Agent skill

Glass Shard Title

by heygen-com in heygen-com/hyperframes

HyperFrames block that builds a headline of up to 40 characters from Voronoi-cut glass shards flying in through fog, then sends them past the camera.

Apache-2.0Auto-check passedMedia & Creative

Install Glass Shard Title

skills CLI
$ npx skills add heygen-com/hyperframes --skill glass-shard-title -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install heygen-com/hyperframes glass-shard-title --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/registry/blocks/glass-shard-title .claude/skills/glass-shard-title && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
glass-shard-title
GitHub stars
60k
Used in
1 other repo
Token cost
~1.3k tokens
SKILL.md length
483 words
Files
14 (incl. assets)
Skills in repo
32
Repo updated
First seen
Licence
Apache-2.0

At a glance

HyperFrames block that builds a headline of up to 40 characters from Voronoi-cut glass shards flying in through fog, then sends them past the camera.

  • Works in 3 steps: Keep data-composition-variables a… → Do not put in static markup; create it… → Keep every visual state a function of t;…
  • Opening a video with a headline that forms out of drifting glass pieces
  • SKILL.md covers Files, Install, Variables and Runtime contract, plus 1 more section
  • Runs JavaScript scripts from its folder; calls npx; reaches cdn.jsdelivr.net

What it does

A 1920×1080 title animation at 30 fps. Glass panes shaped by Voronoi cells arrive from depth while spinning, settle into a tiled silhouette of the headline, and then fly out past the camera. Each pane is cut from a jittered blob by clipping it against its cell, which keeps the lettering fully covered.

19 variables set the headline text, the tile count (1 to 400), roundness, bevel and surface smoothness, among other options. Glass and matcap surfaces get per-fragment fog, and the depth travel is separated from the easing so the shards visibly cross the distance. A tile count of 1 gives a single pane.

Geist and Cormorant Garamond fonts, a studio HDR environment and a bundled glass script ship with the block, and one matcap image is fetched from a CDN when you install it. Add it with `npx hyperframes add glass-shard-title` and mount it from the host index.html.

When your agent uses it

  • Opening a video with a headline that forms out of drifting glass pieces
  • Creating a dramatic title card with a short headline for a product teaser
  • Trying different tile counts, bevel and roundness on the same title

Example prompts

  • “Add the glass-shard-title block and set the headline to Built for makers.”
  • “Render the glass shard title with a higher bevel and rounder shards.”
  • “Use a single pane instead of tiles for the glass title so the headline stays whole.”

Requirements

  • Node.js with npx
  • Network access at install time for the matcap image

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

What it can do on your machine

Read from SKILL.md and the folder at commit 8bca7c4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (JavaScript), which the agent can run.

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • cdn.jsdelivr.net

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Glass Shard Title loads about 1.3k tokens when it runs. Until then it costs about 35 tokens; SKILL.md has 483 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~35
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from heygen-com/hyperframes at commit 8bca7c4, republished under its Apache-2.0 licence (© heygen-com). 483 words, ~1,336 tokens.

Download SKILL.mdSave it as .claude/skills/glass-shard-title/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.
name
glass-shard-title
description
Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

Glass Shard Title

Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.

Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.

Files

  • glass-shard-title.html (16 KB)
  • assets/ferndale_studio_01_1k.hdr (1.6 MB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/cormorant-garamond.woff2 (37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt (4 KB)
  • assets/glass-main.js (549 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/matcap-1.png (fetched from the CDN at install)

Install

Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:

html
<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

sh
npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

idtypedefaultlabel / range
headlinestring"Designed in glass"Headline max 40 chars
tileCountnumber8Tiles 1–400 step 1
roundnessnumber0.4Roundness (0-1) 0–1 step 0.01
bevelnumber0.35Bevel (0-1) 0–1 step 0.01
meshSmoothnumber0.6Surface smoothness (0-1) 0–1 step 0.01
flyInTimenumber2.3Fly-in time (s) 0.2–6 step 0.05
flyOutTimenumber2.4Fly-out time (s) 0.2–6 step 0.05
staggernumber0.27Stagger (0-1) 0–1 step 0.01
flyInRotationnumber5Fly-in rotation (0-60) 0–60 step 0.1
flyOutRotationnumber6Fly-out rotation (0-6) 0–6 step 0.1
chaosnumber0.25Outline chaos (0-1) 0–1 step 0.01
paddingnumber1Edge padding (0-1) 0–1 step 0.01
sizeVariancenumber0.35Size variance (0-1) 0–1 step 0.01
gapnumber0.03Tile gap 0–0.3 step 0.002
easePownumber10Fly-in position ease (1-10) 1–10 step 0.1
sideDistnumber3Side fly distance 0–60 step 0.5
zDistnumber-42Z fly-from (negative) -400–0 step 2
zOutnumber14Z fly-out to (+ = past camera) -400–60 step 2
fognumber36Fog distance (0 = off) 0–400 step 2
Show full SKILL.md (138 more words)Show less

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["glass-shard-title"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
  • External runtime dependencies: https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js.
  • Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
  • Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 13 other files (assets) in registry/blocks/glass-shard-title of heygen-com/hyperframes.

