Agent skill

Project Stage Detection

by Donchitos in Donchitos/Claude-Code-Game-Studios

Scans a game project to detect its development stage, check artifacts for gaps and recommend next steps, with gap rules that depend on the workflow tier.

MITAuto-check passedGame Development

Install Project Stage Detection

skills CLI
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill project-stage-detect -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Donchitos/Claude-Code-Game-Studios project-stage-detect --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/project-stage-detect .claude/skills/project-stage-detect && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
project-stage-detect
GitHub stars
26k
Token cost
~3.2k tokens
SKILL.md length
1,445 words
Files
1
Skills in repo
73
Repo updated
First seen
Licence
MIT

At a glance

Scans a game project to detect its development stage, check artifacts for gaps and recommend next steps, with gap rules that depend on the workflow tier.

  • Works in 6 steps: Scan Key Directories → Classify Project Stage → Collaborative Gap Identification → …
  • Taking over an existing game project and needing to know how far along it is
  • SKILL.md covers Workflow, Example Usage, Follow-Up Actions and Collaborative Protocol
  • Calls bash

What it does

This skill answers where a project stands. It first runs the deterministic `.claude/scripts/artifact-check.sh`, which reports each catalogued artifact as present, absent, short, a pattern miss or unchecked, so the agent does not hand-glob folders. It then works out the current development stage, lists gaps and recommends next steps.

The workflow tier decides what counts as a gap: at the full tier every missing document is one, while at minimal none are, because a brief plus an engine is a normal state. The skill therefore resolves the tier through the config helper instead of assuming it. It is aimed at taking over an existing project, onboarding to a codebase and checking what is missing before a milestone.

When your agent uses it

  • Taking over an existing game project and needing to know how far along it is
  • Checking which documents and artifacts are missing before a milestone
  • Onboarding to a codebase and getting a gap list with next steps

Example prompts

  • “Detect what stage this game project is in and list the gaps.”
  • “Where are we in development. Scan the project and recommend what to do next.”
  • “Check what is missing before our next milestone.”

Requirements

  • A project with the `.claude/scripts/artifact-check.sh` script from Claude Code Game Studios
  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/project-stage-detect/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/artifact-check.sh), Bash(bash ".claude/scripts/artifact-check.sh"), Bash(bash ./.claude/scripts/artifact-check.sh), Bash(bash .claude/scripts/artifact-check.sh *), Bash(bash ".claude/scripts/artifact-check.sh" *), Bash(bash ./.claude/scripts/artifact-check.sh *)

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Scan Key Directories
  2. Classify Project Stage
  3. Collaborative Gap Identification
  4. Generate Stage Report
  5. Role-Filtered Recommendations (Optional)
  6. Request Approval Before Writing

What it can do on your machine

Read from SKILL.md and the folder at commit b21fa0f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Write
    • Bash(bash "*/.claude/skills/project-stage-detect/../../hooks/yaml-helper.sh" resolve_config *)
    • Bash(bash .claude/scripts/artifact-check.sh)
    • Bash(bash ".claude/scripts/artifact-check.sh")
    • Bash(bash ./.claude/scripts/artifact-check.sh)
    • Bash(bash .claude/scripts/artifact-check.sh *)
    • Bash(bash ".claude/scripts/artifact-check.sh" *)

    …and 1 more on the same allowed-tools line.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bash

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Project Stage Detection loads about 3.2k tokens when it runs. Until then it costs about 31 tokens; SKILL.md has 1,445 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~31
When it runs · the whole SKILL.md, loaded when a task matches
~3.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Donchitos/Claude-Code-Game-Studios at commit b21fa0f, republished under its MIT licence (© Donchitos). 1,445 words, ~3,222 tokens.

Download SKILL.mdSave it as .claude/skills/project-stage-detect/SKILL.md (or your agent's skills folder).
name
project-stage-detect
description
Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'
allowed-tools
Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/project-stage-detect/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/artifact-check.sh), Bash(bash ".claude/scripts/artifact-check.sh"), Bash(bash ./.claude/scripts/artifact-check.sh), Bash(bash .claude/scripts/artifact-check.sh *), Bash(bash ".claude/scripts/artifact-check.sh" *), Bash(bash ./.claude/scripts/artifact-check.sh *)
argument-hint
[optional: role filter like 'programmer' or 'designer']
user-invocable
true
model
haiku

Project Stage Detection

This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need attention. It's especially useful when:

  • Starting with an existing project
  • Onboarding to a codebase
  • Checking what's missing before a milestone
  • Understanding "where are we?"

