Spawn
alirezarezvani/claude-skills
Launch N parallel subagents in isolated git worktrees to compete on the session task.
Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing.
$ npx skills add nolantait/bevy-starter --skill bevy-commands -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-commands --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-commands .claude/skills/bevy-commands && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-commands" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-commands into .claude/skills/bevy-commands/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-commands", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-commandsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-commands -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-commands --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-commands .agents/skills/bevy-commands && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-commands" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-commands into .agents/skills/bevy-commands/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-commands", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-commands -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-commands --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-commands .cursor/skills/bevy-commands && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-commands" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-commands into .cursor/skills/bevy-commands/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-commands", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-commands--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-commands -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-commands --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-commands .gemini/skills/bevy-commands && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-commands" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-commands into .gemini/skills/bevy-commands/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-commands", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-commandsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-commands -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-commands .github/skills/bevy-commands && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-commands" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-commands into .github/skills/bevy-commands/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-commands", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-commands -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-commands --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-commands .opencode/skills/bevy-commands && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-commands" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-commands into .opencode/skills/bevy-commands/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-commands", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-commandsReference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing.
Bevy Commands is an agent skill from nolantait/bevy-starter. Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing.
Its SKILL.md is about 780 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Commands loads about 783 tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 141 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 141 words, ~783 tokens.
.claude/skills/bevy-commands/SKILL.md (or your agent's skills folder).Commands is a system parameter that queues mutations into a CommandQueue.
Bevy applies them at a sync point: an ApplyDeferred system inserted after
command-producing systems that others depend on, as well as at the end of every
schedule.
fn spawn(mut commands: Commands) {
commands.spawn_empty();
}commands.spawn(Player).insert(Transform::default());
// or with a tuple bundle
commands.spawn((Player, Transform::from_xyz(1., 1., 1.)));#[derive(Component)]
#[require(Transform)]
struct Player;
// now: commands.spawn(Player) auto-adds TransformA bare #[require(Foo)] uses Foo::default(), so Foo must implement
Default. If you provide a constructor instead, Default is not required.
Required components are resolved recursively.
Components have five life-cycle hooks for side effects that must happen:
#[component(on_add = ...)]#[component(on_insert = ...)]#[component(on_discard = ...)]#[component(on_remove = ...)]#[component(on_despawn = ...)]The hook systems take a DeferredWorld and a HookContext:
use bevy::ecs::lifecycle::HookContext;
use bevy::ecs::world::DeferredWorld;
#[derive(Component, Default)]
#[component(on_add = on_ship_added)]
enum Ship {
Destroyer,
Frigate,
#[default]
Scout,
}
fn on_ship_added(mut world: DeferredWorld, context: HookContext) {
world
.commands()
.entity(context.entity)
.insert(Position { x: 0, y: 0 });
}spawn/spawn_empty return EntityCommands for chaining:
commands
.spawn(Player)
.insert(Transform::default())
.insert(Name::new("Player 1"));for entity in &query {
commands.entity(entity).despawn();
}Commands don't execute immediately — they're queued until the next sync point,
where Bevy runs its ApplyDeferred system.
Implement the Command trait:
struct SpawnPlanet { radius: f32, position: Vec2 }
impl Command for SpawnPlanet {
fn apply(self, world: &mut World) {
let mesh = world.resource_scope(|_w, mut meshes: Mut<Assets<Mesh>>| {
meshes.add(Circle::new(self.radius))
});
// ...
world.spawn((Planet::new(self.radius), Mesh2d(mesh), Transform::from_translation(self.position.extend(0.))));
}
}
// usage:
commands.queue(SpawnPlanet { radius: 100., position: Vec2::ZERO });trait MyExt {
fn do_thing(&mut self);
}
impl<'w, 's> MyExt for Commands<'w, 's> {
fn do_thing(&mut self) { info!("thing done"); }
}use bevy::ecs::world::CommandQueue;
let mut world = World::default();
let mut queue = CommandQueue::default();
queue.push(MyCommand);
queue.apply(&mut world);© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-commands of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy Commands next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Commands this skillnolantait/bevy-starter | 132 | — | ~783 | Automated safety check: Pass | MIT | |
| Spawnalirezarezvani/claude-skills | 28k | — | ~829 | Automated safety check: Pass | MIT | |
| Twenty Syncable Entity Cache and Transformtwentyhq/twenty | 58k | — | ~2.4k | Automated safety check: Pass | Custom licence | |
| Dead Code Removercode-yeongyu/oh-my-openagent | 70k | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Twenty Syncable Entity Typestwentyhq/twenty | 58k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Remove Bg AutomationComposioHQ/awesome-claude-skills | 77k | 3 repos | ~738 | Automated safety check: Pass | None |
alirezarezvani/claude-skills
Launch N parallel subagents in isolated git worktrees to compete on the session task.
twentyhq/twenty
Walks through step 2 of adding a syncable entity to the Twenty server: a cache service for flat entity maps and utilities that transform entities and DTOs into universal flat entities.
code-yeongyu/oh-my-openagent
Finds unused code in a TypeScript project, confirms each candidate has no references through the language server, then hands removals to parallel agents.
twentyhq/twenty
Walks through the first of six steps for adding a syncable entity to Twenty's server: metadata name, TypeORM entity, flat types and central constants.
ComposioHQ/awesome-claude-skills
Automate Remove Bg tasks via Rube MCP (Composio). An agent skill from ComposioHQ/awesome-claude-skills.
code-yeongyu/oh-my-openagent
Removes AI-generated code smells from branch changes or an explicit file list behind regression tests.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing. Bevy Commands is an agent skill from nolantait/bevy-starter. Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing.
Run `npx skills add nolantait/bevy-starter --skill bevy-commands -a claude-code`. Or copy the skill folder (.agents/skills/bevy-commands in nolantait/bevy-starter) into .claude/skills/bevy-commands in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-commands -a codex`. Or copy the skill folder (.agents/skills/bevy-commands in nolantait/bevy-starter) into .agents/skills/bevy-commands in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-commands -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-commands, .gemini/skills/bevy-commands, .github/skills/bevy-commands and .opencode/skills/bevy-commands in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Commands is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Commands is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 783 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Commands: Spawn (alirezarezvani/claude-skills, 28k stars), Twenty Syncable Entity Cache and Transform (twentyhq/twenty, 58k stars), Dead Code Remover (code-yeongyu/oh-my-openagent, 70k stars) and Twenty Syncable Entity Types (twentyhq/twenty, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.