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3D graphics and WebGL

377 skills found, page 5.
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193

Three.js textures - texture types, UV mapping, environment maps, texture settings.

OWWZO/ai-agent1895 repos~3.4kAutomated safety check: PassNo licence2 days ago
194

Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI…

corosolto/client257—~2.6kAutomated safety check: PassAGPL-3.0today
195
195.Render

Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render…

partcad/partcad503—~2.8kAutomated safety check: PassApache-2.0yesterday
196

Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls.

EnzeD/r3f-skills128—~1.3kAutomated safety check: PassNo licence1 mo ago
197

Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.

mintdotgg/mint-threejs-skills114—~816Automated safety check: PassMIT2 mo ago
198

Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable.

lukapiskorec/craftbot154—~1.4kAutomated safety check: PassUnknown10 days ago
199

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

kingstinct/react-native-healthkit716—~937Automated safety check: PassMIT2 days ago
200

Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~659Automated safety check: PassMIT2 mo ago
201

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
202

MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend.

jaccen/Awesome-Gaussian-Skills161—~6.9kAutomated safety check: PassApache-2.0today
203

Build immersive, cinematic 2.5D interactive websites using scroll storytelling, parallax depth, text animations, and premium scroll effects — no WebGL required.

alirezarezvani/claude-skills28k1 repo~4kAutomated safety check: PassMIT1 mo ago
204

Extract a real WebGL / WebGPU / Canvas / shader effect from a live webpage (e.g.

nexu-io/motion-anything851—~541Automated safety check: PassApache-2.03 mo ago
205

Light React Three Fiber scenes with direct lights, environment maps, and shadows.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
206

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
207

Web browser game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1307 repos~748Automated safety check: PassMIT8 mo ago
208

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games.

corosolto/client257—~5.4kAutomated safety check: NotesMITtoday
209

CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMITyesterday
210

A skill your agent uses when adding interactive 3D scenes from Spline.design to web projects, including React embedding and runtime control API.

sickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMITyesterday
211

Change the offscreen renderer, palette recolor, z-position order, or magenta mask, and ask the user to check WebGL and the CPU fallback.

LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator1.8k—~314Automated safety check: PassGPL-3.04 days ago
212

Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops…

textura-agency/next16-claude-starter135—~9.5kAutomated safety check: PassUnlicenseyesterday
213

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server213—~831Automated safety check: PassMIT2 days ago
214

Browser-based 3D design tool with visual editor, animation, and web export.

freshtechbro/claudedesignskills1k—~4.9kAutomated safety check: PassMIT10 mo ago
215

React Three Fiber (R3F) and Poimandres ecosystem best practices.

zebbern/claude-code-guide4.7k—~2kAutomated safety check: PassMITyesterday
216

Three.js performance optimization and best practices guidelines.

zebbern/claude-code-guide4.7k—~3.3kAutomated safety check: PassMITyesterday
217

Add and tune animated liquid-metal WebGL borders with the React metal-fx package.

boraoztunc/skills3982 repos~3.4kAutomated safety check: PassApache-2.01 mo ago
218
218.Three

Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.

boraoztunc/skills3982 repos~885Automated safety check: PassApache-2.01 mo ago
219

Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

mintdotgg/mint-threejs-skills114—~435Automated safety check: PassMIT2 mo ago
220

Apply Disney's 12 principles as practical design and engineering rules for procedural animation.

vibe-motion/skills1.3k—~1.5kAutomated safety check: PassNo licence6 days ago
221
221.Models

Give a game real 3D models that fit together and run on a phone — free CC0 models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG) copied in with their licence, the person's own…

hashgraph-online/awesome-codex-plugins1.3k—~3.8kAutomated safety check: PassApache-2.0today
222

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…

valkor-ai/loom1.2k1 repo~602Automated safety check: PassApache-2.04 days ago
223

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

valkor-ai/loom1.2k1 repo~591Automated safety check: PassApache-2.04 days ago
224

Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
225
225.Game EngineOfficial

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.

github/awesome-copilot40k1 repo~1.6kAutomated safety check: PassMIT2 days ago
226

React Three Fiber animation - useFrame, useAnimations, spring physics, keyframes.

zebbern/claude-code-guide4.7k—~5.5kAutomated safety check: PassMITyesterday
227

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

freshtechbro/claudedesignskills1k—~4kAutomated safety check: PassMIT10 mo ago
228

Manages state between Vue and Three.js via Pinia and mitt. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~2.2kAutomated safety check: PassMIT2 mo ago
229

3DGS/CAD/Mesh domain-specific spatial intelligence agent: scene-level reasoning, CAD-in-the-loop parametric extraction, multi-modal 3D interaction, geometry-opacity decoupling, reflective material…

jaccen/Awesome-Gaussian-Skills161—~4.5kAutomated safety check: NotesApache-2.0yesterday
230

Command-line interface for Blender - A stateful command-line interface for 3D scene editing, following the same patterns as the GIMP CLI ...

HKUDS/CLI-Anything52k—~2.1kAutomated safety check: PassApache-2.019 days ago
231

Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).

sickn33/agentic-awesome-skills47k1 repo~1.2kAutomated safety check: PassMIT2 days ago
232

Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~1.3kAutomated safety check: PassMIT2 days ago
233

Web browser game development. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~1.1kAutomated safety check: PassMIT2 days ago
234

Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C).

Nethereum/Nethereum2.3k—~1.6kAutomated safety check: PassMIT6 days ago
235

Build, debug, and verify Three.js browser games through Loom.

valkor-ai/loom1.2k—~513Automated safety check: PassApache-2.04 days ago
236

Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam.

boraoztunc/skills3982 repos~2.4kAutomated safety check: PassApache-2.01 mo ago
237

Choose and configure React Three Fiber surface materials, PBR, transparency, and transmission.

EnzeD/r3f-skills128—~1.3kAutomated safety check: PassNo licence1 mo ago
238

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.4kAutomated safety check: PassNo licence5 mo ago
239

Maintain and extend existing SceneKit 3D scenes and visualizations.

dpearson2699/swift-ios-skills1.2k—~4kAutomated safety check: PassUnknown2 mo ago
240
240.Srdf

MoveIt2 SRDF authoring, validation, and planning-semantics workflow.

autonomous-ai/openharness1.2k—~2.3kAutomated safety check: PassMITyesterday