ET EUI client UI workflow for this project's cn.etetet.eui framework.

MITAuto-check passedGame Development

Install Et Eui

skills CLI
$ npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-eui -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FlameskyDexive/Legends-Of-Heroes et-eui --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Packages/cn.etetet.harness/skills/et-eui .claude/skills/et-eui && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
et-eui
GitHub stars
929
Token cost
~782 tokens
SKILL.md length
200 words
Files
9 (incl. references)
Skills in repo
17
Repo updated
First seen
Licence
MIT

At a glance

ET EUI client UI workflow for this project's cn.etetet.eui framework.

  • Works in 8 steps: 先确认落点:EUI 框架改动在 cn.etetet.eui;业务窗口… → 新增窗口前,先确认 WindowID 枚举里有没有对应项;没有则在… → 预制体命名必须是 Dlg{Name},{Name} 即枚举去掉… → …
  • Modifying DlgXxx windows
  • SKILL.md covers 何时使用, 不要加载, 默认动作 and 快速分流, plus 1 more section
  • Calls dotnet

What it does

Et Eui is an agent skill from FlameskyDexive/Legends-Of-Heroes. ET EUI client UI workflow for this project's cn.etetet.eui framework. Use when creating or modifying DlgXxx windows, ESxxx reusable sub-UI, ItemXxx loop items, AUIEvent handlers, WindowID registration, widget binding (E via UIFindHelper), ShowWindow/Hide/Close flow, EUI root layers, or LoopScrollRect lists. Hand-authored 5-file pattern; there is NO code-gen menu here.

Its SKILL.md is about 780 tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including reference files (for example `references/et-eui-checklist.md`, `references/et-eui-mechanism.md` and `references/et-eui-runbook.md`).

It sits in Game Development. The repository describes itself as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo. The licence is MIT.

When your agent uses it

  • Modifying DlgXxx windows
  • ESxxx reusable sub-UI
  • ItemXxx loop items
  • AUIEvent handlers

Example prompts

  • “/et-eui”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. 先确认落点:EUI 框架改动在 cn.etetet.eui;业务窗口 DlgXxx 放进所属业务包(参考 cn.etetet.statesync、cn.etetet.lockstep),不要散布到框架包,也不要让框架包反向依赖业务包。
  2. 新增窗口前,先确认 WindowID 枚举里有没有对应项;没有则在 cn.etetet.eui/Scripts/ModelView/Client/EUI/WindowID.cs 加 WindowID_Xxx。
  3. 预制体命名必须是 Dlg{Name},{Name} 即枚举去掉 WindowID_ 前缀(UIPathComponentSystem 据此自动映射路径与 typeof(T).Name),不需要手填路径表。
  4. 按 5 文件手写模板成套创建(见 references/et-eui-mechanism.md),逻辑只写在 DlgXxxSystem / DlgXxxEventHandler,控件懒加载放 DlgXxxViewComponent。
  5. 控件命名用 E*(如 ELogin),DlgXxxViewComponent 用 UIFindHelper.FindDeepChild(uiTransform.gameObject, "E...") 懒加载并在 DestroyWidget() 置空。
  6. 涉及 async / await / ETTask、await 后访问 UIBaseWindow 等 Entity:叠加 et-async,用 EntityRef 重新获取。
  7. 改完代码后用 et-build(dotnet build ET.sln)编译;编辑器刷新 .meta / PlayMode 验收走 EUI 编辑器自动化通道:AIBridge 优先($CLI compile unity / get_logs),不可用时…
  8. 严禁手工生成 .meta 或改 .csproj;新建 .cs 后由 Unity 刷新生成。

What it can do on your machine

Read from SKILL.md and the folder at commit 0bd8ac1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • dotnet

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Et Eui loads about 782 tokens when it runs, and up to ~5.5k if it reads all its reference files. Until then it costs about 95 tokens; SKILL.md has 200 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~95
When it runs · the whole SKILL.md, loaded when a task matches
~782
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FlameskyDexive/Legends-Of-Heroes at commit 0bd8ac1, republished under its MIT licence (© FlameskyDexive). 200 words, ~782 tokens.

