Schedule
asgeirtj/system_prompts_leaks
Create, update, list, or run scheduled cloud agents (routines) that execute on a cron schedule.
Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions.
$ npx skills add nolantait/bevy-starter --skill bevy-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-systems .claude/skills/bevy-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-systems" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-systems into .claude/skills/bevy-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-systemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-systems .agents/skills/bevy-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-systems" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-systems into .agents/skills/bevy-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-systems .cursor/skills/bevy-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-systems" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-systems into .cursor/skills/bevy-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-systems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-systems .gemini/skills/bevy-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-systems" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-systems into .gemini/skills/bevy-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-systems .github/skills/bevy-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-systems" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-systems into .github/skills/bevy-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-systems .opencode/skills/bevy-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-systems" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-systems into .opencode/skills/bevy-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-systemsReference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions.
Bevy Systems is an agent skill from nolantait/bevy-starter. Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Systems loads about 1k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 280 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 280 words, ~1,046 tokens.
.claude/skills/bevy-systems/SKILL.md (or your agent's skills folder).A system is a Rust function whose parameters all implement SystemParam. Bevy auto-converts via IntoSystem.
fn hello() { println!("Hello!"); }app.add_systems(Update, hello);
app.add_systems(Update, (defend, attack));Main labels:
Update — runs once every loopFixedUpdate — runs once every fixed amount of timeStartup — runs once at startupOther built-in labels, in order:
PreStartupStartupPostStartupFirstPreUpdateStateTransitionRunFixedMainLoop — runs the FixedMain schedules including FixedUpdateUpdateSpawnScenePostUpdateLastEach label identifies a Schedule, which holds the metadata and executor needed
to run its systems. Bevy tries to run systems in parallel unless they have
conflicting mutable data access; archetypes optimize this.
Commands queue into a CommandQueue and are applied at a sync point: an
ApplyDeferred system that Bevy inserts after command-producing systems that
others depend on, as well as at the end of every schedule.
// before/after
app.add_systems(Update, (defend.before(end_turn), attack.after(defend), end_turn));
// chain (sequential)
app.add_systems(Update, (defend, attack, end_turn).chain());#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
struct PhysicsSet;
app.add_systems(Update, (move_objects, collide).in_set(PhysicsSet));
app.configure_sets(Update, (PhysicsSet, EconomySet).chain());| Param | Description |
|---|---|
Res<T> / ResMut<T> | Read/write resource |
Query<D, F> | Query components |
Commands | Queue world mutations |
Local<T> | Per-system persistent state |
ParamSet<(P0, P1)> | Mutually-exclusive params |
&World | Exclusive world access |
MessageReader<T> / MessageWriter<T> | Read/write messages |
NonSend<T> / NonSendMut<T> | Non-Send resource |
For two queries that would conflict (same mutable component):
fn good(mut set: ParamSet<(Query<&mut Health, With<Enemy>>, Query<&mut Health, With<Ally>>)>) {
for mut h in set.p0().iter_mut() { }
for mut h in set.p1().iter_mut() { } // p0 is no longer borrowed
}Return Result to make a system failable:
fn failable() -> Result<()> { Ok(()) }Set global error handler:
GLOBAL_ERROR_HANDLER.set(warn).unwrap();Built-in handlers: panic, error, warn, info, debug, trace, ignore.
| Param | Skipped when |
|---|---|
Single<D, F> | Not exactly one match |
Option<Single<D, F>> | More than one match |
Populated<D, F> | No matches |
Res<T> / ResMut<T> | Resource doesn't exist (calls error handler) |
#[derive(SystemParam)]
struct PlayerCounter<'w, 's> {
players: Query<'w, 's, &'static Player>,
count: ResMut<'w, PlayerCount>,
}
impl PlayerCounter<'_, '_> {
fn count(&mut self) { self.count.0 = self.players.iter().len(); }
}fn count_calls(mut counter: Local<u32>) {
*counter += 1;
println!("Called {} times", *counter);
}Use &mut World for immediate (non-deferred) access:
fn exclusive(world: &mut World) {
world.spawn(Player);
}Cannot run in parallel with other systems that need &mut World.
fn parse(input: In<String>) -> usize { input.len() }
fn show(len: In<usize>) { info!("length: {}", len); }
app.add_systems(Update, parse.pipe(show));schedule.remove_systems_in_set(MySystem, ScheduleCleanupPolicy::RemoveSystemsOnly);
app.remove_systems_in_set(MySet, ScheduleCleanupPolicy::RemoveSetAndSystems);© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-systems of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Systems this skillnolantait/bevy-starter | 132 | — | ~1k | Automated safety check: Pass | MIT | |
| Scheduleasgeirtj/system_prompts_leaks | 69k | — | ~2.9k | Automated safety check: Pass | CC0-1.0 | |
| Scheduleasgeirtj/system_prompts_leaks | 69k | — | ~597 | Automated safety check: Pass | CC0-1.0 | |
| Cron Scheduleruvnet/ruflo | 74k | — | ~257 | Automated safety check: Pass | MIT | |
| Parametersthedaviddias/Front-End-Checklist | 74k | — | ~638 | Automated safety check: Pass | MIT | |
| Schedulingasgeirtj/system_prompts_leaks | 69k | — | ~1.4k | Automated safety check: Pass | CC0-1.0 |
asgeirtj/system_prompts_leaks
Create, update, list, or run scheduled cloud agents (routines) that execute on a cron schedule.
asgeirtj/system_prompts_leaks
Create or update a scheduled task that runs automatically. An agent skill from asgeirtj/system_prompts_leaks.
ruvnet/ruflo
Schedule persistent background workers via CronCreate. An agent skill from ruvnet/ruflo.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing URL structure or configuring search engine handling of filtered, sorted, or tracked URLs.
asgeirtj/system_prompts_leaks
Find meeting or appointment times, create private calendar holds or invitations, and reschedule or cancel events within the user's authorization.
TinyAGI/tinyagi
Create, list, and delete scheduled tasks (recurring or one-time) that send messages to agents.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions. Bevy Systems is an agent skill from nolantait/bevy-starter. Reference for Bevy systems — scheduling, ordering, system parameters, ParamSet, exclusive systems, fallibility, custom system params, and run conditions.
Run `npx skills add nolantait/bevy-starter --skill bevy-systems -a claude-code`. Or copy the skill folder (.agents/skills/bevy-systems in nolantait/bevy-starter) into .claude/skills/bevy-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-systems -a codex`. Or copy the skill folder (.agents/skills/bevy-systems in nolantait/bevy-starter) into .agents/skills/bevy-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-systems, .gemini/skills/bevy-systems, .github/skills/bevy-systems and .opencode/skills/bevy-systems in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Systems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Systems is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Systems: Schedule (asgeirtj/system_prompts_leaks, 69k stars), Schedule (asgeirtj/system_prompts_leaks, 69k stars), Cron Schedule (ruvnet/ruflo, 74k stars) and Parameters (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.