Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit.
$ npx skills add MengTo/Skills --skill illustration-isometric-mono -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-isometric-mono --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-isometric-mono .claude/skills/illustration-isometric-mono && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-isometric-mono" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-isometric-mono into .claude/skills/illustration-isometric-mono/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-isometric-mono", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-isometric-monoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-isometric-mono -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-isometric-mono --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-isometric-mono .agents/skills/illustration-isometric-mono && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-isometric-mono" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-isometric-mono into .agents/skills/illustration-isometric-mono/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-isometric-mono", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-isometric-mono -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-isometric-mono --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-isometric-mono .cursor/skills/illustration-isometric-mono && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-isometric-mono" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-isometric-mono into .cursor/skills/illustration-isometric-mono/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-isometric-mono", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-isometric-mono--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-isometric-mono -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-isometric-mono --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-isometric-mono .gemini/skills/illustration-isometric-mono && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-isometric-mono" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-isometric-mono into .gemini/skills/illustration-isometric-mono/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-isometric-mono", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-isometric-monoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-isometric-mono -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-isometric-mono .github/skills/illustration-isometric-mono && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-isometric-mono" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-isometric-mono into .github/skills/illustration-isometric-mono/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-isometric-mono", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-isometric-mono -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-isometric-mono --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-isometric-mono .opencode/skills/illustration-isometric-mono && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-isometric-mono" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-isometric-mono into .opencode/skills/illustration-isometric-mono/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-isometric-mono", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-isometric-monoDraws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit.
Illustration Isometric Mono is an agent skill from MengTo/Skills. Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit. Traits: one rounded off-white slab with a faceted bevelled edge; every face filled by the way it faces (top lightest, right darkest) from five greens; 0.9 deep-green outlines on every edge; dense fine repeated detail (rack units, ribs, vents, keys, code lines); soft green shadows and glows on the slab. Covers projection, shading, line weights, object vocabulary, layout and…
Its SKILL.md is about 5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Frontend & Design. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration Isometric Mono loads about 5k tokens when it runs, and up to ~7.6k if it reads all its reference files. Until then it costs about 230 tokens; SKILL.md has 2,756 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,756 words, ~4,964 tokens.
.claude/skills/illustration-isometric-mono/SKILL.md (or your agent's skills folder). This skill also uses 14 other files; get the full folder from GitHub.A small world on a slab: seven to ten developer or design objects arranged on one rounded platform, drawn in true isometric with a single green ramp, every edge inked and every face shaded by its orientation. It reads as a precise, technical, calm product illustration, and suits infrastructure, tooling and workflow subjects: dev stacks, pipelines, studios, data centres.
Boundary: there are no people here. For a character acting out a tech moment use illustration-flat-with-black or illustration-outlined-cartoon; for one hero object with a hard offset shadow and floating extras use illustration-teal-spot; for chunky navy-extruded pop geometry use illustration-bold-pop.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards. Design Studio and CI Pipeline both scored 8.5 on their first judged round; both were built on the kit that ships in scripts/iso.mjs.
Every surface is a flat face of a true-isometric solid, filled from one green ramp by the direction it faces and outlined in 0.9 deep green, standing on a single bevelled off-white slab with soft green light pooled around it.
| Role | Hex | Where it goes |
|---|---|---|
| Card background | #ffffff | No background rect; the slab floats on white |
| Outline | #0f3d30 | Every visible edge (0.9), insets and panels (0.5–0.55), tiny parts (0.35–0.45) |
| Off-white | #fbf8f1 | Slab top, top faces of light and mid objects, label plates, paper |
| Pale mint | #c9f3d6 | Slab chamfer, lit LEDs, highlighted code lines, trackpads, tape |
| Mint | #8de8a6 | Left (+y) faces of light objects, slab band, code lines, leaf faces |
| Mid green | #5cc58a | Right (+x) faces of light objects, left faces of mid objects, glows, detail lines |
| Deep green | #2f9e6c | Right faces of mid objects, keys, shadow starts, fine ribs, slab bottom bevel |
| Very deep | #0b4a3a | Screens, keyboards' wells, rack units, mug interiors, terminal cards |
shade(normal, material), which blends top/left/right colours by the face normal. Curved and rotated faces therefore produce in-between hexes (50–140 per card). They are correct; check them with scripts/ramp-check.mjs, not by eye. lint.mjs --palette lists them all as warnings by design.M.light off-white / mint / mid (default objects), M.pale off-white / pale / mint (plugs, coasters), M.mid off-white / mid / deep (racks, monitors, pots, cabinets), M.deep very deep / mid / deep (flat dark cards), M.dark deep / deep / very deep.#5cc58a 0.16–0.22) and highlight bands. No other hue ever: no greys, no accent colour, no text colour outside the ramp.Numbers in SVG units at 480 wide (the kit already scales plan units by K = 0.91).
