Brand and Design Toolkit
nextlevelbuilder/ui-ux-pro-max-skill
Bundles design tasks behind one skill: brand identity, tokens, UI styling, logos, corporate identity mockups, slides, banners, icons and social images.
Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects.
$ npx skills add MengTo/Skills --skill illustration-vintage-emblem -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-vintage-emblem --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-vintage-emblem .claude/skills/illustration-vintage-emblem && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-vintage-emblem" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-vintage-emblem into .claude/skills/illustration-vintage-emblem/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-vintage-emblem", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-vintage-emblemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-vintage-emblem -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-vintage-emblem --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-vintage-emblem .agents/skills/illustration-vintage-emblem && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-vintage-emblem" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-vintage-emblem into .agents/skills/illustration-vintage-emblem/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-vintage-emblem", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-vintage-emblem -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-vintage-emblem --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-vintage-emblem .cursor/skills/illustration-vintage-emblem && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-vintage-emblem" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-vintage-emblem into .cursor/skills/illustration-vintage-emblem/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-vintage-emblem", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-vintage-emblem--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-vintage-emblem -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-vintage-emblem --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-vintage-emblem .gemini/skills/illustration-vintage-emblem && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-vintage-emblem" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-vintage-emblem into .gemini/skills/illustration-vintage-emblem/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-vintage-emblem", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-vintage-emblemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-vintage-emblem -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-vintage-emblem .github/skills/illustration-vintage-emblem && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-vintage-emblem" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-vintage-emblem into .github/skills/illustration-vintage-emblem/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-vintage-emblem", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-vintage-emblem -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-vintage-emblem --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-vintage-emblem .opencode/skills/illustration-vintage-emblem && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-vintage-emblem" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-vintage-emblem into .opencode/skills/illustration-vintage-emblem/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-vintage-emblem", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-vintage-emblemDraws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects.
Illustration Vintage Emblem is an agent skill from MengTo/Skills. Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Identifying traits: a seven-colour screen-print palette (green-black ink, cream, terracotta, sand, tan, pale, a touch of teal) with no gradients; one chunky hero object in thick 3.6 px ink outlines, shaded with woodcut gouges and lit with pale streaks; a terracotta sun disc behind it, cut free by a 7.5 px cream keyline; a hard horizontal edge slicing the scene into a dark splash band with cream droplets…
Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files, including scripts and reference files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `references/craft.md`).
It sits in Media & Creative, covering Logo and visual identity, Positioning and messaging and Social media graphics. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 4 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodenpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Illustration Vintage Emblem loads about 3.9k tokens when it runs, and up to ~6.6k if it reads all its reference files. Until then it costs about 231 tokens; SKILL.md has 2,054 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,054 words, ~3,938 tokens.
.claude/skills/illustration-vintage-emblem/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.A screen-printed badge on cream paper: one bold object on a sun disc, a splash of ink along a hard bottom edge, and a heavy condensed wordmark with a small serif tagline. It suits named things (a club, a release, a principle, a team ritual) where the words are part of the picture.
Use illustration-two-colour-brush instead for loose brush-painted scenes in two inks; illustration-teal-spot for a single-colour spot object with no lettering; illustration-flat-with-black for a flat character scene with solid black shapes.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
One chunky object, outlined in thick green-black ink and shaded with carved ink wedges, stands on a terracotta sun disc that a 7.5 px cream keyline cuts it free from, while a hard horizontal edge slices the scene into a dark splash band with cream droplets punched out, all locked up over a heavy condensed wordmark.
Measured from the examples. Seven flat colours, nothing else.
| Role | Hex | Where it goes |
|---|---|---|
| Card | #f8f0e3 | full-bleed background (78–85 % of the rendered card), keyline, cream highlights, droplets cut into the ink, the billow |
| Ink | #1f2b25 | outlines, shadow wedges, splash band, gulls, wordmark, tagline (45–51 % of all non-cream pixels, wordmark included) |
| Terracotta | #c8693f | the sun disc; one repeat on the subject (nose cone, beetle shell, porthole ring, flame) |
| Sand | #d9a873 | main fill of the subject (fins, crown, lens rim, flame core) |
| Tan | #b5824f | darker fill: trunks, grips, the shaded tone under sand |
| Pale | #ecd2a8 | highlight streaks, rock faces, glass |
| Teal | #3f8273 | accent only: one band, ring, collar or set of node dots per card, 2–4 % of non-cream pixels |
All numbers are in lockup units (the lockup is scaled 0.95–0.97, so on the card they come out about 4 % smaller).
