Search
3D graphics and WebGL
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 193 | 193.Threejs Textures Three.js textures - texture types, UV mapping, environment maps, texture settings. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 2 days ago |
| 194 | 194.Gauntlet Fps Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI… | corosolto/ | 257 | — | ~2.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 195 | 195.Render Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render… | partcad/ | 503 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 196 | 196.R3f Interaction Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls. | EnzeD/ | 128 | — | ~1.3k | Automated safety check: Pass | No licence | 1 mo ago |
| 197 | Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. | mintdotgg/ | 114 | — | ~816 | Automated safety check: Pass | MIT | 2 mo ago |
| 198 | Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable. | lukapiskorec/ | 154 | — | ~1.4k | Automated safety check: Pass | Unknown | 10 days ago |
| 199 | 199.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | kingstinct/ | 716 | — | ~937 | Automated safety check: Pass | MIT | 2 days ago |
| 200 | Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~659 | Automated safety check: Pass | MIT | 2 mo ago |
| 201 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 202 | MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend. | jaccen/ | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | today |
| 203 | 203.Epic Design Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required. | alirezarezvani/ | 28k | 1 repo | ~4k | Automated safety check: Pass | MIT | 1 mo ago |
| 204 | Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g. | nexu-io/ | 851 | — | ~541 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 205 | 205.R3f Lighting Light React Three Fiber scenes with direct lights, environment maps, and shadows. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 206 | Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 207 | 207.Web Games Web browser game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 7 repos | ~748 | Automated safety check: Pass | MIT | 8 mo ago |
| 208 | 208.Game 3D Assets 3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. | corosolto/ | 257 | — | ~5.4k | Automated safety check: Notes | MIT | today |
| 209 | 209.Makepad Platform CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 210 | A skill your agent uses when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API. | sickn33/ | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 211 | 211.Canvas Render Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback. | LiberatedPixelCup/ | 1.8k | — | ~314 | Automated safety check: Pass | GPL-3.0 | 4 days ago |
| 212 | Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops… | textura-agency/ | 135 | — | ~9.5k | Automated safety check: Pass | Unlicense | yesterday |
| 213 | 213.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 213 | — | ~831 | Automated safety check: Pass | MIT | 2 days ago |
| 214 | Browser-based 3D design tool with visual editor, animation, and web export. | freshtechbro/ | 1k | — | ~4.9k | Automated safety check: Pass | MIT | 10 mo ago |
| 215 | React Three Fiber (R3F) and Poimandres ecosystem best practices. | zebbern/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 216 | Three.js performance optimization and best practices guidelines. | zebbern/ | 4.7k | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 217 | Add and tune animated liquid-metal WebGL borders with the React metal-fx package. | boraoztunc/ | 398 | 2 repos | ~3.4k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 218 | 218.Three Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills. | boraoztunc/ | 398 | 2 repos | ~885 | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 219 | Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence. | mintdotgg/ | 114 | — | ~435 | Automated safety check: Pass | MIT | 2 mo ago |
| 220 | Apply Disney's 12 principles as practical design and engineering rules for procedural animation. | vibe-motion/ | 1.3k | — | ~1.5k | Automated safety check: Pass | No licence | 6 days ago |
| 221 | 221.Models Give a game real 3D models that fit together and run on a phone — free CC0 models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG) copied in with their licence, the person's own… | hashgraph-online/ | 1.3k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | today |
| 222 | Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles… | valkor-ai/ | 1.2k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 223 | Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | valkor-ai/ | 1.2k | 1 repo | ~591 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 224 | 224.R3f Loaders Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 225 | Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. | github/ | 40k | 1 repo | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 226 | 226.R3f Animation React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes. | zebbern/ | 4.7k | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 227 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 1k | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 228 | Manages state between Vue and Three.js via Pinia and mitt. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 229 | 3DGS/CAD/Mesh domain-specific spatial intelligence agent: scene-level reasoning, CAD-in-the-loop parametric extraction, multi-modal 3D interaction, geometry-opacity decoupling, reflective material… | jaccen/ | 161 | — | ~4.5k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 230 | Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ... | HKUDS/ | 52k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 231 | 231.Engine Selection Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). | sickn33/ | 47k | 1 repo | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 232 | 232.Game Development Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 233 | 233.Web Games Web browser game development. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 234 | 234.Unity Quickstart Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). | Nethereum/ | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | 6 days ago |
| 235 | 235.Threejs Build, debug, and verify Three.js browser games through Loom. | valkor-ai/ | 1.2k | — | ~513 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 236 | 236.Webgl Laser Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. | boraoztunc/ | 398 | 2 repos | ~2.4k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 237 | 237.R3f Materials Choose and configure React Three Fiber surface materials, PBR, transparency, and transmission. | EnzeD/ | 128 | — | ~1.3k | Automated safety check: Pass | No licence | 1 mo ago |
| 238 | 238.Phaser4 Gamedev Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 239 | 239.Scenekit Maintain and extend existing SceneKit 3D scenes and visualizations. | dpearson2699/ | 1.2k | — | ~4k | Automated safety check: Pass | Unknown | 2 mo ago |
| 240 | 240.Srdf MoveIt2 SRDF authoring, validation, and planning-semantics workflow. | autonomous-ai/ | 1.2k | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |