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Game Development

1,660 skills found, page 12.
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529

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
530

p5.js sketches: gen art, shaders, interactive, 3D. An agent skill from Prismer-AI/PrismerCloud.

Prismer-AI/PrismerCloud1.6k3 repos~6.9kAutomated safety check: PassMITtoday
531

Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.

calesthio/OpenMontage66k—~1.2kAutomated safety check: PassAGPL-3.08 days ago
532

Creates a custom animated desktop pet for MiMo Desktop: a WebP spritesheet plus a manifest.json that describes its frames and animations.

XiaomiMiMo/MiMo-Code14k—~1.5kAutomated safety check: PassMIT2 days ago
533

用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。

DY-2026/GameDesignOS415—~2.5kAutomated safety check: PassMIT1 mo ago
534

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.

TypeDreamMoon/DreamShader106—~2.1kAutomated safety check: PassMIT2 days ago
535

Search the Unity asset database using a search filter string.

IvanMurzak/Unity-MCP4.4k—~1.3kAutomated safety check: PassApache-2.0yesterday
536

A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
537

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT8 days ago
538

Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS.

kevinpbuckley/VibeUE730—~1.2kAutomated safety check: PassMIT4 days ago
539

ALWAYS use when creating agfxRenderTarget or agfxRenderPass objects in AGFX, or wiring up color/depth attachments, load/store ops, viewport/scissor, or draw calls within a render pass.

AmelieHeinrich/agfx146—~2.1kAutomated safety check: PassMIT14 days ago
540

Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。

925236118/AlphaAgent103—~3.4kAutomated safety check: PassMIT3 days ago
541

Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

arjun988/blender-skills283—~1kAutomated safety check: PassMIT3 mo ago
542

Project-level design skill for nxui (nxui.geoql.in). An agent skill from vinayakkulkarni/nxui.

vinayakkulkarni/nxui212—~2.8kAutomated safety check: PassMIT2 days ago
543

Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.

quodsoler/unreal-engine-skills362—~8.5kAutomated safety check: PassMIT13 days ago
544

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
545

Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.

gmh5225/awesome-game-security3.6k—~281Automated safety check: PassMITtoday
546
546.Review

Run the mechanical checks and the by-eye checks, then report what you found with evidence instead of declaring success.

with-pebbly/aseprite-ai-artist230—~1kAutomated safety check: PassMIT3 days ago
547

Configure Unity audio with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~1.4kAutomated safety check: PassMIT2 days ago
548

Build a complete Three.js game or bounded production phase through mechanics experiments, Blender assets, QA and independent playtests.

DanMcInerney/orchflows117—~1.5kAutomated safety check: PassMIT7 days ago
549

Loads and manages 3D assets via the Resources system. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~1.6kAutomated safety check: PassMIT2 mo ago
550

Control and observe the Unity Editor state. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~3.4kAutomated safety check: PassMITyesterday
551

Queries the NCATS Translator ARAX production API for bounded, typed, provenance-rich one-hop and endpoint-pinned two-hop biomedical knowledge-graph relationships.

K-Dense-AI/scientific-agent-skills48k1 repo~2.3kAutomated safety check: NotesMIT6 days ago
552
552.Et Eui

ET EUI client UI workflow for this project's cn.etetet.eui framework.

FlameskyDexive/Legends-Of-Heroes928—~782Automated safety check: PassMIT19 days ago
553

Fetches Defold code examples by topic. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.4kAutomated safety check: PassNo licence5 mo ago
554

将教材范围内的化学反应生成 Three.js 微观分子交互网页,展示配平后的方程、断键成键、 原子守恒、电子转移或基础有机机理。适用于燃烧、电解水、氧化还原、酯化等化学反应的 可视化讲解;用户要求化学反应、分子动画、微观演示、原子守恒、化学方程式配平、 断键成键、电子转移或反应机理网页时优先使用。不要用于通用反应预测、未验证的复杂机理 或无法由内置分子库和 schema 支持的物种。

mingchen666/Reviva244—~1.3kAutomated safety check: PassNo licenceyesterday
555

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0yesterday
556

Browse Unity Catalog objects (catalogs, schemas) from Databricks Apps.

databricks-solutions/databricks-apps-cookbook183—~899Automated safety check: PassUnknown7 days ago
557

Simulate Mouse.current input in PlayMode through Unity Input System.

kurotu/VRCQuestTools3731 repo~1.4kAutomated safety check: PassMITyesterday
558

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
559

Three.js textures - texture types, UV mapping, environment maps, texture settings.

