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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 529 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 530 | 530.Prismer P5js p5.js sketches: gen art, shaders, interactive, 3D. An agent skill from Prismer-AI/PrismerCloud. | Prismer-AI/ | 1.6k | 3 repos | ~6.9k | Automated safety check: Pass | MIT | today |
| 531 | Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. | calesthio/ | 66k | — | ~1.2k | Automated safety check: Pass | AGPL-3.0 | 8 days ago |
| 532 | Creates a custom animated desktop pet for MiMo Desktop: a WebP spritesheet plus a manifest.json that describes its frames and animations. | XiaomiMiMo/ | 14k | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 533 | 用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。 | DY-2026/ | 415 | — | ~2.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 534 | Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code. | TypeDreamMoon/ | 106 | — | ~2.1k | Automated safety check: Pass | MIT | 2 days ago |
| 535 | 535.Assets Find Search the Unity asset database using a search filter string. | IvanMurzak/ | 4.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 536 | A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 537 | 537.Game Developer Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 8 days ago |
| 538 | Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS. | kevinpbuckley/ | 730 | — | ~1.2k | Automated safety check: Pass | MIT | 4 days ago |
| 539 | ALWAYS use when creating agfxRenderTarget or agfxRenderPass objects in AGFX, or wiring up color/depth attachments, load/store ops, viewport/scissor, or draw calls within a render pass. | AmelieHeinrich/ | 146 | — | ~2.1k | Automated safety check: Pass | MIT | 14 days ago |
| 540 | Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。 | 925236118/ | 103 | — | ~3.4k | Automated safety check: Pass | MIT | 3 days ago |
| 541 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 542 | 542.Nxui Design Project-level design skill for nxui (nxui.geoql.in). An agent skill from vinayakkulkarni/nxui. | vinayakkulkarni/ | 212 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 543 | Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity. | quodsoler/ | 362 | — | ~8.5k | Automated safety check: Pass | MIT | 13 days ago |
| 544 | 544.Fps Shooter Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 545 | Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. | gmh5225/ | 3.6k | — | ~281 | Automated safety check: Pass | MIT | today |
| 546 | 546.Review Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success. | with-pebbly/ | 230 | — | ~1k | Automated safety check: Pass | MIT | 3 days ago |
| 547 | Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 548 | 548.3D Browser Game Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests. | DanMcInerney/ | 117 | — | ~1.5k | Automated safety check: Pass | MIT | 7 days ago |
| 549 | Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~1.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 550 | 550.Unity Editor Control and observe the Unity Editor state. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 551 | 551.Ncats Arax Queries the NCATS Translator ARAX production API for bounded, typed, provenance-rich one-hop and endpoint-pinned two-hop biomedical knowledge-graph relationships. | K-Dense-AI/ | 48k | 1 repo | ~2.3k | Automated safety check: Notes | MIT | 6 days ago |
| 552 | 552.Et Eui ET EUI client UI workflow for this project's cn.etetet.eui framework. | FlameskyDexive/ | 928 | — | ~782 | Automated safety check: Pass | MIT | 19 days ago |
| 553 | Fetches Defold code examples by topic. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 554 | 将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。 | mingchen666/ | 244 | — | ~1.3k | Automated safety check: Pass | No licence | yesterday |
| 555 | 555.Procedural Gen Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 556 | Browse Unity Catalog objects (catalogs, schemas) from Databricks Apps. | databricks-solutions/ | 183 | — | ~899 | Automated safety check: Pass | Unknown | 7 days ago |
| 557 | Simulate Mouse.current input in PlayMode through Unity Input System. | kurotu/ | 373 | 1 repo | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 558 | 558.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 559 | 559.Threejs Textures Three.js textures - texture types, UV mapping, environment maps, texture settings. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 2 days ago |
| 560 | 560.Game Planner Clarifies game design requirements and produces a Game Design Document (GDD). | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 24 days ago |
| 561 | Process images for cleanup, conversion, metadata, comparison, icons, palettes, collages, and sprite sheets. | dkyazzentwatwa/ | 116 | — | ~332 | Automated safety check: Pass | No licence | 6 mo ago |
| 562 | Turns game design documents and architecture into epics, one per architectural module, ready for story creation in a Claude Code game-studio workflow. | Donchitos/ | 26k | — | ~4.3k | Automated safety check: Pass | MIT | 3 days ago |
| 563 | Scopes and gates a game's day-one patch after the gold master: fix-only changes, a lightweight QA pass and a rollback plan written before anything ships. | Donchitos/ | 26k | — | ~2.8k | Automated safety check: Notes | MIT | 3 days ago |
| 564 | Estimates the effort for a game development task from code complexity, scope, risk and past sprint data, returning a range with a confidence level. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Pass | MIT | 3 days ago |
| 565 | Reads a game project's current stage and workflow catalog, then tells you which step comes next and which installed skills sit outside the workflow. | Donchitos/ | 26k | — | ~4k | Automated safety check: Pass | MIT | 3 days ago |
| 566 | Runs an emergency fix process for severe bugs: a severity check, a written hotfix record, and a branch cut from the shipped release rather than main. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Notes | MIT | 3 days ago |
| 567 | Generates a launch-readiness checklist across code, content, store, marketing, community, infrastructure and legal, scoped to the project and ending in go/no-go sign-offs. | Donchitos/ | 26k | — | ~4.3k | Automated safety check: Pass | MIT | 3 days ago |
| 568 | 568.Milestone Review Reviews a milestone's completeness, quality metrics and risks and ends with a go or no-go recommendation, stopping when the needed data is missing. | Donchitos/ | 26k | — | ~2.8k | Automated safety check: Pass | MIT | 3 days ago |
| 569 | Writes an onboarding document for a new contributor or agent, covering project state, conventions and priorities relevant to a chosen role. | Donchitos/ | 26k | — | ~1.4k | Automated safety check: Pass | MIT | 3 days ago |
| 570 | Writes player-facing patch notes from git history and changelogs, filtering out framework and maintenance commits and rewriting developer wording for players. | Donchitos/ | 26k | — | ~2.5k | Automated safety check: Notes | MIT | 3 days ago |
| 571 | Finds performance bottlenecks, measures them against frame, draw-call and memory budgets, and ranks the optimization recommendations. | Donchitos/ | 26k | — | ~2.6k | Automated safety check: Notes | MIT | 3 days ago |
| 572 | 572.Playtest Report Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Pass | MIT | 3 days ago |
| 573 | Scans a game project to detect its development stage, check artifacts for gaps and recommend next steps, with gap rules that depend on the workflow tier. | Donchitos/ | 26k | — | ~3.2k | Automated safety check: Pass | MIT | 3 days ago |
| 574 | Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 3 days ago |
| 575 | 575.Sprint QA Plan Produces a sprint QA plan that classifies stories as logic, integration, visual or UI and sets automated tests, manual checks and smoke scope for each. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Pass | MIT | 3 days ago |
| 576 | Writes a short design spec for small gameplay adjustments such as tuning, tweaks and minor additions, and redirects anything larger to a full design document. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Pass | MIT | 3 days ago |