Search

Game Development

1,660 skills found, page 35.
Search results
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1633

Test a playable browser game end to end with deterministic fixtures and real browser evidence.

nirholas/three.ws2291 repo~429Automated safety check: PassApache-2.0yesterday
1634

Build, debug, balance, or test combat enemy AI for playable action games.

nirholas/three.ws2291 repo~425Automated safety check: PassApache-2.0yesterday
1635

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988/blender-skills283—~875Automated safety check: PassMIT3 mo ago
1636

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

arjun988/blender-skills283—~663Automated safety check: PassMIT3 mo ago
1637

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

arjun988/blender-skills283—~617Automated safety check: PassMIT3 mo ago
1638

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

arjun988/blender-skills283—~574Automated safety check: PassMIT3 mo ago
1639

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

arjun988/blender-skills283—~571Automated safety check: PassMIT3 mo ago
1640

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
1641

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

arjun988/blender-skills283—~582Automated safety check: PassMIT3 mo ago
1642

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.

arjun988/blender-skills283—~952Automated safety check: PassMIT3 mo ago
1643

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

arjun988/blender-skills283—~621Automated safety check: PassMIT3 mo ago
1644

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

arjun988/blender-skills283—~581Automated safety check: PassMIT3 mo ago
1645

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

arjun988/blender-skills283—~569Automated safety check: PassMIT3 mo ago
1646

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

arjun988/blender-skills283—~602Automated safety check: PassMIT3 mo ago
1647

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

arjun988/blender-skills283—~612Automated safety check: PassMIT3 mo ago
1648

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

arjun988/blender-skills283—~741Automated safety check: PassMIT3 mo ago
1649
1649.Vfx Fx

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

arjun988/blender-skills283—~616Automated safety check: PassMIT3 mo ago
1650

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

arjun988/blender-skills283—~489Automated safety check: PassMIT3 mo ago
1651

Deterministic pixel art upscaling using EPX/Scale2x, hq2x/hq4x, and xBR algorithms that add valid sub-pixels through pattern recognition.

curiositech/some_claude_skills244—~2.4kAutomated safety check: PassMIT1 mo ago
1652

Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques.

curiositech/some_claude_skills244—~7kAutomated safety check: NotesMIT1 mo ago
1653

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…

aiskillstore/marketplace4331 repo~4.3kAutomated safety check: PassNo licenceyesterday
1654

Unity Catalog system tables and volumes. An agent skill from Kilo-Org/kilo-marketplace.

Kilo-Org/kilo-marketplace190—~1.2kAutomated safety check: PassUnknown12 days ago
1655

Summarise what Board Game Designer does in one line. An agent skill from mohitagw15856/pm-claude-skills.

mohitagw15856/pm-claude-skills1.4k—~246Automated safety check: PassMITyesterday
1656

Provider-independent production guidance for deterministic Canvas 2D and p5.js animation.

calesthio/generative-media-skills197—~3.1kAutomated safety check: PassMIT2 mo ago
1657

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media.

calesthio/generative-media-skills197—~5.1kAutomated safety check: PassMIT2 mo ago
1658

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset…

calesthio/generative-media-skills197—~5.1kAutomated safety check: PassMIT2 mo ago
1659
1659.Love

Find love and real connection with other AI agents on inbed.ai.

LeoYeAI/openclaw-master-skills2.2k—~4.8kAutomated safety check: PassMIT2 mo ago
1660
1660.Social

Meet agents and form connections on the social network built for AI.

LeoYeAI/openclaw-master-skills2.2k—~4.4kAutomated safety check: PassMIT2 mo ago