Agent Resource Allocator
ruvnet/ruflo
Agent skill for resource-allocator - invoke with $agent-resource-allocator
Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating.
$ npx skills add nolantait/bevy-starter --skill bevy-timers -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-timers --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-timers .claude/skills/bevy-timers && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-timers" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-timers into .claude/skills/bevy-timers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-timers", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-timersType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-timers -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-timers --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-timers .agents/skills/bevy-timers && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-timers" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-timers into .agents/skills/bevy-timers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-timers", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-timers -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-timers --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-timers .cursor/skills/bevy-timers && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-timers" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-timers into .cursor/skills/bevy-timers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-timers", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-timers--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-timers -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-timers --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-timers .gemini/skills/bevy-timers && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-timers" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-timers into .gemini/skills/bevy-timers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-timers", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-timersInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-timers -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-timers .github/skills/bevy-timers && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-timers" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-timers into .github/skills/bevy-timers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-timers", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-timers -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-timers --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-timers .opencode/skills/bevy-timers && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-timers" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-timers into .opencode/skills/bevy-timers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-timers", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-timersReference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating.
Bevy Timers is an agent skill from nolantait/bevy-starter. Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating.
Its SKILL.md is about 800 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Timers loads about 804 tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 229 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 229 words, ~804 tokens.
.claude/skills/bevy-timers/SKILL.md (or your agent's skills folder).TimerMode::Once — stays finished after reaching the end until reset manuallyTimerMode::Repeating — auto-resets when it reaches the endTimers tick up from zero to their Duration.
is_finished stays true after the tick that finished a Once timer, while
just_finished is only true on that tick. For a Repeating timer the two are
equivalent. A repeating timer can finish more than once per tick, so use
times_finished_this_tick to know how many times it finished.
#[derive(Resource)]
struct MatchTime(Timer);
impl Default for MatchTime {
fn default() -> Self { Self(Timer::from_seconds(60.0, TimerMode::Once)) }
}
fn countdown(time: Res<Time>, mut match_time: ResMut<MatchTime>) {
match_time.0.tick(time.delta());
}
fn end_match(match_time: Res<MatchTime>) {
if match_time.0.is_finished() { /* game over */ }
}Implement Default by hand for this kind of wrapper: a derived Default would
create a zero-length timer, since that is what Timer::default returns.
#[derive(Component)]
struct Cooldown(Timer);
fn tick_cooldowns(mut commands: Commands, mut cooldowns: Query<(Entity, &mut Cooldown)>, time: Res<Time>) {
for (entity, mut cd) in &mut cooldowns {
cd.0.tick(time.delta());
if cd.0.is_finished() {
commands.entity(entity).remove::<Cooldown>();
}
}
}Local values are initialized from Default, and a default Timer has a
zero-length duration, so wrap it in a type that builds a real timer through
FromWorld:
struct LocalTimer(Timer);
impl FromWorld for LocalTimer {
fn from_world(_world: &mut World) -> Self {
Self(Timer::from_seconds(5.0, TimerMode::Once))
}
}
fn local_timer(time: Res<Time>, mut timer: Local<LocalTimer>) {
timer.0.tick(time.delta());
if timer.0.just_finished() {
info!("Timer finished");
}
}| Method | Description |
|---|---|
tick(delta) | Advance the timer |
is_finished() | True if timer has reached duration |
just_finished() | True if finished on the last tick |
times_finished_this_tick() | How often a repeating timer finished this tick |
fraction() / fraction_remaining() | Progress / remaining as f32 (0.0 to 1.0) |
pause() / unpause() | Pause or resume |
reset() / finish() | Reset to zero / snap to finished |
duration() / set_duration() | Get/set duration |
elapsed() / remaining() | Elapsed or remaining time |
Prefer the run conditions on_timer, on_real_timer, once_after_delay, and
repeating_after_delay to run a system on an interval.
Res<Time> is Time<Virtual> (affected by pause/speed). Use Time<Real> for
unscaled time and Time<Fixed> inside FixedUpdate.
fn time_info(time: Res<Time>) {
info!("delta: {:?}", time.delta());
info!("seconds: {:?}", time.delta_secs_f64());
info!("elapsed: {:?}", time.elapsed());
}© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-timers of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy Timers next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Timers this skillnolantait/bevy-starter | 132 | — | ~804 | Automated safety check: Pass | MIT | |
| Agent Resource Allocatorruvnet/ruflo | 74k | 2 repos | ~4.9k | Automated safety check: Pass | MIT | |
| Resourceswindmill-labs/windmill | 18k | — | ~1.7k | Automated safety check: Pass | Custom licence | |
| Resource Hintsthedaviddias/Front-End-Checklist | 74k | — | ~430 | Automated safety check: Pass | MIT | |
| Get Available ResourcesK-Dense-AI/scientific-agent-skills | 48k | 1 repos | ~2.9k | Automated safety check: Pass | MIT | |
| Free Design Resourcessickn33/agentic-awesome-skills | 47k | 1 repos | ~6.5k | Automated safety check: Pass | MIT |
ruvnet/ruflo
Agent skill for resource-allocator - invoke with $agent-resource-allocator
windmill-labs/windmill
MUST use when managing resources.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing slow page loads, heavy assets, or rendering delays related to Use resource hints for faster loading.
K-Dense-AI/scientific-agent-skills
Detects host inventory and effective CPU, memory, disk, scheduler, container, and accelerator limits when a user asks for resource-aware planning or before a clearly resource-sensitive local workload.
sickn33/agentic-awesome-skills
Design resource register: resource and provider, licence type, commercial-use and attribution rules, export format, lock-in risk, free tier limit and accessibility notes.
github/awesome-copilot
Analyze Azure resource groups and generate detailed Mermaid architecture diagrams showing the relationships between individual resources.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating. Bevy Timers is an agent skill from nolantait/bevy-starter. Reference for Bevy timers — Timer as resource, component, or Local; tick, isfinished/justfinished, TimerMode::Once vs Repeating.
Run `npx skills add nolantait/bevy-starter --skill bevy-timers -a claude-code`. Or copy the skill folder (.agents/skills/bevy-timers in nolantait/bevy-starter) into .claude/skills/bevy-timers in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-timers -a codex`. Or copy the skill folder (.agents/skills/bevy-timers in nolantait/bevy-starter) into .agents/skills/bevy-timers in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-timers -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-timers, .gemini/skills/bevy-timers, .github/skills/bevy-timers and .opencode/skills/bevy-timers in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Timers is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Timers is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 804 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Timers: Agent Resource Allocator (ruvnet/ruflo, 74k stars), Resources (windmill-labs/windmill, 18k stars), Resource Hints (thedaviddias/Front-End-Checklist, 74k stars) and Get Available Resources (K-Dense-AI/scientific-agent-skills, 48k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.