Azure Functions
davila7/claude-code-templates
Expert patterns for Azure Functions development including isolated worker model, Durable Functions orchestration, cold start optimization, and production patterns.
Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.
$ npx skills add nolantait/bevy-starter --skill bevy-plugins -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nolantait/bevy-starter bevy-plugins --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-plugins .claude/skills/bevy-plugins && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bevy-plugins" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-plugins into .claude/skills/bevy-plugins/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-plugins", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-pluginsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nolantait/bevy-starter --skill bevy-plugins -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nolantait/bevy-starter bevy-plugins --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/bevy-plugins .agents/skills/bevy-plugins && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bevy-plugins" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-plugins into .agents/skills/bevy-plugins/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-plugins", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-plugins -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nolantait/bevy-starter bevy-plugins --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/bevy-plugins .cursor/skills/bevy-plugins && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bevy-plugins" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-plugins into .cursor/skills/bevy-plugins/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-plugins", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nolantait/bevy-starter.git --path .agents/skills/bevy-plugins--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nolantait/bevy-starter --skill bevy-plugins -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nolantait/bevy-starter bevy-plugins --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/bevy-plugins .gemini/skills/bevy-plugins && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bevy-plugins" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-plugins into .gemini/skills/bevy-plugins/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-plugins", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nolantait/bevy-starter bevy-pluginsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nolantait/bevy-starter --skill bevy-plugins -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/bevy-plugins .github/skills/bevy-plugins && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bevy-plugins" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-plugins into .github/skills/bevy-plugins/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-plugins", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nolantait/bevy-starter --skill bevy-plugins -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nolantait/bevy-starter bevy-plugins --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/bevy-plugins .opencode/skills/bevy-plugins && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bevy-plugins" agent skill from https://github.com/nolantait/bevy-starter/tree/master/.agents/skills/bevy-plugins into .opencode/skills/bevy-plugins/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bevy-plugins", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bevy-pluginsReference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.
Bevy Plugins is an agent skill from nolantait/bevy-starter. Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.
Read from SKILL.md and the folder at commit 821df7d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bevy Plugins loads about 1.5k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 495 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nolantait/bevy-starter at commit 821df7d, republished under its MIT licence (© nolantait). 495 words, ~1,494 tokens.
.claude/skills/bevy-plugins/SKILL.md (or your agent's skills folder).fn my_plugin(app: &mut App) {
app.add_systems(Startup, setup);
}
app.add_plugins(my_plugin);pub struct CameraPlugin;
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup);
}
fn finish(&self, _app: &mut App) {
info!("Camera plugin finished setting up");
}
}Lifecycle: build → finish → ready (polled) → cleanup. Plugins are built
in the order they are added to the App.
Plugins run in the order added. Duplicate plugins panic by default:
if !app.is_plugin_added::<MyPlugin>() {
