference files. Until then it costs about 221 tokens; SKILL.md has 2,720 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,720 words, ~4,549 tokens.
.claude/skills/illustration-teal-spot/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.One object, shown as if it were a small physical model, sits alone on a light grey card. It reads like a product icon blown up to card size: white faces, a teal side, a crisp dark outline and a hard deep-teal shadow. Small floating extras hint at the action. Use it for empty states, feature spots and onboarding steps that need one strong object and no people.
Boundary: for a whole isometric scene of 6–8 objects on a platform slab with soft glows, use illustration-isometric-mono. For people at work, use a character style such as illustration-framed-panel or illustration-outlined-cartoon. For saturated multi-colour clusters with navy extrusions, use illustration-bold-pop.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
A single white object in one fixed oblique projection, teal only on its right-facing sides, outlined in 1.2 px dark teal and dropped onto flat grey by a hard, unblurred deep-teal shadow that always falls down and to the right.
Eleven colours, measured from the examples. Nothing else.
| Role | Hex | Where it goes |
|---|---|---|
| Card background | #ebebeb | full-bleed rect, nothing else |
| Ink | #0e3f3d | every outline, glyph strokes on pale faces |
| Deep teal | #0e4a48 | all hard shadows, sparkles, dark glyphs, the right side of teal parts |
| Teal dark | #299c96 | front and left sides of teal parts, recess walls |
| Teal | #36c3b0 | right side of white parts, tops of accent parts, LEDs, highlighted UI rows |
| Mid teal | #7fd8ca | sides of pale parts, recess floors, coin sides |
| Pale-mid | #a8e5e0 | arc ticks only |
| Pale teal | #d8f2ed | sides of keys and cards, highlight streaks on white, search fields |
| White | #ffffff | the hero's top, front and left faces; card tops; glyphs on teal |
| Grey | #d5d8d8 | label pills, placeholder text bars, switch stems |
| Grey dark | #b9c0c0 | right side of small grey parts |
<text>: letters and digits are stroked paths.#0e4a48 touches the grey background only as shadow or sparkle, never as a face of the hero.#0e3f3d, 1.2 at 480 wide, stroke-linejoin="round", round caps on open creases. Small UI parts on a card face: 1.0–1.1 with vector-effect="non-scaling-stroke" (the face transform would otherwise distort them). LEDs and tiny dots: 0.8.stroke-width="2.9" dominates the examples.| Part | Top (cap) | Front, left, back | Right-facing side |
|---|---|---|---|
| Hero body | white | white | teal #36c3b0 |
| Pale part (key, UI card) | white | pale #d8f2ed | mid #7fd8ca |
| Accent part (button, branch disc) | teal | teal dark #299c96 | deep #0e4a48 |
| Coin (data token) | pale | mid | teal |
| Accent coin (badge, count) | teal | teal dark | deep |
| Small recess (socket, well) | (opening) | walls teal dark | floor mid |
| Large open recess (tray, more than a quarter of the top) | (opening) | walls mid | floor pale |
Glyphs: white on teal faces (2.8–5 wide), deep or ink on white and pale faces (2.4–2.8 wide), round caps and joins. A flat detail printed on a floor or face is a teal disc or rounded square with a 1.0–1.1 ink outline and a white glyph.
Highlight streaks: two dashes, one long and one short with a gap of about 6 % of the edge, 2.2 wide (1.8–1.9 on small parts), round caps, drawn 8 units under the top edge of a white front face in pale #d8f2ed; on teal faces use teal or mid. One streak per face, at most four on the card.
Every shadow is a hard flat #0e4a48 shape (self-stroke 0.6 to close seams). Floor shadow: the footprint pushed by SHD = [0.78, -0.48] world units per unit of height. Floating extras: the item's screen hull offset by (8.5, 7.6) px.
