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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 481 | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. | IvanMurzak/ | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 482 | Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB. | IvanMurzak/ | 4.4k | — | ~872 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 483 | Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. | IvanMurzak/ | 4.4k | — | ~769 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 484 | List all known profiler module names with their local 'enabled' bookkeeping flag. | IvanMurzak/ | 4.4k | — | ~776 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 485 | Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text. | IvanMurzak/ | 4.4k | — | ~461 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 486 | Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file. | IvanMurzak/ | 4.4k | — | ~501 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 487 | 487.Profiler Start Enable Unity's runtime profiler and open the Profiler window. | IvanMurzak/ | 4.4k | — | ~432 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 488 | Call a C method by reflection — including private methods. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 489 | Find C methods across every loaded assembly by name / type / parameters — including private methods. | IvanMurzak/ | 4.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 490 | 490.Scene Create Create a new Unity scene asset and save it at the given .unity path. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 491 | 491.Scene Get Data Retrieve the list of root GameObjects in the specified opened scene (or the active scene when openedSceneName is empty). | IvanMurzak/ | 4.4k | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 492 | List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). | IvanMurzak/ | 4.4k | — | ~819 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 493 | 493.Scene Open Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 494 | 494.Scene Save Save an opened scene back to its asset file (or to a new path when path is provided). | IvanMurzak/ | 4.4k | — | ~530 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 495 | 495.Scene Set Active Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations). | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 496 | 496.Scene Unload Unload an opened scene from the Unity Editor (asynchronously via SceneManager.UnloadSceneAsync). | IvanMurzak/ | 4.4k | — | ~802 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 497 | Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. | IvanMurzak/ | 4.4k | — | ~915 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 498 | Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. | IvanMurzak/ | 4.4k | — | ~497 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 499 | Capture a screenshot from the Unity Editor Scene View at the requested size. | IvanMurzak/ | 4.4k | — | ~506 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 500 | 500.Script Delete Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId. | IvanMurzak/ | 4.4k | — | ~537 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 501 | 501.Script Execute Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 502 | 502.Script Read Read a .cs script file and return its content as a string. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~575 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 503 | Write a .cs script file (create or overwrite) with the provided C code. | IvanMurzak/ | 4.4k | — | ~580 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 504 | 504.Tests Run Execute Unity tests (EditMode or PlayMode) and return per-test results. | IvanMurzak/ | 4.4k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 505 | Enable or disable MCP tools by name in batch. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 506 | Generate a JSON Schema for a C type name via reflection. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 507 | Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project. | IvanMurzak/ | 4.4k | — | ~855 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 508 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 509 | Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). | IvanMurzak/ | 4.4k | — | ~500 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 510 | 510.Unity Tool List List all Unity-MCP tools registered in the connected Unity Editor instance. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 511 | 511.Niagara Emitters Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +… | kevinpbuckley/ | 730 | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 512 | 512.Niagara Systems Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). | kevinpbuckley/ | 730 | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 513 | 513.Pcg Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). | kevinpbuckley/ | 730 | — | ~1.7k | Automated safety check: Pass | MIT | 4 days ago |
| 514 | 514.Project Settings Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 730 | — | ~3.1k | Automated safety check: Pass | MIT | 4 days ago |
| 515 | 515.Skeleton Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). | kevinpbuckley/ | 730 | — | ~4.4k | Automated safety check: Pass | MIT | 4 days ago |
| 516 | 516.Sound Cues Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). | kevinpbuckley/ | 730 | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 517 | 517.Iphone Duo Games Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and… | mirzaaghazadeh/ | 149 | — | ~1.8k | Automated safety check: Pass | Unknown | 4 days ago |
| 518 | Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.3k | Automated safety check: Pass | MIT | 3 days ago |
| 519 | 519.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 550 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 24 days ago |
| 520 | 520.Headless Build Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 24 days ago |
| 521 | 521.Hard Surface AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 283 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 522 | 522.Godot Audio Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 523 | 523.Scenekit Maintain and extend existing SceneKit 3D scenes and visualizations. | dpearson2699/ | 1.2k | — | ~4k | Automated safety check: Pass | Unknown | 2 mo ago |
| 524 | Author the architecture blueprint before code is written. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.8k | Automated safety check: Warn | MIT | 3 days ago |
| 525 | Control Unity Editor Play Mode. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 1 repo | ~400 | Automated safety check: Pass | MIT | yesterday |
| 526 | Browse Unity Technologies' official UnityCsReference C source as a read-only local cache. | akiojin/ | 108 | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 527 | 527.Bpx Name BPX name command skill. An agent skill from wilddogjp/openbpx. | wilddogjp/ | 101 | — | ~464 | Automated safety check: Pass | Apache-2.0 | 3 mo ago |
| 528 | Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta VR via Meta Movement SDK (face tracking + A2E). | meta-quest/ | 215 | — | ~3.7k | Automated safety check: Pass | Apache-2.0 | 17 days ago |