app.add_plugins(MyPlugin);
}pub struct CameraPlugin { debug: bool }
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
if self.debug { /* extra setup */ }
}
}
app.add_plugins(CameraPlugin { debug: true });Group related plugins and allow later configuration:
pub struct GamePlugins;
impl PluginGroup for GamePlugins {
fn build(self) -> PluginGroupBuilder {
PluginGroupBuilder::start::<Self>()
.add(CameraPlugin::default())
.add(PhysicsPlugin::default())
}
}
app.add_plugins(GamePlugins.build().disable::<PhysicsPlugin>());Everything needed for a typical Bevy app — windowing, input, audio, rendering, UI, scenes, assets, time, transforms, etc. (feature-gated, enabled by default):
| Plugin | Feature | Description |
|---|---|---|
| DiagnosticsPlugin | Adds core diagnostics | |
| FrameCountPlugin | Adds frame counting functionality | |
| InputPlugin | Adds keyboard and mouse input | |
| PanicHandlerPlugin | Adds sensible panic handling | |
| TaskPoolPlugin | Setup of default task pools for multi-threading | |
| TimePlugin | Adds time functionality | |
| TransformPlugin | Handles Transform components | |
| AccessibilityPlugin | bevy_window | Adds non-GUI accessibility functionality |
| AnimationPlugin | bevy_animation | Adds animation support |
| AntiAliasPlugin | bevy_anti_alias | Adds multi-sample anti-aliasing (MSAA) |
| AssetPlugin | bevy_asset | Adds asset server and resources to load assets |
| AudioPlugin | bevy_audio | Adds support for using sound assets |
| CameraPlugin | bevy_camera | Adds 2D and 3D camera components and systems |
| CiTestingPlugin | bevy_ci_testing | Helps instrument continuous integration |
| ClipboardPlugin | bevy_clipboard | Adds clipboard support to a Bevy app |
| CorePipelinePlugin | bevy_core_pipeline | The core rendering pipeline |
| DefaultPickingPlugins | bevy_picking | Adds picking functionality |
| DlssInitPlugin | dlss | Initializes DLSS support if available |
| GilrsPlugin | bevy_gilrs | Adds support for gamepad inputs |
| GizmoPlugin | bevy_gizmos | Provides an immediate mode drawing api for visual debugging |
| GizmoRenderPlugin | bevy_gizmos_render | Sends gizmos to the renderer |
| GltfPlugin | bevy_gltf | Adds support for loading gltf models |
| HotPatchPlugin | hotpatching | Enables hot-patching of assets |
| ImagePlugin | bevy_image | Adds the Image asset and prepares them to render on your GPU |
| InputDispatchPlugin | bevy_input_focus | Dispatches bubbling keyboard and gamepad button events to the focused entity |
| InputFocusPlugin | bevy_input_focus | Sets up the core input focus system |
| LightPlugin | bevy_light | Adds light components and systems |
| LogPlugin | bevy_log | Adds logging to apps |
| MeshPlugin | bevy_mesh | Adds the Mesh asset and prepares them to render on the GPU |
| PbrPlugin | bevy_pbr | Adds physical based rendering with StandardMaterial etc |
| PipelinedRenderingPlugin | bevy_render | Adds pipelined rendering |
| PostProcessPlugin | bevy_post_process | Adds post processing effects |
| RenderDebugOverlayPlugin | bevy_dev_tools + bevy_pbr | Adds a rendering debug overlay to visualize various renderer buffers |
| RenderPlugin | bevy_render | Sets up rendering backend powered by wgpu crate |
| ScenePlugin | bevy_scene | Adds support for spawning Bevy Scenes |
| ScheduleRunnerPlugin | !bevy_window | Configures an App to run its Schedule according to a given RunMode (added when windowing is disabled) |
| SpritePlugin | bevy_sprite | Handling of sprites (images on our entities) |
| SpriteRenderPlugin | bevy_sprite_render | Adds support for sending sprites to the renderer |
| StatesPlugin | bevy_state | Adds state management for Apps |
| TerminalCtrlCHandlerPlugin | std | Handles Ctrl-C signals in terminal applications |
| TextPlugin | bevy_text | Supports loading fonts and rendering text |
| UiPlugin | bevy_ui | Adds support for UI layouts (flex, grid, etc) |
| UiRenderPlugin | bevy_ui_render | Adds support for sending UI nodes to renderer |
| UiWidgetsPlugins | bevy_ui_widgets | Registers the observers for all of the widgets in this crate |
| WebAssetPlugin | bevy_asset | Adds the http and https asset sources to an app |
| WindowPlugin | bevy_window | Provides an interface to create and manage Window components |
| WinitPlugin | bevy_winit | Interface to create operating system windows (to actually display our game) |
| WorldSerializationPlugin | bevy_world_serialization | Loading and saving collections of entities and components to files |
Bare essentials: TaskPoolPlugin, FrameCountPlugin, TimePlugin, ScheduleRunnerPlugin. Useful for tests and headless apps.
© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/bevy-plugins of nolantait/bevy-starter.
Open the folder on GitHubat commit 821df7d
Bevy Plugins next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bevy Plugins this skillnolantait/bevy-starter | 132 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Azure Functionsdavila7/claude-code-templates | 32k | 2 repos | ~344 | Automated safety check: Pass | MIT | |
| Neon Functionssickn33/agentic-awesome-skills | 47k | 1 repos | ~8.6k | Automated safety check: Notes | Apache-2.0 | |
| GCP Cloud Functionssickn33/agentic-awesome-skills | 47k | 2 repos | ~2.3k | Automated safety check: Pass | MIT | |
| Securing Serverless Functionsmukul975/Anthropic-Cybersecurity-Skills | 34k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Performing Serverless Function Security Reviewmukul975/Anthropic-Cybersecurity-Skills | 34k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 |
davila7/claude-code-templates
Expert patterns for Azure Functions development including isolated worker model, Durable Functions orchestration, cold start optimization, and production patterns.
sickn33/agentic-awesome-skills
Long-running, serverless Node.js HTTP functions deployed onto your Neon branch, with DATABASEURL injected automatically and compute that runs next to your data.
sickn33/agentic-awesome-skills
Deploy serverless functions on Google Cloud Functions. An agent skill from sickn33/agentic-awesome-skills.
mukul975/Anthropic-Cybersecurity-Skills
Hardens serverless compute platforms (AWS Lambda, Azure Functions, Google Cloud Functions): least-privilege IAM roles, dependency vulnerability scanning, secrets management integration, input…
mukul975/Anthropic-Cybersecurity-Skills
Performing security reviews of serverless functions across AWS Lambda, Azure Functions, and GCP Cloud Functions to identify overly permissive execution roles, insecure environment variables…
sickn33/agentic-awesome-skills
Debtor and creditor credit-cycle analysis: weighted collection or payment days, ageing buckets, credit limit utilisation and gap against benchmark.
nolantait/bevy-starter
Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.
nolantait/bevy-starter
Reference for Avian physics engine — rigid bodies, colliders, joints, spatial queries, collision events, character controllers, and debug rendering.
nolantait/bevy-starter
Reference for loading, managing, and tracking assets in Bevy — AssetServer, handles, loading states, events, custom loaders, and hot reloading.
nolantait/bevy-starter
Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.
nolantait/bevy-starter
Reference for Bevy Scene Notation (BSN) — the bsn!. An agent skill from nolantait/bevy-starter.
nolantait/bevy-starter
Reference for cameras in Bevy — Camera2d, Camera3d, viewports, projection, render layers, mouse-to-world, and free camera controllers.
Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins. Bevy Plugins is an agent skill from nolantait/bevy-starter. Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.
Run `npx skills add nolantait/bevy-starter --skill bevy-plugins -a claude-code`. Or copy the skill folder (.agents/skills/bevy-plugins in nolantait/bevy-starter) into .claude/skills/bevy-plugins in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nolantait/bevy-starter --skill bevy-plugins -a codex`. Or copy the skill folder (.agents/skills/bevy-plugins in nolantait/bevy-starter) into .agents/skills/bevy-plugins in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-plugins -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-plugins, .gemini/skills/bevy-plugins, .github/skills/bevy-plugins and .opencode/skills/bevy-plugins in your project.
SKILL.md names no scripts, command-line tools or credentials: Bevy Plugins is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bevy Plugins is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Bevy Plugins: Azure Functions (davila7/claude-code-templates, 32k stars), Neon Functions (sickn33/agentic-awesome-skills, 47k stars), GCP Cloud Functions (sickn33/agentic-awesome-skills, 47k stars) and Securing Serverless Functions (mukul975/Anthropic-Cybersecurity-Skills, 34k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on September 22, 2026.
Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.