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Game Development · For developers

970 skills found, page 7.
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289

ALWAYS use when creating, resizing, or presenting through an agfxSwapChain in AGFX — window/layer handle setup, HDR toggling, vsync, resize handling, or back buffer acquire/present.

AmelieHeinrich/agfx146—~2kAutomated safety check: PassMIT13 days ago
290

Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT3 days ago
291

Guide to cameras in Phaser 4: the CameraManager, main camera, viewport and scroll, zoom, bounds, following sprites, effects, multiple cameras and minimaps.

autonomous-ai/openharness1.2k—~4kAutomated safety check: PassMITtoday
292

Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces.

quodsoler/unreal-engine-skills362—~7.8kAutomated safety check: PassMIT13 days ago
293

Set or inspect the Unity Game View custom rendering resolution.

CyberAgentGameEntertainment/NovaShader1.6k1 repo~341Automated safety check: PassMIT4 days ago
294

Explains the mental model for the flutter_soloud audio plugin: the SoLoud.instance singleton, AudioSource versus SoundHandle, synchronous play and platform limits.

alnitak/flutter_soloud425—~2.3kAutomated safety check: PassMITyesterday
295

Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.

with-pebbly/aseprite-ai-artist230—~795Automated safety check: PassMIT3 days ago
296

Manage Unity assets and import metadata with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.8kAutomated safety check: PassMIT2 days ago
297

Implements ray picking and collision detection. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~2kAutomated safety check: PassMIT2 mo ago
298

Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…

mintdotgg/mint-threejs-skills114—~1.2kAutomated safety check: PassMIT2 mo ago
299

Guides a consistent bump of the Android or iOS SDK wrapped by the AppsFlyer Unity plugin, keeping both billing library variants and release files in step.

AppsFlyerSDK/appsflyer-unity-plugin178—~789Automated safety check: PassMIT7 days ago
300

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
301

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licence2 days ago
302

Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.

poingstudios/godot-admob-plugin632—~812Automated safety check: PassMIT10 days ago
303

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.

davila7/claude-code-templates33k5 repos~1.3kAutomated safety check: PassMITtoday
304

A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

jasonkneen/tiny-world-builder1.6k—~1kAutomated safety check: PassAGPL-3.0today
305

Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account.

instruktlabs/kiln255—~1.2kAutomated safety check: PassMITyesterday
306

Builds a flat must-do and never-do rules sheet per layer from Accepted architecture decision records and writes it to docs/architecture/control-manifest.md.

Donchitos/Claude-Code-Game-Studios26k—~3.9kAutomated safety check: PassMIT3 days ago
307

Systematically analyze and translate large UE Blueprints (10+ functions) into C++ or other targets.

Italink/UnrealClientProtocol127—~2.6kAutomated safety check: PassMIT1 mo ago
308

Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop578—~1.3kAutomated safety check: PassMITtoday
309

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
310

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

calesthio/OpenMontage66k—~1.2kAutomated safety check: PassAGPL-3.08 days ago
311

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.

TypeDreamMoon/DreamShader106—~2.1kAutomated safety check: PassMIT2 days ago
312

Search the Unity asset database using a search filter string.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0yesterday
313

A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
314

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT8 days ago
315

Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。

925236118/AlphaAgent103—~3.4kAutomated safety check: PassMIT3 days ago
316

Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.

quodsoler/unreal-engine-skills362—~8.5kAutomated safety check: PassMIT13 days ago
317

Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.

gmh5225/awesome-game-security3.6k—~281Automated safety check: PassMITtoday
318
318.Review

Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success.

with-pebbly/aseprite-ai-artist230—~1kAutomated safety check: PassMIT3 days ago
319

Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.4kAutomated safety check: PassMIT2 days ago
320

Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.

DanMcInerney/orchflows117—~1.5kAutomated safety check: PassMIT7 days ago
321

Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~1.6kAutomated safety check: PassMIT2 mo ago
322

Control and observe the Unity Editor state. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~3.4kAutomated safety check: PassMITyesterday
323

将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。

mingchen666/Reviva244—~1.3kAutomated safety check: PassNo licenceyesterday
324

Browse Unity Catalog objects (catalogs, schemas) from Databricks Apps.

databricks-solutions/databricks-apps-cookbook183—~899Automated safety check: PassUnknown7 days ago
325

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
326

Three.js textures - texture types, UV mapping, environment maps, texture settings.

OWWZO/ai-agent1895 repos~3.4kAutomated safety check: PassNo licence2 days ago
327

Runs an emergency fix process for severe bugs: a severity check, a written hotfix record, and a branch cut from the shipped release rather than main.

Donchitos/Claude-Code-Game-Studios26k—~2.9kAutomated safety check: NotesMIT3 days ago
328

Writes player-facing patch notes from git history and changelogs, filtering out framework and maintenance commits and rewriting developer wording for players.

Donchitos/Claude-Code-Game-Studios26k—~2.5kAutomated safety check: NotesMIT3 days ago
329

Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: NotesMIT3 days ago
330

Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: PassMIT3 days ago
331

Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1kAutomated safety check: PassMIT1 mo ago
332

Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.

hatayama/unity-cli-loop578—~1.4kAutomated safety check: PassMITtoday
333
333.Godot

Build, test, debug, and visually verify Godot projects through Loom.

valkor-ai/loom1.2k—~765Automated safety check: PassApache-2.04 days ago
334

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components).

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
335

Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI…

corosolto/client257—~2.6kAutomated safety check: PassAGPL-3.0today
336

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra).

IvanMurzak/Unity-MCP4.4k—~994Automated safety check: PassApache-2.0yesterday