stroke-linejoin="round" (OUT in the kit). Small inner parts 2.2–2.8 (nozzle, collar, porthole ring 2.0).unionOutline).wedge() 1.8–4.2 wide (10 on a trunk), blunt base, sharp tip;crescent(), thickness 2–4.2);puffs()).streak() half-width 1–2.4, both ends sharp; 2–5 per object. Short round-capped pale strokes (1.8–3.6) are fine on narrow parts.No people. The hero object is the character:
</> in cream strokes 2.4 inside a porthole.</> porthole, roots laid out as a git graph with cream-and-teal nodes, a beetle under a lens) or in the splash (curly braces and chevrons as ink strokes 5.2–5.4).gull(x, y, s), s 7–10.5), in the sky beside or above the disc, never overlapping the subject, sizes varied, one mirrored.foam()): an ink band from x 96–100 to 380–384, rising to a crest near y 216–224, 5 lobes a side (r 6.5–13.7, mirrored about x 240); cream holes r 1–3.2 punched into the dark (8–15 of them), teardrop drops r 1.8–3.2 flung outward at ±48–72°, 4–6 loose specks r 1–1.5.puffs(list, { merge: true, dark: PALE, light: CREAM }); draw part of it after the hero so the hero sits in it.wedge() tufts.<rect width="480" height="360" fill="#f8f0e3">, square corners.<clipPath><rect width="480" height="229"/></clipPath> so everything ends on one hard horizontal edge at y 229. Emblem 276–328 px wide, about 205 px tall.--max-width 320 (or wmMaxWidth: 320 in card()) to keep the cap at 38. Tagline baseline = wordmark top + cap + 19.<g transform="translate(240 180) scale(0.95–0.97) translate(-240 -cy)"> with cy = (top of the emblem + tagline baseline) / 2, so the whole badge is centred. Shipped lockups span y 30–331 (84 % of the card height).Two helpers in scripts/, no dependencies. From the skill folder:
node scripts/wordmark.mjs "RELEASE DAY" --tagline "TAG • SHIP • REST" --prefix rd- prints the wordmark <g>, the tagline <text> and the lockup numbers. A–Z, 0–9 and - . ! '. --max-width 280 (default) sets the scale; node scripts/wordmark.mjs --sheet alphabet.svg renders every glyph. It reproduces the shipped OPEN SOURCE and DEBUG CLUB wordmarks exactly.node scripts/emblem-kit.mjs demo.svg writes a self-test card. card() builds the whole SVG shell (card, crop, sun, keyline, lockup centring, wordmark, tagline). When the hero rises above the sun (a rocket nose, a bow), pass top: its highest y, or the lockup centres on the sun and sits low.import * as K from '/abs/path/to/illustration-vintage-emblem/scripts/emblem-kit.mjs';
const P = 'rd-', fo = K.foam(); // the Debug Club band; pass lobes/holes/flung to vary it
const body = 'M210 60 L270 60 L270 200 L210 200Z'; // your hero's silhouette paths
const svg = K.card({ prefix: P, label: 'Release Day', word: 'RELEASE DAY', tag: 'TAG • SHIP • REST',
keyline: `<path d="${body}"/>` + fo.keyline, // silhouettes: cream, stroked 15
emblem: `<g fill="${K.INK}"><path d="${K.gull(150, 60, 9)}"/></g>
${K.outlined(body, K.SAND)}
<path d="${K.wedge(262, 196, 258, 90, 4, 0)}" fill="${K.INK}"/>
<path d="${K.streak(218, 80, 220, 150, 2, 0)}" fill="${K.PALE}"/>
<g fill="${K.INK}">${fo.ink}</g><g fill="${K.CREAM}">${fo.holes}</g>` });A cloud bank the hero sits in: back puffs, hero, front puffs, each set under one outline; every puff also goes in the keyline.
const rnd = K.rng(23);
const back = [K.puff(190, 206, 30, 12, 9.5, rnd), K.puff(292, 206, 30, 12, 9.5, rnd)];
const front = [K.puff(240, 214, 36, 17, 11.5, rnd), K.puff(196, 222, 26, 11, 9.5, rnd), K.puff(284, 222, 26, 11, 9.5, rnd)];
const pb = K.puffs(back, { prefix: P + 'b', dark: K.PALE, light: K.CREAM, merge: true });
const pf = K.puffs(front, { prefix: P + 'f', dark: K.PALE, light: K.CREAM, merge: true });
// defs: pb.defs + pf.defs; keyline: [...back, ...front].map(c => K.puffShape(c, K.OUT)).join('')
// emblem: splash, pb.svg, hero, pf.svgCarving inside a shape, clipped so gouges never cross the outline (as the rocket body and beetle shell do):
<clipPath id="rd-bodyclip"><path d="M…body…"/></clipPath>
<g clip-path="url(#rd-bodyclip)">
<path d="M243 55 C244 66 243 78 242 88 … L262 146 V55Z" fill="#1f2b25"/> <!-- shadow side -->
<path d="M245.6 86 C246.6 96 … Z" fill="#d9a873"/> <!-- reflected light in it -->
</g>
<path d="M…body…" fill="none" stroke="#1f2b25" stroke-width="4.2" stroke-linejoin="round"/> <!-- outline last -->puffs() defaults); use one merged cream billow (merge: true) in the centre and ink lobes with punched holes at the sides.--max-width 320 before shortening the words.puffs()).gstep), like a git graph, with nodes.<text> changes per machine; build the wordmark with wordmark.mjs. Only the 12.5 px tagline may be <text> (Georgia bold, tracking 2), as in Ship It.wordmark.mjs clamps it, so keep custom glyphs within it too.card() does).examples/ship-it.svg: rocket lifting off a cream billow, terracotta nose and porthole ring with a </> glyph, teal band, sand fins; carved shadow down the right of the body; wordmark at scale 0.95 with a <text> tagline.examples/open-source.svg: old tree on a dark knoll with pale boulders; crown of two-tone leafy clumps; roots as git-graph lanes with cream-and-teal nodes; grass tufts in the splash; wordmark scale 0.74.examples/debug-club.svg: big magnifier offset left so the sun shows as a crescent, a carved beetle in the glass, grip with ink bands and a teal collar; ink spikes, braces and chevrons in the splash; wordmark scale 0.84.Commands run from the skill folder (Playwright must resolve for render: npm i -D playwright-core there or globally).
