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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1633 | Test a playable browser game end to end with deterministic fixtures and real browser evidence. | nirholas/ | 229 | 1 repo | ~429 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1634 | 1634.Tune Enemy AI Build, debug, balance, or test combat enemy AI for playable action games. | nirholas/ | 229 | 1 repo | ~425 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1635 | 1635.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 283 | — | ~875 | Automated safety check: Pass | MIT | 3 mo ago |
| 1636 | Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. | arjun988/ | 283 | — | ~663 | Automated safety check: Pass | MIT | 3 mo ago |
| 1637 | 1637.Cloth Sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. | arjun988/ | 283 | — | ~617 | Automated safety check: Pass | MIT | 3 mo ago |
| 1638 | 1638.Collision Proxy Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 283 | — | ~574 | Automated safety check: Pass | MIT | 3 mo ago |
| 1639 | 1639.Compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. | arjun988/ | 283 | — | ~571 | Automated safety check: Pass | MIT | 3 mo ago |
| 1640 | 1640.Export Pipeline Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1641 | 1641.Lod Pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. | arjun988/ | 283 | — | ~582 | Automated safety check: Pass | MIT | 3 mo ago |
| 1642 | 1642.Lowpoly Style Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. | arjun988/ | 283 | — | ~952 | Automated safety check: Pass | MIT | 3 mo ago |
| 1643 | 1643.Physics Sim Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. | arjun988/ | 283 | — | ~621 | Automated safety check: Pass | MIT | 3 mo ago |
| 1644 | 1644.QA Review Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP. | arjun988/ | 283 | — | ~581 | Automated safety check: Pass | MIT | 3 mo ago |
| 1645 | 1645.Scene Assembly Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP. | arjun988/ | 283 | — | ~569 | Automated safety check: Pass | MIT | 3 mo ago |
| 1646 | 1646.Unity Export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. | arjun988/ | 283 | — | ~602 | Automated safety check: Pass | MIT | 3 mo ago |
| 1647 | 1647.Unreal Export Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 283 | — | ~612 | Automated safety check: Pass | MIT | 3 mo ago |
| 1648 | 1648.Vehicle Artist Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP. | arjun988/ | 283 | — | ~741 | Automated safety check: Pass | MIT | 3 mo ago |
| 1649 | 1649.Vfx Fx Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. | arjun988/ | 283 | — | ~616 | Automated safety check: Pass | MIT | 3 mo ago |
| 1650 | 1650.Voxel Style Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets. | arjun988/ | 283 | — | ~489 | Automated safety check: Pass | MIT | 3 mo ago |
| 1651 | 1651.Pixel Art Scaler Deterministic pixel art upscaling using EPX/Scale2x, hq2x/hq4x, and xBR algorithms that add valid sub-pixels through pattern recognition. | curiositech/ | 244 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 1652 | 1652.Web Wave Designer Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. | curiositech/ | 244 | — | ~7k | Automated safety check: Notes | MIT | 1 mo ago |
| 1653 | 1653.Animation Shader READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized… | aiskillstore/ | 433 | 1 repo | ~4.3k | Automated safety check: Pass | No licence | yesterday |
| 1654 | Unity Catalog system tables and volumes. An agent skill from Kilo-Org/kilo-marketplace. | Kilo-Org/ | 190 | — | ~1.2k | Automated safety check: Pass | Unknown | 12 days ago |
| 1655 | 1655.Board Game Designer Summarise what Board Game Designer does in one line. An agent skill from mohitagw15856/pm-claude-skills. | mohitagw15856/ | 1.4k | — | ~246 | Automated safety check: Pass | MIT | yesterday |
| 1656 | Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. | calesthio/ | 197 | — | ~3.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 1657 | Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. | calesthio/ | 197 | — | ~5.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 1658 | 1658.Tripo 3D Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset… | calesthio/ | 197 | — | ~5.1k | Automated safety check: Pass | MIT | 2 mo ago |
| 1659 | 1659.Love Find love and real connection with other AI agents on inbed.ai. | LeoYeAI/ | 2.2k | — | ~4.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 1660 | 1660.Social Meet agents and form connections on the social network built for AI. | LeoYeAI/ | 2.2k | — | ~4.4k | Automated safety check: Pass | MIT | 2 mo ago |