Integrate Game Center features using GameKit. An agent skill from dpearson2699/swift-ios-skills.

Custom licenceAuto-check passedGame Development

Install Gamekit

skills CLI
$ npx skills add dpearson2699/swift-ios-skills --skill gamekit -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install dpearson2699/swift-ios-skills gamekit --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/gamekit .claude/skills/gamekit && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gamekit
GitHub stars
1.2k
Token cost
~3.9k tokens
SKILL.md length
652 words
Files
3 (incl. references)
Skills in repo
86
Repo updated
First seen
Licence
Custom licence

At a glance

Integrate Game Center features using GameKit. An agent skill from dpearson2699/swift-ios-skills.

  • Authenticating GKLocalPlayer
  • SKILL.md covers Contents, Authentication, Access Point and Dashboard, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Checking player restrictions

What it does

Gamekit is an agent skill from dpearson2699/swift-ios-skills. Integrate Game Center features using GameKit. Use when authenticating GKLocalPlayer, checking player restrictions, submitting leaderboard scores, reporting achievements, implementing real-time or turn-based matchmaking, handling GKMatch data, showing the Game Center dashboard or access point, adding challenges and friend invitations, saving game data, or verifying player identity on a server.

Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `evals/evals.json` and `references/gamekit-patterns.md`).

It sits in Game Development, covering Multiplayer and networking. The repository describes itself as: Agent Skills for iOS 26+, Swift 6.3, SwiftUI, and modern Apple frameworks.

When your agent uses it

  • Authenticating GKLocalPlayer
  • Checking player restrictions
  • Submitting leaderboard scores
  • Reporting achievements

Example prompts

  • “/gamekit”

What it can do on your machine

Read from SKILL.md and the folder at commit 8d90fd1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • sosumi.ai

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gamekit loads about 3.9k tokens when it runs, and up to ~9.1k if it reads all its reference files. Until then it costs about 101 tokens; SKILL.md has 652 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~101
When it runs · the whole SKILL.md, loaded when a task matches
~3.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~9.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 652 words (~3,919 tokens).

“Use GameKit for Game Center authentication, competition, matchmaking, social surfaces, and saved-game handoffs; keep rendering, board logic, and full SharePlay group-activity design in their owning framework skills.”

— opening of SKILL.md by dpearson2699, Custom licence
name
gamekit

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files (references) in skills/gamekit of dpearson2699/swift-ios-skills.

  • SKILL.md
  • evals/evals.json
  • references/gamekit-patterns.md

Open the folder on GitHubat commit 8d90fd1

Compare with similar skills

Gamekit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gamekit compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gamekit this skilldpearson2699/swift-ios-skills1.2k—~3.9kAutomated safety check: PassCustom licence
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Validate GsdkPlayFab/gsdk170—~645Automated safety check: PassApache-2.0
Portal Connectgosuda/portal-tunnel272—~2.9kAutomated safety check: PassMIT
Kenshi Manual Freeplay Sessionnhoral/KenshiCoop283—~835Automated safety check: PassAGPL-3.0
Dota2 Game LogicXavierCHN/x-template216—~2.7kAutomated safety check: PassMIT

Similar skills

  • Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

    1.4k GitHub stars~5.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Validate Gsdk

    PlayFab/gsdk

    Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

    170 GitHub stars~645 tokensUpdated 3 days ago
    Game DevelopmentAuto-check passed
  • Portal Connect

    gosuda/portal-tunnel

    Reach, inspect, or consume a service that someone published through a Portal relay.