Download SKILL.mdSave it as .claude/skills/et-eui/SKILL.md (or your agent's skills folder). This skill also uses 8 other files; get the full folder from GitHub.
name
et-eui
description
ET EUI client UI workflow for this project's cn.etetet.eui framework. Use when creating or modifying DlgXxx windows, ESxxx reusable sub-UI, ItemXxx loop items, AUIEvent handlers, WindowID registration, widget binding (E* via UIFindHelper), ShowWindow/Hide/Close flow, EUI root layers, or LoopScrollRect lists. Hand-authored 5-file pattern; there is NO code-gen menu here.

et-eui - ET EUI 入口

本项目 EUI 框架在 Packages/cn.etetet.eui,移植自原 Legends-Of-Heroes,但未移植代码生成工具(不存在 ET/EUICodeSpawn 菜单 / UICodeSpawner)。所有 EUI 代码都是按约定手写的,不要去找或调用生成菜单。

编辑器自动化通道(重要):EUI 一律不走 UnityBridge。优先级 = AIBridge($CLI = ./.aibridge/cli/AIBridgeCLI.exe)→ 不可用时降级 UnityMCP(unity-mcp-skill,mcpforunity://);PlayMode、读场景层级等 AIBridge 不提供的能力直接用 UnityMCP。步骤见 references/et-eui-runbook.md。

何时使用

  • 新建或修改窗口 DlgXxx、可复用子 UI ESXxx、循环项 ItemXxx。
  • 编写 DlgXxxEventHandler([AUIEvent(WindowID.WindowID_Xxx)])、注册控件事件、绑定 E* 控件。
  • 新增 WindowID 枚举项、接好窗口显示链路(ShowWindow / ShowWindowAsync / HideWindow / CloseWindow)。
  • 排查 UI 打不开、控件取到 null、uiTransform is null、循环列表不刷新、Root 层级不对。

不要加载

  • 只是写普通 ET 代码(Entity/System/Helper):用 et-code,必要时叠加 et-async。
  • 只是编译 / 跑测试 / 导配置:用 et-build / et-test-run / et-luban。
  • 只做与 EUI 无关的通用编辑器操作(编译/刷新/PlayMode/读控制台):按根 AGENTS.md「Unity 交互入口优先级」(AIBridge→UnityMcp→UnityBridge)执行,不必加载本 skill。

默认动作

  1. 先确认落点:EUI 框架改动在 cn.etetet.eui;业务窗口 DlgXxx 放进所属业务包(参考 cn.etetet.statesync、cn.etetet.lockstep),不要散布到框架包,也不要让框架包反向依赖业务包。
  2. 新增窗口前,先确认 WindowID 枚举里有没有对应项;没有则在 cn.etetet.eui/Scripts/ModelView/Client/EUI/WindowID.cs 加 WindowID_Xxx。
  3. 预制体命名必须是 Dlg{Name},{Name} 即枚举去掉 WindowID_ 前缀(UIPathComponentSystem 据此自动映射路径与 typeof(T).Name),不需要手填路径表。
  4. 按 5 文件手写模板成套创建(见 references/et-eui-mechanism.md),逻辑只写在 DlgXxxSystem / DlgXxxEventHandler,控件懒加载放 DlgXxxViewComponent。
  5. 控件命名用 E*(如 ELogin),DlgXxxViewComponent 用 UIFindHelper.FindDeepChild<T>(uiTransform.gameObject, "E...") 懒加载并在 DestroyWidget() 置空。
  6. 涉及 async / await / ETTask、await 后访问 UIBaseWindow 等 Entity:叠加 et-async,用 EntityRef 重新获取。
  7. 改完代码后用 et-build(dotnet build ET.sln)编译;编辑器刷新 .meta / PlayMode 验收走 EUI 编辑器自动化通道:AIBridge 优先($CLI compile unity / get_logs),不可用时 UnityMCP(unity-mcp-skill);EUI 一律不走 UnityBridge(见 references/et-eui-runbook.md)。
  8. 严禁手工生成 .meta 或改 .csproj;新建 .cs 后由 Unity 刷新生成。