None. This style has no people, hands or faces. The hero object takes their place:
pr([x, -D / 2 - 0.05, z]); on the top rim use pr([x, y, H + 0.01]).scoop()), a slot for a card reader.<rect width="480" height="360" fill="#ebebeb">, no rx.card() prints after every move and keep it at 90 % or less.<rect id="P-bg">, then <g id="P-scene" transform="translate(TX TY)"> holding everything projected, then <g id="P-decor"> with sparkles and arcs in card coordinates.All of them come from scripts/teal3d.mjs (no dependencies, deterministic). scripts/starter.mjs builds a complete card with each one; copy both files to your work folder and edit the scene.
makeCam({ TH: -25, PH: 36, S }), S 0.84–1.05. World +x runs to the lower right, +y away (upper right), +z up. Don't hand-draw a "roughly isometric" box: faces drift out of parallel and the set stops matching.solid({ fr, r0, z0, r1, z1, col }) extrudes between two rings (rrect, circle) and colours each visible side run by facing; give a smaller top ring for keycaps. slab({ fr, pts, depth, face, side }) extrudes any flat outline (shield, cloud, envelope) and returns .shadow(). mat(fr, z) maps flat 2D art onto a face: <g transform="${mat(fr, z)}">…glyph…</g>.put(`<path d="${poly(floorShadow(rrect(0, 0, W, D, R), H * 1.05))}" fill="${C.deep}"/>`); // first
put(liftShadow(card.hull) + card.svg); // floating extra
put(env.shadow() + env.svg); // floating plate (slab)
put(well.onFloor(`<path d="${poly(castShadow(pts3, zFloor))}" fill="${C.deep}"/>`)); // part standing on a surfacecastShadow(pts3, z, 0.6) drops a standing part's world points onto the surface it stands on (the git-graph discs on their tile). Use it only for parts that touch that surface; a floating plate cast onto the floor far below becomes a thin dark bar nowhere near the plate, so floating items always use the screen offset.recess({ ring, z, depth, id: 'P-well' }) cuts an opening into a top face (teal-dark walls, mid floor, clipped; pass wall: C.mid, floor: C.pale for a large tray). well.onFloor(art) clips art to the visible floor, for printed details and cast shadows. Parts sitting inside it are drawn after it, back to front by dot(centre, cam.V). scoop({ xa, xb, depth, y0, y1, zTop }) cuts a shallow arc down through a front wall (from its outer face y0 to its inner face y1): the cut shows the floor colour, its inner faces follow the facing rule, and both edges are inked.spark(x, y, size) and arc(cx, cy, r, a0, a1) in card coordinates, placed from the shifted bounding boxes that card({ prefix, scene, BOX, decor }) hands you.Draw order: floor shadow → hero (back parts first) → face details → recesses → parts inside recesses, sorted back to front → for each extra, its shadow then its body → decor.
A torus (torus().piece()) and swept tubes (tube()) are there for rings and pipes; draw the back half of a ring before the part that passes through it and the front half after. The kit warns [fold] when a tube outline self-intersects; shorten or thicken the tube until it stops.
solid) a 1 px grey line shows at 2x. Keep the base fill when you write a custom solid.mat() transform shears with the face; add vector-effect="non-scaling-stroke" to UI rects.[fold]. Reduce the bend or the radius.examples/command-k.svg: Command K. A keyboard case with a recessed key tray; the ⌘ key (teal) and the K key (pale) float above their empty sockets, a command-palette card tilts above. Shows recesses, keycaps with smaller top rings, sockets as shadows, a tilted UI card.examples/git-merge.svg: Git Merge. A thick white tile carrying a square-bar git graph; a teal branch arches up through a raised commit disc and plugs into the merge disc. Shows shadows cast on a tile top (clipped to it), commit discs, a PR card and a commit coin with ground ellipses.examples/backup.svg: Backup. A three-disc database drum wearing a lifebuoy (torus split into white and teal bands), with a shield-check plate, a cloud-upload plate and two data coins (1 and 0). Shows cylinders with grooves, a torus drawn in back and front halves, a shadow cast onto the drum, upright plates.Run commands from this skill's folder. WORK is your own work folder (any path); the card is $WORK/card.svg with id prefix xx-.
