Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Simulate Mouse.current input in PlayMode through Unity Input System.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-mouse-input --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .claude/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-mouse-input into .claude/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-mouse-inputType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-mouse-input --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .agents/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-mouse-input into .agents/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-mouse-input --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .cursor/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-mouse-input into .cursor/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kurotu/VRCQuestTools.git --path .claude/skills/uloop-simulate-mouse-input--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-mouse-input --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .gemini/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-mouse-input into .gemini/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-mouse-inputInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .github/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-mouse-input into .github/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kurotu/VRCQuestTools uloop-simulate-mouse-input --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kurotu/VRCQuestTools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/uloop-simulate-mouse-input .opencode/skills/uloop-simulate-mouse-input && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "uloop-simulate-mouse-input" agent skill from https://github.com/kurotu/VRCQuestTools/tree/master/.claude/skills/uloop-simulate-mouse-input into .opencode/skills/uloop-simulate-mouse-input/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "uloop-simulate-mouse-input", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uloop-simulate-mouse-inputSimulate Mouse.current input in PlayMode through Unity Input System.
Uloop Simulate Mouse Input is an agent skill from kurotu/VRCQuestTools. Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Unity editor extension to support uploading VRChat avatars for Oculus Quest. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c68d147. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Uloop Simulate Mouse Input loads about 1.4k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 491 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kurotu/VRCQuestTools at commit c68d147, republished under its MIT licence (© kurotu). 491 words, ~1,356 tokens.
.claude/skills/uloop-simulate-mouse-input/SKILL.md (or your agent's skills folder).Simulate mouse input via Input System in Unity PlayMode: $ARGUMENTS
npx --yes uloop-cli@2.2.0 control-play-mode --action Play if not)npx --yes uloop-cli@2.2.0 screenshot to find coordinates)npx --yes uloop-cli@2.2.0 simulate-mouse-input commandnpx --yes uloop-cli@2.2.0 screenshot --capture-mode renderingnpx --yes uloop-cli@2.2.0 simulate-mouse-input --action <action> [options]| Parameter | Type | Default | Description |
|---|---|---|---|
--action | enum | Click | Click, LongPress, MoveDelta, SmoothDelta, Scroll |
--x | number | 0 | Target X position (origin: top-left). Used by Click and LongPress. |
--y | number | 0 | Target Y position (origin: top-left). Used by Click and LongPress. |
--button | enum | Left | Mouse button: Left, Right, Middle. Used by Click and LongPress. |
--duration | number | 0 | Hold duration for LongPress, or interpolation duration for SmoothDelta (seconds). For Click, 0 = one-shot tap. |
--delta-x | number | 0 | Delta X in pixels for MoveDelta/SmoothDelta. Positive = right. |
--delta-y | number | 0 | Delta Y in pixels for MoveDelta/SmoothDelta. Positive = up. |
--scroll-x | number | 0 | Horizontal scroll delta for Scroll action. |
--scroll-y | number | 0 | Vertical scroll delta for Scroll action. Typically 120 per notch. |
| Action | What it injects | Description |
|---|---|---|
Click | Mouse.current button press → release | Inject a button click so game logic detects wasPressedThisFrame |
LongPress | Mouse.current button press → hold → release | Hold a button for --duration seconds |
MoveDelta | Mouse.current.delta | Inject mouse movement delta one-shot (e.g. for FPS camera look) |
SmoothDelta | Mouse.current.delta (per-frame) | Inject mouse delta smoothly over --duration seconds (human-like camera pan) |
Scroll | Mouse.current.scroll | Inject scroll wheel input (e.g. for hotbar or zoom) |
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
| Scenario | Tool |
|---|---|
| Click a Unity UI Button (IPointerClickHandler) | simulate-mouse-ui |
