Agent skill

Bevy Plugins

by nolantait in nolantait/bevy-starter

Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.

MITAuto-check passed

Install Bevy Plugins

skills CLI
$ npx skills add nolantait/bevy-starter --skill bevy-plugins -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nolantait/bevy-starter bevy-plugins --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nolantait/bevy-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/bevy-plugins .claude/skills/bevy-plugins && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
bevy-plugins
GitHub stars
132
Token cost
~1.5k tokens
SKILL.md length
495 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
MIT

At a glance

Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.

  • SKILL.md covers Function plugin, Plugin trait, Plugin ordering and dependencies and Plugin configuration, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Bevy Plugins is an agent skill from nolantait/bevy-starter. Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.

Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: A minimalist starter for bevy and rust. The licence is MIT.

Example prompts

  • “/bevy-plugins”

What it can do on your machine

Read from SKILL.md and the folder at commit 821df7d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Bevy Plugins loads about 1.5k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 495 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nolantait/bevy-starter at commit 821df7d, republished under its MIT licence (© nolantait). 495 words, ~1,494 tokens.

Download SKILL.mdSave it as .claude/skills/bevy-plugins/SKILL.md (or your agent's skills folder).
name
bevy-plugins
description
Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.
metadata.crate
bevy_app
metadata.bevy
0.19

Function plugin

rust
fn my_plugin(app: &mut App) {
  app.add_systems(Startup, setup);
}
app.add_plugins(my_plugin);

Plugin trait

rust
pub struct CameraPlugin;

impl Plugin for CameraPlugin {
  fn build(&self, app: &mut App) {
    app.add_systems(Startup, setup);
  }
  fn finish(&self, _app: &mut App) {
    info!("Camera plugin finished setting up");
  }
}

Lifecycle: build → finish → ready (polled) → cleanup. Plugins are built in the order they are added to the App.

Plugin ordering and dependencies

Plugins run in the order added. Duplicate plugins panic by default:

rust
if !app.is_plugin_added::<MyPlugin>() {
  app.add_plugins(MyPlugin);
}

Plugin configuration

rust
pub struct CameraPlugin { debug: bool }

impl Plugin for CameraPlugin {
  fn build(&self, app: &mut App) {
    if self.debug { /* extra setup */ }
  }
}
app.add_plugins(CameraPlugin { debug: true });

Plugin groups

Group related plugins and allow later configuration:

rust
pub struct GamePlugins;
impl PluginGroup for GamePlugins {
  fn build(self) -> PluginGroupBuilder {
    PluginGroupBuilder::start::<Self>()
      .add(CameraPlugin::default())
      .add(PhysicsPlugin::default())
  }
}

app.add_plugins(GamePlugins.build().disable::<PhysicsPlugin>());

DefaultPlugins

Everything needed for a typical Bevy app — windowing, input, audio, rendering, UI, scenes, assets, time, transforms, etc. (feature-gated, enabled by default):

PluginFeatureDescription
DiagnosticsPluginAdds core diagnostics
FrameCountPluginAdds frame counting functionality
InputPluginAdds keyboard and mouse input
PanicHandlerPluginAdds sensible panic handling
TaskPoolPluginSetup of default task pools for multi-threading
TimePluginAdds time functionality
TransformPluginHandles Transform components
AccessibilityPluginbevy_windowAdds non-GUI accessibility functionality
AnimationPluginbevy_animationAdds animation support
AntiAliasPluginbevy_anti_aliasAdds multi-sample anti-aliasing (MSAA)
AssetPluginbevy_assetAdds asset server and resources to load assets
AudioPluginbevy_audioAdds support for using sound assets
CameraPluginbevy_cameraAdds 2D and 3D camera components and systems
CiTestingPluginbevy_ci_testingHelps instrument continuous integration
ClipboardPluginbevy_clipboardAdds clipboard support to a Bevy app
CorePipelinePluginbevy_core_pipelineThe core rendering pipeline
DefaultPickingPluginsbevy_pickingAdds picking functionality
DlssInitPlugindlssInitializes DLSS support if available
GilrsPluginbevy_gilrsAdds support for gamepad inputs
GizmoPluginbevy_gizmosProvides an immediate mode drawing api for visual debugging
GizmoRenderPluginbevy_gizmos_renderSends gizmos to the renderer
GltfPluginbevy_gltfAdds support for loading gltf models
HotPatchPluginhotpatchingEnables hot-patching of assets
ImagePluginbevy_imageAdds the Image asset and prepares them to render on your GPU
InputDispatchPluginbevy_input_focusDispatches bubbling keyboard and gamepad button events to the focused entity
InputFocusPluginbevy_input_focusSets up the core input focus system
LightPluginbevy_lightAdds light components and systems
LogPluginbevy_logAdds logging to apps
MeshPluginbevy_meshAdds the Mesh asset and prepares them to render on the GPU
PbrPluginbevy_pbrAdds physical based rendering with StandardMaterial etc
PipelinedRenderingPluginbevy_renderAdds pipelined rendering
PostProcessPluginbevy_post_processAdds post processing effects
RenderDebugOverlayPluginbevy_dev_tools + bevy_pbrAdds a rendering debug overlay to visualize various renderer buffers
RenderPluginbevy_renderSets up rendering backend powered by wgpu crate
ScenePluginbevy_sceneAdds support for spawning Bevy Scenes
ScheduleRunnerPlugin!bevy_windowConfigures an App to run its Schedule according to a given RunMode (added when windowing is disabled)
SpritePluginbevy_spriteHandling of sprites (images on our entities)
SpriteRenderPluginbevy_sprite_renderAdds support for sending sprites to the renderer
StatesPluginbevy_stateAdds state management for Apps
TerminalCtrlCHandlerPluginstdHandles Ctrl-C signals in terminal applications
TextPluginbevy_textSupports loading fonts and rendering text
UiPluginbevy_uiAdds support for UI layouts (flex, grid, etc)
UiRenderPluginbevy_ui_renderAdds support for sending UI nodes to renderer
UiWidgetsPluginsbevy_ui_widgetsRegisters the observers for all of the widgets in this crate
WebAssetPluginbevy_assetAdds the http and https asset sources to an app
WindowPluginbevy_windowProvides an interface to create and manage Window components
WinitPluginbevy_winitInterface to create operating system windows (to actually display our game)
WorldSerializationPluginbevy_world_serializationLoading and saving collections of entities and components to files
Show full SKILL.md (13 more words)Show less

