GitHub user

Agent skills by IvanMurzak

Every agent skill IvanMurzak publishes on GitHub, ranked by score, with the repositories they come from.
skills
80
repository
1

Repositories by IvanMurzak

Skills by IvanMurzak, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Skills by IvanMurzak, ranked
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1

List all shaders available in the project assets and packages, sorted by name.

IvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.03 days ago
2

List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

IvanMurzak/Unity-MCP4.4k—~846Automated safety check: PassApache-2.03 days ago
3

Install a Unity package from the registry, a Git URL, or a local path.

IvanMurzak/Unity-MCP4.4k—~665Automated safety check: PassApache-2.03 days ago
4

Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~602Automated safety check: PassApache-2.03 days ago
5

Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.03 days ago
6

Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.03 days ago
7

Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~940Automated safety check: PassApache-2.03 days ago
8

Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~646Automated safety check: PassApache-2.03 days ago
9

Search the Unity asset database using a search filter string.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.03 days ago
10

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra).

IvanMurzak/Unity-MCP4.4k—~994Automated safety check: PassApache-2.03 days ago
11

Get asset data from the asset file in the Unity project — every serializable field and property.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.03 days ago
12

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.

IvanMurzak/Unity-MCP4.4k—~873Automated safety check: PassApache-2.03 days ago
13

Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.03 days ago
14

Move or rename assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~716Automated safety check: PassApache-2.03 days ago
15

Close the currently opened prefab edit stage. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~787Automated safety check: PassApache-2.03 days ago
16

Create a Prefab (or Prefab Variant) at a project asset path.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.03 days ago
17

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.03 days ago
18

Open the prefab edit stage for a prefab instance or prefab asset GameObject.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.03 days ago
19

Save the currently opened prefab edit stage back to its prefab asset without exiting the stage.

IvanMurzak/Unity-MCP4.4k—~737Automated safety check: PassApache-2.03 days ago
20

Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~594Automated safety check: PassApache-2.03 days ago
21

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.

IvanMurzak/Unity-MCP4.4k—~4.1kAutomated safety check: PassApache-2.03 days ago
22

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.03 days ago
23

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP4.4k—~843Automated safety check: PassApache-2.03 days ago
24

Start / stop / pause the Unity Editor 'playmode'. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~981Automated safety check: PassApache-2.03 days ago
25

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in).

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.03 days ago
26

Set the current Selection in the Unity Editor to the provided objects.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.03 days ago
27

Add one or more Components to a GameObject in the opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.03 days ago
28

Destroy one or more Components from a target GameObject. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.7kAutomated safety check: PassApache-2.03 days ago
29

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties.

IvanMurzak/Unity-MCP4.4k—~3.3kAutomated safety check: PassApache-2.03 days ago
30

Modify a specific Component on a GameObject in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.8kAutomated safety check: PassApache-2.03 days ago
31

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.03 days ago
32

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~969Automated safety check: PassApache-2.03 days ago
33

Duplicate a batch of GameObjects in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.03 days ago
34

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene.

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.03 days ago
35

Modify GameObject fields and properties in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.03 days ago
36

Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.03 days ago
37

Review and resolve PR comments from GitHub. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.03 days ago
38

Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties.

IvanMurzak/Unity-MCP4.4k—~1.8kAutomated safety check: PassApache-2.03 days ago
39

Modify a Unity UnityEngine.Object's serializable fields/properties.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.03 days ago
40

List all UPM packages installed in the Unity project — name, version, source, description.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.03 days ago
41

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.03 days ago
42

Capture the current frame's timing info (delta time, FPS, frame counts, runtime).

IvanMurzak/Unity-MCP4.4k—~839Automated safety check: PassApache-2.03 days ago
43

Toggle the wrapper's local 'enabled' flag for a named profiler module.

IvanMurzak/Unity-MCP4.4k—~557Automated safety check: PassApache-2.03 days ago
44

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.03 days ago
45

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

IvanMurzak/Unity-MCP4.4k—~833Automated safety check: PassApache-2.03 days ago
46

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.03 days ago
47

Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag.

IvanMurzak/Unity-MCP4.4k—~769Automated safety check: PassApache-2.03 days ago
48

List all known profiler module names with their local 'enabled' bookkeeping flag.

IvanMurzak/Unity-MCP4.4k—~776Automated safety check: PassApache-2.03 days ago

Questions, answered from the data.

What is the best skill by IvanMurzak?

Assets Shader List All from IvanMurzak/Unity-MCP ranks first of the 80 skills by IvanMurzak listed here, with the highest score: its repository has 4.4k GitHub stars, its SKILL.md loads about 435 tokens and it passes the automated safety check with no findings. Next come Gameobject Component List All and Package Add.

Are IvanMurzak's skills official?

None yet. All 80 skills by IvanMurzak listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.

How are these skills ranked?

By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.