Agent skill

Uloop Simulate Mouse Input

by kurotu in kurotu/VRCQuestTools

Simulate Mouse.current input in PlayMode through Unity Input System.

MITAuto-check passedGame Development

Install Uloop Simulate Mouse Input

skills CLI
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kurotu/VRCQuestTools uloop-simulate-mouse-input --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .claude/skills/uloop-simulate-mouse-input && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
uloop-simulate-mouse-input
GitHub stars
373
Used in
1 other repo
Token cost
~1.4k tokens
SKILL.md length
491 words
Files
1
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

Simulate Mouse.current input in PlayMode through Unity Input System.

  • Works in 5 steps: Ensure Unity is in PlayMode (use npx… → For Click/LongPress: determine the… → Execute the appropriate npx --yes… → …
  • Gameplay clicks
  • SKILL.md covers Workflow, Tool Reference, When to use this vs… and Examples, plus 2 more sections
  • Calls npx

What it does

Uloop Simulate Mouse Input is an agent skill from kurotu/VRCQuestTools. Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.

When your agent uses it

  • Gameplay clicks
  • Use simulate-mouse-ui for EventSystem UI elements

Example prompts

  • “/uloop-simulate-mouse-input”

Requirements

  • Node.js

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Ensure Unity is in PlayMode (use npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)
  2. For Click/LongPress: determine the target screen position (use npx --yes uloop-cli@2.2.0 screenshot to find coordinates)
  3. Execute the appropriate npx --yes uloop-cli@2.2.0 simulate-mouse-input command
  4. Take a screenshot to verify the result: npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
  5. Report what happened

What it can do on your machine

Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Uloop Simulate Mouse Input loads about 1.4k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 491 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~49
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 491 words, ~1,356 tokens.

Download SKILL.mdSave it as .claude/skills/uloop-simulate-mouse-input/SKILL.md (or your agent's skills folder).
name
uloop-simulate-mouse-input
description
Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.
context
fork

Task

Simulate mouse input via Input System in Unity PlayMode: $ARGUMENTS

Workflow

  1. Ensure Unity is in PlayMode (use npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)
  2. For Click/LongPress: determine the target screen position (use npx --yes uloop-cli@2.2.0 screenshot to find coordinates)
  3. Execute the appropriate npx --yes uloop-cli@2.2.0 simulate-mouse-input command
  4. Take a screenshot to verify the result: npx --yes uloop-cli@2.2.0 screenshot --capture-mode rendering
  5. Report what happened

Tool Reference

bash
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action <action> [options]
Parameters
ParameterTypeDefaultDescription
--actionenumClickClick, LongPress, MoveDelta, SmoothDelta, Scroll
--xnumber0Target X position (origin: top-left). Used by Click and LongPress.
--ynumber0Target Y position (origin: top-left). Used by Click and LongPress.
--buttonenumLeftMouse button: Left, Right, Middle. Used by Click and LongPress.
--durationnumber0Hold duration for LongPress, or interpolation duration for SmoothDelta (seconds). For Click, 0 = one-shot tap.
--delta-xnumber0Delta X in pixels for MoveDelta/SmoothDelta. Positive = right.
--delta-ynumber0Delta Y in pixels for MoveDelta/SmoothDelta. Positive = up.
--scroll-xnumber0Horizontal scroll delta for Scroll action.
--scroll-ynumber0Vertical scroll delta for Scroll action. Typically 120 per notch.
Actions
ActionWhat it injectsDescription
ClickMouse.current button press → releaseInject a button click so game logic detects wasPressedThisFrame
LongPressMouse.current button press → hold → releaseHold a button for --duration seconds
MoveDeltaMouse.current.deltaInject mouse movement delta one-shot (e.g. for FPS camera look)
SmoothDeltaMouse.current.delta (per-frame)Inject mouse delta smoothly over --duration seconds (human-like camera pan)
ScrollMouse.current.scrollInject scroll wheel input (e.g. for hotbar or zoom)
Global Options (optional)
OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.
Show full SKILL.md (217 more words)Show less