OWWZO/ai-agent1895 repos~3.4kAutomated safety check: PassNo licence2 days ago
560

Clarifies game design requirements and produces a Game Design Document (GDD).

RandallLiuXin/GodotMaker550—~3.7kAutomated safety check: PassUnknown24 days ago
561

Process images for cleanup, conversion, metadata, comparison, icons, palettes, collages, and sprite sheets.

dkyazzentwatwa/chatgpt-skills116—~332Automated safety check: PassNo licence6 mo ago
562

Turns game design documents and architecture into epics, one per architectural module, ready for story creation in a Claude Code game-studio workflow.

Donchitos/Claude-Code-Game-Studios26k—~4.3kAutomated safety check: PassMIT3 days ago
563

Scopes and gates a game's day-one patch after the gold master: fix-only changes, a lightweight QA pass and a rollback plan written before anything ships.

Donchitos/Claude-Code-Game-Studios26k—~2.8kAutomated safety check: NotesMIT3 days ago
564

Estimates the effort for a game development task from code complexity, scope, risk and past sprint data, returning a range with a confidence level.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: PassMIT3 days ago
565

Reads a game project's current stage and workflow catalog, then tells you which step comes next and which installed skills sit outside the workflow.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT3 days ago
566

Runs an emergency fix process for severe bugs: a severity check, a written hotfix record, and a branch cut from the shipped release rather than main.

Donchitos/Claude-Code-Game-Studios26k—~2.9kAutomated safety check: NotesMIT3 days ago
567

Generates a launch-readiness checklist across code, content, store, marketing, community, infrastructure and legal, scoped to the project and ending in go/no-go sign-offs.

Donchitos/Claude-Code-Game-Studios26k—~4.3kAutomated safety check: PassMIT3 days ago
568

Reviews a milestone's completeness, quality metrics and risks and ends with a go or no-go recommendation, stopping when the needed data is missing.

Donchitos/Claude-Code-Game-Studios26k—~2.8kAutomated safety check: PassMIT3 days ago
569

Writes an onboarding document for a new contributor or agent, covering project state, conventions and priorities relevant to a chosen role.

Donchitos/Claude-Code-Game-Studios26k—~1.4kAutomated safety check: PassMIT3 days ago
570

Writes player-facing patch notes from git history and changelogs, filtering out framework and maintenance commits and rewriting developer wording for players.

Donchitos/Claude-Code-Game-Studios26k—~2.5kAutomated safety check: NotesMIT3 days ago
571

Finds performance bottlenecks, measures them against frame, draw-call and memory budgets, and ranks the optimization recommendations.

Donchitos/Claude-Code-Game-Studios26k—~2.6kAutomated safety check: NotesMIT3 days ago
572

Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items.

Donchitos/Claude-Code-Game-Studios26k—~1.7kAutomated safety check: PassMIT3 days ago
573

Scans a game project to detect its development stage, check artifacts for gaps and recommend next steps, with gap rules that depend on the workflow tier.

Donchitos/Claude-Code-Game-Studios26k—~3.2kAutomated safety check: PassMIT3 days ago
574

Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: NotesMIT3 days ago
575

Produces a sprint QA plan that classifies stories as logic, integration, visual or UI and sets automated tests, manual checks and smoke scope for each.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: PassMIT3 days ago
576

Writes a short design spec for small gameplay adjustments such as tuning, tweaks and minor additions, and redirects anything larger to a full design document.

Donchitos/Claude-Code-Game-Studios26k—~2.9kAutomated safety check: PassMIT3 days ago