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Game Development · For developers

970 skills found, page 15.
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673

Agent-native CLI for Godot project management, scenes, exports, and script execution.

HKUDS/CLI-Anything52k—~635Automated safety check: PassApache-2.019 days ago
674

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…

HKUDS/CLI-Anything52k—~3.3kAutomated safety check: PassApache-2.019 days ago
675

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

HKUDS/CLI-Anything52k—~1.7kAutomated safety check: PassApache-2.019 days ago
676

Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication.

HKUDS/CLI-Anything52k—~2.4kAutomated safety check: PassApache-2.019 days ago
677

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

HKUDS/CLI-Anything52k—~2.3kAutomated safety check: PassApache-2.019 days ago
678

Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation…

corosolto/client2571 repo~733Automated safety check: PassAGPL-3.0yesterday
679

Create 3D scenes, interactive experiences, and visual effects using Three.js.

aiskillstore/marketplace4334 repos~4.2kAutomated safety check: PassNo licenceyesterday
680

为 Seedance 2.0(Higgsfield)生成三维CGI和渲染视频提示词。在用户想要三维渲染、CGI、皮克斯风格、Unreal Engine、逼真3D、计算机生成或数字渲染视频内容时使用。触发词:3D动画、CGI、渲染、Blender、Unreal Engine、octane…

beshuaxian/higgsfield-seedance2-jineng952—~1.5kAutomated safety check: PassNo licence6 mo ago
681

A skill your agent uses when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

jasonkneen/tiny-world-builder1.6k—~808Automated safety check: PassAGPL-3.0yesterday
682

A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
683

A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture

jame581/GodotPrompter805—~1.3kAutomated safety check: PassMIT2 days ago
684

Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping

jame581/GodotPrompter805—~3.4kAutomated safety check: PassMIT2 days ago
685

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
686
686.Sync

Rigorous multi-platform feature synchronization for Godot AdMob.

poingstudios/godot-admob-plugin632—~521Automated safety check: PassMIT10 days ago
687

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera…

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT5 days ago
688

Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.

AThevon/genjutsu440—~2kAutomated safety check: PassUnknown5 days ago
689
689.Webgpu Threejs TslOfficial

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).

JetBrains/skills3662 repos~833Automated safety check: PassNo licence3 mo ago
690

Run this repository’s egocentric reconstruction pipeline on a video.

nvidia-isaac/video_to_data861—~293Automated safety check: PassUnknown2 days ago
691

Configure Unity ArticulationBody joints from SDF joint definitions.

lge-ros2/cloisim176—~2.7kAutomated safety check: PassMIT5 days ago
692
692.Vibeue

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE730—~5.2kAutomated safety check: PassMIT4 days ago
693

Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML.

databricks/databricks-agent-skills345—~2kAutomated safety check: PassUnknownyesterday
694

Design and document new features with GitHub issue, low-level design (LLD), expert review, and testing plan.

agentic-community/mcp-gateway-registry968—~18kAutomated safety check: NotesApache-2.0yesterday
695

TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~4.5kAutomated safety check: PassMIT3 days ago
696

Validates a project's Google Mobile Ads (GMA) SDK integration for iOS, Android, or Unity projects.

google/skills21k—~603Automated safety check: PassApache-2.02 days ago
697

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture.

freshtechbro/claudedesignskills1k—~6.8kAutomated safety check: PassMIT10 mo ago
698

Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills.

freshtechbro/claudedesignskills1k—~7.8kAutomated safety check: PassMIT10 mo ago
699

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration.

freshtechbro/claudedesignskills1k—~5.7kAutomated safety check: PassMIT10 mo ago
700

Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js.

freshtechbro/claudedesignskills1k—~5.7kAutomated safety check: PassMIT10 mo ago
701

Expert blueprint for First-Person Shooters: fpscameralook, fpsmovementlogic, hitscanweaponquery, weaponbobbingsystem, procedural recoil, and FPS NEVER rules.

thedivergentai/GD-Agentic-Skills821—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
702

A skill your agent uses when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the…

quodsoler/unreal-engine-skills362—~8.5kAutomated safety check: PassMIT13 days ago
703

A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they…

quodsoler/unreal-engine-skills362—~8.6kAutomated safety check: PassMIT13 days ago
704

A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++.

quodsoler/unreal-engine-skills362—~6.9kAutomated safety check: PassMIT13 days ago
705

A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding.

quodsoler/unreal-engine-skills362—~7.5kAutomated safety check: PassMIT13 days ago
706

A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation.

quodsoler/unreal-engine-skills362—~7.7kAutomated safety check: PassMIT13 days ago
707

A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen…

quodsoler/unreal-engine-skills362—~8.2kAutomated safety check: PassMIT13 days ago
708

A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error.

quodsoler/unreal-engine-skills362—~7kAutomated safety check: PassMIT13 days ago
709

A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling…

quodsoler/unreal-engine-skills362—~6.7kAutomated safety check: PassMIT13 days ago
710

A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++.

quodsoler/unreal-engine-skills362—~7.9kAutomated safety check: PassMIT13 days ago
711

A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise.

quodsoler/unreal-engine-skills362—~7.6kAutomated safety check: PassMIT13 days ago
712

A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first.

quodsoler/unreal-engine-skills362—~4.9kAutomated safety check: PassMIT13 days ago
713

A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering…

quodsoler/unreal-engine-skills362—~7.3kAutomated safety check: PassMIT13 days ago
714

A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++.

quodsoler/unreal-engine-skills362—~6.6kAutomated safety check: PassMIT13 days ago
715

A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours.

quodsoler/unreal-engine-skills362—~7.4kAutomated safety check: PassMIT13 days ago
716

A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build.

quodsoler/unreal-engine-skills362—~8.1kAutomated safety check: PassMIT13 days ago
717

A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models.

quodsoler/unreal-engine-skills362—~7.4kAutomated safety check: PassMIT13 days ago
718

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
719

Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.

aiskillstore/marketplace4335 repos~1.1kAutomated safety check: PassNo licenceyesterday
720

Record Unity architecture decisions (ADR) with rationale. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~327Automated safety check: PassMIT2 days ago