When to use this vs simulate-mouse-ui

ScenarioTool
Click a Unity UI Button (IPointerClickHandler)simulate-mouse-ui
Destroy a block in Minecraft (reads Mouse.current.leftButton)simulate-mouse-input when the project uses the New Input System
Place a block with right-clicksimulate-mouse-input --button Right when the project uses the New Input System
Drag a UI slidersimulate-mouse-ui --action Drag
Look around with mouse (FPS camera)simulate-mouse-input --action MoveDelta when the project uses the New Input System
Scroll hotbar slotssimulate-mouse-input --action Scroll when the project uses the New Input System

Examples

bash
# Left-click at screen center (for game logic)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Click --x 400 --y 300

# Right-click at screen center (e.g. place block)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Click --x 400 --y 300 --button Right

# Hold left-click for 2 seconds (e.g. mine block)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action LongPress --x 400 --y 300 --duration 2.0

# Look right (FPS camera)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action MoveDelta --delta-x 100 --delta-y 0

# Scroll up (e.g. previous hotbar slot)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Scroll --scroll-y 120

# Scroll down (e.g. next hotbar slot)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Scroll --scroll-y -120

# Smooth camera pan right over 0.5 seconds
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action SmoothDelta --delta-x 300 --delta-y 0 --duration 0.5

Prerequisites

  • Unity must be in PlayMode
  • Input System package must be installed (com.unity.inputsystem)
  • Game code must read input via Input System API (e.g. Mouse.current.leftButton.wasPressedThisFrame)
  • Use this only when the project already uses the New Input System.

Output

Returns JSON with:

  • Success: Whether the operation succeeded
  • Message: Status message
  • Action: Echoes which action was executed (Click, LongPress, MoveDelta, SmoothDelta, or Scroll)
  • Button: Which button was used (nullable string; populated for Click / LongPress, null otherwise)
  • PositionX: Target X coordinate (nullable float; populated for Click / LongPress)
  • PositionY: Target Y coordinate (nullable float; populated for Click / LongPress)

These are the only six fields. There is no DeltaX, DeltaY, ScrollX, ScrollY, Duration, or hit-element field in the response — only the issued action, button, and target position are echoed back. Verify visual outcome with a follow-up screenshot.

© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/uloop-simulate-mouse-input of kurotu/VRCQuestTools.

Open the folder on GitHubat commit c68d147

Used in 1 other repository

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.

Compare with similar skills

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Questions about Uloop Simulate Mouse Input

What does Uloop Simulate Mouse Input do?

Simulate Mouse.current input in PlayMode through Unity Input System. Uloop Simulate Mouse Input is an agent skill from kurotu/VRCQuestTools.current input in PlayMode through Unity Input System.

When should I use Uloop Simulate Mouse Input?

Uloop Simulate Mouse Input fits situations like: gameplay clicks; use simulate-mouse-ui for EventSystem UI elements.

How do I install Uloop Simulate Mouse Input in Claude Code?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a claude-code`. Or copy the skill folder (.claude/skills/uloop-simulate-mouse-input in kurotu/VRCQuestTools) into .claude/skills/uloop-simulate-mouse-input in your project. Claude Code loads it when a task matches its description.

How do I install Uloop Simulate Mouse Input in Codex?

Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a codex`. Or copy the skill folder (.claude/skills/uloop-simulate-mouse-input in kurotu/VRCQuestTools) into .agents/skills/uloop-simulate-mouse-input in your project. Codex loads it when a task matches its description.

Can I use Uloop Simulate Mouse Input in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-simulate-mouse-input, .gemini/skills/uloop-simulate-mouse-input, .github/skills/uloop-simulate-mouse-input and .opencode/skills/uloop-simulate-mouse-input in your project.

What does Uloop Simulate Mouse Input need to run?

Going by SKILL.md and its folder, Uloop Simulate Mouse Input needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Uloop Simulate Mouse Input access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Uloop Simulate Mouse Input safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Uloop Simulate Mouse Input use?

Uloop Simulate Mouse Input is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Uloop Simulate Mouse Input use?

About 1.4k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Uloop Simulate Mouse Input?

Skills that share tags, products or a category with Uloop Simulate Mouse Input: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Uloop Simulate Mouse Input?

kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.

Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.