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Game Development · Model Context Protocol

194 skills found, page 4.
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145

Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames).

IvanMurzak/Unity-MCP4.4k—~402Automated safety check: PassApache-2.0yesterday
146

Disable Unity's runtime profiler. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~369Automated safety check: PassApache-2.0yesterday
147

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
148
148.Brief

Turn a vague pixel-art request into a written brief — size, palette, view, light, outline style — and confirm it with the user before any pixel is drawn.

with-pebbly/aseprite-ai-artist230—~833Automated safety check: PassMIT3 days ago
149
149.Vibeue

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE730—~5.2kAutomated safety check: PassMIT3 days ago
150

Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.

meta-quest/agentic-tools215—~3.4kAutomated safety check: PassApache-2.016 days ago
151

Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity.

meta-quest/agentic-tools215—~3.5kAutomated safety check: PassApache-2.016 days ago
152

Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.

meta-quest/agentic-tools215—~1.3kAutomated safety check: PassApache-2.016 days ago
153

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills283—~955Automated safety check: PassMIT3 mo ago
154

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model.

meta-quest/agentic-tools215—~5.4kAutomated safety check: PassApache-2.016 days ago
155
155.Rig

Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels.

with-pebbly/aseprite-ai-artist230—~655Automated safety check: PassMIT3 days ago
156
156.Studio

The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist.

with-pebbly/aseprite-ai-artist230—~4kAutomated safety check: PassMIT3 days ago
157

Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent.

Luciole-Studio/Misaka-Agent1711 repo~3.5kAutomated safety check: PassMIT3 days ago
158

Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.

meta-quest/agentic-tools215—~4.4kAutomated safety check: PassApache-2.016 days ago
159

A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…

scenario-labs/skills946—~4.5kAutomated safety check: PassMITyesterday
160

A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless…

scenario-labs/skills946—~5.9kAutomated safety check: PassMITyesterday
161

A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
162

A skill your agent uses when querying or calling pay-per-token foundation models, or when creating, updating, listing, or querying Unity Gateway (also called Unity AI Gateway) services, including…

databricks/databricks-agent-skills345—~1.8kAutomated safety check: PassUnknownyesterday
163

A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…

scenario-labs/skills946—~3.2kAutomated safety check: PassMITyesterday
164

Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.

PersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0yesterday
165

The first CLI and MCP for SculptOK: turn a local image into a depth map, printable STL, or 3D model in one command Trigger phrases: make a depth map from this image, convert this photo to an STL…

mvanhorn/printing-press-library2.1k—~3.1kAutomated safety check: NotesApache-2.0yesterday
166

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

scenario-labs/skills946—~6.2kAutomated safety check: PassMITyesterday
167

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
168

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
169

A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
170

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…

scenario-labs/skills946—~1.4kAutomated safety check: PassMITyesterday
171

A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
172

A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…

scenario-labs/skills946—~1.3kAutomated safety check: PassMITyesterday
173

A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR…

scenario-labs/skills946—~2kAutomated safety check: PassMITyesterday
174

A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
175

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills946—~6.4kAutomated safety check: PassMITyesterday
176

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
177

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills283—~1.1kAutomated safety check: PassMIT3 mo ago
178

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
179

Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations…

automateyournetwork/netclaw676—~3.9kAutomated safety check: NotesApache-2.0yesterday
180

Generate browser-based interactive 3D network topology visualizations from inventory or a topology description.

automateyournetwork/netclaw676—~1.8kAutomated safety check: NotesApache-2.0yesterday
181

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988/blender-skills283—~875Automated safety check: PassMIT3 mo ago
182

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

arjun988/blender-skills283—~663Automated safety check: PassMIT3 mo ago
183

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

arjun988/blender-skills283—~617Automated safety check: PassMIT3 mo ago
184

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

arjun988/blender-skills283—~574Automated safety check: PassMIT3 mo ago
185

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

arjun988/blender-skills283—~571Automated safety check: PassMIT3 mo ago
186

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
187

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

arjun988/blender-skills283—~582Automated safety check: PassMIT3 mo ago
188

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

arjun988/blender-skills283—~621Automated safety check: PassMIT3 mo ago
189

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

arjun988/blender-skills283—~581Automated safety check: PassMIT3 mo ago
190

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

arjun988/blender-skills283—~569Automated safety check: PassMIT3 mo ago
191

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

arjun988/blender-skills283—~602Automated safety check: PassMIT3 mo ago
192

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

arjun988/blender-skills283—~612Automated safety check: PassMIT3 mo ago