快速分流

  • 机制、5 文件模板、命名约定、ShowWindow 链路、LoopScroll/WindowItemRes、常见坑:补读 references/et-eui-mechanism.md
  • 改完 UI 后“编译 → 刷新 → 运行 → 验收”的可重复步骤:补读 references/et-eui-runbook.md
  • 提测 / 合并前 1 分钟自检:补读 references/et-eui-checklist.md
  • 编辑器内刷新/PlayMode/读控制台/看层级:走 EUI 编辑器自动化通道 AIBridge → UnityMCP(禁用 UnityBridge),步骤见 references/et-eui-runbook.md
  • ECS 分层、包依赖、组件契约:转 et-code
  • await 后 Entity 安全:叠加 et-async

输出要求

  • 说明新增/改动落在 cn.etetet.eui 还是业务包,是否破坏包依赖(框架包只依赖 core/loader/yooassets)。
  • 说明 WindowID、预制体名、[AUIEvent]、5 个文件是否齐套且一致。
  • 说明控件绑定是否按 E* + FindDeepChild 约定,uiTransform 与 DestroyWidget 是否处理。
  • 说明是否影响 EntityRef / await 安全、是否需要 et-build 编译与编辑器验收(AIBridge→UnityMCP,禁用 UnityBridge)。

© FlameskyDexive, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 8 other files (references) in Packages/cn.etetet.harness/skills/et-eui of FlameskyDexive/Legends-Of-Heroes.

  • SKILL.md
  • SKILL.md.meta
  • references.meta
  • references/et-eui-checklist.md
  • references/et-eui-checklist.md.meta
  • references/et-eui-mechanism.md
  • references/et-eui-mechanism.md.meta
  • references/et-eui-runbook.md
  • references/et-eui-runbook.md.meta

Open the folder on GitHubat commit 0bd8ac1

Compare with similar skills

Et Eui next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Et Eui compared with similar skills
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Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
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Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Et Eui

What does Et Eui do?

ET EUI client UI workflow for this project's cn.etetet.eui framework. Et Eui is an agent skill from FlameskyDexive/Legends-Of-Heroes.eui framework.

When should I use Et Eui?

Et Eui fits situations like: modifying DlgXxx windows; ESxxx reusable sub-UI; itemXxx loop items; AUIEvent handlers.

How do I install Et Eui in Claude Code?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-eui -a claude-code`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-eui in FlameskyDexive/Legends-Of-Heroes) into .claude/skills/et-eui in your project. Claude Code loads it when a task matches its description.

How do I install Et Eui in Codex?

Run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-eui -a codex`. Or copy the skill folder (Packages/cn.etetet.harness/skills/et-eui in FlameskyDexive/Legends-Of-Heroes) into .agents/skills/et-eui in your project. Codex loads it when a task matches its description.

Can I use Et Eui in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-eui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/et-eui, .gemini/skills/et-eui, .github/skills/et-eui and .opencode/skills/et-eui in your project.

What does Et Eui need to run?

Going by SKILL.md and its folder, Et Eui needs the command-line tools its instructions call (dotnet).

Does Et Eui access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Et Eui safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Et Eui use?

Et Eui is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Et Eui use?

About 782 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.7k tokens, read only when the agent opens those files.

What are the alternatives to Et Eui?

Skills that share tags, products or a category with Et Eui: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Et Eui?

FlameskyDexive (a GitHub user) maintains it in FlameskyDexive/Legends-Of-Heroes, which has 929 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 22, 2026.

Source: FlameskyDexive/Legends-Of-Heroes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.