GitHub user
Agent skills by IvanMurzak, page 2
Skills by IvanMurzak, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). | IvanMurzak/ | 4.4k | 1 repo | ~402 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 50 | Disable Unity's runtime profiler. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | 1 repo | ~369 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 51 | Create a Prefab (or Prefab Variant) at a project asset path. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 52 | Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 53 | Open the prefab edit stage for a prefab instance or prefab asset GameObject. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 54 | Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 55 | Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 56 | Set the current Selection in the Unity Editor to the provided objects. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 57 | Add one or more Components to a GameObject in the opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 58 | Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. | IvanMurzak/ | 4.4k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 59 | Modify a specific Component on a GameObject in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 60 | Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 61 | Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~969 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 62 | Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 63 | Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 64 | Modify GameObject fields and properties in opened Prefab or in a Scene. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 65 | Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 66 | Review and resolve PR comments from GitHub. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 67 | Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties. | IvanMurzak/ | 4.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 68 | Modify a Unity UnityEngine.Object's serializable fields/properties. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 69 | Find C methods across every loaded assembly by name / type / parameters — including private methods. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 70 | 70.Scene Create Create a new Unity scene asset and save it at the given .unity path. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 71 | Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty). | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 72 | List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). | IvanMurzak/ | 4.4k | — | ~819 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 73 | Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. | IvanMurzak/ | 4.4k | — | ~915 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 74 | Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. | IvanMurzak/ | 4.4k | — | ~497 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 75 | Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 76 | Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 77 | Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project. | IvanMurzak/ | 4.4k | — | ~855 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 78 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 79 | 79.Build CLI Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use. | IvanMurzak/ | 4.4k | — | ~260 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 80 | Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. | IvanMurzak/ | 4.4k | — | ~396 | Automated safety check: Pass | Apache-2.0 | 4 days ago |