Openchart
tryopendata/skills
Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions.
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-decision --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/architecture-decision .claude/skills/architecture-decision && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "architecture-decision" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-decision into .claude/skills/architecture-decision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-decision", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-decisionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-decision --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/architecture-decision .agents/skills/architecture-decision && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "architecture-decision" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-decision into .agents/skills/architecture-decision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-decision", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-decision --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/architecture-decision .cursor/skills/architecture-decision && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "architecture-decision" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-decision into .cursor/skills/architecture-decision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-decision", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/architecture-decision--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-decision --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/architecture-decision .gemini/skills/architecture-decision && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "architecture-decision" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-decision into .gemini/skills/architecture-decision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-decision", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-decisionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/architecture-decision .github/skills/architecture-decision && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "architecture-decision" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-decision into .github/skills/architecture-decision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-decision", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-decision --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/architecture-decision .opencode/skills/architecture-decision && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "architecture-decision" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-decision into .opencode/skills/architecture-decision/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-decision", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
architecture-decisionCreate an ADR documenting a technical decision: context, alternatives considered, consequences.
Architecture Decision is an agent skill from Donchitos/Claude-Code-Game-Studios. Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `CONTRACT.md`, `references/0-accept.md` and `references/0-retrofit.md`).
It sits in Development, covering Architecture decision records. The repository describes itself as: Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteEditAgentAskUserQuestionBash(wc -c *)Bash(bash "*/.claude/skills/architecture-decision/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Architecture Decision loads about 1.7k tokens when it runs, and up to ~8.8k if it reads all its reference files. Until then it costs about 29 tokens; SKILL.md has 804 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 804 words, ~1,677 tokens.
.claude/skills/architecture-decision/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,docs.density,team.size
Resolved above — use as-is; --review overrides review_mode. No block →
defaults in .claude/docs/config-resolution.md.
When this skill is invoked:
See .claude/docs/director-gates.md for the full check pattern. Individual gate definitions live in .claude/docs/director-gates/[gate-id].md — the spawned agent reads its own gate file; do not read it in the parent session.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
team.size: which agents validate this ADR (orthogonal to review_mode/workflow).
individual (default): technical-director (TD-ADR) + the engine-specialist.small and studio: the same two. This skill spawns no engine
sub-specialist and no adversarial reviewer at any size.docs.density — it controls the depth of the ADR's prose sections, not
which sections the skeleton emits (that is fixed). modes.rigor sets it
alongside workflow; set docs.density explicitly to vary ADR verbosity alone:
terse (the default, via rigor: minimal) = decision + alternatives as bullets, one line of rationale each;
balanced = paragraph per section with light rationale (rigor: standard); thorough =
full prose with trade-offs and worked rationale in Decision, Alternatives, and
Consequences. Apply it to the prose sections; the Engine Compatibility, ADR
Dependencies, and GDD Requirements tables are structural and stay whole at every
density.
workflow (see .claude/docs/workflow-modes.md):
full — all ADRs on the required ADR list must be completed.standard — critical ADRs only (Foundation-layer systems).minimal — not required. Can still be run voluntarily.If the argument starts with retrofit followed by a file path
Read references/0-retrofit.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
If the argument starts with accept followed by an ADR id
Read references/0-accept.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
If NOT in retrofit or acceptance mode, proceed to Step 1 below (normal ADR authoring).
No-argument guard: If no argument was provided (title is empty), ask before running Phase 0:
"What technical decision are you documenting? Please provide a short title (e.g.,
event-system-architecture,physics-engine-choice)."
Use the user's response as the title, then proceed to Step 1.
Read references/1-engine-context.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Scan docs/architecture/ for existing ADRs to find the next number.
Read references/3-gather-context.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/4-decide.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/5-generate.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
After the ADR is written (and registry optionally updated), close with AskUserQuestion.
Before generating the widget:
docs/registry/architecture.yaml — check if any priority ADRs are still unwritten (look for ADRs flagged in technical-preferences.md or systems-index.md as prerequisites)Widget format:
ADR-[NNNN] written and registry updated. What would you like to do next?
