Tailwindcss Development
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position.
$ npx skills add nolantait/bevy-starter --skill bevy-ui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-ui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-ui .claude/skills/bevy-ui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-ui" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-ui into .claude/skills/bevy-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-ui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-uiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-ui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-ui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-ui .agents/skills/bevy-ui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-ui" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-ui into .agents/skills/bevy-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-ui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-ui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-ui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-ui .cursor/skills/bevy-ui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-ui" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-ui into .cursor/skills/bevy-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-ui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-ui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-ui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-ui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-ui .gemini/skills/bevy-ui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-ui" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-ui into .gemini/skills/bevy-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-ui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-uiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-ui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-ui .github/skills/bevy-ui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-ui" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-ui into .github/skills/bevy-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-ui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-ui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-ui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-ui .opencode/skills/bevy-ui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-ui" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-ui into .opencode/skills/bevy-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-ui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-uiReference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position.
Bevy UI is an agent skill from nolantait/bevy-starter. Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering CSS and styling. The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy UI loads about 1k tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 195 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 195 words, ~1,022 tokens.
.claude/skills/bevy-ui/SKILL.md (or your agent's skills folder).UI is built with entities + components. Node controls layout via Flexbox or CSS Grid (powered by taffy).
UI is rendered independently of camera viewport (stays put when camera moves). Use UiTargetCamera to follow a camera.
commands.spawn((
Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
));All children set their UiTransform relative to their parent, so a child ends
up laid out inside its parent. Never modify UiTransform/UiGlobalTransform
directly; position nodes through the Node layout and style fields. Node
fields include direction (InlineDirection), border_radius
(BorderRadius), and scrollbar_width in addition to the usual flex/grid
properties.
| Type | Description |
|---|---|
Val::Auto | Automatic |
Val::Px(f32) | Pixel value |
Val::Percent(f32) | Percentage of parent |
Val::Vw(f32) / Val::Vh(f32) | Viewport width/height % |
Val::VMin(f32) / Val::VMax(f32) | Viewport min/max % |
Helper functions: px(10.), percent(50.), vw(20.), etc.
// From CSS palette
use bevy::color::palettes::css::{BLACK, BLUE, WHITE};
// SRGB
let color = Color::srgb(0.0, 0.0, 0.0);
let color: Hsla = Srgba::rgb(1.0, 0.0, 1.0).into();
// Alpha: .set_alpha(), .with_alpha()commands.spawn((
Node { position_type: PositionType::Absolute, bottom: px(5.), right: px(5.), ..default() },
Text::new("Hello"),
TextColor(Color::BLACK),
TextLayout::new_with_justify(Justify::Center),
));Using picking observers:
fn on_hover(event: On<Pointer<Over>>, mut commands: Commands) {
commands.entity(event.entity).insert(BackgroundColor(GREEN.into()));
}Or querying Interaction component directly:
fn button_system(mut query: Query<(&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Button>)>) {
for (interaction, mut color) in &mut query {
match interaction {
Interaction::Pressed => *color = PRESSED_BUTTON.into(),
Interaction::Hovered => *color = HOVERED_BUTTON.into(),
Interaction::None => *color = NORMAL_BUTTON.into(),
}
}
}commands.spawn((container, children![(child_node, child_text)]));First node in UiStack is furthest, rendered first. Last node receives interactions first.
ZIndex — local z-order within parentGlobalZIndex — global z-order across all nodesbevy_ui_widgets (buttons, checkboxes, sliders, radio groups, scrollbars,
menus) is enabled by default as part of the ui feature collection. The larger
styled and themed bevy_feathers set requires enabling the bevy_feathers
feature.
use bevy::ui::RelativeCursorPosition;
// Spawn on a node to auto-track:
commands.spawn((Node { .. }, RelativeCursorPosition::default()));
// Query:
fn cursor_pos(query: Query<&RelativeCursorPosition>) {
if let Ok(cursor) = query.single() {
if let Some(pos) = cursor.normalized {
info!("({:.1}, {:.1})", pos.x, pos.y);
}
}
}Node {
overflow: Overflow::scroll_y(),
..default()
}fn button() -> impl Bundle {
(
Button,
Node { width: px(150), height: px(65), border: UiRect::all(px(5)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center, ..default() },
BorderColor::all(Color::WHITE),
BackgroundColor(Color::BLACK),
children![(Text::new("Button"), TextColor(Color::srgb(0.9, 0.9, 0.9)))],
)
}© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-ui of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy UI this skillnolantait/bevy-starter | 132 | — | ~1k | Automated safety check: Pass | MIT | |
| Tailwindcss Developmentanonaddy/anonaddy | 4.9k | 10 repos | ~865 | Automated safety check: Pass | MIT | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| MCP Developmentcoollabsio/coolify | 63k | 1 repos | ~949 | Automated safety check: Pass | MIT | |
| Web Animation DesignbaptisteArno/typebot.io | 11k | 2 repos | ~2.7k | Automated safety check: Pass | Custom licence | |
| UI UX Pro Maxsaoudi-h/solar-icons | 186 | 18 repos | ~11k | Automated safety check: Notes | Custom licence |
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
coollabsio/coolify
A skill your agent uses for Laravel MCP development. An agent skill from coollabsio/coolify.
baptisteArno/typebot.io
Guides easing, timing and animation choices for UI motion, based on a web animation course, and reviews existing animations in a before-and-after table.
saoudi-h/solar-icons
UI/UX design intelligence for web and mobile. An agent skill from saoudi-h/solar-icons.
novuhq/novu
Build terminal user interfaces (TUIs) using Ink (React for CLIs) and @inkjs/ui with a reactive, session-driven wizard pattern.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Categories
Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position. Bevy UI is an agent skill from nolantait/bevy-starter. Reference for Bevy UI — Node layout (Flexbox/CSS Grid), Val types, text, colors, buttons, interaction, scrolling, and relative cursor position.
Bevy UI fits situations like: tasks that involve CSS and styling.
Run `npx skills add nolantait/bevy-starter --skill bevy-ui -a claude-code`. Or copy the skill folder (.agents/skills/bevy-ui in nolantait/bevy-starter) into .claude/skills/bevy-ui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-ui -a codex`. Or copy the skill folder (.agents/skills/bevy-ui in nolantait/bevy-starter) into .agents/skills/bevy-ui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-ui, .gemini/skills/bevy-ui, .github/skills/bevy-ui and .opencode/skills/bevy-ui in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy UI is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy UI: Tailwindcss Development (anonaddy/anonaddy, 4.9k stars), UI Styling (Ohh-889/skyroc, 795 stars), MCP Development (coollabsio/coolify, 63k stars) and Web Animation Design (baptisteArno/typebot.io, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.