Agent skill

Studio Next-Step Help

by Donchitos in Donchitos/Claude-Code-Game-Studios

Reads a game project's current stage and workflow catalog, then tells you which step comes next and which installed skills sit outside the workflow.

MITAuto-check passedGame Development

Install Studio Next-Step Help

skills CLI
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill help -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Donchitos/Claude-Code-Game-Studios help --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/help .claude/skills/help && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
help
GitHub stars
26k
Token cost
~4k tokens
SKILL.md length
1,982 words
Files
1
Skills in repo
73
Repo updated
First seen
Licence
MIT

At a glance

Reads a game project's current stage and workflow catalog, then tells you which step comes next and which installed skills sit outside the workflow.

  • Works in 9 steps: Read the Catalog → Determine Current Phase → Read Session Context → …
  • Feeling stuck partway through a game project and unsure what step is next
  • SKILL.md covers Live Project State, Step 1: Read the Catalog, Step 1b: Find Skills Not in… and Step 2: Determine Current Phase, plus 9 more sections
  • Calls bash

What it does

This read-only skill answers what to do next in the game development pipeline. A hook helper resolves the project stage and workflow tier, and the skill reads `.claude/docs/workflow-catalog.yaml`, which lists each phase, its ordered steps, whether a step is required or optional, and the file patterns that show a step is done. It is a light check, with `/project-stage-detect` named as the tool for a full gap analysis.

It also globs the installed skills, compares them against the catalog and, if any are missing from the workflow, appends an Also installed footer of up to 10 skills chosen for the current phase. Projects on the minimal workflow tier skip the phase ladder and follow a separate path. Allowed commands are limited to reading files, the story-status and artifact-check scripts, the config helper and `git log`.

When your agent uses it

  • Feeling stuck partway through a game project and unsure what step is next
  • Finding which required steps in the current phase are still incomplete
  • Discovering installed skills that are not part of the phase-gated workflow

Example prompts

  • “I just finished the combat GDD. What should I do next in the studio workflow.”
  • “Show me the next required step for our current project phase.”
  • “Which installed skills are not part of the workflow catalog.”

Requirements

  • A project laid out for Claude Code Game Studios, with `.claude/docs/workflow-catalog.yaml`
  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Bash(bash "*/.claude/skills/help/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash "*/.claude/skills/help/../../scripts/story-status.sh"), Bash(bash .claude/scripts/story-status.sh*), Bash(bash .claude/scripts/artifact-check.sh *), Bash(bash ".claude/scripts/artifact-check.sh" *), Bash(bash ./.claude/scripts/artifact-check.sh *), Bash(git log *)

Workflow steps

9 steps, taken from the step headings in SKILL.md.

  1. Read the Catalog
  2. Determine Current Phase
  3. Read Session Context
  4. Check Step Completion for the Current Phase
  5. Find Position and Identify Next Steps
  6. Check for In-Progress Work
  7. Present Output
  8. Gate Warning (if close)
  9. Escalation Paths

What it can do on your machine

Read from SKILL.md and the folder at commit b21fa0f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Bash(bash "*/.claude/skills/help/../../hooks/yaml-helper.sh" resolve_config *)
    • Bash(bash "*/.claude/skills/help/../../scripts/story-status.sh")
    • Bash(bash .claude/scripts/story-status.sh*)
    • Bash(bash .claude/scripts/artifact-check.sh *)
    • Bash(bash ".claude/scripts/artifact-check.sh" *)
    • Bash(bash ./.claude/scripts/artifact-check.sh *)
    • Bash(git log *)

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bash

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Studio Next-Step Help loads about 4k tokens when it runs. Until then it costs about 18 tokens; SKILL.md has 1,982 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~18
When it runs · the whole SKILL.md, loaded when a task matches
~4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Donchitos/Claude-Code-Game-Studios at commit b21fa0f, republished under its MIT licence (© Donchitos). 1,982 words, ~4,046 tokens.

Download SKILL.mdSave it as .claude/skills/help/SKILL.md (or your agent's skills folder).
name
help
description
What should I do next? Use when stuck or you don't know what to do.
allowed-tools
Read, Glob, Grep, Bash(bash "*/.claude/skills/help/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash "*/.claude/skills/help/../../scripts/story-status.sh"), Bash(bash .claude/scripts/story-status.sh*), Bash(bash .claude/scripts/artifact-check.sh *), Bash(bash ".claude/scripts/artifact-check.sh" *), Bash(bash ./.claude/scripts/artifact-check.sh *), Bash(git log *)
argument-hint
[optional: what you just finished, e.g. 'finished design-review' or 'stuck on ADRs']
user-invocable
true
model
haiku

Studio Help — What Do I Do Next?

This skill is read-only — it reports findings but writes no files.

This skill figures out exactly where you are in the game development pipeline and tells you what comes next. It is lightweight — not a full audit. For a full gap analysis, use /project-stage-detect.

Live Project State

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys project.stage,workflow

These are resolved before this skill runs. Use them as-is:

  • project.stage from the config block is the authoritative phase for Step 2 — it already applies the project.yaml → production/stage.txt fallback, and preserves values containing spaces (Systems Design).
  • workflow from the config block is the tier for Steps 2 and 5 — do not re-read it.
  • If no config block rendered, shell preprocessing is disabled; fall back to the defaults in .claude/docs/config-resolution.md.

Step 1: Read the Catalog

Read .claude/docs/workflow-catalog.yaml. This is the authoritative list of all phases, their steps (in order), whether each step is required or optional, and the artifact globs that indicate completion.


Step 1b: Find Skills Not in the Catalog

After reading the catalog, Glob .claude/skills/*/SKILL.md to get the full list of installed skills. For each file, extract the name: field from its frontmatter.

Compare against the command: values in the catalog. Any skill whose name does not appear as a catalog command is an uncataloged skill — still usable but not part of the phase-gated workflow.

Collect these for the output in Step 7 — show them as a footer block:

### Also installed (not in workflow)
- `/skill-name` — [description from SKILL.md frontmatter]
- `/skill-name` — [description]

Only show this block if at least one uncataloged skill exists. Limit to the 10 most relevant based on the user's current phase (QA skills in production, team skills in production/polish, etc.).


Step 2: Determine Current Phase

First, take workflow from the config block above. If it is minimal, the project is on the minimal path, not the phase ladder: skip the rest of this step, read the session context (Step 3), then go to Step 4m. At that tier, do not map project.stage — nothing on the minimal path runs /gate-check, so the stage reads Concept however far the project has got, and walking the Concept phase would send a project that already has stories back to the concept doc, art bible and systems map.

Otherwise, check in this order:

  1. Take project.stage from the config block above — it is already resolved. Map its value to a catalog phase key:

    • "Concept" → concept
    • "Systems Design" → systems-design
    • "Technical Setup" → technical-setup
    • "Pre-Production" → pre-production
    • "Production" → production
    • "Polish" → polish
    • "Release" → release
  2. If neither is set, infer phase from artifacts (most-advanced match wins):

    • code root has 10+ source files → production
    • production/epics/**/story-*.md exists → pre-production
    • docs/architecture/adr-*.md exists → technical-setup
    • design/gdd/systems-index.md exists → systems-design
    • design/gdd/game-concept.md (or design/game-brief.md) exists → concept
    • Nothing → concept (fresh project)
  3. workflow was taken at the top of this step (per .claude/docs/workflow-modes.md). It controls whether optional docs are surfaced as next steps (Step 5).


Step 3: Read Session Context

Read production/session-state/active.md if it exists — but only its STATUS and CHECKPOINT blocks (schema: .claude/docs/templates/session-state.md); the narrative below them can be long. Find the markers (Grep pattern="<!-- /?(STATUS|CHECKPOINT) -->" path="production/session-state/active.md" output_mode="content" -n) and Read from the first to the last. A file with no markers predates the schema: read its last ## Session Extract block instead. Extract:

  • What was most recently worked on
  • Any in-progress tasks or open questions
  • Current epic/feature/task from STATUS block (if present)

This tells you what the user just finished or is stuck on — use it to personalize the output. It runs at every tier: at minimal it is the only read of the checkpoint Step 4m relies on (a checkpoint saying "Next step: /story-done" means the work is written). From here, minimal goes to Step 4m, not Step 4.


