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Game Development · For developers

970 skills found, page 10.
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433

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority.

thedivergentai/GD-Agentic-Skills821—~4.4kAutomated safety check: PassLGPL-3.01 mo ago
434

Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta…

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
435

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
436

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
437

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
438

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization.

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
439

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers.

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
440

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
441

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations.

thedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
442

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry.

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
443

Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling.

thedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.01 mo ago
444

Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
445

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.

thedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
446

Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice.

thedivergentai/GD-Agentic-Skills821—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
447

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
448

Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.

thedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
449

Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT10 days ago
450

Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.0yesterday
451

Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~716Automated safety check: PassApache-2.0yesterday
452

Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~787Automated safety check: PassApache-2.0yesterday
453

Create a Prefab (or Prefab Variant) at a project asset path.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.0yesterday
454

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
455

Open the prefab edit stage for a prefab instance or prefab asset GameObject.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.0yesterday
456

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage.

IvanMurzak/Unity-MCP4.4k—~737Automated safety check: PassApache-2.0yesterday
457

Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~594Automated safety check: PassApache-2.0yesterday
458

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.

IvanMurzak/Unity-MCP4.4k—~4.1kAutomated safety check: PassApache-2.0yesterday
459

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
460

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP4.4k—~843Automated safety check: PassApache-2.0yesterday
461

Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~981Automated safety check: PassApache-2.0yesterday
462

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in).

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
463

Set the current Selection in the Unity Editor to the provided objects.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
464

Add one or more Components to a GameObject in the opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.0yesterday
465

Destroy one or more Components from a target GameObject. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.0yesterday
466

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties.

IvanMurzak/Unity-MCP4.4k—~3.3kAutomated safety check: PassApache-2.0yesterday
467

Modify a specific Component on a GameObject in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.8kAutomated safety check: PassApache-2.0yesterday
468

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.0yesterday
469

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~969Automated safety check: PassApache-2.0yesterday
470

Duplicate a batch of GameObjects in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0yesterday
471

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene.

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.0yesterday
472

Modify GameObject fields and properties in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.0yesterday
473

Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
474

Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties.

IvanMurzak/Unity-MCP4.4k—~1.8kAutomated safety check: PassApache-2.0yesterday
475

Modify a Unity UnityEngine.Object's serializable fields/properties.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.0yesterday
476

List all UPM packages installed in the Unity project — name, version, source, description.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
477

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
478

Capture the current frame's timing info (delta time, FPS, frame counts, runtime).

IvanMurzak/Unity-MCP4.4k—~839Automated safety check: PassApache-2.0yesterday
479

Toggle the wrapper's local 'enabled' flag for a named profiler module.

IvanMurzak/Unity-MCP4.4k—~557Automated safety check: PassApache-2.0yesterday
480

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday