Agent skill

Bpx Name

by wilddogjp in wilddogjp/openbpx

BPX name command skill. An agent skill from wilddogjp/openbpx.

Apache-2.0Auto-check passedGame Development

Install Bpx Name

skills CLI
$ npx skills add wilddogjp/openbpx --skill bpx-name -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wilddogjp/openbpx bpx-name --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/wilddogjp/openbpx.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bpx-name .claude/skills/bpx-name && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
bpx-name
GitHub stars
101
Token cost
~464 tokens
SKILL.md length
126 words
Files
1
Skills in repo
20
Repo updated
First seen
Licence
Apache-2.0

At a glance

BPX name command skill. An agent skill from wilddogjp/openbpx.

  • Game Development work in your project
  • SKILL.md covers Usage, Behavior, Command Matrix and High-Signal Examples
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Bpx Name is an agent skill from wilddogjp/openbpx. BPX name command skill. Inspect and edit NameMap entries with UE5-compatible hashes.

Its SKILL.md is about 460 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Unreal Engine. The repository describes itself as: OpenBPX: Blueprint Toolkit for Unreal Engine. The licence is Apache-2.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/bpx-name”

What it can do on your machine

Read from SKILL.md and the folder at commit 1508eb3. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Bpx Name loads about 464 tokens when it runs. Until then it costs about 24 tokens; SKILL.md has 126 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~24
When it runs · the whole SKILL.md, loaded when a task matches
~464

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wilddogjp/openbpx at commit 1508eb3, republished under its Apache-2.0 licence (© wilddogjp). 126 words, ~464 tokens.

Download SKILL.mdSave it as .claude/skills/bpx-name/SKILL.md (or your agent's skills folder).
name
bpx-name
description
BPX `name` command skill. Inspect and edit NameMap entries with UE5-compatible hashes.

name

PREREQUISITE: Read bpx-shared.

Usage

bash
bpx name list <file.uasset>
bpx name add <file.uasset> --value <name> [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name set <file.uasset> --index <n> --value <name> [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name remove <file.uasset> --index <n> [--dry-run] [--backup]

Behavior

  • list: lists NameMap entries and hashes.
  • add: appends a new NameMap entry.
  • set: rewrites one NameMap entry by index.
  • remove: removes tail NameMap entry only when safety checks pass.
  • add/set auto-compute UE5 hashes when hash flags are omitted.

[!CAUTION] This command includes write-capable operations. Confirm intent and run --dry-run first.

Command Matrix

CommandUse whenNotable defaults
listlists NameMap entries and hashes.Read-only path; safe for discovery.
addappends a new NameMap entry.Run --dry-run first and use --backup for real writes.
setrewrites one NameMap entry by index.Run --dry-run first and use --backup for real writes.
removeremoves tail NameMap entry only when safety checks pass.Run --dry-run first and use --backup for real writes.

High-Signal Examples

bash
bpx name list ./Sample.uasset
bpx name add ./Sample.uasset --value SampleName [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name set ./Sample.uasset --index 1 --value SampleName [--non-case-hash <u16>] [--case-preserving-hash <u16>] [--dry-run] [--backup]
bpx name remove ./Sample.uasset --index 1 [--dry-run] [--backup]

© wilddogjp, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/bpx-name of wilddogjp/openbpx.

Open the folder on GitHubat commit 1508eb3

Compare with similar skills

Bpx Name next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Bpx Name compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Bpx Name this skillwilddogjp/openbpx101—~464Automated safety check: PassApache-2.0
Ue Specifiersfjz13/UnrealSpecifiers1.1k—~1.4kAutomated safety check: PassCustom licence
Unreal BridgeTornLux/UnrealBridge305—~8.4kAutomated safety check: NotesMIT
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT

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  • Bpx Import

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  • Bpx Level

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  • Bpx Localization

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Works with

Questions about Bpx Name

What does Bpx Name do?

BPX name command skill. An agent skill from wilddogjp/openbpx. Bpx Name is an agent skill from wilddogjp/openbpx. BPX name command skill.

When should I use Bpx Name?

Bpx Name fits situations like: game Development work in your project.

How do I install Bpx Name in Claude Code?

Run `npx skills add wilddogjp/openbpx --skill bpx-name -a claude-code`. Or copy the skill folder (skills/bpx-name in wilddogjp/openbpx) into .claude/skills/bpx-name in your project. Claude Code loads it when a task matches its description.

How do I install Bpx Name in Codex?

Run `npx skills add wilddogjp/openbpx --skill bpx-name -a codex`. Or copy the skill folder (skills/bpx-name in wilddogjp/openbpx) into .agents/skills/bpx-name in your project. Codex loads it when a task matches its description.

Can I use Bpx Name in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wilddogjp/openbpx --skill bpx-name -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bpx-name, .gemini/skills/bpx-name, .github/skills/bpx-name and .opencode/skills/bpx-name in your project.

What does Bpx Name need to run?

SKILL.md names no scripts, command-line tools or credentials: Bpx Name is instructions for the agent only.

Does Bpx Name access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Bpx Name safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Bpx Name use?

Bpx Name is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Bpx Name use?

About 464 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Bpx Name?

Skills that share tags, products or a category with Bpx Name: Ue Specifiers (fjz13/UnrealSpecifiers, 1.1k stars), Unreal Bridge (TornLux/UnrealBridge, 305 stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars) and Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Bpx Name?

wilddogjp (a GitHub organization) maintains it in wilddogjp/openbpx, which has 101 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on June 19, 2026.

Source: wilddogjp/openbpx on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.