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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1105 | 1105.Using Godot Prompter Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 1106 | 1106.Pixi Vn Canvas A skill your agent uses when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe… | DRincs-Productions/ | 149 | — | ~7.6k | Automated safety check: Pass | LGPL-2.1 | 10 days ago |
| 1107 | 1107.Godot Builder Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 1108 | 1108.Sync Rigorous multi-platform feature synchronization for Godot AdMob. | poingstudios/ | 632 | — | ~521 | Automated safety check: Pass | MIT | 10 days ago |
| 1109 | 1109.Compare Candidates Independently compare stable candidates under common criteria; return evidence and a preference without edits or adoption. | DanMcInerney/ | 117 | — | ~276 | Automated safety check: Pass | MIT | 7 days ago |
| 1110 | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera… | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 5 days ago |
| 1111 | 1111.Threejs R3f Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing. | AThevon/ | 440 | — | ~2k | Automated safety check: Pass | Unknown | 6 days ago |
| 1112 | Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). | JetBrains/ | 366 | 2 repos | ~833 | Automated safety check: Pass | No licence | 3 mo ago |
| 1113 | Run this repository’s egocentric reconstruction pipeline on a video. | nvidia-isaac/ | 861 | — | ~293 | Automated safety check: Pass | Unknown | 3 days ago |
| 1114 | 1114.Pct Application PCT international application preparation under PCT Rules 5-12 - unity of invention, formal requirements, national phase entry strategy, and deadline management | RobThePCGuy/ | 196 | — | ~2.3k | Automated safety check: Pass | MIT | 5 days ago |
| 1115 | 1115.Vrc Get Install, remove, and manage VRChat VPM packages using the vrc-get CLI. | kurotu/ | 373 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 1116 | Configure Unity ArticulationBody joints from SDF joint definitions. | lge-ros2/ | 176 | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 1117 | 1117.Physics Arcade A skill your agent uses when using Arcade Physics in Phaser 4. | autonomous-ai/ | 1.2k | — | ~5.8k | Automated safety check: Pass | MIT | yesterday |
| 1118 | 1118.Physics Matter A skill your agent uses when using Matter.js physics in Phaser 4. | autonomous-ai/ | 1.2k | — | ~5.9k | Automated safety check: Pass | MIT | yesterday |
| 1119 | 1119.Web Build and verify interactive HTML experiences in Web Studio's live, sandboxed preview. | autonomous-ai/ | 1.2k | — | ~518 | Automated safety check: Pass | MIT | yesterday |
| 1120 | 1120.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 730 | — | ~5.2k | Automated safety check: Pass | MIT | 4 days ago |
| 1121 | Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. | databricks/ | 345 | — | ~2k | Automated safety check: Pass | Unknown | yesterday |
| 1122 | 1122.New Feature Design Design and document new features with GitHub issue, low-level design (LLD), expert review, and testing plan. | agentic-community/ | 968 | — | ~18k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 1123 | Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review. | witnesstodark/ | 347 | — | ~503 | Automated safety check: Pass | MIT | 2 days ago |
| 1124 | 1124.Sprite Animation A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. | sanqiufong/ | 132 | 1 repo | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1125 | 1125.Gen Generate PartCAD geometry from a description, automatically deciding whether the request is a single part, a multi-part assembly, or a 2D sketch and following the matching flow. | partcad/ | 503 | — | ~469 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1126 | 1126.Godot Pathfinding TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~4.5k | Automated safety check: Pass | MIT | 3 days ago |
| 1127 | Reverse-engineer a reference design — a screenshot, an image set, or a live URL — into a portable Design DNA JSON across three dimensions (measurable tokens, qualitative style, special-rendering… | modu-ai/ | 1.2k | — | ~2.6k | Automated safety check: Notes | Apache-2.0 | 2 days ago |
| 1128 | 1128.Gm Asset Asset stage manager. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.2k | Automated safety check: Pass | Unknown | 24 days ago |
| 1129 | 1129.Gm Rescue Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 24 days ago |
| 1130 | 1130.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 550 | — | ~2.8k | Automated safety check: Pass | Unknown | 24 days ago |
| 1131 | Validates a project's Google Mobile Ads (GMA) SDK integration for iOS, Android, or Unity projects. | google/ | 21k | — | ~603 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 1132 | 1132.Aframe Webxr Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. | freshtechbro/ | 1k | — | ~6.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 1133 | 1133.Babylonjs Engine Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills. | freshtechbro/ | 1k | — | ~7.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 1134 | 1134.Pixijs 2D Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. | freshtechbro/ | 1k | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 1135 | 1135.Playcanvas Engine Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 1136 | 1136.React Three Fiber Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 1137 | Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules. | thedivergentai/ | 821 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 1138 | 1138.Ceres Gameplay Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow. | AkiKurisu/ | 130 | — | ~171 | Automated safety check: Pass | MIT | 5 days ago |
| 1139 | 1139.Ue Gameplay Cameras A skill your agent uses when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the… | quodsoler/ | 362 | — | ~8.5k | Automated safety check: Pass | MIT | 13 days ago |
| 1140 | A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they… | quodsoler/ | 362 | — | ~8.6k | Automated safety check: Pass | MIT | 13 days ago |
| 1141 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 362 | — | ~6.9k | Automated safety check: Pass | MIT | 13 days ago |
| 1142 | 1142.Ue Input System A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 13 days ago |
| 1143 | 1143.Ue Mass Entity A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 362 | — | ~7.7k | Automated safety check: Pass | MIT | 13 days ago |
| 1144 | A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen… | quodsoler/ | 362 | — | ~8.2k | Automated safety check: Pass | MIT | 13 days ago |
| 1145 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 13 days ago |
| 1146 | 1146.Ue Niagara Effects A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling… | quodsoler/ | 362 | — | ~6.7k | Automated safety check: Pass | MIT | 13 days ago |
| 1147 | 1147.Ue Physics Collision A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 13 days ago |
| 1148 | A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. | quodsoler/ | 362 | — | ~7.6k | Automated safety check: Pass | MIT | 13 days ago |
| 1149 | 1149.Ue Project Context A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first. | quodsoler/ | 362 | — | ~4.9k | Automated safety check: Pass | MIT | 13 days ago |
| 1150 | A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering… | quodsoler/ | 362 | — | ~7.3k | Automated safety check: Pass | MIT | 13 days ago |
| 1151 | A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. | quodsoler/ | 362 | — | ~6.6k | Automated safety check: Pass | MIT | 13 days ago |
| 1152 | 1152.Ue State Trees A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 13 days ago |