Destroy a block in Minecraft (reads Mouse.current.leftButton) | simulate-mouse-input when the project uses the New Input System |
| Place a block with right-click | simulate-mouse-input --button Right when the project uses the New Input System |
| Drag a UI slider | simulate-mouse-ui --action Drag |
| Look around with mouse (FPS camera) | simulate-mouse-input --action MoveDelta when the project uses the New Input System |
| Scroll hotbar slots | simulate-mouse-input --action Scroll when the project uses the New Input System |
# Left-click at screen center (for game logic)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Click --x 400 --y 300
# Right-click at screen center (e.g. place block)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Click --x 400 --y 300 --button Right
# Hold left-click for 2 seconds (e.g. mine block)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action LongPress --x 400 --y 300 --duration 2.0
# Look right (FPS camera)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action MoveDelta --delta-x 100 --delta-y 0
# Scroll up (e.g. previous hotbar slot)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Scroll --scroll-y 120
# Scroll down (e.g. next hotbar slot)
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action Scroll --scroll-y -120
# Smooth camera pan right over 0.5 seconds
npx --yes uloop-cli@2.2.0 simulate-mouse-input --action SmoothDelta --delta-x 300 --delta-y 0 --duration 0.5com.unity.inputsystem)Mouse.current.leftButton.wasPressedThisFrame)Returns JSON with:
Success: Whether the operation succeededMessage: Status messageAction: Echoes which action was executed (Click, LongPress, MoveDelta, SmoothDelta, or Scroll)Button: Which button was used (nullable string; populated for Click / LongPress, null otherwise)PositionX: Target X coordinate (nullable float; populated for Click / LongPress)PositionY: Target Y coordinate (nullable float; populated for Click / LongPress)These are the only six fields. There is no DeltaX, DeltaY, ScrollX, ScrollY, Duration, or hit-element field in the response — only the issued action, button, and target position are echoed back. Verify visual outcome with a follow-up screenshot.
© kurotu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/uloop-simulate-mouse-input of kurotu/VRCQuestTools.
Open the folder on GitHubat commit c68d147
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in kurotu/VRCQuestTools, which our catalogue first saw on October 7, 2026.
Uloop Simulate Mouse Input next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Uloop Simulate Mouse Input this skillkurotu/VRCQuestTools | 373 | 1 repos | ~1.4k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
kurotu/VRCQuestTools
Replay recorded PlayMode keyboard and mouse input. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Capture Unity Editor windows or Game View rendering as PNG. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
kurotu/VRCQuestTools
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.
kurotu/VRCQuestTools
Record PlayMode keyboard and mouse input to JSON. An agent skill from kurotu/VRCQuestTools.
kurotu/VRCQuestTools
Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.
Categories
Simulate Mouse.current input in PlayMode through Unity Input System. Uloop Simulate Mouse Input is an agent skill from kurotu/VRCQuestTools.current input in PlayMode through Unity Input System.
Uloop Simulate Mouse Input fits situations like: gameplay clicks; use simulate-mouse-ui for EventSystem UI elements.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a claude-code`. Or copy the skill folder (.claude/skills/uloop-simulate-mouse-input in kurotu/VRCQuestTools) into .claude/skills/uloop-simulate-mouse-input in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a codex`. Or copy the skill folder (.claude/skills/uloop-simulate-mouse-input in kurotu/VRCQuestTools) into .agents/skills/uloop-simulate-mouse-input in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kurotu/VRCQuestTools --skill uloop-simulate-mouse-input -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/uloop-simulate-mouse-input, .gemini/skills/uloop-simulate-mouse-input, .github/skills/uloop-simulate-mouse-input and .opencode/skills/uloop-simulate-mouse-input in your project.
Going by SKILL.md and its folder, Uloop Simulate Mouse Input needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Uloop Simulate Mouse Input is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Uloop Simulate Mouse Input: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kurotu (a GitHub user) maintains it in kurotu/VRCQuestTools, which has 373 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on September 30, 2026.
Source: kurotu/VRCQuestTools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.