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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 289 | ALWAYS use when creating, resizing, or presenting through an agfxSwapChain in AGFX — window/layer handle setup, HDR toggling, vsync, resize handling, or back buffer acquire/present. | AmelieHeinrich/ | 146 | — | ~2k | Automated safety check: Pass | MIT | 13 days ago |
| 290 | Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 291 | 291.Phaser 4 Cameras Guide to cameras in Phaser 4: the CameraManager, main camera, viewport and scroll, zoom, bounds, following sprites, effects, multiple cameras and minimaps. | autonomous-ai/ | 1.2k | — | ~4k | Automated safety check: Pass | MIT | today |
| 292 | Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces. | quodsoler/ | 362 | — | ~7.8k | Automated safety check: Pass | MIT | 13 days ago |
| 293 | Set or inspect the Unity Game View custom rendering resolution. | CyberAgentGameEntertainment/ | 1.6k | 1 repo | ~341 | Automated safety check: Pass | MIT | 4 days ago |
| 294 | Explains the mental model for the flutter_soloud audio plugin: the SoLoud.instance singleton, AudioSource versus SoundHandle, synchronous play and platform limits. | alnitak/ | 425 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 295 | 295.Palette Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. | with-pebbly/ | 230 | — | ~795 | Automated safety check: Pass | MIT | 3 days ago |
| 296 | Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 297 | Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |
| 298 | Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly… | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 299 | Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step. | AppsFlyerSDK/ | 178 | — | ~789 | Automated safety check: Pass | MIT | 7 days ago |
| 300 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 301 | 301.Threejs Shaders Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | 2 days ago |
| 302 | Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C. | poingstudios/ | 632 | — | ~812 | Automated safety check: Pass | MIT | 10 days ago |
| 303 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | davila7/ | 33k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | today |
| 304 | A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. | jasonkneen/ | 1.6k | — | ~1k | Automated safety check: Pass | AGPL-3.0 | today |
| 305 | 305.Kiln Hosted Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. | instruktlabs/ | 255 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 306 | Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md. | Donchitos/ | 26k | — | ~3.9k | Automated safety check: Pass | MIT | 3 days ago |
| 307 | Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets. | Italink/ | 127 | — | ~2.6k | Automated safety check: Pass | MIT | 1 mo ago |
| 308 | 308.Uloop Compile Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 578 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 309 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 310 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 66k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 8 days ago |
| 311 | Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code. | TypeDreamMoon/ | 106 | — | ~2.1k | Automated safety check: Pass | MIT | 2 days ago |
| 312 | 312.Assets Find Search the Unity asset database using a search filter string. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 313 | A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 314 | 314.Game Developer Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 8 days ago |
| 315 | Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。 | 925236118/ | 103 | — | ~3.4k | Automated safety check: Pass | MIT | 3 days ago |
| 316 | Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity. | quodsoler/ | 362 | — | ~8.5k | Automated safety check: Pass | MIT | 13 days ago |
| 317 | Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. | gmh5225/ | 3.6k | — | ~281 | Automated safety check: Pass | MIT | today |
| 318 | 318.Review Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success. | with-pebbly/ | 230 | — | ~1k | Automated safety check: Pass | MIT | 3 days ago |
| 319 | Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 320 | 320.3D Browser Game Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 7 days ago |
| 321 | Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~1.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 322 | 322.Unity Editor Control and observe the Unity Editor state. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 323 | 将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。 | mingchen666/ | 244 | — | ~1.3k | Automated safety check: Pass | No licence | yesterday |
| 324 | Browse Unity Catalog objects (catalogs, schemas) from Databricks Apps. | databricks-solutions/ | 183 | — | ~899 | Automated safety check: Pass | Unknown | 7 days ago |
| 325 | 325.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 326 | 326.Threejs Textures Three.js textures - texture types, UV mapping, environment maps, texture settings. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 2 days ago |
| 327 | Runs an emergency fix process for severe bugs: a severity check, a written hotfix record, and a branch cut from the shipped release rather than main. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Notes | MIT | 3 days ago |
| 328 | Writes player-facing patch notes from git history and changelogs, filtering out framework and maintenance commits and rewriting developer wording for players. | Donchitos/ | 26k | — | ~2.5k | Automated safety check: Notes | MIT | 3 days ago |
| 329 | Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 3 days ago |
| 330 | Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Pass | MIT | 3 days ago |
| 331 | Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1k | Automated safety check: Pass | MIT | 1 mo ago |
| 332 | Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only. | hatayama/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 333 | 333.Godot Build, test, debug, and visually verify Godot projects through Loom. | valkor-ai/ | 1.2k | — | ~765 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 334 | Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 335 | 335.Gauntlet Fps Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI… | corosolto/ | 257 | — | ~2.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 336 | Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra). | IvanMurzak/ | 4.4k | — | ~994 | Automated safety check: Pass | Apache-2.0 | yesterday |