• separators.node scripts/wordmark.mjs "WORD" --tagline "A • B • C" --prefix xx- to see the scale and cap height. If the cap is under 38, rerun with --max-width 320; only then shorten the words.card.gen.mjs) that imports emblem-kit.mjs by absolute path. Silhouettes first (they feed the keyline), then fills, ink shade, pale streaks, splash, gulls. Use K.card() for the shell.node scripts/render.mjs card.svg card.png.node scripts/render.mjs --sheet sheet.png examples/*.svg card.svg. Same weight of ink, same palette share, same lockup size?node scripts/render.mjs card.svg z.png --zoom x,y,w,h --scale 6 on the keyline, the carving, the splash holes and the wordmark joins.node scripts/lint.mjs card.svg --prefix xx- --palette style.json. It should pass with no warnings.lint --palette prints no WARN.wordmark.mjs, cap 38–53 lockup units, centred, at most 310 px wide; tagline 12.5 serif bold with •.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 13 other files (scripts, references) in agent-skills/illustration/illustration-vintage-emblem of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Illustration Vintage Emblem next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Illustration Vintage Emblem this skillMengTo/Skills | 6.7k | — | ~3.9k | Automated safety check: Pass | MIT | |
| Brand and Design Toolkitnextlevelbuilder/ui-ux-pro-max-skill | 135k | 1 repos | ~3.5k | Automated safety check: Pass | MIT | |
| Web Asset Generatoralonw0/web-asset-generator | 514 | 1 repos | ~6.6k | Automated safety check: Pass | MIT | |
| Opentraces MarketingJayFarei/opentraces | 100 | — | ~2.3k | Automated safety check: Pass | Custom licence | |
| Design Masterminhnv0807/ai-business-skills | 609 | — | ~4.6k | Automated safety check: Pass | MIT | |
| Web Visualsglifxyz/glif-mcp-server | 213 | — | ~1.5k | Automated safety check: Pass | MIT |
nextlevelbuilder/ui-ux-pro-max-skill
Bundles design tasks behind one skill: brand identity, tokens, UI styling, logos, corporate identity mockups, slides, banners, icons and social images.
alonw0/web-asset-generator
Generate web assets including favicons, app icons (PWA), and social media meta images (Open Graph) for Facebook, Twitter, WhatsApp, and LinkedIn.
JayFarei/opentraces
Generate branded marketing screenshots of opentraces CLI commands — wordmark + CLI card + caption + wallpaper, filename-stamped and auto-copied to the clipboard.
minhnv0807/ai-business-skills
Handles eight kinds of marketing visual requests, from logos and campaign key visuals to infographics and quote graphics, by generating images or writing paste-ready prompts.
glifxyz/glif-mcp-server
Make images, textures, illustrations and background video for a website or app you are building, with Glif, and wire them into the code.
crafter-station/skills
Generate OG images and favicon based on project branding. An agent skill from crafter-station/skills.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Categories
Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. Illustration Vintage Emblem is an agent skill from MengTo/Skills. Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects.
Illustration Vintage Emblem fits situations like: someone asks for a vintage emblem; merch-style illustration; A badge card for a team.
Run `npx skills add MengTo/Skills --skill illustration-vintage-emblem -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-vintage-emblem in MengTo/Skills) into .claude/skills/illustration-vintage-emblem in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-vintage-emblem -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-vintage-emblem in MengTo/Skills) into .agents/skills/illustration-vintage-emblem in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-vintage-emblem -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-vintage-emblem, .gemini/skills/illustration-vintage-emblem, .github/skills/illustration-vintage-emblem and .opencode/skills/illustration-vintage-emblem in your project.
Going by SKILL.md and its folder, Illustration Vintage Emblem needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node and npm). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Illustration Vintage Emblem is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Illustration Vintage Emblem: Brand and Design Toolkit (nextlevelbuilder/ui-ux-pro-max-skill, 135k stars), Web Asset Generator (alonw0/web-asset-generator, 514 stars), Opentraces Marketing (JayFarei/opentraces, 100 stars) and Design Master (minhnv0807/ai-business-skills, 609 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.