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Game Development · C#
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Write a .cs script file (create or overwrite) with the provided C code. | IvanMurzak/ | 4.4k | — | ~580 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 50 | Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 51 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 52 | 52.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 550 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 24 days ago |
| 53 | Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 24 days ago |
| 54 | Browse Unity Technologies' official UnityCsReference C source as a read-only local cache. | akiojin/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 55 | 55.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 56 | 56.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 57 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 58 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 59 | A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 60 | A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 61 | 61.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 62 | 62.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 63 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 64 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 805 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 65 | A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 66 | A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 67 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 805 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 68 | Compile the Unity project and report errors/warnings. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~535 | Automated safety check: Pass | MIT | yesterday |
| 69 | 69.Mediation Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. | poingstudios/ | 632 | — | ~2k | Automated safety check: Pass | MIT | 10 days ago |
| 70 | 70.Godot Csharp Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling… | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 71 | Build Unity games with optimized C scripts, efficient rendering, and proper asset management. | aiskillstore/ | 433 | 7 repos | ~2.7k | Automated safety check: Pass | No licence | yesterday |
| 72 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 805 | — | ~664 | Automated safety check: Pass | MIT | 2 days ago |
| 73 | A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 74 | A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 75 | Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries… | HKUDS/ | 52k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | 19 days ago |
| 76 | 76.Sync Rigorous multi-platform feature synchronization for Godot AdMob. | poingstudios/ | 632 | — | ~521 | Automated safety check: Pass | MIT | 10 days ago |
| 77 | Automate HybridCLR C hot-update prebuild. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~5.4k | Automated safety check: Pass | MIT | 2 days ago |
| 78 | Inspect and control Unity Editor state with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 79 | Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~314 | Automated safety check: Pass | MIT | 10 days ago |
| 80 | Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 10 days ago |
| 81 | Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 82 | A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~3.8k | Automated safety check: Pass | No licence | 3 mo ago |
| 83 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |
| 84 | Manage Unity UPM packages and scoped registries with unity-cli. | akiojin/ | 108 | — | ~1.9k | Automated safety check: Pass | MIT | 2 days ago |
| 85 | Build UI Toolkit screens with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 86 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 946 | — | ~4.9k | Automated safety check: Pass | MIT | yesterday |
| 87 | A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 88 | Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 89 | Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 90 | 90.Unity Script Create, read and analyze C# scripts | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 91 | Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds. | CoWork-OS/ | 477 | — | ~439 | Automated safety check: Pass | MIT | yesterday |
| 92 | 92.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 93 | 93.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 94 | A skill your agent uses for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated… | hashgraph-online/ | 1.3k | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 95 | Advise on assigning Unity script roles | Besty0728/ | 1.8k | — | ~349 | Automated safety check: Pass | MIT | 2 days ago |
| 96 | Advise on Unity testability | Besty0728/ | 1.8k | — | ~365 | Automated safety check: Pass | MIT | 2 days ago |