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Game Development

1,660 skills found, page 24.
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1105

Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping

jame581/GodotPrompter805—~3.4kAutomated safety check: PassMIT2 days ago
1106

A skill your agent uses when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe…

DRincs-Productions/pixi-vn149—~7.6kAutomated safety check: PassLGPL-2.110 days ago
1107

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
1108
1108.Sync

Rigorous multi-platform feature synchronization for Godot AdMob.

poingstudios/godot-admob-plugin632—~521Automated safety check: PassMIT10 days ago
1109

Independently compare stable candidates under common criteria; return evidence and a preference without edits or adoption.

DanMcInerney/orchflows117—~276Automated safety check: PassMIT7 days ago
1110

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera…

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT5 days ago
1111

Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.

AThevon/genjutsu440—~2kAutomated safety check: PassUnknown6 days ago
1112
1112.Webgpu Threejs TslOfficial

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).

JetBrains/skills3662 repos~833Automated safety check: PassNo licence3 mo ago
1113

Run this repository’s egocentric reconstruction pipeline on a video.

nvidia-isaac/video_to_data861—~293Automated safety check: PassUnknown3 days ago
1114

PCT international application preparation under PCT Rules 5-12 - unity of invention, formal requirements, national phase entry strategy, and deadline management

RobThePCGuy/Claude-Patent-Creator196—~2.3kAutomated safety check: PassMIT5 days ago
1115
1115.Vrc Get

Install, remove, and manage VRChat VPM packages using the vrc-get CLI.

kurotu/VRCQuestTools373—~1.2kAutomated safety check: PassMITyesterday
1116

Configure Unity ArticulationBody joints from SDF joint definitions.

lge-ros2/cloisim176—~2.7kAutomated safety check: PassMIT5 days ago
1117

A skill your agent uses when using Arcade Physics in Phaser 4.

autonomous-ai/openharness1.2k—~5.8kAutomated safety check: PassMITyesterday
1118

A skill your agent uses when using Matter.js physics in Phaser 4.

autonomous-ai/openharness1.2k—~5.9kAutomated safety check: PassMITyesterday
1119
1119.Web

Build and verify interactive HTML experiences in Web Studio's live, sandboxed preview.

autonomous-ai/openharness1.2k—~518Automated safety check: PassMITyesterday
1120
1120.Vibeue

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE730—~5.2kAutomated safety check: PassMIT4 days ago
1121

Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML.

databricks/databricks-agent-skills345—~2kAutomated safety check: PassUnknownyesterday
1122

Design and document new features with GitHub issue, low-level design (LLD), expert review, and testing plan.

agentic-community/mcp-gateway-registry968—~18kAutomated safety check: NotesApache-2.0yesterday
1123

Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.

witnesstodark/mr-mak-workspace347—~503Automated safety check: PassMIT2 days ago
1124

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g.

sanqiufong/slides-from-anything1321 repo~1kAutomated safety check: PassApache-2.0yesterday
1125
1125.Gen

Generate PartCAD geometry from a description, automatically deciding whether the request is a single part, a multi-part assembly, or a 2D sketch and following the matching flow.

partcad/partcad503—~469Automated safety check: PassApache-2.0yesterday
1126

TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~4.5kAutomated safety check: PassMIT3 days ago
1127

Reverse-engineer a reference design — a screenshot, an image set, or a live URL — into a portable Design DNA JSON across three dimensions (measurable tokens, qualitative style, special-rendering…

modu-ai/moai-adk1.2k—~2.6kAutomated safety check: NotesApache-2.02 days ago
1128

Asset stage manager. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~3.2kAutomated safety check: PassUnknown24 days ago
1129

Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown24 days ago
1130
1130.UI Kit

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…

RandallLiuXin/GodotMaker550—~2.8kAutomated safety check: PassUnknown24 days ago
1131

Validates a project's Google Mobile Ads (GMA) SDK integration for iOS, Android, or Unity projects.

google/skills21k—~603Automated safety check: PassApache-2.02 days ago
1132

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture.

freshtechbro/claudedesignskills1k—~6.8kAutomated safety check: PassMIT10 mo ago
1133

Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills.

freshtechbro/claudedesignskills1k—~7.8kAutomated safety check: PassMIT10 mo ago
1134

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.

freshtechbro/claudedesignskills1k—~5.3kAutomated safety check: PassMIT10 mo ago
1135

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration.

freshtechbro/claudedesignskills1k—~5.7kAutomated safety check: PassMIT10 mo ago
1136

Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js.

freshtechbro/claudedesignskills1k—~5.7kAutomated safety check: PassMIT10 mo ago
1137

Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules.

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
1138

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

AkiKurisu/Ceres130—~171Automated safety check: PassMIT5 days ago
1139

A skill your agent uses when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the…

quodsoler/unreal-engine-skills362—~8.5kAutomated safety check: PassMIT13 days ago
1140

A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they…

quodsoler/unreal-engine-skills362—~8.6kAutomated safety check: PassMIT13 days ago
1141

A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++.

quodsoler/unreal-engine-skills362—~6.9kAutomated safety check: PassMIT13 days ago
1142

A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding.

quodsoler/unreal-engine-skills362—~7.5kAutomated safety check: PassMIT13 days ago
1143

A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation.

quodsoler/unreal-engine-skills362—~7.7kAutomated safety check: PassMIT13 days ago
1144

A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen…

quodsoler/unreal-engine-skills362—~8.2kAutomated safety check: PassMIT13 days ago
1145

A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error.

quodsoler/unreal-engine-skills362—~7kAutomated safety check: PassMIT13 days ago
1146

A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling…

quodsoler/unreal-engine-skills362—~6.7kAutomated safety check: PassMIT13 days ago
1147

A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++.

quodsoler/unreal-engine-skills362—~7.9kAutomated safety check: PassMIT13 days ago
1148

A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise.

quodsoler/unreal-engine-skills362—~7.6kAutomated safety check: PassMIT13 days ago
1149

A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first.

quodsoler/unreal-engine-skills362—~4.9kAutomated safety check: PassMIT13 days ago
1150

A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering…

quodsoler/unreal-engine-skills362—~7.3kAutomated safety check: PassMIT13 days ago
1151

A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++.

quodsoler/unreal-engine-skills362—~6.6kAutomated safety check: PassMIT13 days ago
1152

A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours.

quodsoler/unreal-engine-skills362—~7.4kAutomated safety check: PassMIT13 days ago