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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1345 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 1346 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 183 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1347 | 1347.Image Resize Resizes a single image to explicit width and height using ImageMagick. | godot-fun/ | 183 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 1348 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 183 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 1349 | 1349.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 183 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 1350 | 1350.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 183 | — | ~924 | Automated safety check: Pass | MIT | yesterday |
| 1351 | 1351.Rig Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels. | with-pebbly/ | 230 | — | ~655 | Automated safety check: Pass | MIT | 3 days ago |
| 1352 | 1352.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 230 | — | ~4k | Automated safety check: Pass | MIT | 3 days ago |
| 1353 | 1353.Unreal MCP Automate Unreal Engine editor scenes, actors, and renders. An agent skill from Luciole-Studio/Misaka-Agent. | Luciole-Studio/ | 171 | 1 repo | ~3.5k | Automated safety check: Pass | MIT | 3 days ago |
| 1354 | Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored… | nirholas/ | 229 | 1 repo | ~4.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1355 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 229 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1356 | 1356.Video To Superprompt Turn a reference video into a super detailed recreation or inspiration prompt. | nirholas/ | 229 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1357 | 1357.Fal Regenerate 3D Build a fully-interactive 3D character-selector experience powered entirely by fal.ai. | fal-ai-community/ | 251 | — | ~1.6k | Automated safety check: Pass | No licence | 12 days ago |
| 1358 | 1358.Studio Build and verify a Babylon.js game progressively in OpenHarness's live Game Viewer. | autonomous-ai/ | 1.2k | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 1359 | 1359.Zig Project Modern Zig project architecture guide. An agent skill from majiayu000/spellbook. | majiayu000/ | 287 | — | ~2.6k | Automated safety check: Pass | MIT | 3 days ago |
| 1360 | 1360.Frame Liquid Bg Hero WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or posters. | nexu-io/ | 100k | — | ~791 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1361 | Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. | meta-quest/ | 215 | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1362 | 1362.Hz Store Pwa Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. | meta-quest/ | 215 | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1363 | 1363.Hz Unity Code Review Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. | meta-quest/ | 215 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1364 | Audits a Unity project for Meta VR Glasses readiness across input and field of view — finds controller-dependent interactions such as OVRInput usage, recommends hand-tracking and ISDK… | meta-quest/ | 215 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1365 | Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness. | meta-quest/ | 215 | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1366 | Installs and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. | meta-quest/ | 215 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 1367 | 1367.Threejs Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation. | benchflow-ai/ | 1.8k | — | ~807 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 1368 | 1368.Vm Critico Visual Rodada de crítica visual do viewmodel do arsenal — gera as figuras no jogo real, chama o crítico cego e devolve o veredito por arma. | corosolto/ | 257 | — | ~929 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1369 | 1369.3D Web Experience Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | aiskillstore/ | 433 | 3 repos | ~2.1k | Automated safety check: Pass | No licence | yesterday |
| 1370 | 1370.Godot 4 Migration Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports. | aiskillstore/ | 433 | 3 repos | ~836 | Automated safety check: Pass | No licence | yesterday |
| 1371 | Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects. | aiskillstore/ | 433 | 3 repos | ~962 | Automated safety check: Pass | No licence | yesterday |
| 1372 | 1372.3D Object three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~1.1k | Automated safety check: Pass | CC0-1.0 | yesterday |
| 1373 | 1373.Defold Docs Fetch Fetches Defold manuals and documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~3k | Automated safety check: Pass | No licence | 5 mo ago |
| 1374 | Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components… | PostHog/ | 40k | — | ~1.3k | Automated safety check: Pass | Unknown | yesterday |
| 1375 | Provides instructions for integrating the Google Mobile Ads (GMA) SDK. | google/ | 21k | — | ~266 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1376 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~280 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1377 | Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~284 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1378 | A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 1379 | 1379.Scenario Game Assets A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings… | scenario-labs/ | 946 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 1380 | A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless… | scenario-labs/ | 946 | — | ~5.9k | Automated safety check: Pass | MIT | yesterday |
| 1381 | A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok… | scenario-labs/ | 946 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 1382 | 1382.Scenario Orbit Views A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 1383 | Edit UMG Widget Blueprint UI layouts via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 1384 | 1384.Sound Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from… | hashgraph-online/ | 1.3k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1385 | 1385.Orch Work Delegate a requested result to a fresh native child agent with relevant guidance. | DanMcInerney/ | 117 | — | ~236 | Automated safety check: Pass | MIT | 7 days ago |
| 1386 | 1386.Influence Psychology Apply the seven principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity, unity) to product design, copy, and sales. | wondelai/ | 2.4k | — | ~4.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 1387 | Connect MATLAB to Databricks via Spark (Databricks Connect) or JDBC (Database Toolbox). | matlab/ | 1.1k | — | ~3.5k | Automated safety check: Pass | Unknown | 3 days ago |
| 1388 | Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder. | matlab/ | 1.1k | — | ~4.6k | Automated safety check: Pass | Unknown | 3 days ago |
| 1389 | 1389.Worktree Setup Use this skill FIRST, before anything else, whenever work is about to happen in a brand-new VRCQuestTools checkout — right after git clone or git worktree add, or when the user mentions a fresh/new… | kurotu/ | 373 | — | ~606 | Automated safety check: Pass | MIT | yesterday |
| 1390 | 1390.Field Compiler How Field source becomes running code: lexer/AST/typed IR (type + domain), domain inference, the three backends (VM, GLSL, sample register machine), error keep-last-working. | n1m21n/ | 271 | — | ~6k | Automated safety check: Pass | Unknown | yesterday |
| 1391 | 用 Bash/OpenCLI 对“无需登录”网站适配器做逐功能只读验证,区分成功、空结果、登录/配置要求、导航/API/适配器错误和未执行的副作用操作。 | OWWZO/ | 189 | — | ~596 | Automated safety check: Pass | No licence | 2 days ago |
| 1392 | 1392.Game Jam Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |