Kill AI Slop
yetone/kill-ai-slop
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project.
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
$ npx skills add MengTo/Skills --skill illustration-flat -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills illustration-flat --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/illustration/illustration-flat .claude/skills/illustration-flat && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "illustration-flat" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-flat into .claude/skills/illustration-flat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-flat", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-flatType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill illustration-flat -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills illustration-flat --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/illustration/illustration-flat .agents/skills/illustration-flat && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "illustration-flat" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-flat into .agents/skills/illustration-flat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-flat", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-flat -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills illustration-flat --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/illustration/illustration-flat .cursor/skills/illustration-flat && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "illustration-flat" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-flat into .cursor/skills/illustration-flat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-flat", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/illustration/illustration-flat--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill illustration-flat -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills illustration-flat --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/illustration/illustration-flat .gemini/skills/illustration-flat && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "illustration-flat" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-flat into .gemini/skills/illustration-flat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-flat", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills illustration-flatInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill illustration-flat -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/illustration/illustration-flat .github/skills/illustration-flat && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "illustration-flat" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-flat into .github/skills/illustration-flat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-flat", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill illustration-flat -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills illustration-flat --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/illustration/illustration-flat .opencode/skills/illustration-flat && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "illustration-flat" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/illustration/illustration-flat into .opencode/skills/illustration-flat/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "illustration-flat", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
illustration-flatDraws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
The skill produces 480 by 360 SVG illustration cards in one specific flat style: big color shapes with no outlines at all, shading limited to thin white fold-stroke lines, navy reserved for hair and sneaker details, a small head at roughly one-to-seven scale against big hands, white sneakers and scattered confetti with no ground line under the figure. A measured palette table gives the exact hex value and role of each color, such as navy for hairlines and contours, sunshine yellow for tops and hero props, and skin tone used only for the face, neck and hands, with a rule that top and trousers always differ in color and socks contrast with the trousers.
It points to sibling styles for related looks, such as one with solid black masses and a ground line, an outlined cartoon look, or a single object with no person, so the agent can pick the right style rather than force this one. A references file on craft and three example SVGs are shipped alongside scripts for building a reusable parts kit, linting and rendering. It suits empty states, onboarding, error pages, coming-soon pages, blog headers and marketing cards.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flat Vector Illustration Style loads about 4.9k tokens when it runs, and up to ~7.5k if it reads all its reference files. Until then it costs about 218 tokens; SKILL.md has 2,730 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 2,730 words, ~4,879 tokens.
.claude/skills/illustration-flat/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.Flat, unshaded colour shapes on white: one slim person in a dynamic pose working on, fighting with or presenting one hero prop, with a ring of tiny confetti around them. It suits product moments (errors, empty states, launches, onboarding) where a figure should feel lively but light.
Boundary: if hair, trousers and shoes should be solid black masses with a ground line, use illustration-flat-with-black. If every shape needs a thin ink outline, use illustration-outlined-cartoon (big heads) or illustration-line-interior (white fills, rooms). For a single object with no person, use illustration-teal-spot.
Extracted from a set of 42 original design-and-coding cards in 14 styles; the three cards in examples/ are this style's shipped cards.
Big shapes carry no outline at all: form is described only by thin white fold strokes laid on flat fills, plus a handful of navy hairlines, so the figure reads as cut paper with chalk creases.
Measured from the three examples. No gradients, no opacity, no filters, no textures, no shadows.
| Role | Hex | Where it goes |
|---|---|---|
| Card background | #FFFFFF (none drawn) | The page's white card shows through. Don't draw a background rect. |
| Navy | #011B5C | Hair, sneaker outline and heel tab, hairline contours, laptops, motion marks, burst ticks, prop outlines |
| Lavender | #9E91E1 | Sweaters, browser title bars, decor |
| Indigo-violet | #6A6CEB | Trousers, tags, screens |
| Sunshine yellow | #FEC600 | Tops, hero props (chain, desk), decor dots |
| Skin | #FD9999 | The one skin tone: face, neck, forearms, hands |
| Coral pink | #FF7F91 | Socks, trousers, decor rings and squiggles, UI pills, window dots |
| Mint | #93D7D5 | Tees, ladders, image placeholders, decor triangles |
| White | #FFFFFF | Sneakers, fold strokes, keylines, window bodies |
| Pale lavender | #CDC6EF | Smoke, clouds, soft secondary masses |
| Palest lavender | #E4E0F7 | Front puffs over pale-lavender smoke |
| Tape yellow | #FFE58A | Masking tape, pale highlight props (one-off) |
| Warning red | #FF6378 | One alert prop per card at most (one-off) |
Numbers at 480 wide. Every stroke has stroke-linecap="round" stroke-linejoin="round".
| Element | Treatment |
|---|---|
| Body, clothes, limbs, hair, props | Filled shapes, no stroke |
| Fold strokes on clothes | White, 1.4; 2 to 4 per garment (hem, elbow, knee, waist); 10 to 25 px long, gently curved |
| Folds on sleeve hems, cuffs, smoke | White, 1.2 to 1.3 |
| Hair highlight | A bob gets one white 1.1 curve on the crown; the quiff gets a navy 2.4 flick instead; the bun gets none |
| Navy contours | 1.2 to 1.4: the near arm crossing the torso, a crotch or knee crease, the collar line (1.2) |
| Sneakers | White fill, navy 1.17 outline (at shoe scale 1.12 to 1.2), navy heel tab, sole line, two lace ticks |
| Finger separations | Navy 0.77 to 0.85, three short lines between four fingers |
| Face | Eye dot r 1.35 to 1.4; brow 1.05 to 1.1; mouth 1.05; ear curve 0.8 |
| Light props (windows, tags) | White fill, navy 1 to 1.2 outline, coloured title bar |
| Confetti | 1.4 strokes, or filled with no stroke |
| Motion arcs, burst ticks | Navy 1.3 to 1.4 |
references/craft.md gives (the kit's openHand takes hand and side and does it for you). Palms pressed onto anything flat in the picture plane (a poster, a wall, a big UI knob) show their BACK to the viewer.)) beside a moving limb or head; 2 to 4 short navy burst ticks for surprise or a snap; small coloured shards (triangles 4 to 6 px) flying off a break.404, 0x0F, SOON).<g transform="translate(240 181) scale(0.93) translate(-243 -183)"> (0.93 to 0.94), or a plain translate(-12 5) when it already fits.The examples were generated, not hand-typed: a script places tapered tubes, smooth blobs and stock parts (sneaker, hand, fist, head) and writes the SVG. scripts/flat-kit.mjs is that parts library, ported to dependency-free Node. Its sneaker, open hand, torso, head and arm output is byte-identical to the shipped cards.
// card.mjs, next to a copy of flat-kit.mjs
import fs from 'node:fs';
import * as K from './flat-kit.mjs';
const { PAL } = K, B = [], FY = 282; // FY: the floor the shoes stand on
B.push(K.decor([['tri', 386, 70, PAL.mint], ['ring', 408, 150, PAL.pink], ['dot', 184, 46, PAL.yel],
['sq', 64, 318, PAL.lav], ['squig', 398, 236, PAL.pink], ['sqO', 196, 270, PAL.mint]]));
const W = K.frame([342, 176], -23); // pelvis at (342,176), torso leaning 23 deg
B.push(K.arm(W([10, -74]), [292, 150], [257, 156], { sleeve: 'cuffed', top: PAL.yel })); // far arm first
B.push(K.openHand([257, 156], 182, { hand: 'R', side: 'back', spread: 4, narrow: false })); // faces left: far = RIGHT hand
const tip = { a: -26, s: 1.12 }, t = K.shoePt([0, 0], tip, [-40, 0]); // tiptoe: put the TOE on the floor
const heel = [345 - t[0], FY - t[1]];
B.push(K.leg({ hip: W([4, 3]), knee: [355, 220], heel, ...tip, trouser: PAL.pink, sock: PAL.lav, hipW: 31, kneeW: 22, hemW: 19, hipCap: true }));
B.push(K.leg({ hip: W([-5, 3]), knee: [320, 222], heel: [340, FY], s: 1.12, trouser: PAL.pink, sock: PAL.lav, hipW: 32, kneeW: 22.5, hemW: 19.5, hipCap: true }));
B.push(K.torso(W, { top: PAL.yel }));
const hc = W([-2, -105.5]); // head centre; tilt -37 = looking up at the hand
B.push(K.neck(W([-4.6, -79.5]), W([4.6, -80.5]), hc, -37), K.head(hc, -37, { hair: 'bob' }));
B.push(K.arm(W([-9, -72]), [273, 122], [250, 101], { sleeve: 'cuffed', top: PAL.yel })); // near arm last
B.push(K.openHand([250, 101], K.ang([273, 122], [250, 101]) - 12, { hand: 'L', side: 'back', spread: 4, narrow: false }));
fs.writeFileSync(new URL('./card.svg', import.meta.url), K.card(B, { label: 'Title, Flat style', fit: [240, 181, 0.93] })); // next to card.mjsDraw order: decor, hero prop (or its back half), far arm and hand, far leg, near leg, seat and crease, torso, neck, head, near arm, near hand, then anything that wraps in front (fist fronts, tape).
flip: true to torso, head, neck and every leg (toe right), and swap the shoulders: near W([9, -72]), far W([-10, -74]). With flip, a positive shoe angle is the tiptoe.K.P(K.smooth([W([-15, -6]), W([15, -6]), K.lerp(hipF, kneeF, 0.3), W([0, 14]), K.lerp(hipN, kneeN, 0.3)]), trouser), then a navy 1.3 crease along the near thigh's inner edge.leg() draws none. Add one white fold at each knee bend and one along a shin or thigh.const n = K.perp(K.norm(K.sub(el, sh))), points K.add(K.lerp(sh, el, t), K.mul(n, 7.2)).card(B, { fit: [cx, cy, s], move: [dx, dy] }) scales about a point, then shifts. Other parts: tube([[x,y,w],...]) for any tapered shape, fold(pts) and contour(pts) for white and navy lines, fist(c, a) returning {back, front} to sandwich a bar, windowOpen(...), motion(p), ticks(c, angles), smooth(pts), shoePt(...) to put a tiptoe's toe on the floor.node scripts/flat-kit.mjs --demo $W/parts.svg writes a labelled sheet of every part (prints wrote <path>): the seven confetti kinds, the three heads, open hands in all four handedness cases, a fist round a bar, short and cuffed arms, a planted and a tiptoe leg, a tube with folds, motion arcs and ticks.
White keyline, hand-written (from the chain card):
<path d="M146 222.6 V246.6 A10 10 0 0 0 166 246.6 V222.6 A10 10 0 0 0 146 222.6 Z" fill="none" stroke="#FFFFFF" stroke-width="11"/>
<path d="M146 222.6 V246.6 A10 10 0 0 0 166 246.6 V222.6 A10 10 0 0 0 146 222.6 Z" fill="none" stroke="#FEC600" stroke-width="8"/>arm() then openHand()/fist() at the same wrist point).openHand; mirror fist from the table, then run the thumb proof in craft.md.broken-link.svg (Broken Link): a kneeling woman with a bun and glasses pulls a snapped yellow chain; shows two fists gripping a bar (back/front sandwich), a white-keyline chain, the arm-over-torso navy contour, a long sleeve, a tiptoe back foot.fatal-error.svg (Fatal Error): a man in a mint tee recoils from a warning triangle bursting out of a laptop on a yellow desk; shows short sleeves, two open hands with correct thumbs, an open-mouth shocked face, smoke billows, burst ticks and motion arcs.coming-soon.svg (Coming Soon): a woman in a yellow top on a mint step ladder presses a browser-window poster to the wall, with a SOON tag; shows 3/4 cuffed sleeves, palms pressed flat, a tiptoe leg, the bob haircut, a white-keyline ladder, masking tape.Run from this skill folder. render.mjs needs playwright-core (or playwright) installed here, in the current folder or globally, plus a Chromium.