[1] Write [next-priority-adr-name] — [brief description from prerequisites list]
[2] Write [another-priority-adr] — [brief description] (include ALL remaining ones)
[N] Start writing GDDs — run `/design-system [first-undesigned-system]` (only show if all prerequisite ADRs are written)
[N+1] Stop here for this sessionIf there are no remaining priority ADRs and no undesigned GDD systems, offer only "Stop here" and suggest running /architecture-review in a fresh session.
Always include this fixed notice in the closing output (do NOT omit it):
To validate ADR coverage against your GDDs, open a fresh Claude Code session and run
/architecture-review.Never run
/architecture-reviewin the same session as/architecture-decision. The reviewing agent must be independent of the authoring context to give an unbiased assessment. Running it here would invalidate the review.
Do NOT unblock stories here. This ADR is Proposed — Step 5 guarantees it,
and a story blocked pending this decision is still pending it. Unblocking on
authoring is how the deadlock stayed invisible: it defeated the guard at the
moment the guard became relevant, so the pipeline appeared to flow while running
on decisions nobody had accepted.
Instead, tell the user what is now waiting on acceptance:
"ADR-NNNN is written and
Proposed. [N] stories remainBlockedpending it. Run/architecture-decision accept ADR-NNNNwhen the decision is settled — that is what moves them toReady."
List the blocked stories by path so the cost of leaving it Proposed is visible. (Acceptance has consequences enforced across many skills and an authority recorded in only a few, so the route between them must stay explicit.)
© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in .claude/skills/architecture-decision of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Architecture Decision next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Architecture Decision this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Opencharttryopendata/skills | 142 | — | ~11k | Automated safety check: Pass | MIT | |
| PR Design DocOpenHands/OpenHands | 90k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Cto AdvisorIbrahim-3d/orchestrator-supaconductor | 381 | 4 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Improve Codebase Architectureywwynm/EverythingDone | 144 | 15 repos | ~1.3k | Automated safety check: Pass | GPL-3.0 | |
| Domain Modelingbrim-borium/spotify_sdk | 166 | 5 repos | ~806 | Automated safety check: Pass | Apache-2.0 |
tryopendata/skills
Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions.
OpenHands/OpenHands
For a non-trivial pull request, write a self-contained HTML design doc under the temporary .pr/ directory and link a visibility-appropriate preview in the PR description, so maintainers grasp the…
Ibrahim-3d/orchestrator-supaconductor
Technical leadership guidance for engineering teams, architecture decisions, and technology strategy.
ywwynm/EverythingDone
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/.
brim-borium/spotify_sdk
Build and sharpen a project's domain model. An agent skill from brim-borium/spotify_sdk.
SpillwaveSolutions/design-doc-mermaid
Create Mermaid diagrams (flowchart, sequence, class, ER, state, C4, architecture) from text or source code.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Donchitos/Claude-Code-Game-Studios
Reviews the open bug backlog, separates severity from priority, assigns fixes to sprints and reports systemic trends, writing a dated triage file.
Categories
Create an ADR documenting a technical decision: context, alternatives considered, consequences. Architecture Decision is an agent skill from Donchitos/Claude-Code-Game-Studios. Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Architecture Decision fits situations like: tasks that involve Architecture decision records.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a claude-code`. Or copy the skill folder (.claude/skills/architecture-decision in Donchitos/Claude-Code-Game-Studios) into .claude/skills/architecture-decision in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a codex`. Or copy the skill folder (.claude/skills/architecture-decision in Donchitos/Claude-Code-Game-Studios) into .agents/skills/architecture-decision in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-decision -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/architecture-decision, .gemini/skills/architecture-decision, .github/skills/architecture-decision and .opencode/skills/architecture-decision in your project.
Going by SKILL.md and its folder, Architecture Decision needs the command-line tools its instructions call (bash). Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion, Bash(wc -c *), Bash(bash "*/.claude/skills/architecture-decision/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Architecture Decision is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Architecture Decision: Openchart (tryopendata/skills, 142 stars), PR Design Doc (OpenHands/OpenHands, 90k stars), Cto Advisor (Ibrahim-3d/orchestrator-supaconductor, 381 stars) and Improve Codebase Architecture (ywwynm/EverythingDone, 144 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,951 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.