#0f3d30 on every visible edge of every solid, drawn once per edge (poly3, prismZ and platform do this). Round joins and caps.fillP a face yourself.#2f9e6c or #0b4a3a (opacity 0.55–0.75 on the right faces), container ribs every 2.6, vents every 2.2, rack units every 6.4 with LEDs r 0.7–0.8, book page lines every 1.15, code lines 1.0–1.2 in pale/mint/mid on very deep screens, a >_ prompt at 2.4.#5cc58a 0.6 at opacity 0.75, 6.5 inside the edge; bevel seams 0.5 at opacity 0.55; a soft under-shadow #5cc58a at 0.2 offset 4 and blurred 4.This style draws no people. The hero-object rules take their place:
glow(..., 0.5) about 52 x 30). A hero that is a tall row (a rack row) runs along an upper edge instead, with its glow on the floor in front of it.</>, a tick, an upload arrow, a >_).scripts/iso.mjs): rack, database, laptop, container, mug, card (terminal), cloudBadge, books/book, plant, tower (status lights), cable with cableShadow. Primitives: box, rbox (rotated), prismZ over rring/circle (rounded slabs, cylinders), poly3 (any convex solid), extrude (standing badges and icons), textOn. Detail helpers: hatch, dotGrid, fan.examples/*.svg for layout and detail density.fan and hatch, a drive crate is an open box with thin boxes inside, gas cylinders are prismZ cylinders with a label band).#2f9e6c at 0.3–0.34) under every small object; one to four mid-green glows (0.46–0.6) in front of screens, LEDs and lit panels; halo() for lamps and stack lights.textOn() (ui-monospace 5.6, weight 700, pale mint on very deep). Draw glyphs as lines.platform() with half size 122 and corner radius 26 in plan units. It projects to x 55.5–424 (77% of the card width), its bottom edge at y 330.5. With objects the ink box is 368.5 x 287–297: margins left and right 56, bottom 30, top 34–44.screen x = 240 + 0.788·(x − y), screen y = 204 + 0.455·(x + y) − 0.91·z.| Slab part | Plan | Card |
|---|---|---|
| Back corner (top) | (−122, −122) | (240, 93) |
| Left corner | (−122, 122) | (48, 204) |
| Right corner | (122, −122) | (432, 204) |
| Front corner (bottom) | (122, 122) | (240, 315) |
| Upper-left edge / upper-right edge | x = −122 / y = −122 |
x − y stack in one column on the card and overlap each other; give neighbours in depth different x − y.1. The projection and the shading come from the kit. Plan coordinates (x, y, z) map with P(x, y, z) = [240 + (x − y)·cos30°·0.91, 204 + ((x + y)/2 − z)·0.91]. Build solids and let the kit pick each face's fill:
import * as I from '/abs/path/illustration-isometric-mono/scripts/iso.mjs';
I.init('dc-'); I.floorDefs(); I.platform();
// ...every castShadow / glow / cableShadow, then I.flushFloor() (technique 3)...
I.box(-20, 20, -30, 30, 0, 40, I.M.mid); // a cabinet
I.prismZ(I.rring(60, 60, 18, 12, 3, 0, 3), 0, 3, I.M.deep); // a rounded flat card
I.prismZ(I.circle(-60, 60, 12, 12), 0, 24, I.M.light); // a cylinder2. Draw on faces with face mappers. onLeft(y) maps (x, z) onto the +y face, onRight(x) maps (y, z) onto the +x face, onTop(z) maps (x, y). Combine with quad() and line():
const F = I.onLeft(30); // front (+y) face of the cabinet
I.both(I.D(I.quad(F, -16, 4, 16, 36)), I.VD, I.OUT, 0.5); // dark door panel
let ribs = ''; for (let x = -13; x <= 13; x += 2) ribs += I.line(F, [[x, 8], [x, 32]]);
I.strokeP(ribs, I.DG, 0.5); // fine repeated detail3. Floor first, then objects back to front. All castShadow, glow and cableShadow calls go before flushFloor(), which clips them to the slab and blurs them by 1.6. Shadow length is h · 0.62 plan units toward +x; for very tall objects pass h · 0.35–0.45 so the shadow doesn't run off the slab.
I.castShadow(I.rectFoot(-20, 20, -30, 30), 40, 0.62, 0.24); // footprint, height, length k, alpha
I.glow(60, 60, 26, 20, I.DG, 0.32); // contact pool under a small object
I.glow(0, 50, 52, 30, I.MG, 0.5); // screen spill in front of the hero
I.flushFloor();Then draw objects in ascending x + y of their footprint centres. When one object reaches both behind and in front of another (a conveyor through gates, a robot arm over a belt), split it into back and front calls, as the CI Pipeline card does.
