Agent skill

Bevy Gizmos

by nolantait in nolantait/bevy-starter

Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles.

MITAuto-check passedDevelopment

Install Bevy Gizmos

skills CLI
$ npx skills add nolantait/bevy-starter --skill bevy-gizmos -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nolantait/bevy-starter bevy-gizmos --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-gizmos .claude/skills/bevy-gizmos && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
bevy-gizmos
GitHub stars
132
Token cost
~1.5k tokens
SKILL.md length
275 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles.

  • Development work in your project
  • SKILL.md covers Setup, Immediate mode — Gizmos system…, Drawing primitives and Config groups, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Bevy Gizmos is an agent skill from nolantait/bevy-starter. Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles.

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development. The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.

When your agent uses it

  • Development work in your project

Example prompts

  • “/bevy-gizmos”

What it can do on your machine

Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Bevy Gizmos loads about 1.5k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 275 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 275 words, ~1,496 tokens.

Download SKILL.mdSave it as .claude/skills/bevy-gizmos/SKILL.md (or your agent's skills folder).
name
bevy-gizmos
description
Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles.
metadata.crate
bevy_gizmos
metadata.bevy
0.19

Setup

Gizmos are enabled via GizmoPlugin, which is included in DefaultPlugins:

rust
App::new()
    .add_plugins(DefaultPlugins)  // includes GizmoPlugin
    .run();

Or add it manually: .add_plugins(GizmoPlugin).

Immediate mode — Gizmos system param

Gizmos are drawn per-frame and cleared automatically after rendering.

rust
fn draw_gizmos(mut gizmos: Gizmos) {
    gizmos.line(Vec3::ZERO, Vec3::X, GREEN);
}

Use in Update (per-frame) or FixedMain (per-tick).

Drawing primitives

Shape3D2D
Linegizmos.line(start, end, color)gizmos.line_2d(start, end, color)
Raygizmos.ray(origin, direction, color)gizmos.ray_2d(origin, direction, color)
Linestripgizmos.linestrip(positions, color)gizmos.linestrip_2d(positions, color)
Lineloopgizmos.lineloop(positions, color)—
Rectgizmos.rect(isometry, size, color)gizmos.rect_2d(isometry, size, color)
Circlegizmos.circle(isometry, radius, color)gizmos.circle_2d(isometry, radius, color)
Spheregizmos.sphere(isometry, radius, color)—
Ellipsegizmos.ellipse(isometry, half_size, color)gizmos.ellipse_2d(isometry, half_size, color)
Cubegizmos.cube(transform, color)—
Arrowgizmos.arrow(start, end, color)gizmos.arrow_2d(start, end, color)
Crossgizmos.cross(isometry, half_size, color)gizmos.cross_2d(isometry, half_size, color)
Gridgizmos.grid(rotation, cells, spacing, color)gizmos.grid_2d(...)
AABBgizmos.aabb_3d(aabb, transform, color)—
Lines with color gradients
rust
gizmos.line_gradient(Vec3::ZERO, Vec3::X, GREEN, RED);
gizmos.ray_gradient(Vec3::Y, Vec3::X, CYAN, MAGENTA);
gizmos.linestrip_gradient([(Vec3::ZERO, GREEN), (Vec3::X, RED)]);
Curves

Requires bevy_math::curve::Curve trait:

rust
let domain = Interval::UNIT;
let curve = FunctionCurve::new(domain, |t| Vec2::from(t.sin_cos()));
gizmos.curve_2d(curve, (0..=100).map(|n| n as f32 / 100.0), RED);
gizmos.curve_3d(curve_3d, times, BLUE);

// With gradient:
gizmos.curve_gradient_2d(curve, (0..=100).map(|n| n as f32 / 100.0).map(|t| (t, GREEN.mix(&RED, t))));
Arcs & ellispes

Arc builder methods return a builder with .resolution(n):

rust
gizmos.arc_3d(angle_rad, radius, isometry, color).resolution(64);
gizmos.short_arc_3d_between(center, from, to, color);
gizmos.long_arc_3d_between(center, from, to, color);
Arrow builder
rust
gizmos.arrow(start, end, ORANGE_RED)
    .with_double_end()
    .with_tip_length(0.5);
Axes

Draw XYZ axes from a transform:

rust
gizmos.axes(transform, base_length);
gizmos.axes_2d(transform, base_length);
Rounded cuboids / rectangles
rust
gizmos.rounded_cuboid(center, size, TURQUOISE)
    .edge_radius(0.1)
    .arc_resolution(4);
gizmos.rounded_rect(isometry, size, color);
gizmos.rounded_rect_2d(isometry, size, color);
Primitives

All bevy_math primitives renderable:

rust
gizmos.primitive_3d(
    &Plane3d { normal: Dir3::Y, half_size: Vec2::splat(1.0) },
    isometry,
    GREEN,
).cell_count(UVec2::new(5, 10))
 .spacing(Vec2::new(0.2, 0.1));

Config groups

Create custom config groups to independently toggle/style sets of gizmos:

rust
#[derive(Default, Reflect, GizmoConfigGroup)]
struct MyRoundGizmos;

app.init_gizmo_group::<MyRoundGizmos>();

fn system(mut my_gizmos: Gizmos<MyRoundGizmos>) {
    my_gizmos.sphere(Isometry3d::IDENTITY, 1.0, RED);
}

Use AppGizmoBuilder::insert_gizmo_config for custom initial config.

