Ue Specifiers
fjz13/UnrealSpecifiers
A skill your agent uses when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA…
BPX name command skill. An agent skill from wilddogjp/openbpx.
$ npx skills add wilddogjp/openbpx --skill bpx-name -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wilddogjp/openbpx bpx-name --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bpx-name .claude/skills/bpx-name && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bpx-name" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-name into .claude/skills/bpx-name/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-name", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-nameType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wilddogjp/openbpx --skill bpx-name -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wilddogjp/openbpx bpx-name --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bpx-name .agents/skills/bpx-name && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bpx-name" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-name into .agents/skills/bpx-name/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-name", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-name -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wilddogjp/openbpx bpx-name --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bpx-name .cursor/skills/bpx-name && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bpx-name" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-name into .cursor/skills/bpx-name/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-name", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wilddogjp/openbpx.git --path skills/bpx-name--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wilddogjp/openbpx --skill bpx-name -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wilddogjp/openbpx bpx-name --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bpx-name .gemini/skills/bpx-name && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bpx-name" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-name into .gemini/skills/bpx-name/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-name", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wilddogjp/openbpx bpx-nameInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wilddogjp/openbpx --skill bpx-name -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bpx-name .github/skills/bpx-name && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bpx-name" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-name into .github/skills/bpx-name/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-name", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wilddogjp/openbpx --skill bpx-name -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wilddogjp/openbpx bpx-name --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bpx-name .opencode/skills/bpx-name && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bpx-name" agent skill from https://github.com/wilddogjp/openbpx/tree/main/skills/bpx-name into .opencode/skills/bpx-name/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bpx-name", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bpx-nameBPX name command skill. An agent skill from wilddogjp/openbpx.
Bpx Name is an agent skill from wilddogjp/openbpx. BPX name command skill. Inspect and edit NameMap entries with UE5-compatible hashes.
Its SKILL.md is about 460 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Unreal Engine. The repository describes itself as: OpenBPX: Blueprint Toolkit for Unreal Engine. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 1508eb3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bpx Name loads about 464 tokens when it runs. Until then it costs about 24 tokens; SKILL.md has 126 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wilddogjp/openbpx at commit 1508eb3, republished under its Apache-2.0 licence (© wilddogjp). 126 words, ~464 tokens.
.claude/skills/bpx-name/SKILL.md (or your agent's skills folder).PREREQUISITE: Read bpx-shared.
bpx name list <file.uasset>
bpx name add <file.uasset> --value <name> [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name set <file.uasset> --index <n> --value <name> [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name remove <file.uasset> --index <n> [--dry-run] [--backup]list: lists NameMap entries and hashes.add: appends a new NameMap entry.set: rewrites one NameMap entry by index.remove: removes tail NameMap entry only when safety checks pass.add/set auto-compute UE5 hashes when hash flags are omitted.[!CAUTION] This command includes write-capable operations. Confirm intent and run
--dry-runfirst.
| Command | Use when | Notable defaults |
|---|---|---|
list | lists NameMap entries and hashes. | Read-only path; safe for discovery. |
add | appends a new NameMap entry. | Run --dry-run first and use --backup for real writes. |
set | rewrites one NameMap entry by index. | Run --dry-run first and use --backup for real writes. |
remove | removes tail NameMap entry only when safety checks pass. | Run --dry-run first and use --backup for real writes. |
bpx name list ./Sample.uasset
bpx name add ./Sample.uasset --value SampleName [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name set ./Sample.uasset --index 1 --value SampleName [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name remove ./Sample.uasset --index 1 [--dry-run] [--backup]© wilddogjp, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/bpx-name of wilddogjp/openbpx.
Open the folder on GitHubat commit 1508eb3
Bpx Name next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bpx Name this skillwilddogjp/openbpx | 101 | — | ~464 | Automated safety check: Pass | Apache-2.0 | |
| Ue Specifiersfjz13/UnrealSpecifiers | 1.1k | — | ~1.4k | Automated safety check: Pass | Custom licence | |
| Unreal BridgeTornLux/UnrealBridge | 305 | — | ~8.4k | Automated safety check: Notes | MIT | |
| Unreal Blueprint Authoringflopperam/unreal-engine-mcp | 1.1k | — | ~1.6k | Automated safety check: Pass | None | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None | |
| UMG Material MCPwinyunq/UnrealMotionGraphicsMCP | 210 | — | ~913 | Automated safety check: Pass | MIT |
fjz13/UnrealSpecifiers
A skill your agent uses when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA…
TornLux/UnrealBridge
Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge.
flopperam/unreal-engine-mcp
Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
winyunq/UnrealMotionGraphicsMCP
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
kevinpbuckley/VibeUE
Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.
wilddogjp/openbpx
BPX widget construction and inspection skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX blueprint command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX datatable command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX import command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX level command skill. An agent skill from wilddogjp/openbpx.
wilddogjp/openbpx
BPX localization command skill. An agent skill from wilddogjp/openbpx.
Works with
Categories
BPX name command skill. An agent skill from wilddogjp/openbpx. Bpx Name is an agent skill from wilddogjp/openbpx. BPX name command skill.
Bpx Name fits situations like: game Development work in your project.
Run `npx skills add wilddogjp/openbpx --skill bpx-name -a claude-code`. Or copy the skill folder (skills/bpx-name in wilddogjp/openbpx) into .claude/skills/bpx-name in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wilddogjp/openbpx --skill bpx-name -a codex`. Or copy the skill folder (skills/bpx-name in wilddogjp/openbpx) into .agents/skills/bpx-name in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wilddogjp/openbpx --skill bpx-name -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bpx-name, .gemini/skills/bpx-name, .github/skills/bpx-name and .opencode/skills/bpx-name in your project.
SKILL.md names no scripts, command-line tools or credentials: Bpx Name is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bpx Name is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 464 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bpx Name: Ue Specifiers (fjz13/UnrealSpecifiers, 1.1k stars), Unreal Bridge (TornLux/UnrealBridge, 305 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wilddogjp (a GitHub organization) maintains it in wilddogjp/openbpx, which has 101 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on June 19, 2026.
Source: wilddogjp/openbpx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.