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By Donchitos
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Create an ADR documenting a technical decision: context, alternatives considered, consequences. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Pass | MIT | 2 days ago |
| 2 | Implement a story: ADR guidelines, right programmer agent, code plus test. | Donchitos/ | 26k | — | ~2.4k | Automated safety check: Notes | MIT | 2 days ago |
| 3 | Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references. | Donchitos/ | 26k | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 4 | Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory. | Donchitos/ | 26k | — | ~5k | Automated safety check: Pass | MIT | 2 days ago |
| 5 | Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 2 days ago |
| 6 | Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes. | Donchitos/ | 26k | — | ~2.5k | Automated safety check: Notes | MIT | 2 days ago |
| 7 | Reviews the open bug backlog, separates severity from priority, assigns fixes to sprints and reports systemic trends, writing a dated triage file. | Donchitos/ | 26k | — | ~2.3k | Automated safety check: Pass | MIT | 2 days ago |
| 8 | Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | 2 days ago |
| 9 | Performs an architectural review of code against coding standards, SOLID, testability and performance, and reports no verdict when the inputs are missing. | Donchitos/ | 26k | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 10 | Compares every game design document against the entity registry to find cross-document conflicts such as differing stats, using a grep-first scan that avoids full reads. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 2 days ago |
| 11 | Compares the content counts planned in game design documents with what is actually implemented, for one system or the whole project, and reports the gaps. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 12 | Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md. | Donchitos/ | 26k | — | ~3.9k | Automated safety check: Pass | MIT | 2 days ago |
| 13 | Turns game design documents and architecture into epics, one per architectural module, ready for story creation in a Claude Code game-studio workflow. | Donchitos/ | 26k | — | ~4.3k | Automated safety check: Pass | MIT | 2 days ago |
| 14 | Scopes and gates a game's day-one patch after the gold master: fix-only changes, a lightweight QA pass and a rollback plan written before anything ships. | Donchitos/ | 26k | — | ~2.8k | Automated safety check: Notes | MIT | 2 days ago |
| 15 | Estimates the effort for a game development task from code complexity, scope, risk and past sprint data, returning a range with a confidence level. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 16 | Reads a game project's current stage and workflow catalog, then tells you which step comes next and which installed skills sit outside the workflow. | Donchitos/ | 26k | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |
| 17 | Runs an emergency fix process for severe bugs: a severity check, a written hotfix record, and a branch cut from the shipped release rather than main. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Notes | MIT | 2 days ago |
| 18 | Generates a launch-readiness checklist across code, content, store, marketing, community, infrastructure and legal, scoped to the project and ending in go/no-go sign-offs. | Donchitos/ | 26k | — | ~4.3k | Automated safety check: Pass | MIT | 2 days ago |
| 19 | Reviews a milestone's completeness, quality metrics and risks and ends with a go or no-go recommendation, stopping when the needed data is missing. | Donchitos/ | 26k | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 20 | Writes an onboarding document for a new contributor or agent, covering project state, conventions and priorities relevant to a chosen role. | Donchitos/ | 26k | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 21 | Writes player-facing patch notes from git history and changelogs, filtering out framework and maintenance commits and rewriting developer wording for players. | Donchitos/ | 26k | — | ~2.5k | Automated safety check: Notes | MIT | 2 days ago |
| 22 | Finds performance bottlenecks, measures them against frame, draw-call and memory budgets, and ranks the optimization recommendations. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | 2 days ago |
| 23 | Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Pass | MIT | 2 days ago |
| 24 | Scans a game project to detect its development stage, check artifacts for gaps and recommend next steps, with gap rules that depend on the workflow tier. | Donchitos/ | 26k | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 25 | Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 2 days ago |
| 26 | Produces a sprint QA plan that classifies stories as logic, integration, visual or UI and sets automated tests, manual checks and smoke scope for each. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Pass | MIT | 2 days ago |
| 27 | Writes a short design spec for small gameplay adjustments such as tuning, tweaks and minor additions, and redirects anything larger to a full design document. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 28 | Maps existing tests to a game's critical paths, finds fixed bugs that lack regression tests and flags coverage drift as new features arrive. | Donchitos/ | 26k | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 29 | Builds a pre-release checklist covering build verification, platform certification, store metadata and launch readiness, trimmed to the project's stage and target. | Donchitos/ | 26k | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 30 | Builds a sprint or milestone retrospective from completed work, velocity and blockers, checking first for an existing retrospective file. | Donchitos/ | 26k | — | ~3.1k | Automated safety check: Notes | MIT | 2 days ago |
| 31 | Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes. | Donchitos/ | 26k | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |
| 32 | Compares the current state of a feature, sprint or milestone with its original plan, flags added scope, quantifies the growth and recommends cuts. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Pass | MIT | 2 days ago |
| 33 | Shows or changes a game project's configuration, including merged effective values and per-developer overrides, without hand-editing YAML. | Donchitos/ | 26k | — | ~5k | Automated safety check: Notes | MIT | 2 days ago |
| 34 | Improves a single skill through a test, fix and retest loop, keeping or reverting each change based on how the static and category scores move. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Notes | MIT | 2 days ago |
| 35 | Generates the observation protocol and analysis harness for an extended play session that hunts slow memory leaks, performance drift and late-appearing bugs. | Donchitos/ | 26k | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 36 | Creates or updates a sprint plan from the current milestone, completed work and available capacity, sizing the story count to the project's granularity setting. | Donchitos/ | 26k | — | ~4.1k | Automated safety check: Pass | MIT | 2 days ago |
| 37 | Gives a fast, read-only sprint snapshot with burndown and emerging risks in under 30 lines, plus at most one concrete recommendation. | Donchitos/ | 26k | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 38 | Scans a codebase for debt indicators, sorts findings into six debt categories and maintains a prioritized register you can add to, re-rank and report on. | Donchitos/ | 26k | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 39 | Reviews the quality of test files and evidence documents per story, grading each ADEQUATE, INCOMPLETE, MISSING or NOT ASSESSED rather than only checking they exist. | Donchitos/ | 26k | — | ~4.1k | Automated safety check: Pass | MIT | 2 days ago |
| 40 | Finds flaky tests in CI logs by aggregating pass rates, explains likely causes and recommends whether to quarantine or fix each one. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | 2 days ago |
| 41 | Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Pass | MIT | 2 days ago |
| 42 | Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts. | Donchitos/ | 26k | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 43 | Checks whether a game project is ready to move to its next production stage and returns a PASS, CONCERNS, NOT ASSESSED or FAIL verdict with blockers. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Notes | MIT | 2 days ago |
| 44 | Configures a game project's engine and version, pins them in CLAUDE.md and uses web search to build reference docs when the version is newer than the model knows. | Donchitos/ | 26k | — | ~1.8k | Automated safety check: Notes | MIT | 2 days ago |
| 45 | 45.Adopt Brownfield audit — do existing artifacts actually work?. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Notes | MIT | 2 days ago |
| 46 | Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.5k | Automated safety check: Notes | MIT | 2 days ago |
| 47 | Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 2 days ago |
| 48 | 48.Prototype Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. | Donchitos/ | 26k | — | ~1.3k | Automated safety check: Notes | MIT | 2 days ago |