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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader. | DanMcInerney/ | 117 | — | ~520 | Automated safety check: Pass | MIT | 6 days ago |
| 98 | 98.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 283 | — | ~875 | Automated safety check: Pass | MIT | 3 mo ago |
| 99 | Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. | arjun988/ | 283 | — | ~934 | Automated safety check: Pass | MIT | 3 mo ago |
| 100 | Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. | arjun988/ | 283 | — | ~663 | Automated safety check: Pass | MIT | 3 mo ago |
| 101 | 101.Cloth Sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. | arjun988/ | 283 | — | ~617 | Automated safety check: Pass | MIT | 3 mo ago |
| 102 | 102.Collision Proxy Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 283 | — | ~574 | Automated safety check: Pass | MIT | 3 mo ago |
| 103 | 103.Compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. | arjun988/ | 283 | — | ~571 | Automated safety check: Pass | MIT | 3 mo ago |
| 104 | 104.Export Pipeline Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 105 | 105.Lod Pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. | arjun988/ | 283 | — | ~582 | Automated safety check: Pass | MIT | 3 mo ago |
| 106 | 106.Lowpoly Style Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. | arjun988/ | 283 | — | ~952 | Automated safety check: Pass | MIT | 3 mo ago |
| 107 | 107.Physics Sim Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. | arjun988/ | 283 | — | ~621 | Automated safety check: Pass | MIT | 3 mo ago |
| 108 | 108.QA Review Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP. | arjun988/ | 283 | — | ~581 | Automated safety check: Pass | MIT | 3 mo ago |
| 109 | 109.Retopology Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. | arjun988/ | 283 | — | ~967 | Automated safety check: Pass | MIT | 3 mo ago |
| 110 | 110.Rigging Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. | arjun988/ | 283 | — | ~932 | Automated safety check: Pass | MIT | 3 mo ago |
| 111 | 111.Scene Assembly Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP. | arjun988/ | 283 | — | ~569 | Automated safety check: Pass | MIT | 3 mo ago |
| 112 | 112.Unity Export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. | arjun988/ | 283 | — | ~602 | Automated safety check: Pass | MIT | 3 mo ago |
| 113 | 113.Unreal Export Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 283 | — | ~612 | Automated safety check: Pass | MIT | 3 mo ago |
| 114 | 114.Vehicle Artist Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP. | arjun988/ | 283 | — | ~741 | Automated safety check: Pass | MIT | 3 mo ago |
| 115 | 115.Vfx Fx Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. | arjun988/ | 283 | — | ~616 | Automated safety check: Pass | MIT | 3 mo ago |
| 116 | 116.Voxel Style Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets. | arjun988/ | 283 | — | ~489 | Automated safety check: Pass | MIT | 3 mo ago |
| 117 | Expert in script-to-video production pipelines for Apple Silicon Macs. | curiositech/ | 244 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 118 | 118.Tripo 3D Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset… | calesthio/ | 197 | — | ~5.1k | Automated safety check: Pass | MIT | 2 mo ago |