Workflow

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow,automation

Automation mode: Resolve modes.automation (project.local.yaml → project.yaml → default collaborative). Every AskUserQuestion call and every file write follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Resolved above — use as-is. No block → defaults in .claude/docs/config-resolution.md.

Resolve the tier — do not assume it. Saying "surface gaps per the resolved workflow tier" without resolving it — no bootstrap, no helper call — leaves the tier as whatever the model assumed. The tier decides what counts as a gap at all: at full every missing doc is one; at minimal none of them are, because a brief plus an engine is the normal state and code is the expected next step. Guessing high tells a jam project it is missing GDDs, an art bible and ADRs — the exact "process feels mismatched to my project" experience modes.rigor exists to prevent. A missing bootstrap is invisible to a static read — the config block simply does not render — so verify it by running.

workflow (per .claude/docs/workflow-modes.md). The tier governs which absent documents count as gaps (step 3) — below full, optional docs are not flagged.

1. Scan Key Directories

Start with the deterministic pass — it answers "what exists" for every catalogued artifact in one call:

Bash: bash .claude/scripts/artifact-check.sh

Run it exactly as written — from the project root, relative path, no arguments, no cd, no 2>&1. This skill's permission grant matches that form; any other asks the user to approve it.

With no --phase it reports every phase, so a single call covers the whole project: per step, PRESENT / ABSENT / SHORT (with count= and min=) / PATTERN_MISS / NO_CHECK. Use it instead of hand-globbing each artifact below, and treat its NO_CHECK total as the honest bound on what existence checks can tell you.

It reports observations only — this skill still decides what stage those observations imply, and the tier still governs which absences are gaps at all (see the workflow-tier note below).

Then analyze what the script cannot: content quality, counts it does not track, and the judgement calls.

Design Documentation (design/):

  • Count GDD files in design/gdd/*.md
  • Check for game-concept.md (or design/game-brief.md at minimal), game-pillars.md, systems-index.md
  • If systems-index.md exists, count total systems vs. designed systems
  • Analyze completeness (Overview, Detailed Design, Edge Cases, etc.)
  • Count narrative docs in design/narrative/
  • Count level designs in design/levels/

Source Code (the code root — src/ Godot, Assets/ Unity, Source/ Unreal; resolve per .claude/docs/code-root-resolution.md):

  • Count source files (language-agnostic)
  • Identify major systems (directories with 5+ files)
  • Check for core/, gameplay/, ai/, networking/, ui/ directories
  • Estimate lines of code (rough scale)
  • An unresolved root means none of these ran: report NOT ASSESSED — code root unresolved, never zero source files — zero files reads as a greenfield project, and the source-file rows of the stage table cannot be decided without the count

Production Artifacts (production/):

  • Check for active sprint plans. At workflow: minimal there are no sprints: read the story files' progress through the brief's build order instead, and never report a missing sprint plan, milestone or roadmap as a gap
  • Look for milestone definitions
  • Find roadmap documents

Prototypes (prototypes/):

  • Count prototype directories
  • Check for READMEs (documented vs undocumented)
  • Assess if prototypes are archived or active

Architecture Docs (docs/architecture/):

  • Count ADRs (Architecture Decision Records)
  • Check for overview/index documents

Tests (tests/):

  • Count test files
  • Estimate test coverage (rough heuristic)
2. Classify Project Stage

Based on scanned artifacts, determine stage. Check project.stage in project.yaml first (if present); else production/stage.txt (legacy fallback) — either is an explicit override from /gate-check. Otherwise, auto-detect using these heuristics (check from most-advanced backward):

Always run the heuristics, even when a stage is configured — then COMPARE. The configured value is authoritative for what the stage is; it is not evidence that the artifacts support it. Report both, and when they disagree say so explicitly:

"Configured stage: Release. Observed artifacts indicate Pre-Production (2 source files, 0 ADRs, no architecture doc, no epics). These disagree — the configured stage may be stale, or work exists outside this repo."

Reading config and reporting it back is not detection. This skill's own description promises "analyze project state, detect stage", and a stage detector that cannot contradict its input is the one thing it must never be — it would report Release for a project whose artifacts match its own Pre-Production row, four stages below, and say nothing.

A disagreement makes Stage Confidence CONCERNS (step 4) — ambiguous signals by definition — however complete the artifacts are. One exception: at workflow: minimal nothing runs /gate-check, so the configured stage stays where /start set it. There, report the observed stage and say the configured one is not advanced at this tier; that lag is expected, not a disagreement.

StageIndicators
ConceptNo game concept doc, brainstorming phase
Systems DesignGame concept exists, systems index missing or incomplete
Technical SetupSystems index exists, engine not configured
Pre-ProductionEngine configured, code root has <10 source files
Productioncode root has 10+ source files, active development
PolishExplicit only (set by /gate-check Production → Polish gate)
ReleaseExplicit only (set by /gate-check Polish → Release gate)
Show full SKILL.md (574 more words)Show less
3. Collaborative Gap Identification

Surface gaps per the resolved workflow tier:

  • full — flag every missing doc type (GDDs, art bible, UX specs, ADRs) as a gap.
  • standard — flag only required docs: missing GDDs for built systems and missing critical (Foundation-layer) ADRs. Do NOT flag an absent art bible unless visual-asset stories exist, and do NOT flag non-core UX specs.
  • minimal — a design/game-brief.md + engine present is the normal state. Do NOT flag absent GDDs, art bible, UX specs, ADRs, epics or sprint plans as gaps: the brief's build order is the plan, and the expected next step is code.

DO NOT just list missing files. Instead, ask clarifying questions (only for gaps the tier above says to surface):

  • "I see combat code (<code root>/gameplay/combat/) but no design/gdd/combat-system.md. Was this prototyped first, or should we reverse-document?"
  • "You have 15 ADRs but no architecture overview. Should I create one to help new contributors?"
  • (standard/full only) "I see [N] systems under <code root>/ but no ADRs in docs/architecture/. Were those decisions recorded somewhere else, or should we write the critical ones with /architecture-decision?"
  • (standard/full only) "No sprint plans in production/. Are you tracking work elsewhere (Jira, Trello, etc.)?"
  • "I found a game concept but no systems index. Have you decomposed the concept into individual systems yet, or should we run /map-systems?"
  • "Prototypes directory has 3 projects with no READMEs. Were these experiments, or do they need documentation?"
4. Generate Stage Report

Use template: .claude/docs/templates/project-stage-report.md

Report structure:

markdown
# Project Stage Analysis

**Date**: [date]
**Stage**: [Concept/Systems Design/Technical Setup/Pre-Production/Production/Polish/Release]
**Stage Confidence**: [PASS — clearly detected / CONCERNS — ambiguous signals / NOT ASSESSED — a check the stage depends on did not run / FAIL — critical gaps block progress]

## Completeness Overview
- Design: [X%] ([N] docs, [gaps])
- Code: [X%] ([N] files, [systems])
- Architecture: [X%] ([N] ADRs, [gaps])
- Production: [X%] ([status] — at `minimal`: stories complete in the brief's build order, never "no sprint plan")
- Tests: [X%] ([coverage estimate])

## Gaps Identified
1. [Gap description + clarifying question]
2. [Gap description + clarifying question]

## Recommended Next Steps
[Priority-ordered list based on stage and role]

Stage Confidence — first match wins: FAIL if critical gaps block progress; else CONCERNS if the signals that were gathered are ambiguous — they fit more than one stage, or the configured and observed stages disagree (step 2); else NOT ASSESSED if a check the stage depends on did not run — name it (an unresolved code root, two candidate roots included, leaves the source-file count, and so the table's Production row, undecided); else PASS. NOT ASSESSED outranks PASS — a stage nobody could check is not a clearly detected one — and ranks below CONCERNS and FAIL, so a known problem is never buried behind it.

5. Role-Filtered Recommendations (Optional)

If user provided a role argument (e.g., /project-stage-detect programmer):

Programmer:

  • Focus on architecture docs, test coverage, missing ADRs
  • Code-to-docs gaps

Designer:

  • Focus on GDD completeness, missing design sections
  • Prototype documentation

Producer:

  • Focus on sprint plans, milestone tracking, roadmap
  • Cross-team coordination docs

General (no role):

  • Holistic view of all gaps
  • Highest-priority items across domains
6. Request Approval Before Writing

Collaborative protocol:

I've analyzed your project. Here's what I found:

[Show summary]

Gaps identified:
1. [Gap 1 + question]
2. [Gap 2 + question]

Recommended next steps:
- [Priority 1]
- [Priority 2]
- [Priority 3]

May I write the full stage analysis to production/project-stage-report.md?

Wait for user approval before creating the file.


Example Usage

bash
# General project analysis
/project-stage-detect

# Programmer-focused analysis
/project-stage-detect programmer

# Designer-focused analysis
/project-stage-detect designer

Follow-Up Actions

After generating the report, suggest relevant next steps — only for gaps the resolved workflow tier surfaces (step 3). At standard/minimal, do not suggest authoring optional docs (e.g. don't suggest /reverse-document for an absent GDD at minimal, where code is the expected next step):

  • Concept exists but no systems index? → /map-systems to decompose into systems
  • Missing design docs? → /reverse-document design <code root>/[system]
  • Missing architecture docs? → /architecture-decision or /reverse-document architecture
  • Prototypes need documentation? → /reverse-document concept prototypes/[name]
  • No sprint plan? → /sprint-plan (not at rigor: minimal, where the brief's build order is the plan)
  • Approaching milestone? → /milestone-review

Collaborative Protocol

This skill follows the collaborative design principle:

  1. Question First: Ask about gaps, don't assume
  2. Present Options: "Should I create X, or is it tracked elsewhere?"
  3. User Decides: Wait for direction
  4. Show Draft: Display report summary
  5. Get Approval: "May I write to production/project-stage-report.md?"

Never silently write files. Always show findings and ask before creating artifacts.

© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/project-stage-detect of Donchitos/Claude-Code-Game-Studios.

Open the folder on GitHubat commit b21fa0f

Compare with similar skills

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Project Stage Detection this skillDonchitos/Claude-Code-Game-Studios26k—~3.2kAutomated safety check: PassMIT
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CLI Anything SboxHKUDS/CLI-Anything52k—~3.3kAutomated safety check: PassApache-2.0
CCPM Project Managementautomazeio/ccpm8.4k—~1.1kAutomated safety check: PassMIT
LoopX PR Program Managerloopx-project/loopx6.2k—~1.9kAutomated safety check: PassApache-2.0
Uvastral-sh/claude-code-plugins3132 repos~980Automated safety check: PassApache-2.0

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Questions about Project Stage Detection

What does Project Stage Detection do?

Scans a game project to detect its development stage, check artifacts for gaps and recommend next steps, with gap rules that depend on the workflow tier. This skill answers where a project stands.sh`, which reports each catalogued artifact as present, absent, short, a pattern miss or unchecked, so the agent does not hand-glob folders.

When should I use Project Stage Detection?

Project Stage Detection fits situations like: taking over an existing game project and needing to know how far along it is; checking which documents and artifacts are missing before a milestone; onboarding to a codebase and getting a gap list with next steps.

How do I install Project Stage Detection in Claude Code?

Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill project-stage-detect -a claude-code`. Or copy the skill folder (.claude/skills/project-stage-detect in Donchitos/Claude-Code-Game-Studios) into .claude/skills/project-stage-detect in your project. Claude Code loads it when a task matches its description.

How do I install Project Stage Detection in Codex?

Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill project-stage-detect -a codex`. Or copy the skill folder (.claude/skills/project-stage-detect in Donchitos/Claude-Code-Game-Studios) into .agents/skills/project-stage-detect in your project. Codex loads it when a task matches its description.

Can I use Project Stage Detection in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill project-stage-detect -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/project-stage-detect, .gemini/skills/project-stage-detect, .github/skills/project-stage-detect and .opencode/skills/project-stage-detect in your project.

What does Project Stage Detection need to run?

Going by SKILL.md and its folder, Project Stage Detection needs the command-line tools its instructions call (bash). Our summary lists: A project with the `.claude/scripts/artifact-check.sh` script from Claude Code Game Studios. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/project-stage-detect/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash .claude/scripts/artifact-check.sh), Bash(bash ".claude/scripts/artifact-check.sh"), Bash(bash ./.claude/scripts/artifact-check.sh), Bash(bash .claude/scripts/artifact-check.sh *), Bash(bash ".claude/scripts/artifact-check.sh" *), Bash(bash ./.claude/scripts/artifact-check.sh *).

Does Project Stage Detection access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Project Stage Detection safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Project Stage Detection use?

Project Stage Detection is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Project Stage Detection use?

About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Project Stage Detection?

Skills that share tags, products or a category with Project Stage Detection: CLI Anything Godot (HKUDS/CLI-Anything, 52k stars), CLI Anything Sbox (HKUDS/CLI-Anything, 52k stars), CCPM Project Management (automazeio/ccpm, 8.4k stars) and LoopX PR Program Manager (loopx-project/loopx, 6.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Project Stage Detection?

Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,871 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on September 29, 2026.

Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.