MinimalPlugins

Bare essentials: TaskPoolPlugin, FrameCountPlugin, TimePlugin, ScheduleRunnerPlugin. Useful for tests and headless apps.

© nolantait, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/bevy-plugins of nolantait/bevy-starter.

Open the folder on GitHubat commit 821df7d

Compare with similar skills

Bevy Plugins next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Bevy Plugins compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Bevy Plugins this skillnolantait/bevy-starter132—~1.5kAutomated safety check: PassMIT
Azure Functionsdavila7/claude-code-templates32k2 repos~344Automated safety check: PassMIT
Neon Functionssickn33/agentic-awesome-skills47k1 repos~8.6kAutomated safety check: NotesApache-2.0
GCP Cloud Functionssickn33/agentic-awesome-skills47k2 repos~2.3kAutomated safety check: PassMIT
Securing Serverless Functionsmukul975/Anthropic-Cybersecurity-Skills34k—~3.1kAutomated safety check: PassApache-2.0
Performing Serverless Function Security Reviewmukul975/Anthropic-Cybersecurity-Skills34k—~3.1kAutomated safety check: PassApache-2.0

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More from nolantait/bevy-starter

All 24 skills in this repo
  • Bevy Events

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    Reference for events, messages, and observers in Bevy — Message/MessageReader/MessageWriter, Event/EntityEvent, triggers, observers, and propagation.

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  • Avian

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  • Bevy Assets

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  • Bevy Audio

    nolantait/bevy-starter

    Reference for playing and controlling audio in Bevy — AudioPlayer, AudioSink, spatial audio, volume, and playback settings.

    132 GitHub stars~713 tokensUpdated 16 days ago
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  • Bevy Bsn

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  • Bevy Cameras

    nolantait/bevy-starter

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Questions about Bevy Plugins

What does Bevy Plugins do?

Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins. Bevy Plugins is an agent skill from nolantait/bevy-starter. Reference for Bevy plugins — function plugins, Plugin trait, life-cycle, ordering, configuration, PluginGroup, DefaultPlugins, and MinimalPlugins.

How do I install Bevy Plugins in Claude Code?

Run `npx skills add nolantait/bevy-starter --skill bevy-plugins -a claude-code`. Or copy the skill folder (.agents/skills/bevy-plugins in nolantait/bevy-starter) into .claude/skills/bevy-plugins in your project. Claude Code loads it when a task matches its description.

How do I install Bevy Plugins in Codex?

Run `npx skills add nolantait/bevy-starter --skill bevy-plugins -a codex`. Or copy the skill folder (.agents/skills/bevy-plugins in nolantait/bevy-starter) into .agents/skills/bevy-plugins in your project. Codex loads it when a task matches its description.

Can I use Bevy Plugins in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nolantait/bevy-starter --skill bevy-plugins -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bevy-plugins, .gemini/skills/bevy-plugins, .github/skills/bevy-plugins and .opencode/skills/bevy-plugins in your project.

What does Bevy Plugins need to run?

SKILL.md names no scripts, command-line tools or credentials: Bevy Plugins is instructions for the agent only.

Does Bevy Plugins access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Bevy Plugins safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Bevy Plugins use?

Bevy Plugins is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Bevy Plugins use?

About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Bevy Plugins?

Skills that share tags, products or a category with Bevy Plugins: Azure Functions (davila7/claude-code-templates, 32k stars), Neon Functions (sickn33/agentic-awesome-skills, 47k stars), GCP Cloud Functions (sickn33/agentic-awesome-skills, 47k stars) and Securing Serverless Functions (mukul975/Anthropic-Cybersecurity-Skills, 34k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Bevy Plugins?

nolantait (a GitHub user) maintains it in nolantait/bevy-starter, which has 132 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on September 22, 2026.

Source: nolantait/bevy-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.