W=/tmp/flat-card; mkdir -p $W; cp scripts/flat-kit.mjs $W/, then write $W/card.mjs from the Techniques skeleton. Use an id prefix (dm-) if you add any ids.frame, torso, leg, arm at the right proportions (Characters), the prop and the floor y. Render and check proportions before details.node $W/card.mjs && node scripts/render.mjs $W/card.svg $W/card.png (card.mjs writes card.svg next to itself).node scripts/render.mjs --sheet $W/sheet.png examples/*.svg $W/card.svg. Ask "same hand, same set?"node scripts/render.mjs $W/card.svg $W/hand.png --zoom x,y,w,h --scale 8. Thumb proof: in a copy of card.mjs that writes proof.svg, call K.setProof(true) before drawing (thumbs red, index fingers blue), render each hand at 8x, check it against your notes, delete the copy.references/craft.md and the Verify list below; fix; repeat. Expect three or four rounds.node scripts/lint.mjs $W/card.svg --palette style.json (add --prefix dm- if you used ids). Fix every ERROR; every WARN colour must be a deliberate one-off.© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts, references) in agent-skills/illustration/illustration-flat of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
Flat Vector Illustration Style next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flat Vector Illustration Style this skillMengTo/Skills | 6.7k | — | ~4.9k | Automated safety check: Pass | MIT | |
| Kill AI Slopyetone/kill-ai-slop | 1.3k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Better Iconsdtsola/xiaoyaosearch | 1k | 2 repos | ~895 | Automated safety check: Pass | Custom licence | |
| Fluent Icons Lookupcoltongriffith/fluenticons | 442 | — | ~492 | Automated safety check: Pass | None | |
| Review UI DesignColourCloudSky/review-ui-design-skill | 119 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Solar Iconssaoudi-h/solar-icons | 186 | — | ~2.1k | Automated safety check: Pass | MIT |
yetone/kill-ai-slop
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project.
dtsola/xiaoyaosearch
Searches more than 200 Iconify icon libraries and fetches icons as SVG from a command line tool or an MCP server.
coltongriffith/fluenticons
Looks up Microsoft Fluent UI System Icons and their exact @fluentui/react-icons component names through the Fluent Icons MCP server or HTTP API, instead of guessing.
ColourCloudSky/review-ui-design-skill
评审单份或一组产品 UI 设计稿,像资深设计专家团一样从视觉质量、交互体验、设计系统三个方面发现问题并给出具体、可执行、按优先级排序的优化建议;在可行时默认生成与报告编号对应的问题标注图和优化建议图,并支持修改稿增量复评。Use when the user provides UI screenshots, icon sets, screen recordings, product flows…
saoudi-h/solar-icons
Add Solar Icons via @solar-icons/cli to any React, Vue, Svelte, Solid, Angular, React Native, Nuxt, Static, vanilla JS, or Laravel Blade project.
smallnest/goal-workflow
Illustrate an article (Markdown, HTML, etc.) with animated-style icons from itshover.com/icons.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
MengTo/Skills
Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit.
Categories
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line. The skill produces 480 by 360 SVG illustration cards in one specific flat style: big color shapes with no outlines at all, shading limited to thin white fold-stroke lines, navy reserved for hair and sneaker details, a small head at roughly one-to-seven scale against big hands, white sneakers and scattered confetti with no ground line under the figure. A measured palette table gives the exact hex value and role of each color, such as navy for hairlines and contours, sunshine yellow for tops and hero props, and skin tone used only for the face, neck and hands, with a rule that top and trousers always differ in color and socks contrast with the trousers.
Flat Vector Illustration Style fits situations like: illustrating a 404 or error page with a flat, outline-free character; creating an onboarding or empty-state illustration in a consistent flat style; making a marketing or blog header graphic with a person and one hero prop.
Run `npx skills add MengTo/Skills --skill illustration-flat -a claude-code`. Or copy the skill folder (agent-skills/illustration/illustration-flat in MengTo/Skills) into .claude/skills/illustration-flat in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill illustration-flat -a codex`. Or copy the skill folder (agent-skills/illustration/illustration-flat in MengTo/Skills) into .agents/skills/illustration-flat in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill illustration-flat -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/illustration-flat, .gemini/skills/illustration-flat, .github/skills/illustration-flat and .opencode/skills/illustration-flat in your project.
Going by SKILL.md and its folder, Flat Vector Illustration Style needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Flat Vector Illustration Style is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.9k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Flat Vector Illustration Style: Kill AI Slop (yetone/kill-ai-slop, 1.3k stars), Better Icons (dtsola/xiaoyaosearch, 1k stars), Fluent Icons Lookup (coltongriffith/fluenticons, 442 stars) and Review UI Design (ColourCloudSky/review-ui-design-skill, 119 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,675 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.