Config store (GizmoConfigStore)

Access and modify gizmo configuration at runtime:

rust
fn update_config(mut config_store: ResMut<GizmoConfigStore>) {
    let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
    config.enabled ^= true;  // toggle visibility
    config.depth_bias = -1.0;  // always in front
    config.line.width = 5.0;
    config.line.perspective ^= true;

    // Custom config group
    let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
    my_config.line.width += 1.0;
}
Config fields
FieldTypeDescription
enabledboolToggle all gizmos for this group
depth_biasf32-1 (in front) to 1 (behind); 0 = normal
line.widthf32Line width in pixels
line.perspectiveboolPerspective-correct line width
line.styleGizmoLineStyleSolid, Dotted, Dashed { gap_scale, line_scale }
line.jointsGizmoLineJointBevel, Miter, Round(n), None
meshMeshConfigMesh gizmo config

AABB gizmos

rust
// Enable on specific entities by adding ShowAabbGizmo component
// Or draw all with:
config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all = true;

Retained mode (GizmoAsset + Gizmo component)

For many static lines, use retained gizmos for better performance:

rust
fn spawn_retained(mut commands: Commands, mut gizmo_assets: ResMut<Assets<GizmoAsset>>) {
    let mut gizmo = GizmoAsset::new();
    gizmo.sphere(Isometry3d::IDENTITY, 0.5, CRIMSON)
        .resolution(30_000 / 3);

    commands.spawn(Gizmo {
        handle: gizmo_assets.add(gizmo),
        line_config: GizmoLineConfig { width: 5.0, ..default() },
        ..default()
    });
}

Gizmo component fields: handle (Handle<GizmoAsset>), line_config, depth_bias.

GizmoAsset supports the same drawing API as Gizmos (line, circle, sphere, etc.).

Light gizmos

Feature: bevy_light. Debug visualization of lights:

rust
// Requires bevy_light feature
// Automatically drawn for PointLight, SpotLight, DirectionalLight

© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/bevy-gizmos of nolantait/bevy-starter.

Open the folder on GitHubat commit dd6f56b

Compare with similar skills

Bevy Gizmos next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Bevy Gizmos compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Bevy Gizmos this skillnolantait/bevy-starter132—~1.5kAutomated safety check: PassMIT
Vercel Composition Patternssupabase/supabase111k58 repos~726Automated safety check: PassMIT
Finishing a Development Branchobra/superpowers297k5 repos~1.9kAutomated safety check: PassMIT
Typescript Advanced Typesrolling-scopes/rsschool-app10k25 repos~4.2kAutomated safety check: PassMPL-2.0
PR Babysitteropeninterpreter/openinterpreter69k3 repos~4.2kAutomated safety check: PassApache-2.0
Code Review ChecklistshareAI-lab/learn-claude-code78k4 repos~1.1kAutomated safety check: PassMIT

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Categories

Questions about Bevy Gizmos

What does Bevy Gizmos do?

Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles. Bevy Gizmos is an agent skill from nolantait/bevy-starter. Reference for Bevy gizmos — immediate-mode visual debugging, GizmoPlugin, Gizmos system param, retained GizmoAsset, config groups, and line styles.

When should I use Bevy Gizmos?

Bevy Gizmos fits situations like: development work in your project.

How do I install Bevy Gizmos in Claude Code?

Run `npx skills add nolantait/bevy-starter --skill bevy-gizmos -a claude-code`. Or copy the skill folder (.agents/skills/bevy-gizmos in nolantait/bevy-starter) into .claude/skills/bevy-gizmos in your project. Claude Code loads it when a task matches its description.

How do I install Bevy Gizmos in Codex?

Run `npx skills add nolantait/bevy-starter --skill bevy-gizmos -a codex`. Or copy the skill folder (.agents/skills/bevy-gizmos in nolantait/bevy-starter) into .agents/skills/bevy-gizmos in your project. Codex loads it when a task matches its description.

Can I use Bevy Gizmos in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-gizmos -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-gizmos, .gemini/skills/bevy-gizmos, .github/skills/bevy-gizmos and .opencode/skills/bevy-gizmos in your project.

What does Bevy Gizmos need to run?

SKILL.md names no scripts, command-line tools or credentials: Bevy Gizmos is instructions for the agent only.

Does Bevy Gizmos access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Bevy Gizmos safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Bevy Gizmos use?

Bevy Gizmos is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Bevy Gizmos use?

About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Bevy Gizmos?

Skills that share tags, products or a category with Bevy Gizmos: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Bevy Gizmos?

nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.

Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.