Step 4: Check Step Completion for the Current Phase

For each step in the current phase (from the catalog):

Artifact-based checks

Resolve these deterministically — one call, not a glob per step:

Bash: bash .claude/scripts/artifact-check.sh --phase [current-phase]

Run it exactly as written, here and below: from the project root, with the relative path — no absolute path, no cd, no 2>&1. This skill's permission grant matches that form; any other asks the user to approve it.

It evaluates every glob, pattern, min_count and any_of in the catalog against the working tree and reports one line per step. Map its statuses:

statusReport as
PRESENTComplete
ABSENTIncomplete
SHORTIncomplete — say how far short (count=/min= are given)
PATTERN_MISSIncomplete — the file exists but lacks its marker; say so, since "missing" would send the user to recreate a file they already have
NO_CHECKMANUAL if the step carries a note=, else UNKNOWN — completion is not trackable (e.g. repeatable implementation work)

Do not re-derive any of this with Glob/Grep. any_of in particular is a list of alternatives — one match is enough — and hand-evaluating it has already produced a false "incomplete" once: engine-setup is satisfied by engine.name in project.yaml or by the legacy Engine: line in .claude/docs/technical-preferences.md, and the script reports which alternative matched (alt=/match=).

NO_CHECK never means done. The script prints a NO_CHECK: total before the rows; if most of a phase is NO_CHECK, say that plainly rather than implying the phase is nearly complete.

Special case: production phase — read sprint-status.yaml

When the current phase is production, check for production/sprint-status.yaml before doing any glob-based story checks. If it exists, read it directly:

  • Stories with status: in-progress → surface as "currently active"
  • Stories with status: ready-for-dev → surface as "next up"
  • Stories with status: done → count as complete
  • Stories with status: blocked → surface as blocker with the blocker field

This gives precise per-story status without markdown scanning. Skip the glob artifact check for the implement and story-done steps — the YAML is authoritative.

Special case: repeatable: true (non-production)

For repeatable steps outside production (e.g. "System GDDs"), the artifact check tells you whether any work has been done, not whether it's finished. Label these differently — show what's been detected, then note it may be ongoing.


Show full SKILL.md (1,021 more words)Show less

Step 4m: The Minimal Path (workflow: minimal only)

At minimal the route is the catalog's paths.minimal, not a phase: engine → design/game-brief.md → stories → /dev-story ↔ /story-done. Resolve it in one call:

Bash: bash .claude/scripts/artifact-check.sh --path minimal

Map the statuses exactly as in Step 4. implement and story-done are NO_CHECK by design — the story status lines below are their check. The next step is the first of these that applies:

  1. engine-setup not PRESENT → /setup-engine
  2. game-brief not PRESENT → /brainstorm (at minimal it writes the one-page brief)
  3. create-stories not PRESENT → /create-stories with no argument (at minimal it builds the stories straight from the brief's MVP list)
  4. Stories exist → the list below was printed by .claude/scripts/story-status.sh before you read this skill: one line per unfinished story, already in the route's order — IN_REVIEW, then IN_PROGRESS, then TODO (a Ready or Not Started story) in build order — then BLOCKED, OTHER, NO_STATUS and the COMPLETE count:

!bash "${CLAUDE_SKILL_DIR}/../../scripts/story-status.sh"

Next up is the story on the first IN_REVIEW, IN_PROGRESS or TODO line. The list is already current; do not run the script again, and do not re-read or re-rank the story files: an In Review story is closed before an In Progress one continues — its work is written, and /story-done is quick.

  • IN_REVIEW → its work is written and waiting to be closed: /story-done [path]
  • IN_PROGRESS → it is not done — whatever the code or commits suggest, only /story-done makes a story Complete. Recommend /story-done [path] only if the user, active.md or the git log says its implementation is written; otherwise /dev-story [path] to carry on
  • TODO → /dev-story [path]
  • a BLOCKED story → name it and its blocker; it is never Next up
  • no IN_REVIEW, IN_PROGRESS or TODO line, but BLOCKED, OTHER or NO_STATUS lines remain → nothing can be built next, and the build order is not done. Name each of those stories with its status as written, and a blocked story's blocker (read it from that story's file). Next up is clearing the first of them: resolve its blocker, or give an OTHER or NO_STATUS story a Status: line the route reads (Ready once it can be built)
  • every story Complete (or Done) → the brief's build order is done. Say so, and offer three ways on: play the build; add the next stories from the brief with /create-stories; or, if the game has outgrown a one-page brief, /settings to raise modes.rigor.