mkdir -p "$WORK" && cp scripts/teal3d.mjs scripts/starter.mjs "$WORK/" && mv "$WORK/starter.mjs" "$WORK/gen.mjs"P to your prefix and the label.solid and slab only (no details), render, and check the silhouette and the shadow read at 1x.node "$WORK/gen.mjs" "$WORK/card.svg" && node scripts/render.mjs "$WORK/card.svg" "$WORK/card.png"node scripts/render.mjs --sheet "$WORK/sheet.png" examples/*.svg "$WORK/card.svg". Ask "same hand, same set?": face colours, outline weight, shadow direction and size, amount of white.node scripts/render.mjs "$WORK/card.svg" "$WORK/z1.png" --zoom x,y,w,h --scale 8. Check creases where colours meet, recess edges, glyphs on faces and every shadow edge.references/craft.md (criterion 2 becomes "the hero object's construction": thickness, corners, product detail, believable parts). Fix and repeat; expect three or more rounds.node scripts/lint.mjs "$WORK/card.svg" --prefix xx- --palette style.json. Fix every ERROR. In this style there should be no off-palette WARN at all.references/craft.md holds the file contract, originality rules and scoring that apply to every illustration style.
#ebebeb full-bleed rect without rx; nothing else touches the card edge.#0e3f3d at 1.2 (UI 1.0–1.1, LEDs 0.8); no outline in any other colour.#0e4a48 and falls down-right; the floor shadow is at least 15 px wide at its widest.<text>.lint.mjs --palette style.json prints no WARN).© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 13 other files (scripts, references) in agent-skills/illustration/illustration-teal-spot of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration Teal Spot next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration Teal Spot this skillMengTo/Skills | 6.7k | — | ~4.5k | Automated safety check: Pass | MIT | |
| PrepAIOSAI/AIPass | 288 | — | ~880 | Automated safety check: Pass | MIT | |
| Interlinked CoordinationQuentinCody/interlinked-cli | 178 | — | ~2.9k | Automated safety check: Pass | MIT | |
| Dependency Watchtelegramdesktop/tdesktop | 33k | 1 repos | ~2.2k | Automated safety check: Pass | GPL-3.0 | |
| Process Inboxtelegramdesktop/tdesktop | 33k | 1 repos | ~5.4k | Automated safety check: Pass | GPL-3.0 | |
| Process InboxTDesktop-x64/tdesktop | 3k | — | ~4.3k | Automated safety check: Pass | GPL-3.0 |
AIOSAI/AIPass
Session wrap-up. An agent skill from AIOSAI/AIPass.
QuentinCody/interlinked-cli
Coordinate with other agents/humans via the optional Interlinked MCP Server, and use local checkpoints & file reservations.
telegramdesktop/tdesktop
Audit Telegram Desktop dependencies on freshly fetched origin/dev for releases and security fixes, including upstream lag and backport candidates in patched forks.
telegramdesktop/tdesktop
Process the local ignored ai-tdesktop inbox into durable, independently testable Telegram Desktop task records while task execution worktrees remain active.
TDesktop-x64/tdesktop
Process the local ignored ai-tdesktop inbox into durable, independently testable Telegram Desktop task records while task execution worktrees remain active.
ComposioHQ/awesome-claude-skills
Connects an agent to 1000+ external apps through the Composio Tool Router plugin, so it can actually send emails, create issues and post messages instead of only drafting them.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Works with
Categories
Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Illustration Teal Spot is an agent skill from MengTo/Skills. Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style.
Illustration Teal Spot fits situations like: someone asks for a teal spot; teal icon illustration; isometric spot object; empty-state art.
Run `npx skills add MengTo/Skills --skill illustration-teal-spot -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-teal-spot in MengTo/Skills) into .claude/skills/illustration-teal-spot in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-teal-spot -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-teal-spot in MengTo/Skills) into .agents/skills/illustration-teal-spot in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-teal-spot -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-teal-spot, .gemini/skills/illustration-teal-spot, .github/skills/illustration-teal-spot and .opencode/skills/illustration-teal-spot in your project.
Going by SKILL.md and its folder, Illustration Teal Spot needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration Teal Spot is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration Teal Spot: Prep (AIOSAI/AIPass, 288 stars), Interlinked Coordination (QuentinCody/interlinked-cli, 178 stars), Dependency Watch (telegramdesktop/tdesktop, 33k stars) and Process Inbox (telegramdesktop/tdesktop, 33k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.