    272 GitHub stars~2.9k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2.

    283 GitHub stars~835 tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Dota2 Game Logic

    XavierCHN/x-template

    DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration…

    216 GitHub stars~2.7k tokensUpdated 4 mo ago
    Game DevelopmentAuto-check passed
  • Game Developer

    Jeffallan/claude-skills

    Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

    12k GitHub stars~1.5k tokensUpdated 4 days ago
    Game DevelopmentAuto-check passed

More from dpearson2699/swift-ios-skills

All 86 skills in this repo
  • iOS Memgraph Analysis

    dpearson2699/swift-ios-skills

    A skill your agent uses when capturing or analyzing an iOS .memgraph, especially when the task mentions a memory leak, heap growth, persistent memory increase, ownership path, or matched-capture…

    1.2k GitHub stars~2.4k tokensUpdated 2 mo ago
    Auto-check passed
  • Natural Language

    dpearson2699/swift-ios-skills

    Tokenize, tag, and analyze natural language text using Apple's NaturalLanguage framework and translate between languages with the Translation framework.

    1.2k GitHub starsUsed in 1 repo~3.5k tokens
    Auto-check passed
  • iOS Ettrace Performance

    dpearson2699/swift-ios-skills

    A skill your agent uses when capturing or analyzing ETTrace profiles for a focused iOS launch or runtime flow, including exact-build dSYM UUID matching, Simulator or device capture, processed…

    1.2k GitHub stars~2.2k tokensUpdated 2 mo ago
    Auto-check passed
  • Accessorysetupkit

    dpearson2699/swift-ios-skills

    Discover and configure Bluetooth and Wi-Fi accessories using AccessorySetupKit.

    1.2k GitHub stars~3.5k tokensUpdated 2 mo ago
    Auto-check passed
  • Activitykit

    dpearson2699/swift-ios-skills

    Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit.

    1.2k GitHub stars~4.6k tokensUpdated 2 mo ago
    Auto-check passed
  • Adattributionkit

    dpearson2699/swift-ios-skills

    Measure ad effectiveness with privacy-preserving attribution using AdAttributionKit.

    1.2k GitHub stars~3.5k tokensUpdated 2 mo ago
    Auto-check passed

Questions about Gamekit

What does Gamekit do?

Integrate Game Center features using GameKit. An agent skill from dpearson2699/swift-ios-skills. Gamekit is an agent skill from dpearson2699/swift-ios-skills. Integrate Game Center features using GameKit.

When should I use Gamekit?

Gamekit fits situations like: authenticating GKLocalPlayer; checking player restrictions; submitting leaderboard scores; reporting achievements.

How do I install Gamekit in Claude Code?

Run `npx skills add dpearson2699/swift-ios-skills --skill gamekit -a claude-code`. Or copy the skill folder (skills/gamekit in dpearson2699/swift-ios-skills) into .claude/skills/gamekit in your project. Claude Code loads it when a task matches its description.

How do I install Gamekit in Codex?

Run `npx skills add dpearson2699/swift-ios-skills --skill gamekit -a codex`. Or copy the skill folder (skills/gamekit in dpearson2699/swift-ios-skills) into .agents/skills/gamekit in your project. Codex loads it when a task matches its description.

Can I use Gamekit in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add dpearson2699/swift-ios-skills --skill gamekit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gamekit, .gemini/skills/gamekit, .github/skills/gamekit and .opencode/skills/gamekit in your project.

What does Gamekit need to run?

SKILL.md names no scripts, command-line tools or credentials: Gamekit is instructions for the agent only.

Does Gamekit access the network?

SKILL.md names 1 domain. As links in the text: sosumi.ai. This is read from the text; nothing was executed.

Is Gamekit safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gamekit use?

Gamekit has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Gamekit use?

About 3.9k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.2k tokens, read only when the agent opens those files.

What are the alternatives to Gamekit?

Skills that share tags, products or a category with Gamekit: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Validate Gsdk (PlayFab/gsdk, 170 stars), Portal Connect (gosuda/portal-tunnel, 272 stars) and Kenshi Manual Freeplay Session (nhoral/KenshiCoop, 283 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gamekit?

dpearson2699 (a GitHub user) maintains it in dpearson2699/swift-ios-skills, which has 1,175 GitHub stars. The repository holds 86 skills in this directory. The repository was last updated on July 31, 2026.

Source: dpearson2699/swift-ios-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.