  • SKILL.md
  • assets/Three-LICENSE.txt
  • assets/ferndale_studio_01_1k.hdr
  • assets/fonts/CormorantGaramond-OFL.txt
  • assets/fonts/Geist-Bold.ttf
  • assets/fonts/Geist-OFL.txt
  • assets/fonts/Geist-Regular.ttf
  • assets/fonts/Geist-SemiBold.ttf
  • assets/fonts/cormorant-garamond.woff2
  • assets/glass-main.js
  • assets/glass-main.mjs
  • build-bundle.mjs
  • glass-shard-title.html
  • registry-item.json

Open the folder on GitHubat commit 8bca7c4

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Glass Shard Title next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Glass Shard Title compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Glass Shard Title this skillheygen-com/hyperframes60k1 repos~1.3kAutomated safety check: PassApache-2.0
Content To Videoarchitectds/modeldock117—~2.4kAutomated safety check: PassApache-2.0
Guizang Product Video Skillop7418/guizang-product-video-skill753—~1.1kAutomated safety check: PassAGPL-3.0
Short Form Editnateherkai/hyperframes-student-kit1.3k—~5.3kAutomated safety check: PassCustom licence
Plotbeat Data VideosUnclecheng-li/AI_Animation1.5k—~2.6kAutomated safety check: PassMIT
Yuv Viral Videohoodini/ai-agents-skills282—~7.5kAutomated safety check: NotesNone

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Works with

Questions about Glass Shard Title

What does Glass Shard Title do?

HyperFrames block that builds a headline of up to 40 characters from Voronoi-cut glass shards flying in through fog, then sends them past the camera. A 1920×1080 title animation at 30 fps. Glass panes shaped by Voronoi cells arrive from depth while spinning, settle into a tiled silhouette of the headline, and then fly out past the camera.

When should I use Glass Shard Title?

Glass Shard Title fits situations like: opening a video with a headline that forms out of drifting glass pieces; creating a dramatic title card with a short headline for a product teaser; trying different tile counts, bevel and roundness on the same title.

How do I install Glass Shard Title in Claude Code?

Run `npx skills add heygen-com/hyperframes --skill glass-shard-title -a claude-code`. Or copy the skill folder (registry/blocks/glass-shard-title in heygen-com/hyperframes) into .claude/skills/glass-shard-title in your project. Claude Code loads it when a task matches its description.

How do I install Glass Shard Title in Codex?

Run `npx skills add heygen-com/hyperframes --skill glass-shard-title -a codex`. Or copy the skill folder (registry/blocks/glass-shard-title in heygen-com/hyperframes) into .agents/skills/glass-shard-title in your project. Codex loads it when a task matches its description.

Can I use Glass Shard Title in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill glass-shard-title -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/glass-shard-title, .gemini/skills/glass-shard-title, .github/skills/glass-shard-title and .opencode/skills/glass-shard-title in your project.

What does Glass Shard Title need to run?

Going by SKILL.md and its folder, Glass Shard Title needs JavaScript for the scripts in its folder and the command-line tools its instructions call (npx). Our summary lists: Node.js with npx; Network access at install time for the matcap image.

Does Glass Shard Title access the network?

SKILL.md names 1 domain. In commands or code: cdn.jsdelivr.net; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Glass Shard Title safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Glass Shard Title use?

Glass Shard Title is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Glass Shard Title use?

About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Glass Shard Title?

Skills that share tags, products or a category with Glass Shard Title: Content To Video (architectds/modeldock, 117 stars), Guizang Product Video Skill (op7418/guizang-product-video-skill, 753 stars), Short Form Edit (nateherkai/hyperframes-student-kit, 1.3k stars) and Plotbeat Data Videos (Unclecheng-li/AI_Animation, 1.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Glass Shard Title?

heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 60,472 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 11, 2026.

Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.