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Game Development · For developers

970 skills found, page 19.
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865

A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).

nirholas/three.ws2291 repo~506Automated safety check: PassApache-2.0yesterday
866

Implement web and React animation, gesture feedback, layout transitions and scroll sequences.

WrongStack/WrongStack371—~852Automated safety check: PassMITyesterday
867

Build and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets.

WrongStack/WrongStack371—~878Automated safety check: PassMITyesterday
868

Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…

n1m21n/Infinite271—~4.6kAutomated safety check: PassUnknownyesterday
869

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.

benchflow-ai/skillsbench1.8k—~514Automated safety check: PassApache-2.02 mo ago
870

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0yesterday
871

Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences.

freshtechbro/claudedesignskills1k—~5.3kAutomated safety check: PassMIT10 mo ago
872

Export images, icons, and assets from Figma files via the REST API.

jeremylongshore/tons-of-skills-marketplace2.8k—~1.7kAutomated safety check: PassMITyesterday
873

Builds the project using the running Defold editor, returns build errors, and launches the game if build succeeds.

selimanac/defold-astar111—~727Automated safety check: PassNo licence5 mo ago
874

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

CoWork-OS/CoWork-OS477—~494Automated safety check: PassMITyesterday
875

Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging.

CoWork-OS/CoWork-OS477—~446Automated safety check: PassMITyesterday
876

Build, extend, or audit production-linked browser map editors for Three.js and isometric games.

nirholas/three.ws2291 repo~2.3kAutomated safety check: PassApache-2.0yesterday
877

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.

nirholas/three.ws2291 repo~1.1kAutomated safety check: PassApache-2.0yesterday
878

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games.

nirholas/three.ws2291 repo~1.7kAutomated safety check: PassApache-2.0yesterday
879

Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder.

matlab/matlab-agentic-toolkit1.1k—~14kAutomated safety check: PassUnknown3 days ago
880

Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado.

sandeco/mira-animator218—~3.6kAutomated safety check: PassUnknown26 days ago
881

Push records from apps, services, devices, or scripts directly into Unity Catalog Delta tables with Zerobus Ingest: SDKs (Python, TypeScript, Go, Java, Rust, C++, .NET), REST, OTLP, MQTT, Arrow…

databricks/databricks-agent-skills345—~6.3kAutomated safety check: PassUnknownyesterday
882

Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset…

meta-quest/agentic-tools215—~1kAutomated safety check: PassApache-2.017 days ago
883

Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements…

meta-quest/agentic-tools215—~1kAutomated safety check: PassApache-2.017 days ago
884

The first CLI and MCP for SculptOK: turn a local image into a depth map, printable STL, or 3D model in one command Trigger phrases: make a depth map from this image, convert this photo to an STL…

mvanhorn/printing-press-library2.1k—~3.1kAutomated safety check: NotesApache-2.0yesterday
885

A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list…

mohitagw15856/pm-claude-skills1.4k—~1.1kAutomated safety check: PassMIT2 days ago
886

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

scenario-labs/skills946—~6.2kAutomated safety check: PassMITyesterday
887

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
888

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
889

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
890

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
891

A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
892

A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
893

A skill your agent uses when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed…

scenario-labs/skills946—~1.5kAutomated safety check: PassMITyesterday
894

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…

scenario-labs/skills946—~1.4kAutomated safety check: PassMITyesterday
895

A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
896

A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…

scenario-labs/skills946—~1.3kAutomated safety check: PassMITyesterday
897

A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR…

scenario-labs/skills946—~2kAutomated safety check: PassMITyesterday
898

A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
899

A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
900

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills946—~6.4kAutomated safety check: PassMITyesterday
901

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
902

A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches…

scenario-labs/skills946—~5.4kAutomated safety check: PassMITyesterday
903

A skill your agent uses when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
904
904.Port

Make an existing single-player web game multiplayer in a Homie studio.

hashgraph-online/awesome-codex-plugins1.3k—~3.6kAutomated safety check: PassApache-2.0yesterday
905

A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration…

nirholas/three.ws2291 repo~410Automated safety check: PassApache-2.0yesterday
906

Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT3 days ago
907

Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.1kAutomated safety check: PassMIT3 days ago
908

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
909

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
910

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
911

Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring…

LunCoSim/lunco-sim107—~5.8kAutomated safety check: PassApache-2.0yesterday
912

Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development.

LeoYeAI/openclaw-master-skills2.2k—~4.3kAutomated safety check: PassMIT2 mo ago