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Agent skills by IvanMurzak, page 2

Skills #49–80 of 80, ranked by score.

Skills by IvanMurzak, ranked

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Skills by IvanMurzak, ranked
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49

Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames).

IvanMurzak/Unity-MCP4.4k1 repo~402Automated safety check: PassApache-2.04 days ago
50

Disable Unity's runtime profiler. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k1 repo~369Automated safety check: PassApache-2.04 days ago
51

Create a Prefab (or Prefab Variant) at a project asset path.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.04 days ago
52

Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.04 days ago
53

Open the prefab edit stage for a prefab instance or prefab asset GameObject.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.04 days ago
54

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.04 days ago
55

Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in).

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.04 days ago
56

Set the current Selection in the Unity Editor to the provided objects.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.04 days ago
57

Add one or more Components to a GameObject in the opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.04 days ago
58

Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties.

IvanMurzak/Unity-MCP4.4k—~3.3kAutomated safety check: PassApache-2.04 days ago
59

Modify a specific Component on a GameObject in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.8kAutomated safety check: PassApache-2.04 days ago
60

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.04 days ago
61

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~969Automated safety check: PassApache-2.04 days ago
62

Duplicate a batch of GameObjects in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.04 days ago
63

Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene.

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.04 days ago
64

Modify GameObject fields and properties in opened Prefab or in a Scene.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.04 days ago
65

Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.04 days ago
66

Review and resolve PR comments from GitHub. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.04 days ago
67

Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties.

IvanMurzak/Unity-MCP4.4k—~1.8kAutomated safety check: PassApache-2.04 days ago
68

Modify a Unity UnityEngine.Object's serializable fields/properties.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.04 days ago
69

Find C methods across every loaded assembly by name / type / parameters — including private methods.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.04 days ago
70

Create a new Unity scene asset and save it at the given .unity path.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.04 days ago
71

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty).

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.04 days ago
72

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

IvanMurzak/Unity-MCP4.4k—~819Automated safety check: PassApache-2.04 days ago
73

Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.

IvanMurzak/Unity-MCP4.4k—~915Automated safety check: PassApache-2.04 days ago
74

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly.

IvanMurzak/Unity-MCP4.4k—~497Automated safety check: PassApache-2.04 days ago
75

Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2kAutomated safety check: PassApache-2.04 days ago
76

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.04 days ago
77

Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project.

IvanMurzak/Unity-MCP4.4k—~855Automated safety check: PassApache-2.04 days ago
78

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.04 days ago
79

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

IvanMurzak/Unity-MCP4.4k—~260Automated safety check: PassApache-2.04 days ago
80

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window.

IvanMurzak/Unity-MCP4.4k—~396Automated safety check: PassApache-2.04 days ago