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Media & Creative · godot-fun/gai
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts). | godot-fun/ | 184 | — | ~2k | Automated safety check: Pass | MIT | today |
| 2 | Reduces background noise in a single audio file using FFmpeg afftdn. | godot-fun/ | 184 | — | ~465 | Automated safety check: Pass | MIT | today |
| 3 | Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg. | godot-fun/ | 184 | — | ~652 | Automated safety check: Pass | MIT | today |
| 4 | Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. | godot-fun/ | 184 | — | ~684 | Automated safety check: Pass | MIT | today |
| 5 | Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg. | godot-fun/ | 184 | — | ~638 | Automated safety check: Pass | MIT | today |
| 6 | Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg. | godot-fun/ | 184 | — | ~554 | Automated safety check: Pass | MIT | today |
| 7 | Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. | godot-fun/ | 184 | — | ~766 | Automated safety check: Pass | MIT | today |
| 8 | Transcribes a single PCM16 WAV file to plain UTF-8 text locally through a standard-library Python wrapper around native SenseVoice Small F16 GGUF FunASR llama.cpp runtimes, preferring cross-vendor… | godot-fun/ | 184 | — | ~707 | Automated safety check: Pass | MIT | today |
| 9 | Converts a single audio file to WAV (PCM) using FFmpeg while preserving source quality. | godot-fun/ | 183 | — | ~682 | Automated safety check: Pass | MIT | yesterday |
| 10 | Adjusts audio file volume up or down using FFmpeg. An agent skill from godot-fun/gai. | godot-fun/ | 183 | — | ~609 | Automated safety check: Pass | MIT | yesterday |
| 11 | Local circular region inpainting with LaMa (IOPaint). An agent skill from godot-fun/gai. | godot-fun/ | 183 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 12 | Removes image backgrounds and exports transparent PNGs using rembg (U2Net / BiRefNet). | godot-fun/ | 183 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 13 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 14 | 14.Image To Png Converts image files to PNG using FFmpeg while preserving dimensions and alpha. | godot-fun/ | 183 | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 15 | Converts one or more images into faithful text descriptions or OCR with the local 1.3B MiniCPM-V 4.6 GGUF model through llama.cpp, automatically preferring an available Vulkan GPU and falling back… | godot-fun/ | 183 | — | ~813 | Automated safety check: Pass | MIT | yesterday |
| 16 | 16.Storyboard Turns user materials into a shot-by-shot storyboard with bilingual narration (Chinese + English VO, both required) and AI video prompts per shot. | godot-fun/ | 183 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 17 | Muxes per-shot storyboard video with Chinese and English voice-over by retiming video to match VO duration (setpts), writing Video-Chinese/ and Video-English/ (matched by shot id 01, 02, …). | godot-fun/ | 183 | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 18 | Turns a storyboard shot (video prompt + narration) into a self-contained fullscreen HTML CSS animation for the browser. | godot-fun/ | 183 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 19 | Converts storyboard markdown (bilingual Chinese + English narration per shot) into speech audio via IndexTTS2 (same stack as ai-text-to-speech). | godot-fun/ | 183 | — | ~2.2k | Automated safety check: Pass | MIT | yesterday |
| 20 | Normalizes a single video clip to unified 3840×2160 60FPS H.265 Main10 40Mbps + AAC 320kbps BT.709 SDR MP4 4K master (FFmpeg re-encode, HDR tone-mapped). | godot-fun/ | 183 | — | ~940 | Automated safety check: Pass | MIT | yesterday |
| 21 | Compresses a single video file to stay under a user-specified max file size using FFmpeg. | godot-fun/ | 183 | — | ~973 | Automated safety check: Pass | MIT | yesterday |
| 22 | 22.Video Merge Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. | godot-fun/ | 183 | — | ~904 | Automated safety check: Pass | MIT | yesterday |
| 23 | Merges multiple videos from a folder (sorted by filename) into one clip with a random xfade transition (0.5s) between each pair; freeze-pads so total duration equals the sum of sources. | godot-fun/ | 183 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 24 | From user materials, generates multi-platform video publish pack: Zhihu Chinese article, Reddit English post, 3 landscape + 3 portrait Google image-gen cover prompts, and title/description/tags for… | godot-fun/ | 183 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 25 | Removes all audio and music tracks from a single video file using FFmpeg, keeping the video stream (stream copy by default). | godot-fun/ | 183 | — | ~740 | Automated safety check: Pass | MIT | yesterday |
| 26 | 26.Video To 4k Upscales a single low-resolution video to 4K with Video2X (Real-ESRGAN), then encodes to unified 3840×2160 H.265 Main10 40Mbps + AAC 320kbps MP4. | godot-fun/ | 183 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 27 | Interpolates a single video to 60fps with Video2X RIFE at source resolution. | godot-fun/ | 183 | — | ~1k | Automated safety check: Pass | MIT | yesterday |
| 28 | 28.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 183 | — | ~924 | Automated safety check: Pass | MIT | yesterday |
| 29 | 29.Video To Wav Extracts audio tracks from a single video file to PCM WAV using FFmpeg while preserving source quality. | godot-fun/ | 183 | — | ~759 | Automated safety check: Pass | MIT | yesterday |
| 30 | 30.Audio Trim Trims leading and trailing silence from audio files using FFmpeg. | godot-fun/ | 183 | — | ~422 | Automated safety check: Pass | MIT | yesterday |