At minimal, never present any of these as required or as a blocker: the game concept doc, art bible, systems map, GDDs, /create-epics, a sprint plan, /gate-check, or sprint close-out (/smoke-check, /team-qa, /retrospective). The brief replaces the design docs and its build order replaces the sprint plan (.claude/docs/workflow-modes.md — minimal floor). Every one of them still runs if the user asks for it; mention one only when the user's argument asks about it.

Then skip Steps 5 and 8, and present with the minimal shape in Step 7.


Step 5: Find Position and Identify Next Steps

From the completion data, determine:

  1. Last confirmed complete step — the furthest completed required step
  2. Current blocker — the first incomplete required step (this is what the user must do next)
  3. Optional opportunities — incomplete optional steps that can be done before or alongside the blocker. Surface these per the workflow tier: at full, list all of them; at standard, list an optional doc only if it is required for the current system/phase (do not flag genuinely-optional docs as gaps). At minimal this step does not run — Step 4m replaces it
  4. Upcoming required steps — required steps after the current blocker (show as "coming up" so user can plan ahead)

If the user provided an argument (e.g. "just finished design-review"), use that to advance past the step they named even if the artifact check is ambiguous.


Step 6: Check for In-Progress Work

If active.md shows an active task or epic:

  • Surface it prominently at the top: "It looks like you were working on [X]"
  • Suggest continuing it or confirm if it's done

Step 7: Present Output

Keep it short and direct. This is a quick orientation, not a report.

## Where You Are: [Phase Label]

**In progress:** [from active.md, if any]

### ✓ Done
- [completed step name]
- [completed step name]

### → Next up (REQUIRED)
**[Step name]** — [description]
Command: `[/command]`

### ~ Also available (OPTIONAL)
- **[Step name]** — [description] → `/command`
- **[Step name]** — [description] → `/command`

### Coming up after that
- [Next required step name] (`/command`)
- [Next required step name] (`/command`)

---
Approaching **[next phase]** gate → run `/gate-check` when ready.

At minimal use this shape instead — no phase label, no gate line. N counts only stories whose status line says Complete or Done, and only those go under ✓ Done. N and M are the two numbers on the COMPLETE line; it names no finished story, so ✓ Done gives their count, not their titles:

## Where You Are: Minimal path — [N] of [M] stories complete

**In progress:** [from active.md, if any]

### ✓ Done
- Engine: [engine] · Game brief · [N] stories

### → Next up
**[Story NNN: title]** — [what it delivers]
Command: `/story-done [story-path]` for an In Review story, or an In Progress one whose work is written; otherwise `/dev-story [story-path]`

### Coming up after that
- [the next Ready stories in build order, at most 3]

Formatting rules:

  • ✓ for confirmed complete
  • → for the current required next step (only one — the first blocker)
  • ~ for optional steps available now
  • Show commands inline as backtick code
  • If a step has no command (e.g. "Implement Stories"), explain what to do instead of showing a slash command
  • For MANUAL steps, ask the user: "I can't tell if [step] is done — has it been completed?"

Verdict: COMPLETE — next steps identified.


Step 8: Gate Warning (if close)

Skip this step at minimal — the minimal path has no phase gates.

After the current phase's steps, check if the user is likely approaching a gate:

  • If all required steps in the current phase are complete (or nearly complete), add: "You're close to the [Current] → [Next] gate. Run /gate-check when ready."
  • If multiple required steps remain, skip the gate warning — it's not relevant yet.

