GitHub user
Agent skills by MengTo
- skills
- 39
- repository
- 1
Repositories by MengTo
Skills by MengTo, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. | MengTo/ | 6.6k | — | ~5.1k | Automated safety check: Pass | MIT | today |
| 2 | Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line. | MengTo/ | 6.6k | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 3 | Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages. | MengTo/ | 6.6k | — | ~5.2k | Automated safety check: Pass | MIT | today |
| 4 | Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards. | MengTo/ | 6.6k | — | ~5.2k | Automated safety check: Pass | MIT | today |
| 5 | Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. | MengTo/ | 6.6k | — | ~4.7k | Automated safety check: Pass | MIT | today |
| 6 | Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea. | MengTo/ | 6.6k | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 7 | Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit. | MengTo/ | 6.6k | — | ~5k | Automated safety check: Pass | MIT | today |
| 8 | Draws original hand-written SVG spot illustrations in the One-line style, joyful action figures doing design and coding work. | MengTo/ | 6.6k | — | ~5k | Automated safety check: Pass | MIT | today |
| 9 | Draws original hand-authored SVG spot illustrations in an outlined cartoon style for design and coding subjects. | MengTo/ | 6.6k | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 10 | Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. | MengTo/ | 6.6k | — | ~4.5k | Automated safety check: Pass | MIT | today |
| 11 | Draws original design and coding scenes as hand-authored SVG cards (480x360) in a two-colour brush-marker style. | MengTo/ | 6.6k | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 12 | Draws original hand-authored SVG badge illustrations in a vintage emblem style for design and coding subjects. | MengTo/ | 6.6k | — | ~3.9k | Automated safety check: Pass | MIT | today |
| 13 | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and… | MengTo/ | 6.6k | — | ~2.7k | Automated safety check: Pass | MIT | today |
| 14 | Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. | MengTo/ | 6.6k | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 15 | Draws original design-and-coding scenes as SVG cards (480x360) in a framed-panel cartoon style. | MengTo/ | 6.6k | — | ~5.5k | Automated safety check: Pass | MIT | today |
| 16 | Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. | MengTo/ | 6.6k | — | ~5.5k | Automated safety check: Pass | MIT | today |
| 17 | Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and… | MengTo/ | 6.6k | — | ~2k | Automated safety check: Pass | MIT | today |
| 18 | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera… | MengTo/ | 6.6k | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 19 | Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. | MengTo/ | 6.6k | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 20 | Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. | MengTo/ | 6.6k | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 21 | Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality… | MengTo/ | 6.6k | — | ~1.6k | Automated safety check: Pass | MIT | today |
| 22 | 22.3D Sky Rays Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. | MengTo/ | 6.6k | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 23 | Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. | MengTo/ | 6.6k | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 24 | Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it… | MengTo/ | 6.6k | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 25 | Show the user real screenshots of the work as it progresses, without being asked. | MengTo/ | 6.6k | — | ~1.1k | Automated safety check: Pass | MIT | today |
| 26 | Oversee the other Claude threads (sessions) working on the same project. | MengTo/ | 6.6k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 27 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.6k | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 28 | Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed… | MengTo/ | 6.6k | — | ~2.4k | Automated safety check: Pass | MIT | today |
| 29 | Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. | MengTo/ | 6.6k | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 30 | Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. | MengTo/ | 6.6k | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 31 | Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed… | MengTo/ | 6.6k | — | ~2.6k | Automated safety check: Pass | MIT | today |
| 32 | Make a 3D object lean around on hover and open a full inspect view on click. | MengTo/ | 6.6k | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 33 | Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer… | MengTo/ | 6.6k | — | ~2.4k | Automated safety check: Pass | MIT | today |
| 34 | Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. | MengTo/ | 6.6k | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 35 | Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. | MengTo/ | 6.6k | — | ~2.3k | Automated safety check: Pass | MIT | today |
| 36 | Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer… | MengTo/ | 6.6k | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 37 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.6k | — | ~2.7k | Automated safety check: Pass | MIT | today |
| 38 | Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring everything under 6… | MengTo/ | 6.6k | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 39 | Ship every change the way the user requires, with the guardrails. | MengTo/ | 6.6k | — | ~2.1k | Automated safety check: Notes | MIT | today |
Questions, answered from the data.
What is the best skill by MengTo?
Illustration Bold Pop from MengTo/Skills ranks first of the 39 skills by MengTo listed here, with the highest score: its repository has 6.6k GitHub stars, its SKILL.md loads about 5.1k tokens and it passes the automated safety check with no findings. Next come Flat Vector Illustration Style and Flat Illustration With Black.
Are MengTo's skills official?
None yet. All 39 skills by MengTo listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.