Messages Ops
affaan-m/ECC
Evidence-first live messaging workflow for ECC. An agent skill from affaan-m/ECC.
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
$ npx skills add nolantait/bevy-starter --skill bevy-events -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-events --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-events .claude/skills/bevy-events && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-events" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-events into .claude/skills/bevy-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-events", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-eventsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-events -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-events --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-events .agents/skills/bevy-events && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-events" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-events into .agents/skills/bevy-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-events", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-events -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-events --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-events .cursor/skills/bevy-events && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-events" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-events into .cursor/skills/bevy-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-events", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-events--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-events -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-events --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-events .gemini/skills/bevy-events && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-events" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-events into .gemini/skills/bevy-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-events", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-eventsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-events -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-events .github/skills/bevy-events && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-events" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-events into .github/skills/bevy-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-events", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-events -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-events --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-events .opencode/skills/bevy-events && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-events" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-events into .opencode/skills/bevy-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-events", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-eventsReference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
Bevy Events is an agent skill from nolantait/bevy-starter. Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
Its SKILL.md is about 870 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit dd6f56b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Events loads about 867 tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 257 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit dd6f56b, republished under its MIT licence (© nolantait). 257 words, ~867 tokens.
.claude/skills/bevy-events/SKILL.md (or your agent's skills folder).Message — buffered queue, consumed next frame, good for frequent eventsEvent / EntityEvent — immediate observers, good for infrequent events with entity scope#[derive(Message)]
struct PlayerDetected(Entity);app.add_message::<PlayerDetected>();
app.add_message::<PlayerKilled>();fn detect(mut messages: MessageWriter<PlayerDetected>) {
messages.write(PlayerDetected(entity));
}fn react(mut messages: MessageReader<PlayerDetected>) {
for msg in messages.read() { }
}Messages are double-buffered — systems see messages from the current and previous frame. Unconsumed messages are cleaned up and dropped silently after two updates. To skip a system entirely when there are no new messages, use PopulatedMessageReader<T> or the on_message::<T> run condition.
Event — global event, defined with a GlobalTriggerEntityEvent — entity-scoped event, defined with an EntityTrigger, or with a PropagateEntityTrigger when propagation is enabled#[derive(Event)]
struct GameStarted;
#[derive(EntityEvent)]
struct BossKilled { entity: Entity }fn on_respawn(event: On<Add, Enemy>, query: Query<(&Enemy, &Position)>) {
let (enemy, pos) = query.get(event.entity).unwrap();
}
app.add_observer(on_respawn);fn on_boss_killed(event: On<BossKilled>, query: Query<&Enemy>) {
let enemy = query.get(event.entity).unwrap();
}
let entity = commands.spawn(Enemy).observe(on_boss_killed).id();
commands.trigger(BossKilled { entity });commands.trigger(SomeEvent);
commands.trigger(SomeEntityEvent { entity });| Event | Triggers when |
|---|---|
On<Add, T> | Component T is added |
On<Insert, T> | Component T is inserted |
On<Replace, T> | Component T is replaced |
On<Remove, T> | Component T is removed |
On<Despawn, T> | Component T is despawned |
The second generic B in On<E, B> acts as OR filter: On<Add, (Enemy, Person)> triggers when either Enemy or Person is added.
Propagation is opt-in. With auto_propagate it happens automatically;
otherwise an observer must call On::propagate(true). The traversal defaults to
ChildOf (child to parent) and can be changed with
propagate = &'static SomeRelationship.
#[derive(EntityEvent)]
#[entity_event(auto_propagate, propagate = &'static ChildOf)]
struct LocationTravelled {
#[event_target]
entity: Entity,
}An EntityEvent with propagation enabled bubbles up its hierarchy, stopping
when the chain ends or an observer manually stops it.
| Events | Messages | |
|---|---|---|
| Frequency | Infrequent | Frequent |
| Latency | Immediate with World::trigger; next sync point with Commands::trigger | Up to 1 frame |
| Scope | World or Entity | World |
| Ordering | No explicit order | Ordered |
| Coupling | High | Low |
| Propagation | Bubbling | None |
© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-events of nolantait/bevy-starter.
Open the folder on GitHubat commit dd6f56b
Bevy Events next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Events this skillnolantait/bevy-starter | 132 | — | ~867 | Automated safety check: Pass | MIT | |
| Messages Opsaffaan-m/ECC | 277k | 1 repos | ~724 | Automated safety check: Pass | MIT | |
| Eventscoreyhaines31/marketingskills | 54k | — | ~3k | Automated safety check: Pass | MIT | |
| Langsmith ObservabilityOrchestra-Research/AI-Research-SKILLs | 13k | 2 repos | ~2.4k | Automated safety check: Pass | MIT | |
| ObservabilityBuilderIO/agent-native | 7.1k | — | ~7.3k | Automated safety check: Pass | None | |
| Frontend Observabilitysickn33/agentic-awesome-skills | 47k | 1 repos | ~5.1k | Automated safety check: Pass | MIT |
affaan-m/ECC
Evidence-first live messaging workflow for ECC. An agent skill from affaan-m/ECC.
coreyhaines31/marketingskills
When the user wants to plan, run, sponsor, speak at, or get pipeline from events — webinars, conferences, trade shows, meetups, dinners, workshops, virtual summits, or user conferences.
Orchestra-Research/AI-Research-SKILLs
LLM observability platform for tracing, evaluation, and monitoring.
BuilderIO/agent-native
Agent observability, evals, feedback, and experiments. An agent skill from BuilderIO/agent-native.
sickn33/agentic-awesome-skills
A portable, framework-agnostic field-side observability system for any React or React Native app.
sickn33/agentic-awesome-skills
Use eBPF for deep kernel-level observability — trace syscalls, network flows, and application behavior without code changes using Cilium, Tetragon, and bpftrace.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
nolantait/bevy-starter
Reference for Bevy Commands — spawning/despawning entities, inserting/removing components, custom commands, trait extensions, and testing.
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation. Bevy Events is an agent skill from nolantait/bevy-starter. Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
Run `npx skills add nolantait/bevy-starter --skill bevy-events -a claude-code`. Or copy the skill folder (.agents/skills/bevy-events in nolantait/bevy-starter) into .claude/skills/bevy-events in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-events -a codex`. Or copy the skill folder (.agents/skills/bevy-events in nolantait/bevy-starter) into .agents/skills/bevy-events in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-events -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-events, .gemini/skills/bevy-events, .github/skills/bevy-events and .opencode/skills/bevy-events in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Events is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Events is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 867 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Events: Messages Ops (affaan-m/ECC, 277k stars), Events (coreyhaines31/marketingskills, 54k stars), Langsmith Observability (Orchestra-Research/AI-Research-SKILLs, 13k stars) and Observability (BuilderIO/agent-native, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 8, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.