Step 9: Escalation Paths

After the recommendations, if the user seems stuck or confused, add:

---
Need more detail?
- `/project-stage-detect` — full gap analysis with all missing artifacts listed
- `/gate-check` — formal readiness check for your next phase
- `/start` — re-orient from scratch
- `/settings` — if the process feels mismatched to your project, adjust
  `modes.rigor`. Apply the change-triggers in
  `.claude/docs/settings-guidance.md § 4`: a **lower** tier when the user sounds
  overwhelmed by process (and rigor isn't already `minimal`), or a **higher** tier
  when the project has outgrown it (many systems, or in Production on
  `workflow: minimal`)

Only show this if the user's input suggested confusion (e.g. "I don't know", "stuck", "lost", "not sure"). Don't show it for simple "what's next?" queries. Show the /settings rigor line only when a settings-guidance.md § 4 trigger actually fires — the user sounds overwhelmed (and rigor isn't already minimal), or the project has outgrown its tier — not on every confused query. At minimal, leave out the /gate-check line: the minimal path has no phase gates (Step 4m).


Collaborative Protocol

  • Never auto-run the next skill. Recommend it, let the user invoke it.
  • Ask about MANUAL steps rather than assuming complete or incomplete.
  • Match the user's tone — if they sound stressed ("I'm totally lost"), be reassuring and give one action, not a list of six.
  • One primary recommendation — the user should leave knowing exactly one thing to do next. Optional steps and "coming up" are secondary context.

© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/help of Donchitos/Claude-Code-Game-Studios.

Open the folder on GitHubat commit b21fa0f

Compare with similar skills

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Init My ProjectMCSLTeam/MCServerLauncher-Future121—~2.1kAutomated safety check: PassGPL-3.0
Planning With Filesguanyang/open-agent-hub9732 repos~9.7kAutomated safety check: NotesMIT
AI Project ManagerChrisTitusTech/titus-ai145—~700Automated safety check: PassNone
Work PlanKiyoraka/Project-AI-MemoryCore374—~2kAutomated safety check: PassNone

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Questions about Studio Next-Step Help

What does Studio Next-Step Help do?

Reads a game project's current stage and workflow catalog, then tells you which step comes next and which installed skills sit outside the workflow. This read-only skill answers what to do next in the game development pipeline.yaml`, which lists each phase, its ordered steps, whether a step is required or optional, and the file patterns that show a step is done.

When should I use Studio Next-Step Help?

Studio Next-Step Help fits situations like: feeling stuck partway through a game project and unsure what step is next; finding which required steps in the current phase are still incomplete; discovering installed skills that are not part of the phase-gated workflow.

How do I install Studio Next-Step Help in Claude Code?

Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill help -a claude-code`. Or copy the skill folder (.claude/skills/help in Donchitos/Claude-Code-Game-Studios) into .claude/skills/help in your project. Claude Code loads it when a task matches its description.

How do I install Studio Next-Step Help in Codex?

Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill help -a codex`. Or copy the skill folder (.claude/skills/help in Donchitos/Claude-Code-Game-Studios) into .agents/skills/help in your project. Codex loads it when a task matches its description.

Can I use Studio Next-Step Help in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill help -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/help, .gemini/skills/help, .github/skills/help and .opencode/skills/help in your project.

What does Studio Next-Step Help need to run?

Going by SKILL.md and its folder, Studio Next-Step Help needs the command-line tools its instructions call (bash). Our summary lists: A project laid out for Claude Code Game Studios, with `.claude/docs/workflow-catalog.yaml`. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash(bash "*/.claude/skills/help/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash "*/.claude/skills/help/../../scripts/story-status.sh"), Bash(bash .claude/scripts/story-status.sh*), Bash(bash .claude/scripts/artifact-check.sh *), Bash(bash ".claude/scripts/artifact-check.sh" *), Bash(bash ./.claude/scripts/artifact-check.sh *), Bash(git log *).

Does Studio Next-Step Help access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Studio Next-Step Help safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Studio Next-Step Help use?

Studio Next-Step Help is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Studio Next-Step Help use?

About 4k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Studio Next-Step Help?

Skills that share tags, products or a category with Studio Next-Step Help: Manual Planning (fjrevoredo/mini-diarium, 308 stars), Init My Project (MCSLTeam/MCServerLauncher-Future, 121 stars), Planning With Files (guanyang/open-agent-hub, 973 stars) and AI Project Manager (ChrisTitusTech/titus-ai, 145 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Studio Next-Step Help?

Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,834 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on September 29, 2026.

Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.