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Game Development · For developers

970 skills found, page 11.
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481

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

IvanMurzak/Unity-MCP4.4k—~833Automated safety check: PassApache-2.0yesterday
482

Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.

IvanMurzak/Unity-MCP4.4k—~872Automated safety check: PassApache-2.0yesterday
483

Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag.

IvanMurzak/Unity-MCP4.4k—~769Automated safety check: PassApache-2.0yesterday
484

List all known profiler module names with their local 'enabled' bookkeeping flag.

IvanMurzak/Unity-MCP4.4k—~776Automated safety check: PassApache-2.0yesterday
485

Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text.

IvanMurzak/Unity-MCP4.4k—~461Automated safety check: PassApache-2.0yesterday
486

Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file.

IvanMurzak/Unity-MCP4.4k—~501Automated safety check: PassApache-2.0yesterday
487

Enable Unity's runtime profiler and open the Profiler window.

IvanMurzak/Unity-MCP4.4k—~432Automated safety check: PassApache-2.0yesterday
488

Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2.5kAutomated safety check: PassApache-2.0yesterday
489

Find C methods across every loaded assembly by name / type / parameters — including private methods.

IvanMurzak/Unity-MCP4.4k—~1.4kAutomated safety check: PassApache-2.0yesterday
490

Create a new Unity scene asset and save it at the given .unity path.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0yesterday
491

Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty).

IvanMurzak/Unity-MCP4.4k—~3.5kAutomated safety check: PassApache-2.0yesterday
492

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags).

IvanMurzak/Unity-MCP4.4k—~819Automated safety check: PassApache-2.0yesterday
493

Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
494

Save an opened scene back to its asset file (or to a new path when path is provided).

IvanMurzak/Unity-MCP4.4k—~530Automated safety check: PassApache-2.0yesterday
495

Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations).

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.0yesterday
496

Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync).

IvanMurzak/Unity-MCP4.4k—~802Automated safety check: PassApache-2.0yesterday
497

Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.

IvanMurzak/Unity-MCP4.4k—~915Automated safety check: PassApache-2.0yesterday
498

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly.

IvanMurzak/Unity-MCP4.4k—~497Automated safety check: PassApache-2.0yesterday
499

Capture a screenshot from the Unity Editor Scene View at the requested size.

IvanMurzak/Unity-MCP4.4k—~506Automated safety check: PassApache-2.0yesterday
500

Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId.

IvanMurzak/Unity-MCP4.4k—~537Automated safety check: PassApache-2.0yesterday
501

Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2kAutomated safety check: PassApache-2.0yesterday
502

Read a .cs script file and return its content as a string. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~575Automated safety check: PassApache-2.0yesterday
503

Write a .cs script file (create or overwrite) with the provided C code.

IvanMurzak/Unity-MCP4.4k—~580Automated safety check: PassApache-2.0yesterday
504

Execute Unity tests (EditMode or PlayMode) and return per-test results.

IvanMurzak/Unity-MCP4.4k—~2.2kAutomated safety check: PassApache-2.0yesterday
505

Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
506

Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
507

Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project.

IvanMurzak/Unity-MCP4.4k—~855Automated safety check: PassApache-2.0yesterday
508

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.0yesterday
509

Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path).

IvanMurzak/Unity-MCP4.4k—~500Automated safety check: PassApache-2.0yesterday
510

List all Unity-MCP tools registered in the connected Unity Editor instance.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.0yesterday
511

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +…

kevinpbuckley/VibeUE730—~2kAutomated safety check: PassMIT4 days ago
512

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).

kevinpbuckley/VibeUE730—~2.8kAutomated safety check: PassMIT4 days ago
513
513.Pcg

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API).

kevinpbuckley/VibeUE730—~1.7kAutomated safety check: PassMIT4 days ago
514

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService).

kevinpbuckley/VibeUE730—~3.1kAutomated safety check: PassMIT4 days ago
515

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService).

kevinpbuckley/VibeUE730—~4.4kAutomated safety check: PassMIT4 days ago
516

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService).

kevinpbuckley/VibeUE730—~2.8kAutomated safety check: PassMIT4 days ago
517

Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and…

mirzaaghazadeh/iphone-duo-skills149—~1.8kAutomated safety check: PassUnknown4 days ago
518

Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.3kAutomated safety check: PassMIT3 days ago
519

Look up Godot engine class APIs — methods, properties, signals, enums.

RandallLiuXin/GodotMaker5501 repo~427Automated safety check: PassUnknown24 days ago
520

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~454Automated safety check: PassUnknown24 days ago
521

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills283—~1.4kAutomated safety check: PassMIT3 mo ago
522

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.02 days ago
523

Maintain and extend existing SceneKit 3D scenes and visualizations.

dpearson2699/swift-ios-skills1.2k—~4kAutomated safety check: PassUnknown2 mo ago
524

Author the architecture blueprint before code is written. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~1.8kAutomated safety check: WarnMIT3 days ago
525

Control Unity Editor Play Mode. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3731 repo~400Automated safety check: PassMITyesterday
526

Browse Unity Technologies' official UnityCsReference C source as a read-only local cache.

akiojin/unity-cli108—~1.5kAutomated safety check: PassMIT2 days ago
527

BPX name command skill. An agent skill from wilddogjp/openbpx.

wilddogjp/openbpx101—~464Automated safety check: PassApache-2.03 mo ago
528

Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E).

meta-quest/agentic-tools215—~3.7kAutomated safety check: PassApache-2.017 days ago