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3D graphics and WebGL
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an… | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 98 | Animate React Three Fiber objects with useFrame, damping, and GLTF clips. | EnzeD/ | 128 | — | ~1.1k | Automated safety check: Pass | No licence | 1 mo ago |
| 99 | Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to. | cth9191/ | 138 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 100 | 100.Typegpu TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. | software-mansion-labs/ | 291 | 2 repos | ~5.6k | Automated safety check: Pass | No licence | 13 days ago |
| 101 | 101.Mobile Device QA Make a site behave on real phones — the defects no Lighthouse run or headless scroll test sees, learned from site owners reviewing production sites on an iPhone. | textura-agency/ | 135 | — | ~5k | Automated safety check: Notes | Unlicense | yesterday |
| 102 | Three.js interaction - raycasting, controls, mouse/touch input, object selection. | OWWZO/ | 189 | 5 repos | ~4.1k | Automated safety check: Pass | No licence | 2 days ago |
| 103 | 把一个化学反应做成自包含的微观 3D 交互演示网页:左/上为 Three.js 可交互分子动画 (拖滑块看断键·成键·原子重组,分步高亮),右为 KaTeX 反应方程 + 分步讲解 + 原子守恒计数 + 可选能量-反应进程曲线。支持三入口——给定文字反应/方程、随机出题、上传图片识别后演示。 | wy51ai/ | 1.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 104 | 104.Poly Pizza API A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API. | jasonkneen/ | 1.6k | — | ~1.9k | Automated safety check: Pass | AGPL-3.0 | today |
| 105 | Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks. | madebyaris/ | 126 | — | ~3k | Automated safety check: Pass | MIT | 3 mo ago |
| 106 | 106.Living Backdrop Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 13 days ago |
| 107 | 107.Tsl Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. | pmndrs/ | 395 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 108 | Create Framer Code Components and Code Overrides. An agent skill from fredm00n/framerlabs. | fredm00n/ | 135 | — | ~8.3k | Automated safety check: Pass | MIT | today |
| 109 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |
| 110 | A skill your agent uses when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling… | sanity-io/ | 6.4k | 7 repos | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 111 | 111.Pmndrs Viverse Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers… | pmndrs/ | 132 | — | ~1.7k | Automated safety check: Pass | Unknown | 9 days ago |
| 112 | Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand. | lukapiskorec/ | 154 | — | ~2.8k | Automated safety check: Pass | Unknown | 10 days ago |
| 113 | 113.Release Cut and publish a new tellux release — bump version, curate a changelog summary from recent commits, pause for the user to manually pnpm publish (browser 2FA), then push the tag and create the… | cyanfish-x/ | 207 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 114 | 114.Stage Rendering Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). | Siege-Perilous/ | 123 | — | ~4.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 115 | Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. | corosolto/ | 257 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 116 | 从角色需求、候选素材和真实分层开始,完成 Live2D Cubism 绑定、动态、网页验收与可回退发布;适用于 Hikari 类项目,不把生成图或网页动画冒充已完成的模型编辑。 | luomo66ccff/ | 112 | — | ~321 | Automated safety check: Pass | Unknown | 20 days ago |
| 117 | 117.R3f Fundamentals Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership. | EnzeD/ | 128 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 118 | Builds a phone-first interactive 3D step-by-step build guide as one self-contained Three.js HTML file, starting from a bundled starter template. | SkylarKitchen/ | 117 | — | ~1.6k | Automated safety check: Pass | MIT | 13 days ago |
| 119 | 119.Webgl Components Build small, always-on WebGL visuals (identity avatars, ambient orbs, glass and iridescent surfaces, animated textures) that ship inside a normal web app UI without wrecking performance… | flornkm/ | 113 | — | ~4.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 120 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 1k | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 121 | Configures third-person camera systems with collision avoidance. | hexianWeb/ | 195 | — | ~1.9k | Automated safety check: Pass | MIT | 2 mo ago |
| 122 | Run the egocentric reconstruction pipeline on an input video. | nvidia-isaac/ | 861 | — | ~1.2k | Automated safety check: Pass | Unknown | 2 days ago |
| 123 | 123.Threejs Lighting Three.js lighting - light types, shadows, environment lighting. | OWWZO/ | 189 | 5 repos | ~3k | Automated safety check: Pass | No licence | 2 days ago |
| 124 | 124.Cuboid Carousel HyperFrames video block where bevelled 3D cuboids carrying card content fly in as a group, rotate in a staggered wave, hold on a hero card and exit. | heygen-com/ | 60k | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 125 | HyperFrames block that builds a headline of up to 40 characters from Voronoi-cut glass shards flying in through fog, then sends them past the camera. | heygen-com/ | 60k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | today |
| 126 | HyperFrames title block with extruded wireframe letters that appear through a portal burst, then swap into a second phrase with a staggered settle glitch. | heygen-com/ | 60k | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 127 | Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. | vibe-motion/ | 1.3k | — | ~705 | Automated safety check: Pass | No licence | 6 days ago |
| 128 | 128.Kantor Agent Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini. | humaedihume/ | 101 | — | ~1k | Automated safety check: Pass | MIT | 12 days ago |
| 129 | 129.Export Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -… | partcad/ | 503 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 130 | Creates and edits parametric CAD parts in Python, organizes multi-model projects, exports to STEP, STL, 3MF or GLB, and opens existing CAD files for visual review. | earthtojake/ | 19k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 131 | Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that… | antibrow/ | 17 | 1 repo | ~2.9k | Automated safety check: Pass | MIT | 1 mo ago |
| 132 | Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting… | valkor-ai/ | 1.2k | 1 repo | ~1.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 133 | 133.R3f Geometry Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 134 | Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and… | mintdotgg/ | 114 | — | ~856 | Automated safety check: Pass | MIT | 2 mo ago |
| 135 | 135.Gltf Transform Optimize and post-process GLB/glTF 3D models. An agent skill from rawwerks/VibeCAD. | rawwerks/ | 121 | — | ~825 | Automated safety check: Pass | MIT | 9 mo ago |
| 136 | 136.Launch Film Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than… | SkylarKitchen/ | 117 | — | ~1.9k | Automated safety check: Pass | MIT | 13 days ago |
| 137 | Audit a browser fingerprint for internal contradictions with the liarjs CLI - canvas, WebGL, WebGL2, WebGPU, audio, 220 fonts, WebRTC and timezone probes, scored against the TLS/HTTP/ASN view of the… | liarjsdev/ | 4 | 1 repo | ~1.2k | Automated safety check: Notes | MIT | 2 mo ago |
| 138 | 138.Hz Iwsdk Webxr Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. | meta-quest/ | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 139 | Creates 3D components using the Experience singleton pattern. | hexianWeb/ | 195 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 140 | 140.Dom Clone Extract and rebuild the DOM/CSS layer of a web page — layout, typography, colors, spacing, real content, assets, and normal interactions — into clean components, section by section, from exact… | cth9191/ | 138 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 141 | Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it. | textura-agency/ | 135 | — | ~3.7k | Automated safety check: Notes | Unlicense | yesterday |
| 142 | 142.Threejs Loaders Three.js asset loading - GLTF, textures, images, models, async patterns. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | 2 days ago |
| 143 | 143.Cesium Map Open and operate the Cesium MCP 3D map, create map objects and GeoJSON layers, or inspect the selected object in the connected map. | gaopengbin/ | 140 | — | ~964 | Automated safety check: Pass | MIT | today |
| 144 | 144.Gen Part Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |