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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 865 | 865.Vantajs A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js). | nirholas/ | 229 | 1 repo | ~506 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 866 | 866.Motion Design Implement web and React animation, gesture feedback, layout transitions and scroll sequences. | WrongStack/ | 371 | — | ~852 | Automated safety check: Pass | MIT | yesterday |
| 867 | 867.Threejs 3D Build and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets. | WrongStack/ | 371 | — | ~878 | Automated safety check: Pass | MIT | yesterday |
| 868 | 868.Windows Parity Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths… | n1m21n/ | 271 | — | ~4.6k | Automated safety check: Pass | Unknown | yesterday |
| 869 | 869.Obj Exporter Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. | benchflow-ai/ | 1.8k | — | ~514 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 870 | Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout. | PersonalJarvis/ | 159 | — | ~566 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 871 | Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. | freshtechbro/ | 1k | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 872 | Export images, icons, and assets from Figma files via the REST API. | jeremylongshore/ | 2.8k | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 873 | Builds the project using the running Defold editor, returns build errors, and launches the game if build succeeds. | selimanac/ | 111 | — | ~727 | Automated safety check: Pass | No licence | 5 mo ago |
| 874 | 874.Game Performance Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning. | CoWork-OS/ | 477 | — | ~494 | Automated safety check: Pass | MIT | yesterday |
| 875 | Unreal Engine development: C++/Blueprint patterns, Gameplay Framework, Niagara, Lumen/Nanite, multiplayer, and packaging. | CoWork-OS/ | 477 | — | ~446 | Automated safety check: Pass | MIT | yesterday |
| 876 | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. | nirholas/ | 229 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 877 | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 878 | Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. | nirholas/ | 229 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 879 | Generate driving scenes, scenarios, road surfaces, and 3D content from scenariobuilder. | matlab/ | 1.1k | — | ~14k | Automated safety check: Pass | Unknown | 3 days ago |
| 880 | 880.Mira 3D Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado. | sandeco/ | 218 | — | ~3.6k | Automated safety check: Pass | Unknown | 26 days ago |
| 881 | Push records from apps, services, devices, or scripts directly into Unity Catalog Delta tables with Zerobus Ingest: SDKs (Python, TypeScript, Go, Java, Rust, C++, .NET), REST, OTLP, MQTT, Arrow… | databricks/ | 345 | — | ~6.3k | Automated safety check: Pass | Unknown | yesterday |
| 882 | 882.Hz Platform SDK Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 883 | Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 884 | 884.Pp Sculptok The first CLI and MCP for SculptOK: turn a local image into a depth map, printable STL, or 3D model in one command Trigger phrases: make a depth map from this image, convert this photo to an STL… | mvanhorn/ | 2.1k | — | ~3.1k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 885 | A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list… | mohitagw15856/ | 1.4k | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 886 | 886.Scenario A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. | scenario-labs/ | 946 | — | ~6.2k | Automated safety check: Pass | MIT | yesterday |
| 887 | 887.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 946 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 888 | A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 889 | A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 890 | A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 891 | A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 892 | 892.Scenario Meshy A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 893 | 893.Scenario Report A skill your agent uses when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed… | scenario-labs/ | 946 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 894 | 894.Scenario Rodin A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full… | scenario-labs/ | 946 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 895 | A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 896 | 896.Scenario Sparc3d A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D… | scenario-labs/ | 946 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 897 | A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR… | scenario-labs/ | 946 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 898 | A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 899 | A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 900 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 946 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 901 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 902 | A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches… | scenario-labs/ | 946 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 903 | A skill your agent uses when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 904 | 904.Port Make an existing single-player web game multiplayer in a Homie studio. | hashgraph-online/ | 1.3k | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 905 | 905.Globe Gl A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration… | nirholas/ | 229 | 1 repo | ~410 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 906 | Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 907 | Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 908 | 908.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 909 | 909.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 283 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 910 | 910.Texture Workflow Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 911 | 911.Geo Assets Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring… | LunCoSim/ | 107 | — | ~5.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 912 | 912.Prompt Generator Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development. | LeoYeAI/ | 2.2k | — | ~4.3k | Automated safety check: Pass | MIT | 2 mo ago |