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Game Development · Model Context Protocol · By arjun988
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 283 | — | ~4.8k | Automated safety check: Pass | MIT | 3 mo ago |
| 2 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 283 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 3 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 4 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 5 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 6 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 7 | Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 283 | — | ~655 | Automated safety check: Pass | MIT | 3 mo ago |
| 8 | AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 283 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 9 | Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 283 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 10 | 10.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 11 | 11.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 283 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 12 | Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 13 | 13.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 283 | — | ~875 | Automated safety check: Pass | MIT | 3 mo ago |
| 14 | Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. | arjun988/ | 283 | — | ~663 | Automated safety check: Pass | MIT | 3 mo ago |
| 15 | 15.Cloth Sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. | arjun988/ | 283 | — | ~617 | Automated safety check: Pass | MIT | 3 mo ago |
| 16 | Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 283 | — | ~574 | Automated safety check: Pass | MIT | 3 mo ago |
| 17 | 17.Compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. | arjun988/ | 283 | — | ~571 | Automated safety check: Pass | MIT | 3 mo ago |
| 18 | Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 19 | 19.Lod Pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. | arjun988/ | 283 | — | ~582 | Automated safety check: Pass | MIT | 3 mo ago |
| 20 | 20.Physics Sim Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. | arjun988/ | 283 | — | ~621 | Automated safety check: Pass | MIT | 3 mo ago |
| 21 | 21.QA Review Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP. | arjun988/ | 283 | — | ~581 | Automated safety check: Pass | MIT | 3 mo ago |
| 22 | Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP. | arjun988/ | 283 | — | ~569 | Automated safety check: Pass | MIT | 3 mo ago |
| 23 | 23.Unity Export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. | arjun988/ | 283 | — | ~602 | Automated safety check: Pass | MIT | 3 mo ago |
| 24 | Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 283 | — | ~612 | Automated safety check: Pass | MIT | 3 mo ago |
| 25 | Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP. | arjun988/ | 283 | — | ~741 | Automated safety check: Pass | MIT | 3 mo ago |
| 26 | 26.Vfx Fx Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. | arjun988/ | 283 | — | ~616 | Automated safety check: Pass | MIT | 3 mo ago |