Project Onboarding Guide from Knowledge Graph
Egonex-AI/Understand-Anything
Writes an onboarding guide for new team members from a project's existing knowledge graph, after checking that the graph still matches the current commit.
Writes an onboarding document for a new contributor or agent, covering project state, conventions and priorities relevant to a chosen role.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios onboard --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/onboard .claude/skills/onboard && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "onboard" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/onboard into .claude/skills/onboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "onboard", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/onboardType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios onboard --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/onboard .agents/skills/onboard && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "onboard" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/onboard into .agents/skills/onboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "onboard", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios onboard --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/onboard .cursor/skills/onboard && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "onboard" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/onboard into .cursor/skills/onboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "onboard", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/onboard--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios onboard --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/onboard .gemini/skills/onboard && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "onboard" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/onboard into .gemini/skills/onboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "onboard", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios onboardInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/onboard .github/skills/onboard && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "onboard" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/onboard into .github/skills/onboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "onboard", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios onboard --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/onboard .opencode/skills/onboard && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "onboard" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/onboard into .opencode/skills/onboard/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "onboard", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
onboardWrites an onboarding document for a new contributor or agent, covering project state, conventions and priorities relevant to a chosen role.
The skill assembles a role-specific onboarding document. It reads `CLAUDE.md` for the project overview and standards and, when you name a role, the matching agent definition under `.claude/agents/`. Both ship with the framework, so if either is missing the skill reports a broken install instead of inventing content.
It then scans the part of the project that matters to that role and writes the document. Before producing anything it lists the inputs it needs, marks each as found or absent and reports sections without data as NOT ASSESSED rather than guessing. A config helper supplies the automation mode, which sets how often it asks before writing.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit b21fa0f. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteBash(bash "*/.claude/skills/onboard/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Contributor Onboarding Doc loads about 1.4k tokens when it runs. Until then it costs about 32 tokens; SKILL.md has 548 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit b21fa0f, republished under its MIT licence (© Donchitos). 548 words, ~1,370 tokens.
.claude/skills/onboard/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation
Automation mode: Resolve modes.automation (project.local.yaml →
project.yaml → default collaborative). Every AskUserQuestion call and
every file write follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
If the inputs this skill needs do not exist, the answer is "could not run" — not a filled-in report. Check first, and stop if the check fails.
FOUND or ABSENT — not "assumed present".NOT ASSESSED — NO DATA. Do not estimate it, do not infer it from an
adjacent artifact, and do not leave a mandated cell to be filled by whoever
reads the template next.NOT ASSESSED — NO DATA as the whole verdict, naming what was missing and
which skill produces it.A verdict of NOT ASSESSED is a success. It is the correct, useful answer to
"what does the data say?" when there is no data. The failure mode this prevents is
specific and has been observed in practice: report templates whose verdict
enum had no "could not run" state produced false clean passes — an asset audit
returning COMPLIANT on a project with no assets and no standards, and a
performance profile reporting ">99% headroom against a 16.67ms budget" with zero
profiler data and no budget ever set.
Absence of evidence is never evidence of absence. A scan that finds no matches because there are no files to scan has not verified anything. Say which of the two happened — a reader cannot tell from a green result.
Read CLAUDE.md for project overview and standards.
Read the relevant agent definition from .claude/agents/ if a specific role is specified.
CLAUDE.md and .claude/agents/ ship with the framework — no skill creates them. If either is missing, report it as missing from the install.
.claude/docs/code-root-resolution.md) for architecture, patterns, key files. An unresolved root means the scan did not run: the sections it feeds read NOT ASSESSED — code root unresolved, never a guess at src/design/ for existing design documentsdesign/narrative/ for world-building and story docstests/ for existing test coverage (/test-setup creates it)production/ for current sprint and milestonedesign/,
docs/architecture/, production/ and the code root, read
production/session-state/active.md if it exists, and say that a role would
focus the next pass (e.g. /onboard programmer)Read recent changes (git log if available) to understand current momentum.
# Onboarding: [Role/Area]
## Project Summary
[2-3 sentence summary of what this game is and its current state]
## Your Role
[What this role does on this project, key responsibilities, who you report to]
## Project Architecture
[Relevant architectural overview for this role]
### Key Directories
| Directory | Contents | Your Interaction |
|-----------|----------|-----------------|
### Key Files
| File | Purpose | Read Priority |
|------|---------|--------------|
## Current Standards and Conventions
[Summary of conventions relevant to this role from CLAUDE.md and agent definition]
## Current State of Your Area
[What has been built, what is in progress, what is planned next. Name what
Phase 2 found by path — for a designer, each existing GDD and design doc — or
say it found none]
## Current Sprint Context
[What the team is working on now and what is expected of this role]
## Key Dependencies
[What other roles/systems this role interacts with most]
## Common Pitfalls
[Things that trip up new contributors in this area]
## First Tasks
[Suggested first tasks to get oriented and productive]
1. [Read these documents first]
2. [Review this code/content]
3. [Start with this small task]
## Questions to Ask
[Questions the new contributor should ask to get fully oriented]Present the onboarding document to the user.
Ask: "May I write this to production/onboarding/onboard-[role]-[date].md?"
If yes, write the file, creating the directory if needed.
Verdict: COMPLETE — onboarding document generated.
/sprint-status to show the new contributor current progress./help if the contributor needs guidance on what to work on next.© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/onboard of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit b21fa0f
Contributor Onboarding Doc next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Contributor Onboarding Doc this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Project Onboarding Guide from Knowledge GraphEgonex-AI/Understand-Anything | 86k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Deepwiki Rssopaco/deepwiki-rs | 3.1k | — | ~748 | Automated safety check: Pass | MIT | |
| Acquire Codebase Knowledgegithub/awesome-copilot | 40k | 1 repos | ~2.3k | Automated safety check: Pass | MIT | |
| Codex Proxy RS Development Guidezyycn/codex-proxy-rs | 750 | — | ~618 | Automated safety check: Pass | Apache-2.0 | |
| Evidence-Grounded ExplainerEveryInc/compound-engineering-plugin | 25k | — | ~2.1k | Automated safety check: Pass | MIT |
Egonex-AI/Understand-Anything
Writes an onboarding guide for new team members from a project's existing knowledge graph, after checking that the graph still matches the current commit.
sopaco/deepwiki-rs
AI-powered Rust documentation generation engine for comprehensive codebase analysis, C4 architecture diagrams, and automated technical documentation.
github/awesome-copilot
Maps an unfamiliar codebase into seven evidence-backed documents in docs/codebase/, using a scan script and templates, for onboarding or architecture write-ups.
zyycn/codex-proxy-rs
Routes development, troubleshooting, review and documentation tasks on the Codex Proxy RS repository to the right section of its docs, instead of loading the whole architecture or contributing guide.
EveryInc/compound-engineering-plugin
Produces an evidence-backed explanation of how and why something has its current shape, or what happened over a stretch of work, tuned to its intended reader.
Jeffallan/claude-skills
Reads an undocumented codebase and writes up what it does: architecture, data flows, observed behavior as EARS requirements, and open questions to confirm.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Donchitos/Claude-Code-Game-Studios
Reviews the open bug backlog, separates severity from priority, assigns fixes to sprints and reports systemic trends, writing a dated triage file.
Donchitos/Claude-Code-Game-Studios
Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.
Categories
Writes an onboarding document for a new contributor or agent, covering project state, conventions and priorities relevant to a chosen role. The skill assembles a role-specific onboarding document.claude/agents/`.
Contributor Onboarding Doc fits situations like: bringing a new programmer or artist up to speed on a game project's current state; briefing an agent for a specific role on project conventions; writing a handover document when a contributor joins mid-project.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a claude-code`. Or copy the skill folder (.claude/skills/onboard in Donchitos/Claude-Code-Game-Studios) into .claude/skills/onboard in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a codex`. Or copy the skill folder (.claude/skills/onboard in Donchitos/Claude-Code-Game-Studios) into .agents/skills/onboard in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill onboard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/onboard, .gemini/skills/onboard, .github/skills/onboard and .opencode/skills/onboard in your project.
Going by SKILL.md and its folder, Contributor Onboarding Doc needs the command-line tools its instructions call (bash). Our summary lists: `CLAUDE.md` and `.claude/agents/` from the Claude Code Game Studios install. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Bash(bash "*/.claude/skills/onboard/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Contributor Onboarding Doc is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Contributor Onboarding Doc: Project Onboarding Guide from Knowledge Graph (Egonex-AI/Understand-Anything, 86k stars), Deepwiki Rs (sopaco/deepwiki-rs, 3.1k stars), Acquire Codebase Knowledge (github/awesome-copilot, 40k stars) and Codex Proxy RS Development Guide (zyycn/codex-proxy-rs, 750 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,871 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on September 29, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.