4. Fine repeated detail has helpers. hatch(F, u0, u1, w0, w1, step, dir, colour, width) draws ribs, slats, vents, bays and louvres inside a face rectangle (dir 'w' lines run along w, 'u' along u); dotGrid(F, ...) draws perforations and cork; fan(F, uc, wc, r) draws a round fan grille. Put each feature on a face that has open slab in front of it: a +x face needs clear slab toward +x, a +y face toward +y. A fan drawn on a +x face six units from a taller rack was hidden entirely. Reserve a clear strip on a face for a cable socket; a socket drawn over a battery panel looks like a mistake.
const R = I.onRight(-90); // +x face of a cooling unit at x = -90
I.fan(R, -46, 34, 13); // fan centred at y -46, z 34
I.hatch(R, -62, -30, 7, 18, 2.2, 'u', I.DG, 0.5); // louvres under it
I.dotGrid(I.onTop(1.2), -82, -70, -64, -54, 2.4, I.DG, 0.7, 0.7); // perforated floor tile5. Standing shapes are extrusions. For a badge, logo or icon standing on the slab, describe its outline in (u, w) and pass a front-face mapper to extrude() (or copy cloudBadge()): side walls are sorted and shaded automatically, concave notches get crease lines.
A full worked card: scripts/dev-stack.gen.mjs rebuilds examples/dev-stack.svg from a layout table (identical to within anti-aliasing). Start every new card by copying it.
castShadow and each small one a dark pool.x − y stacked on top of each other on the card; vary x − y.platform() intact.x + y and split straddling objects. Open containers (crates, trays, shelves) need three passes: the box and its dark opening, then the contents back to front, then the near walls (+y and +x faces) and their top rims again. Drawn in one pass, drives in a crate hung in front of its front wall.ramp-check.mjs fails on it.P().</>, ticks and arrows as lines.examples/dev-stack.svg: "Dev Stack". A laptop with code cabled to two server racks, a database stack, a shipping container, a terminal card, a cloud upload badge, books and a mug. Shows racks, cylinders, the laptop screen UI, cables and contact pools. Rebuilt by scripts/dev-stack.gen.mjs.examples/design-studio.svg: "Design Studio". A monitor running a design tool on a stand, a drawing tablet with stylus, a bookshelf, a mood board, a sketchbook, swatches, a pen cup, a snake plant and a mug. Shows screen UI on a vertical face, leaning books and frames, the plant leaves.examples/ci-pipeline.svg: "CI Pipeline". Code boxes ride a conveyor out of a repo cabinet through build and test gates to a robot arm that stacks them on a pallet, with a status tower, a container, a dashboard card and a rocket badge. Shows split back/front drawing, text on a face, halos and a story told left to right.Run every command from the skill folder (the folder that holds this file).
scripts/dev-stack.gen.mjs to your work folder as card.gen.mjs, change its import to scripts/iso.mjs by absolute path, and replace the layout table: footprints in plan units within ±110, heights in the four bands, tall pieces along the upper edges, something at the centre. Before drawing, convert each footprint centre to card coordinates with the formula in Composition and check that no two objects share a screen column.castShadow per object, contact pools for small objects, one to four glows, cable shadows, then flushFloor().card.gen.mjs from box, prismZ, poly3, extrude and face mappers, each with one face of fine detail and one glyph.node /path/card.gen.mjs card.svg "Card Title" && node scripts/render.mjs card.svg card.pngnode scripts/render.mjs --sheet sheet.png examples/*.svg card.svg. Ask "same kit, same set?"node scripts/render.mjs card.svg z-obj.png --zoom x,y,w,h --scale 6. Check seams, outline weights, painter's order, shadow contact, cable ends in their ports.node scripts/lint.mjs card.svg --prefix xx- must PASS, then node scripts/ramp-check.mjs card.svg must report 0 strays.P(): edges run at exactly ±30° or vertical.M.deep slabs excepted).ramp-check.mjs reports 0 strays and lint.mjs --prefix passes.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 14 other files (scripts, references) in agent-skills/illustration/illustration-isometric-mono of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration Isometric Mono next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration Isometric Mono this skillMengTo/Skills | 6.7k | — | ~5k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Categories
Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit. Illustration Isometric Mono is an agent skill from MengTo/Skills. Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit.
Illustration Isometric Mono fits situations like: someone asks for isometric illustration; green isometric art; art for empty states; marketing cards in this style.
Run `npx skills add MengTo/Skills --skill illustration-isometric-mono -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-isometric-mono in MengTo/Skills) into .claude/skills/illustration-isometric-mono in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-isometric-mono -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-isometric-mono in MengTo/Skills) into .agents/skills/illustration-isometric-mono in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-isometric-mono -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-isometric-mono, .gemini/skills/illustration-isometric-mono, .github/skills/illustration-isometric-mono and .opencode/skills/illustration-isometric-mono in your project.
Going by SKILL.md and its folder, Illustration Isometric Mono needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration Isometric Mono is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration Isometric Mono: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.